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Platinum Dragon Productions
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Absolute Command - Custom Card

Absolute Command - Custom Card


You conjure a construct composed of magical force into an empty space within 5 feet of you. Once created, the construct does not have to remain by your side for the duration of the spell, and is free to travel at your direction. This automaton of force generally resembles you, and its base statistics (armor class, hit points, speed, ability scores, etc.) are the same as yours, except that its Strength...   [click here for more]
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AbsorciÓn Tiempo - Custom Card

AbsorciÓn Tiempo - Custom Card


Al usar este encantamiento contra un equipo en juego, el tiempo final de ese equipo en la misión en curso se verá incrementado en 5 minutos, perdiendo así las posiciones que corresponda en la clasificación general.
A community created card built with the DriveThru spell card creator.
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Advantage Of Time - Custom Card

Advantage Of Time - Custom Card


When you fail a saving throw and you do not have advantage, use your reaction to subtly rewind time and roll the saving throw again. You must use the new result.  A community created card built with the DriveThru spell card creator. Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here....   [click here for more]
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Agarre Electrizante - Custom Card

Agarre Electrizante - Custom Card


Un relámpago salta de tu mano para dar una descarga eléctrica a la criatura que intentas tocar. Haz un ataque de conjuro cuerpo a cuerpo contra el objetivo. Tienes ventaja en la tirada de ataque si la criatura lleva armadura de metal. Si impactas, el objetivo sufre 1d8 de daño de relámpago y no podrá llevar a cabo reacciones hasta el comienzo de su próximo...   [click here for more]
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Amantea's Unseen Entourage - Custom Card

Amantea's Unseen Entourage - Custom Card


This spell creates a retinue of invisible, mindless, shapeless forces, up to 4, that perform simple tasks at your command until the spell ends. The servants spring into existence in an unoccupied space on the ground within range. They have AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the servant disappears, and can only be resummoned through another...   [click here for more]
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Arcane Signature - Custom Card

Arcane Signature - Custom Card


Often used when sealing or making bargains with a witch or crone, this spell allows you to inscribe a personal mark onto an object or creature. The mark can be a symbol, a word, or a brand, and cannot be larger than 3 inches in diameter. Inscribing the mark does not harm or affect the object or creature that it is inscribed upon, and can take on an appearance of your choosing (such as the mark appearing...   [click here for more]
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Arcane Swordmasterr - Custom Card

Arcane Swordmasterr - Custom Card


You add your Intelligence modifier to AC and to attack and damage rolls with melee weapons. A community created card built with the DriveThru spell card creator. Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here. ...   [click here for more]
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Armor Of Agathys - Custom Card

Armor Of Agathys - Custom Card


A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and...   [click here for more]
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Blood Drain - Custom Card

Blood Drain - Custom Card


The caster draws in all their aether into a spear like weapon that can be thrown at a target within 30 feet dealing 1D8 necrotic damage. If this attack is successful, the user can draw in the life force of the target and heal themselves for the same amount of damage dealt. This effect cannot be done with undead or structures. At levels 5, 11, and 17, increase this attacks damage by 1D8 respectively....   [click here for more]
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Blood Empowerment - Custom Card

Blood Empowerment - Custom Card


Seris Marthrae +2 Spell attack bonus +1 Spell DC bonus -Blood Shield : AC bonus = PB (stacks with mage armor) -Blood Spell slots : = PB x 3, can be used for any known spell -Empowered Spells : Reroll 1's on spell damage dice
A community created card built with the DriveThru spell card creator.
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Bola De Fogo - Custom Card

Bola De Fogo - Custom Card


Um veio brilhante lampeja na ponta do seu dedo em direção a um ponto que você escolher, dentro do alcance, e então eclode com um estampido baixo, explodindo em chamas. Cada criatura em uma esfera de 6 metros de raio, centrada no ponto, deve realizar um teste de resistência de Destreza. Um alvo sofre 8d6 de dano de fogo se falhar na resistência, ou metade desse...   [click here for more]
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Breathtaking Wind - Custom Card

Breathtaking Wind - Custom Card


You target a creature with a blast of wintery air. That creature must make a successful Constitution saving throwing or become unable to speak or cast spells with a vocal component for the duration of the spell   A community created card built with the DriveThru spell card creator. Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the...   [click here for more]
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Chaelekai's Wrathful Charge - Custom Card

Chaelekai's Wrathful Charge - Custom Card


Choose one willing target within range and meddle with their inhibitions to create a mindless bloodlust. The targeted creature gains a +2 to their STR score for the duration, and has advantage on melee and ranged attack rolls. In addition, the target behaves mindlessly, attacking the closest creature within range. If no creature is within the target’s range, it must move towards the nearest creature...   [click here for more]
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Channel Divinity: Blessed Healer - Custom Card

Channel Divinity: Blessed Healer - Custom Card


Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
A community created card built with the DriveThru spell card creator.
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Channel Divinity: Divine Strike - Custom Card

Channel Divinity: Divine Strike - Custom Card


At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
A community created card built with the DriveThru spell card creator.
Spell Card...   [click here for more]
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Channel Divinity: Preserve Life - Custom Card

Channel Divinity: Preserve Life - Custom Card


Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You...   [click here for more]
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Channel Divinity: Supreme Healing - Custom Card

Channel Divinity: Supreme Healing - Custom Card


Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
A community created card built with the DriveThru spell card creator.
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Channel Divinity: Turn Undead - Custom Card

Channel Divinity: Turn Undead - Custom Card


As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space...   [click here for more]
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Cletus' Rickety Shack - Custom Card

Cletus' Rickety Shack - Custom Card


Hold a stick aloft and say "Hey Y'all. Watch This!" Throw the stick and it become a small shack with the exterior appearance of an outhouse with a cresent moon cutout on the door. The shelter can accomodate up to 10 large creatures. It is not comfortable and provides no protection from cold or heat. The structure is flamable. Any creature that can open a door can enter. After the spell ends,...   [click here for more]
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Crippling Shout - Custom Card

Crippling Shout - Custom Card


If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d6 psychic damage and have its speed reduced to 0 feet until the start of your next turn. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). A community created card built with the DriveThru spell card creator. Spell...   [click here for more]
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Curse Of Regret - Custom Card

Curse Of Regret - Custom Card


Uttering a foul incantation, you attempt to curse a creature that you can see within range. The creature must make a Wisdom saving throw or be cursed for 1 minute. While the target is cursed, multiple shards of arcane energy begin to float around the creature. These shards appear like sharp objects that can take on a form of your choice, but can be no longer than 3 feet each. For example, the shards...   [click here for more]
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Darlene's Rifle - Custom Card

Darlene's Rifle - Custom Card


Though this spell has "rifle" in the title, it works for any sidearm / longarm / sniper weapon that fires physical projectiles. This spell is cast on an appropriate weapon before it gets fired. When the weapon fires, the spell teleports the projectile directly to the target with no loss in velocity. In game terms, this allows the projectile to hit as hard as it can, doing maximum possible (non-critical)...   [click here for more]
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Disguise Self - Custom Card

Disguise Self - Custom Card


You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion...   [click here for more]
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Draconic Plague - Custom Card

Draconic Plague - Custom Card


You utter incarnations while holding a piece of dragon in your hands, and suddenly claws, talons, and draconian maws start emerging from the ground. The effect of Draconic Plague is dire and powerful. All creatures beside you that are touching the ground must make Dexterity or Strength (their choice) Saving Throws. On a failed save a creature takes 52(8d12) damage, or half as much on a...   [click here for more]
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Dumathoin's Touch - Custom Card

Dumathoin's Touch - Custom Card


You touch the corpse of a medium or small humanoid that has died within the last minute. For the duration, it is animated as a zombie under your control. You can issue commands to it as a bonus action, which can be broad or specific, so long as they're simple enough for a zombie to reasonably understand. Once a corpse has been affected by this, it cannot be affected by this spell...   [click here for more]
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Dust Cloud - Custom Card

Dust Cloud - Custom Card


You create a 20-foot-radius sphere of dust centered on a point you choose within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration, or until dispersed by a wind of moderate or greater speed (at least 10 miles per hour). As a bonus action on your turn, you can move the dust up to 30 feet anywhere within range. At Higher Levels....   [click here for more]
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Far Pocket - Custom Card

Far Pocket - Custom Card


You cause one item you can see within range to vanish, reappearing in your hand or in a pocket, pouch, backpack, or other container worn on your person. The item can weigh a pound at most and must be easily held in one hand, such as a dagger or a vial. The target item cannot currently be held or wielded by another creature or the spell fails.  If the item is in the possession of another creature...   [click here for more]
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Fire Blast - Custom Card

Fire Blast - Custom Card


Make a melee spell attack against a target within your reach. On a hit, the target takes 5d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. The target is also outlined in light until the start of your next turn as the spell faerie fire. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the...   [click here for more]
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Fire Blast - Custom Card

Fire Blast - Custom Card


A explosion of fire that deals 2d6+3 fire damage to every one in the area. Dex Saving throw reduce to half. A community created card built with the DriveThru spell card creator. Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here. ...   [click here for more]
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Fisst Of Iron - Custom Card

Fisst Of Iron - Custom Card


You transform your hand to naked iron. Your unarmed attacks do 1d6 points of damage and are considered magical
A community created card built with the DriveThru spell card creator.
Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here.
...   [click here for more]
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Flash Of Catshole - Custom Card

Flash Of Catshole - Custom Card


You conjure an illusion of a cat sauntering disdainfully away from your foes, tail held high. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Wisdom saving throw or take 1d6 psychic damage as it looks directly at the cat’s…you get the idea. This spell’s damage increases by 1d6 when you...   [click here for more]
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Fog Eyes - Custom Card

Fog Eyes - Custom Card


This spell grants the ability to see through fog and mist. For the duration, each affected creature can ignore all obscurement caused by fog, whether natural or magical. Up to six willing creatures you can see within range gain this ability for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration is 1 hour. When...   [click here for more]
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Fortune's Favor - Custom Card

Fortune's Favor - Custom Card


You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to...   [click here for more]
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Funeral Dirge - Custom Card

Funeral Dirge - Custom Card


You begin to play a dark melody of your own design, the ground begins to tremble as a ruddy fog seeps from the earth, filling a 30-foot radius around you. Any other creature in the area must succeed on a dexterity saving throw, taking 10d12 necrotic damage on a failed save, or half as much damage on a successful one. Any creature reduced to 0 hit points is immediately killed by the Funeral Dirge....   [click here for more]
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Garras Afiadas - Custom Card

Garras Afiadas - Custom Card


afia fiote
A community created card built with the DriveThru spell card creator.
Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here.
...   [click here for more]
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Graven Insult - Custom Card

Graven Insult - Custom Card


You unleash a string of insults laced with dark energy at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d6 plus and a die 6 per level psychic and necrotic damage and have disadvantage on the next attack roll it makes before the end of its next turn. The caster takes 1 point per level cast of necrotic...   [click here for more]
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Hag's Blessing - Custom Card

Hag's Blessing - Custom Card


You touch a willing target within reach, blessing it with a protective ward. For the duration of the spell, the target can't be cursed or possessed, and the target gains a +1 bonus to its AC. Additionally, the target’s movement speed cannot be reduced for the duration of the spell.
A community created card built with the DriveThru spell card creator.
Spell Card Info and...   [click here for more]
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Halo Of Spores - Custom Card

Halo Of Spores - Custom Card


You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a CONSTITUTION saving throw against your Spell Save DC. The Necrotic Damage increases to 1d6 at 6th level,...   [click here for more]
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Heal - Custom Card

Heal - Custom Card


Heal one character's stamina points equal to the priest's total devotion. A community created card built with the DriveThru spell card creator. Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here. ...   [click here for more]
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Heart's Grasp - Custom Card

Heart's Grasp - Custom Card


Target makes a Wisdom Saving throw. If fails, the target dies inmediatly.
A community created card built with the DriveThru spell card creator.
Spell Card Info and Open Game License For Platinum Dragon's pre-constructed spell decks, either the entire collection or class by class, go here.
...   [click here for more]
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Hex - Custom Card

Hex - Custom Card


You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent...   [click here for more]
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Hunter's Mark - Custom Card

Hunter's Mark - Custom Card


When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 hour. You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make. You can use this feature to mark a favored enemy a number of times equal to your proficiency...   [click here for more]
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Icon Of Thorns - Custom Card

Icon Of Thorns - Custom Card


Less dangerous than the Sepia Snake Sigil spell, this magical illustration causes a thorny vine to erupt from the spine of a book and wrap around its covers, pulling the book shut and doing 1d4 damage to the person holding the book unless they succeed at a DC 12 Dexterity saving throw. Only the caster can safely open a book with an 'icon of thorns' in its pages, unless the icon is dispelled....   [click here for more]
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Inperfect Peer Beyond - Custom Card

Inperfect Peer Beyond - Custom Card


You create an invisible sensor beyond a barrier you touch.(places smaller then your 1 feet in diameter cannot contain the sensor and are considered part of the barrier) The sensor moves aslong as you remain in contact with the barrier and the sensor can't be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. As your action, you can switch between seeing...   [click here for more]
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Jiggly Puff - Custom Card

Jiggly Puff - Custom Card


A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not....   [click here for more]
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K'sakmit's Guidance (aka True Strike) - Custom Card

K'sakmit's Guidance (aka True Strike) - Custom Card


This spell allows the the wizard's next attack to strike with the same accuracy as a Magic Missile. The attack affected can be any spell or weapon or bare-hand strike that requires an attack roll. This spell replaces the attack roll with an automatic success, but not a critical success. Damage is rolled as normal for the attack.
A community created card built with the DriveThru...   [click here for more]
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Levin - Custom Card

Levin - Custom Card


Thought to have been first used by ancient hags, this spell sends lightning hurtling towards your foes. You unleash small streaks of lightning and each creature other than you must make a Dexterity saving throw. On a failed save, a creature takes 1d6 lightning damage.*
A community created card built with the DriveThru spell card creator.
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Lightning Helix - Custom Card

Lightning Helix - Custom Card


You combine the energies of both creation and destruction in a two-tailed beam of holy lightning. Make a ranged spell attack roll against a creature within range. On a hit, the target takes 2d8 lightning damage, and you regain 2d8 hit points. At higher levels. When you cast this spell using a spell slot of 3rd Level or higher, the damage and hit points restored increase...   [click here for more]
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Lightning Jolt - Custom Card

Lightning Jolt - Custom Card


You create an arc of lightning that flickers toward one creature of your choice that you can see within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d6 lightning damage, and the lightning can then arc to a different creature of your choice that you can see within 15 feet of the first target. Make a second ranged spell attack against the new target. On a hit, the target...   [click here for more]
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Magic Missile - Custom Card

Magic Missile - Custom Card


You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.   At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart...   [click here for more]
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