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The King of Dungeons

The King of Dungeons


The King of Dungeons is a new fantasy role playing game, where you and your friends get together and make stuff up about spells, swords and shenanigans.   I’m going to make a couple of assumptions here. You know what an RPG is. This isn’t exactly your first rodeo right? Also, I’m reasonably sure that you’re also a GM, which means you know how books like this work already. All of...   [click here for more]
Grand Scheme Publishing  $10.00

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The Call of Cataclysm

The Call of Cataclysm


This is the first official adventure and setting for The King of Dungeons RPG. The Guild is just starting out, having decided to take the plunge as an independent operator in a dangerous world. They are working a Charter when a rival Guild complicates matters. Acquaintances drop in and gossip is had. The Adventuring Party starts to make itself known. The City provides some...   [click here for more]
Grand Scheme Publishing  $5.00

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Retainers

Retainers


In this game you play the hirelings that go along on fantasy adventures, and the exploits they talk about when in each other’s company. It’s for two or more players who have a knowledge of the tropes of fantasy roleplaying games. No GM necessary. The party leaders are the Adventurers, those who have money, fame and levels. As mere hirelings the Retainers will have at best a stipend, an...   [click here for more]
Grand Scheme Publishing  $1.38

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Rank & Vile

Rank & Vile


This is a fantasy adventure where the characters are the monsters! Your squad is beseiging a civilised city, and you've been many moons in this mud. If the enemy don't get you the food will, or the officers. Or the ogres. Fifteen events take your squad from the relative safety of their seige tower to the final assault on the walls. In between, you'll follow orders, no matter what they are. Five...   [click here for more]
Grand Scheme Publishing  Pay What You Want

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Conventional Wisdom

Conventional Wisdom


“A convention, in the sense of a meeting, is a gathering of individuals who meet at an arranged place and time in order to discuss or engage in some common interest.” Wikipedia Gaming conventions are brilliant. They combine the best of social hobbies, in a place where you are surrounded by like-minded people, with all the buzz and excitement of a festival. Yet, they can also be intimidating...   [click here for more]
Grand Scheme Publishing  Pay What You Want

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Amazing Lessons

Amazing Lessons


Baz Stevens, veteran GM and host of the UK gaming podcast 'What would the Smart Party do' talks about how he uses Amazing Tales to bring role-playing games to the classroom through his work as a teacher. Want More Amazing Tales? The Core Rulebook contains all you need to play Amazing Tales. But make gaming with your kids even more awesome with ...   [click here for more]
Amazing Tales   FREE 

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