Title |
Publisher |
Price |
Beyond Undeath Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism. Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. A Covenant Guide for Vampire: The Requiem™ * Details the history, hierarchy and goals of the Ordo Dracul... [click here for more] |
White Wolf |
$19.99
|
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.
This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy... [click here for more] |
Wizards of the Coast |
$14.99
|
Make your icon rolls—and hope for sixes!
The Midgard Bestiary: 13th Age Roleplaying Game Compatible Editionis sending 100 weird, warped, and unpredictable new monsters your way. ASH LAW has redesigned the greatest monsters from the Midgard Campaign Setting for your 13th Age game.
You’ll also get:
Adventure hooks for each monster and lists of things you’re likely to find... [click here for more] |
Kobold Press |
$14.99
|
Fifteen years ago, the Age of Thunder ended with the Darkfall, a horrific supernatural cataclysm of unknown origin! For more than a decade, the people of Aden have struggled to survive against the horrible creatures known as Nocturnals, fighting for every resource in a world that barely resembles its former glory! The forces of steel, magic, technology, and the hybrid art of mechamagic are now brought... [click here for more] |
Kyoudai Games |
$14.99
|
How far is it from the Marsh Gate to the far end of the Street of the Gods? One side of this versatile map offers a detailed view of the city of Lankhmar itself, center of the world of Nehwon and the best place to launch your Lankhmar game. Whether your heroes take in the Plaza of Dark Delights or start a brawl in the docks, this map gets the action going! ... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Sean Patrick Fannon’s vision of Epic High Fantasy comes to life for Savage Worlds.
"The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?
If the answer is “Yes” to all of these, you are in good hands.
SHAINTAR is deep in “good hands” territory.
Just paging... [click here for more] |
Savage Mojo |
$9.99
|
What lies beyond the Actuality? What lies beyond the pinnacle of a vislae’s power?
The vislae’s road has many steps. Shadow. Satyrine. The Path of Suns and the worlds of the Actuality. At each step the vislae’s eyes and mind are further opened. But are there even greater mysteries? Further steps? Deeper secrets to reality?
Yes.
Truly masterful vislae, those at the height of... [click here for more] |
Monte Cook Games |
$17.99
|
War of the Lance Campaign, Volume Two
Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale.
The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find... [click here for more] |
Wizards of the Coast |
$14.99
|
Enter a Realm of Enchantment
When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the full version of Book M. Check out the free preview.
Even its name is a secret.
Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply... [click here for more] |
Monte Cook Games |
$18.99
|
Secrets and Skulduggery
Intrigue Archetypes is the perfect addition to any Pathfinder game set against a backdrop of courtly intrigue, clever manipulation, and urban decay, crime, and corruption. This 40-page class supplement features 10 incredible new archetypes replete with panache and flair, from the scheming priest and mastermind psychic... [click here for more] |
Legendary Games |
$9.99
|
“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.”
-Shinjo Hariken, Vassal of the Miya
Twenty-five... [click here for more] |
EDGE Studio |
$34.99
|
An Epic World of Steam and Darkness
In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed that there would be no limit to the industry and ingenuity... [click here for more] |
Kyoudai Games |
$19.99 $1.00
|
This is the full version of Secrets of Silent Streets. Check out the free preview.
The City of Notions. The Heart of Indigo. The Center of the Real World.
Like any metropolis in any realm, Satyrine isn’t one city but many. Even a vislae can’t know the entirety of it, no matter how many lives they live there. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and... [click here for more] |
Monte Cook Games |
$18.99
|
The Greatest Forces in the World are Magic and Science!
In the world of Aden, the most powerful forces in existene are magic and science. These two forces do not exist independant of one another, however; they are the ends of a broad continuum, and many different points exist between the two. Between the most powerful Archmage and the most brilliant Steamwright exists the cunning Mechamage, and many... [click here for more] |
Kyoudai Games |
$5.99
|
This map features the world of Nehwon as Leiber described it, from the lands of the East to the Steppes of the Mingols, from the Inner Sea to the Parched Mountains. Sail to Rime Isle, or trek across the Sunken Lands to Ilthmar–there’s no end to the adventure!
This map is intended for use with the Savage Worlds version of Lankhmar: City of Thieves. ... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Every few years, the Shadewalker lifts itself from torpor and rambles to a new location—which forces the citizens of Shadewalker Shanty, the trading settlement that has built up under the Shadewalker’s protective bulk, to relocate their town. For the first time in memory, though, the Shadewalker has done something different. Is the giant machine leading the town into danger? Or becoming a threat... [click here for more] |
Monte Cook Games |
$3.99
|
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim... [click here for more] |
Wizards of the Coast |
$14.99
|
Is your DM upping their game? Now up yours!
The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots???
The HUNTER'S GUIDE includes:
Tips... [click here for more] |
Dead Gentlemen Productions, LLC |
$6.67
|
There is no greater freedom than the skies!
The Cartographer's Society is one of the most ancient organizations in Aden, and one of the few that have survived. For centuries, they have explored the farthest, most remote reaches of the Known Lands, and the key to their success has been the use of airships. But they are not alone in their work! The Thunder Scouts, rugged warriors beloved by all for... [click here for more] |
Kyoudai Games |
$5.99
|
The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could... [click here for more] |
Wizards of the Coast |
$19.99
|
Forces That Can Save or Destroy the World!
Twenty years after the Darkfall, there are strange and mysterious forces at work in the Known Lands of Aden. The greatest and most dangerous is the Darkfall itself, capable of creating the innumerable horrors known as nocturnals to enact its mission of spreading death, destruction, and fear. Those who embrace it are known as the Corrupted, the worst traitors... [click here for more] |
Kyoudai Games |
$5.99
|
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.... [click here for more] |
Wizards of the Coast |
$14.99
|
A horde of super-powered troopers attacked Earth, demolished the most important cities, killed the major superheroes... but a masked supervillainess somehow drove them back. We survived the invasion. Now, it’s YOUR turn to become the global superhero team, maintain the peace and delve into the origins of the invaders. Hopefully, you’ll get to save the world!
Peacekeepers is a mini-setting for... [click here for more] |
GRAmel |
$6.34 $4.98
|
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled... [click here for more] |
Paizo |
$40.69
|
Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain.
Of the three brothers, Zarnak,... [click here for more] |
Wizards of the Coast |
$4.99
|
It begins with a shipwreck on a cold, gray night in Lankhmar.
The Temple of the Shark God has come to Lankhmar. They teach “the Way of Predation,” an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns.
Is the cult the cause of the troubles? Or is there something more ancient, more... [click here for more] |
Pinnacle Entertainment |
$5.99
|
Inside this amazing-looking volume, you’ll find an entertaining bundle of goodies to enhance your Savage Worlds Adventure Edition fun. There are two immersive settings, exciting new character options, awesome gear, new custom setting rules, twelve Savage Tales, and more to make your fun faster and even more furious!
We hope you'll want to page through The Savage Sign again and... [click here for more] |
Sigil Entertainment |
$14.99
|
A D&D adventure set in the world of Athas or your own campaign world.
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings.... [click here for more] |
Wizards of the Coast |
$6.99
|
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle... [click here for more] |
Wizards of the Coast |
$12.99
|
The Children of the Stars. . . and of Chaos!
The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres... [click here for more] |
Wizards of the Coast |
$19.99
|
Storm the Nest of Vipers
Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.
This Dungeons & Dragons adventure is designed for 6th-level characters.... [click here for more] |
Wizards of the Coast |
$9.99
|
New options for barbarians, druids, shamans, and wardens
Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,... [click here for more] |
Wizards of the Coast |
$14.99
|
Do you want to add meaning or purpose to your life? Would you like to travel the world, or even to other planes of existence? How about extensive training along with a chance for paid college tuition? How does a really cool tattoo sound? You just might be the kind of person we’re looking for. Join the ranks of the Brotherhood of the Celestial Torch—better known as Demon Hunters!
Brotherhood... [click here for more] |
Dead Gentlemen Productions, LLC |
Pay What You Want
|
Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals.
This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and... [click here for more] |
Wizards of the Coast |
$17.99
|
Valerna
Rhaava is a young world—a primal world, shaped by the innate magic that flows through all things: Vaala. Through the threefold power of Dream, Will, and Source, Vaala provides the potential for all things to evolve, to change. Driven by Vaala, empires rise and fall, monsters rampage through wondrous landscapes, and armies march to war beneath a tumultuous sky.
Valerna, the largest continent... [click here for more] |
Draco studios |
Pay What You Want
|
Where Chaos Rules, Adventure Follows
A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning... [click here for more] |
Wizards of the Coast |
$14.99
|
Written in the Stars
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have... [click here for more] |
Wizards of the Coast |
$14.99
|
A standalone D&D adventure for 4th-level characters.
Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate... [click here for more] |
Wizards of the Coast |
$4.99
|
Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures.
Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.... [click here for more] |
Wizards of the Coast |
$4.99
|
Master Mythic Magic!
The Mythic Spell Compendium brings you over 2000 mythic spells for your Pathfinder campaign! This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! These spells are not just an exercise in bigger numbers (though you'll... [click here for more] |
Legendary Games |
$19.99
|
Shaintar Adventure Cards - Epic High Fantasy for Your Adventure Deck
Add these Shaintar-specific Adventure Cards to your existing Savage Worlds Adventure Deck to seriously ramp up the Epic High Fantasy aspects of your game. 6 pages with 27 new cards that bring that special Shaintar flair to your game table, cranking everything up to the action fantasy adventure cinema experience... [click here for more] |
Savage Mojo |
$1.99
|
Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion.
Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark... [click here for more] |
Wizards of the Coast |
$6.99
|
Create Your Own Legend…
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its... [click here for more] |
Wizards of the Coast |
$19.99
|
Every story has a beginning.
The beginning of the story of Shaintar is an epic all its own...
"As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent rule of... [click here for more] |
Savage Mojo |
$5.99
|
A ready-to-use adventure location for any D&D campaign.
Need an exciting adventure location for your heroes to explore? Look no further.
Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters... [click here for more] |
Wizards of the Coast |
$6.99
|
This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level.
Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.
In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind... [click here for more] |
Wizards of the Coast |
$11.99
|
A Darkness Comes to Stormwall
A Savage Worlds One Sheet by Rob Davis
An Epic High Fantasy Shaintar adventure, using the Castle Ruins map set by DramaScape.
The ruins of Stormwall Keep have sat silent for over two hundred years. Its crumbling walls no longer shelter anyone from danger. But on this night, darkness has come to the ruins and it is up to a group of unsuspecting Rangers... [click here for more] |
Savage Mojo |
FREE
|
Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign.
Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore.... [click here for more] |
Wizards of the Coast |
$4.99
|
A Quiet Drink with Enemies
A Savage Worlds One Sheet by Eddy Webb
An Epic High Fantasy Shaintar adventure, using the Hillside Tavern map set by DramaScape.
Ah, the Flickering Flame Tavern, a pub carved into the side of a mountain. It’s a nice, quiet place to unwind after a long adventure, until a heated argument leads to a surprising revelation.
Note - This... [click here for more] |
Savage Mojo |
FREE
|