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Warhammer Fantasy Roleplay: Winds of Magic

Warhammer Fantasy Roleplay: Winds of Magic


Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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Warhammer Fantasy Roleplay: Ubersreik Adventures 3

Warhammer Fantasy Roleplay: Ubersreik Adventures 3


Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive  introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes  new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play: Feast of Blood

Warhammer Fantasy Role Play: Feast of Blood


To the east of Stirland lies the cursed land of Sylvania, but Vampires are not the only blood-sucking horror that dwells amidst those haunted pines. A Gheimisnacht feast is planned, and the Characters must provision it, lest they find themselves on the menu. Strange alliances must be struck, and stranger threats navigated, if the Characters are to survive the Feast of Blood. Feast of Blood is a new...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Dungeon Dressing: Wandering Monsters (5e)

Dungeon Dressing: Wandering Monsters (5e)


This instalment of Dungeon Dressing presents loads of great details to add to the wandering monsters in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wandering Monsters is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations...   [click here for more]
Raging Swan Press  $3.75

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GM's Miscellany: Places of Power (5e)

GM's Miscellany: Places of Power (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a...   [click here for more]
Raging Swan Press  $12.99

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GM's Miscellany: Dungeon Dressing (5e)

GM's Miscellany: Dungeon Dressing (5e)


Tired of dungeons lacking verisimilitude? Want to add cool, flavoursome features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! This book gives you—the harried, time-crunched GM—the tools to bring your dungeon alive in your players’ minds. By Ben Armitage, Alexander...   [click here for more]
Raging Swan Press  $19.95

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Places of Power: Visionary's Perch (5e)

Places of Power: Visionary's Perch (5e)


A 5e Compatible GM's Resource by Jacob W. Russell Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered her people, requires a tribute...   [click here for more]
Raging Swan Press  $3.75

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Dungeon Dressing: Wandering Monsters (OSR)

Dungeon Dressing: Wandering Monsters (OSR)


  This instalment of Dungeon Dressing presents loads of great features and details to add to the wandering monsters in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wandering Monsters is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to...   [click here for more]
Raging Swan Press  $3.75

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $16.99

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GM's Miscellany: Places of Power

GM's Miscellany: Places of Power


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC...   [click here for more]
Raging Swan Press  $11.99

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Leagues of Gothic Horror: Guide to Wicked Science

Leagues of Gothic Horror: Guide to Wicked Science


Crackling coils, steaming vats, dismembered corpses, & deformed henchmen. Welcome to wicked science! From the crazed doctor seeking to build a new and improved human from parts of corpses to the insane engineer who wants to transplant human brains into mechanical constructs, there are plenty of scientists whose work transcends not only mundane science but is utterly immoral. This supplement...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost Encounters Book 1

Hellfrost Encounters Book 1


Title: Hellfrost Encounters Book 1 Game Line: Hellfrost/Savage Worlds Category: Setting Supplement Size: 100 pages Interior Art: Black & White Author: Paul 'Wiggy' Wade-Williams BEWARE THE ROAD LESS TRAVELLED! Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales. Whether you’re after a random encounter...   [click here for more]
Triple Ace Games  $12.99

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Dungeon Dressing: Wandering Monsters (P1)

Dungeon Dressing: Wandering Monsters (P1)


This instalment of Dungeon Dressing presents loads of great features and details to add to the wandering monsters in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wandering Monsters is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to...   [click here for more]
Raging Swan Press  $3.75

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 1: Cities of the Freelands

Hellfrost City Book 1: Cities of the Freelands


TWO CITIES, UNLIMITED ADVENTURES! The of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters. This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and famine,...   [click here for more]
Triple Ace Games  $8.99

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GM's Miscellany: Dungeon Dressing (OSR)

GM's Miscellany: Dungeon Dressing (OSR)


Tired of dungeons lacking verisimilitude? Want to add cool, flavoursome features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! This book gives you—the harried, time-crunched GM—the tools to bring your dungeon alive in your players’ minds. By Ben Armitage, Alexander...   [click here for more]
Raging Swan Press  $17.95

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Monstrous Lair #96: Gelatinous Cube's Dungeon

Monstrous Lair #96: Gelatinous Cube's Dungeon


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #96: Gelatinous Cube's Dungeon provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gelatinous cube-infested dungeons in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures,...   [click here for more]
Raging Swan Press  $1.65

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Campaign Backdrop: Seas & Oceans

Campaign Backdrop: Seas & Oceans


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $13.99

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Hellfrost City Book 2: Cities of Magic

Hellfrost City Book 2: Cities of Magic


TWO CITIES BONDED BY MAGIC! Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic. Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition. Kingshall, meanwhile, is...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 3: Cities of the Crystalflow

Hellfrost City Book 3: Cities of the Crystalflow


ONE RIVER, TWO MIGHTY CITIES! Trade is the lifeblood of the majestic Crystalfl ow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport. Allied and yet also rivals, these two proud cities are trading powerhouses, handling goods...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 5: Freetown, City of Crime

Hellfrost City Book 5: Freetown, City of Crime


A DEN OF SCUM AND VILLAINY! A canker. A blight. A plague. A city of thieves and murderers. Freetown has been called many names and they are well-deserved. Home to countless pirates, smugglers, murderers, and worse, Freetown is ruled by the tyrannical Lord Blackhand. Within its winding streets visitors can find anything they desire, so long as they have the funds to pay for it. But be wary, for...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 4: Cities of Royalty

Hellfrost City Book 4: Cities of Royalty


TWO CITIES, BOTH HOME TO GREAT LORDS! New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades. A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city...   [click here for more]
Triple Ace Games  $8.99

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GM's Miscellany: Places of Power (SNE)

GM's Miscellany: Places of Power (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or...   [click here for more]
Raging Swan Press  $12.99

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Hellfrost Land of Fire: Heroes & Villains 3

Hellfrost Land of Fire: Heroes & Villains 3


Will your character’s deeds be counted among those of the heroes of old? To outsiders, the population of Al-Shirkuh appears to fall into a small range of lifestyles and occupations. Appearances can be deceiving, as every desert-dweller knows, and the inhabitants are as varied as the parched landscapes they call home. Al-Shirkuh has its share of warriors and wise men, clerics and sorcerers,...   [click here for more]
Triple Ace Games  $7.99

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Dungeon Dressing: Wandering Monsters (P2)

Dungeon Dressing: Wandering Monsters (P2)


This instalment of Dungeon Dressing presents loads of great features and details to add to the wandering monsters in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wandering Monsters is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Visionary's Perch System Neutral Edition

Places of Power: Visionary's Perch System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered her people, requires...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
Raging Swan Press  $3.75

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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
Mystical Throne Entertainment   FREE 

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