13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ... [click here for more]
19 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 50 completely developed non-player personalities to interact with your players' characters in City adventures. ... [click here for more]
"I smiled. 'I don't carry a weapon, Mr. Bogatyrev. Not usually. I've never been in a situation where I needed one. Either the other guy has one, and I do what he says, or he doesn't, and I make him do what I Say.'" - Marid Audran
Come to the Casbah of 2202!
R. Talsorian Games brings you the rules and background to put your campaign into the world of the George A. Effinger novel. This supplement... [click here for more]
A State of Dis-union...
"America's undergone flood, fire, and famine in the last thirty years. Along with Martial Law and one of the longest guerilla wars we've ever fought. There's gangs on the streets, pollution in the air, and the Corps looking down from above. But when the Outside gets too nasty, we still pull together and get the job done."
"Why? 'Cause it's our country—and that's just the... [click here for more]
Lt.DeVris pulled up the headset and yelled into it. "REECE! GO!" The headset crackled as Reece's voice came back to him. "Okay—we're proceeding up the stairwell. I don't think there's as many as—" The entire block shook with an almighty blast from the booby-trapped stairwell. Slammed in the pressure wave, a police cruiser flipped while another nearby caught fire. ... [click here for more]
Bloodsuckers and Other Beasties
Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm.
Fearsome Foes for Hardy Heroes
In the grand tradition... [click here for more]
TO FIGHT THE CORPS YOU NEED TO KNOW THE CORPS
Corporation Report 2020 combines the classic Merill, Asukaga & Finch Corporation Reports 1 thru 3 and spills the dirt on six of the biggest Megacorps of the 2020 era:
Arasaka • International Electric • Lazarus • Militech • Petrochem • SovOil
Read this book and you’ll know the score. Each report... [click here for more]