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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get. Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx...   [click here for more]
Wizards of the Coast  $9.99

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Player's Handbook (4e)

Player's Handbook (4e)


The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find...   [click here for more]
Wizards of the Coast  $9.99

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Only War: Enemies of the Imperium

Only War: Enemies of the Imperium


“Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.”       –Private Mercito Grant   Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks of Waaagh!...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Battlefleet Koronus

Rogue Trader: Battlefleet Koronus


Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare! Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Deathwatch: Rites of Battle

Deathwatch: Rites of Battle


Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach. A host of new character options allow for increased personalization with thorough...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.95

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Rogue Trader: The Koronus Bestiary

Rogue Trader: The Koronus Bestiary


Humanity may have settled untold worlds in the Koronus Expanse, but only the most audacious of Rogue Traders would dare claim that it asserts any true dominion over this lawless region of space. For every conquered planet there are dozens more under the control of vile aliens. Explorers operating in the Expanse are sure to encounter these threats in their journeys, either by accident or design, and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Black Crusade: The Tome of Excess

Black Crusade: The Tome of Excess


“You believe there are limits to existence. My god shows me otherwise, and in his service I have known realms where indescribable pleasure and pain become as one. Come, let me show you...” –Lascivoux the Devourer, Sensati Extremis of the Barbed League   The Tome of Excess is a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Black Crusade: The Tome of Blood

Black Crusade: The Tome of Blood


The Tome of Blood, a supplement for Black Crusade, is the second of four books delving into the darkest secrets of the Ruinous Powers. It is devoted to Khorne, the Lord of Skulls, perhaps mightiest of the Chaos Gods, and his powerful minions who carry his blood-drenched banner across the worlds of the Screaming Vortex. Within its pages, Heretics gain terrible new armaments and weapons...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Hostile Acquisitions

Rogue Trader: Hostile Acquisitions


Rogue Traders are accustomed to earning their livings in the grey areas of the law, but a few brave or foolhardy captains take it a step further... A supplement for Rogue Trader, Hostile Acquisitions provides players and GMs will find all they need to run a campaign on the far side of Imperial Law. From new characters and equipment to creating nemeses and running games based on criminal...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Black Crusade: The Tome of Fate

Black Crusade: The Tome of Fate


Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power. The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Only War: Salvaging Solace

Only War: Salvaging Solace


When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation...   [click here for more]
Cubicle 7 Entertainment Ltd.  $4.95

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Dark Heresy: The Lathe Worlds

Dark Heresy: The Lathe Worlds


For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector. The Lathe Worlds is a supplement for Dark Heresy that reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy....   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Deathwatch: Mark of the Xenos

Deathwatch: Mark of the Xenos


The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better purge them from the stars. Mark of the Xenos, a supplement for Deathwatch, presents a myriad of worthy...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Dark Heresy: Daemon Hunter

Dark Heresy: Daemon Hunter


The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons. Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Warhammer Fantasy Roleplay 2nd Edition: Barony of the Damned

Warhammer Fantasy Roleplay 2nd Edition: Barony of the Damned


Mousillon is a land cursed by evil and death.  For years, this forlorn place has festered with its own corruption, inhospitable to even the most disgusting vermin.  But now, a new force has emerged, and enemy that could plunge all of Bretonnia into war.  It is against this backdrop that the Player Characters meet Mousillon in all its filthy ugliness. In Barony of the Damned, the Player Characters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $11.99

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Dark Heresy: Blood of Martyrs

Dark Heresy: Blood of Martyrs


The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame. Blood of Martyrs contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind. Included within are a detailed history of the Ecclesiarchy and the Sisters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Edge of the Abyss

Rogue Trader: Edge of the Abyss


In Edge of the Abyss, a supplement for Rogue Trader, detailed descriptions of the Expanse’s famous worlds allow players and GMs to plan new Endeavours and adventures. Fight across the frozen surface of Lucin’s Breath, plunder the Egarian maze cities, and plumb the secrets of haunted Illisk. Study, negotiate, and war against the inhabitants of the Expanse: xenos races, the vile forces...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Menzoberranzan: City of Intrigue (4e)

Menzoberranzan: City of Intrigue (4e)


Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,...   [click here for more]
Wizards of the Coast  $14.99

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Rogue Trader: The Frozen Reaches

Rogue Trader: The Frozen Reaches


The Frozen Reaches is an adventure for Rogue Trader that throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows... Use all your charm and influence to prepare a planet’s defences as the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99 $8.39

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Rogue Trader: Fallen Suns

Rogue Trader: Fallen Suns


A powerful force has awakened from its slumber somewhere deep within the Hecaton Rifts, and if left unchecked it will spell certain doom for the denizens of nearby sectors. As this ancient evil threatens to destroy both the Koronos Expanse and the Calixis Sector, can you and your fellow Explorers learn the truth of its mysterious origins? Fallen Suns is the third and final installment in The Warpstorm...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)

Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)


At Restwell Keep, you’ve heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain some treasure along the way. ***** Product History “Keep on the Borderlands: A Season of Serpents,” by...   [click here for more]
Wizards of the Coast  $4.99

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied...   [click here for more]
Wizards of the Coast  $17.99

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Iron Kingdoms RPG: Borderlands Survival Guide

Iron Kingdoms RPG: Borderlands Survival Guide


In the Borderlands Survival Guide, GMs will find a plethora of variant and optional rules for horrifying diseases, the crippling effects of fear and madness, and hostile environments to put unwary adventurers to the test. The Borderlands Survival Guide, presented by famed monster hunter Alten Ashley and a collection of experts on everything the Iron Kingdoms and its borderlands...   [click here for more]
Privateer Press  $19.99

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Deathwatch: The Emperor Protects

Deathwatch: The Emperor Protects


On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Dark Heresy: The Chaos Commandment

Dark Heresy: The Chaos Commandment


A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse? The Chaos Commandment is an exciting adventure for Dark Heresy! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Underdark (3.5)

Underdark (3.5)


Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following: details on the most popular Underdark race, the drow, plus 16 other underground character races; 25 new regional feats; new prestige classes, spells, monsters, and magic items; plus background on 60...   [click here for more]
Wizards of the Coast  $15.99

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Elder Evils (3.5)

Elder Evils (3.5)


High-Level Threats for Your Campaign   Your player characters stand on a precipice, the corpses of slain enemies all around them. Across a great expanse awaits the final threat - their ancient nemesis. What terror will you unleash upon them?   This supplement provides DMs with truly wicked threats to challenge high-level adventurers. Each "elder evil" featured in this tome comes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Mordenkainen's Magnificent Emporium (4e)

Mordenkainen's Magnificent Emporium (4e)


A wondrous collection of magical treasures for any campaign. Few wizards know more about magic than the mighty Mordenkainen, whose arcane achievements are without peer. He’s the Archmage of Adventure . . . and no stranger to unearthing hidden lore. Stand aside, Tenser! Back to the books, Otiluke! Few can match Mordenkainen’s collection of magic items. Still, he hardly seems the type to settle...   [click here for more]
Wizards of the Coast  $14.99

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Monster Manual IV (3.5)

Monster Manual IV (3.5)


Scores of Monsters That Are Fun to Play and Easy to Run This supplement for the D&D game offers a fully illustrated horde of new monsters such as the clockwork steed, the tomb spider, and the evil creatures known as the "spawn of Tiamat." It also includes monsters that have previously appeared as D&D miniatures, including the bloodhulk, the justice archon, and the wizened...   [click here for more]
Wizards of the Coast  $16.99 $10.19

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update...   [click here for more]
Wizards of the Coast  $14.99

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Stormwrack (3e)

Stormwrack (3e)


Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines...   [click here for more]
Wizards of the Coast  $13.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel   Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The...   [click here for more]
Wizards of the Coast  $14.99

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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $14.99

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War of Everlasting Darkness (4e)

War of Everlasting Darkness (4e)


Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic. "War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official...   [click here for more]
Wizards of the Coast  $4.99

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Races of the Dragon (3.5)

Races of the Dragon (3.5)


A D&D sourcebook detailing races descended from dragons.   Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons....   [click here for more]
Wizards of the Coast  $14.99

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Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
Wizards of the Coast  $14.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $14.99

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Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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DD1 Barrow of the Forgotten King (3.5)

DD1 Barrow of the Forgotten King (3.5)


Who Disturbs the Slumber of the Forgotten King?   Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths.   "Barrow of the Forgotten King" is a Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $9.99

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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
Wizards of the Coast  $14.99

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Silver Marches (3e)

Silver Marches (3e)


A VAST FRONTIER FRAUGHT WITH ENDLESS PERIL Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards...   [click here for more]
Wizards of the Coast  $11.99

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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Shining South (3.5)

Shining South (3.5)


A Wondrous Land of Ancient Cultures and Fallen Empires Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they've encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.  The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Sandstorm (3e)

Sandstorm (3e)


Take the Heat Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert...   [click here for more]
Wizards of the Coast  $17.99

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Races of Destiny (3.5)

Races of Destiny (3.5)


Heroes Adapted to Adventure Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages. This supplement for the D&D game provides...   [click here for more]
Wizards of the Coast  $14.99

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Magic of Incarnum (3.5)

Magic of Incarnum (3.5)


Harness a New and Original Source of Magical Power   Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens...   [click here for more]
Wizards of the Coast  $16.99

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