Pros:
- Part one is essentially an excellently written story hook for part two.
- Part two is flavourful and just scary enough - there are also several ways of going about this that make the scenario decently replayable.
Cons:
- The actual beginning adventure hooks need a bit of creative license to make them work for the more considered and cautious adventurers, though doing so can pay off later.
- The boss is fleetingly scary, though is intelligent, has minions, and can become actually scary if the party manages to back themselves into a corner in the mines. To avoid disastrous circumstances, it may be wise to drop hints about the number of exits to a room, and so on.
Rating: [3 of 5 Stars!] |
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