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Low Fantasy Gaming Deluxe Edition

Low Fantasy Gaming Deluxe Edition


Note: Tales of Argosa (LFG 2e) Playtest PDFv5 (8.3.24) is included as a bonus file with LFG Deluxe for playtesting and feedback (it is also available separately by itself on DTRPG for free). The Character Sheet is also now available, as are nine pregens (also on DTRPG), and an adventure (free, Caverns of Shennog,...   [click here for more]
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Midlands Low Magic Sandbox Setting

Midlands Low Magic Sandbox Setting


** This title is currently part of a discount bundle - scroll to the bottom for details! ** THE MIDLANDS The Midlands PDF (original version softcover/hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system, a d20 variant under the...   [click here for more]
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Low Fantasy Gaming Companion

Low Fantasy Gaming Companion


Moar LFG Goodness! Monsters & Magic Items. Downtime & Domain Management.  More materials, tools, and optional rules for use with Low Fantasy Gaming RPG and similar systems. The hardcover & softcover are full size 8.5" x 11" in premium colour only. The PDF includes a bonus white background version (for easier home printing, not available as a DTRPG print option). Behold! Psion...   [click here for more]
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Lowlife 2090

Lowlife 2090


Lowlife 2090 is a d20 based tabletop RPG of Cyberpunk & Sorcery set in 2090. It combines fierce combat, dangerous magic, flexible PC customisation, and fast, integrated hacking in one tidy tome. Includes the Mendoza City setting (60+ pages, City Map, 20 Districts, Factions, etc - a labyrinthine Vertacity packed with 25 million nellers, surrounded by post...   [click here for more]
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Adventure Framework Collection #1

Adventure Framework Collection #1


** NOTE: Tales of Argosa (aka Low Fantasy Gaming 2e) is Kickstarting in late Feb/early Mar! Pre-launch page is up for those who may be interested :D Playtest PDFv4 (249 pages, free) is available via DTRPG (plus character sheets, nine pregens, & Caverns of Shennog adventure). Any feedback greatly appreciated - Thank you for your support! **  ...   [click here for more]
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Adventure Framework Collection #2

Adventure Framework Collection #2


Harken and Glad Meeting, traveller! This 208 page softcover (full size 8.5" x 11") is a compilation of Fourteen Colour Adventure Frameworks (no’s 47-60) providing a range of short, independent adventures set in common locations such as towns, mountains, jungles, forests, lakes, swamps and plains. List of Adventures: Blight Over Brynderwold (47) Tower of Baal (48) Nest...   [click here for more]
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5e Hardmode

5e Hardmode


Does your 5e game suffer from cakewalk syndrome? Players routinely steamrolling what should be deadly encounters? Downed adventurers dancing the whack-a-mole jig? Attacking dying PCs to claw back a modicum of danger? You’re not alone. Standard 5e is notoriously safe and survivable. But don’t fire up the furnace just yet. Hardmode is here to inject more peril into your campaign. With...   [click here for more]
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Olde World Loot

Olde World Loot


I search the body.” Gah! It’s like being stabbed in the earhole again and again, innit? And not in a good way. If only you had a coin for every time you heard this irksome grabation from your players? Well now you shall. For within this spruce tome are not three, not five, but eight munificent d100 tables, proscribing all manner of rewards to offer your wearisome fortune...   [click here for more]
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Fantasy Drop Tables

Fantasy Drop Tables


Four Fantasy Drop Tables to add to your GM toolkit & enhance your Emergent Play! Loot  Social Encounters Travel Events Streets: Buildings, Cover and Weather System Neutral and compatible with all fantasy adventure games, so long as you own some d4s, d6s and d8s. Perfect for solo RPGing. Download includes 8 x TIFF image files (4 tables with the original black...   [click here for more]
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Hirelings Toolkit

Hirelings Toolkit


Behold ye the Hirelings Toolkit; an astounding gatherment of tables bold, drawing together the whys and wherefores of your players’ scabby gang of ambitious retainers. Lighten your load and brighten your foxy mug with tables for names, past occupations, quizzical quirks, physical traits, carry gear, and curious catchphrases. But that’s not all, gentle master! What’s more includes...   [click here for more]
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Mass Battle Toolkit

Mass Battle Toolkit


Thirsting to drink from the skulls of your enemies, but uncertain how? Hunger no more. Assembled within these pages are all the rules and tables you’ll ever need to let slip the dogs of war with unabashed ease. How about twenty abstract, PC focused scenarios, the results of which directly impact the final outcome? Or sudden combat twists to test your party as they battle their way through the dizzying...   [click here for more]
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Traps Toolkit

Traps Toolkit


Traps. Traps should be fun, right? Hell yeah they should! And this toolkit makes them so. Need a drop-in hazard for a door or chest? Maybe a complex set piece for an entire room? You’ve come to the right place my friend! There’s more traps here than you can poke a hireling at. This tribulant tome contains everything you need to improvise deathtraps of the most devious kind, including random...   [click here for more]
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5e Mysterious Magic

5e Mysterious Magic


Is your 5e magic suffering from a lack of mystery and wonder? Too safe and reliable; more mundane than arcane? Thought so. 5e Mysterious Magic is here to make magic great again. Dangerous. Unpredictable. Unfathomable. These are magic’s truest tenets, reflective of the risk borne by all who seek to invoke the impossible. Practitioners shape the power as best they can;...   [click here for more]
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Mendoza City Map

Mendoza City Map


The original high resoultion PNG file for the Mendoza City map, the setting of Lowlife 2090. Also includes a second file with no district labels. Crafted by by the wonderful Rafal Zatwarnicki of New Horizons (n-horizons.weebly.com). This file is 8.5 inches x 11 inches, but prints at...   [click here for more]
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Adventure Framework 65: Fallen Star

Adventure Framework 65: Fallen Star


The Third Adventure for Lowlife 2090Pages: 44 Map: Yes (three) 1 colour PDF file. A missing teenager leads the lifers on a search and rescue mission across Mendoza City and beyond... What perils await in the CTAC infected Outlands?  Includes three maps, lexicon, and 6 x Pregen characters. Hope you enjoy :) ...   [click here for more]
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Blackpowder Toolkit

Blackpowder Toolkit


Never heard of the Blackpowder Toolkit, ye say? Well now, open yer buccaneers and listen close. Tis boats and barnacles, pistols and pirates, crow’s nests and cannons; a crisp assemblage of rules and tables for all manner o’ seafarin’ mischief. Want fast n’ furious ship combat, with abstract positioning, meaningful PC roles, and crackin’ artillery effects? Of course ye do! How ‘bout...   [click here for more]
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Adventure Framework 66: Unnatural Selection

Adventure Framework 66: Unnatural Selection


The Fourth Adventure for Lowlife 2090Pages: 43 Map: Yes (two) 1 colour PDF file. The crew steal a package that turns out to be more than they bargained for, propelling them across Doza and into the notorious Exclusion Belt! More in the video preview below :)    Includes two maps, lexicon, and 6 x Pregen characters. Hope you enjoy :) ...   [click here for more]
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Adventure Framework 28: Ruins of Ashabat

Adventure Framework 28: Ruins of Ashabat


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: No A ruined city, a magical gem, and three vying, monstrous factions... perhaps some unlikely allies might be made? Course that would mean less treasure. It's a hard call.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the...   [click here for more]
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Adventure Framework 19: It Came From The Sewers

Adventure Framework 19: It Came From The Sewers


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Ain't never too old for this sh*t. Something awful is in the sewers, and no it's not that. It's much, much worse. Fire up a torch and plug up your nostrils. It's time to get messy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
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Adventure Framework 10: Temple of Shennog

Adventure Framework 10: Temple of Shennog


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Ancient records suggest the Ulgoth Foothills once housed an asylum dedicated to the goddess Shennog. The cultists who dwelt within offered solace and acceptance to those who struggled with despair, guilt, and other afflictions of the mind. Temple ministrations did not come cheap however; gods know what...   [click here for more]
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Adventure Framework 23: Red Moon Harvest

Adventure Framework 23: Red Moon Harvest


Danger: Moderate. Pages: 14 (exc cover & credits). Map: Yes Close encounters of the tentacled kind? It's time to chew gum and kick ass, and we're all outta gum. We've mixed a tiny bit of sci-fi into your fantasy fun with this one; hope you enjoy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
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Adventure Framework 47: Blight Over Brynderwold

Adventure Framework 47: Blight Over Brynderwold


Danger: Low. Pages: 16 (exc cover & credits). Map: Yes Pinkscab Palsy is spreading throughout the isolated outpost of Brynderwold, bringing death and debilitation to inhabitants. Can the party uncover the source of infection, defeat the plague bringers, and save the settlement? Probably not. But for 400 gold crowns, it's worth a try... Isn't it?    Blight...   [click here for more]
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Adventure Framework 64: Seven Doors of Memnos

Adventure Framework 64: Seven Doors of Memnos


Danger: Moderate Pages: 26  Map: Yes Prepare for some frostbitten tomb raiding, in search of seven witch idols from the Second Age... Total 26 pages, including seven mini tomb maps and Pregens. Pause the video or check the preview PDF for more ;)  3 x PDFs included: Colour, Parchment and B&W,...   [click here for more]
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Adventure Framework 18: Halls of the Dwarf Lord

Adventure Framework 18: Halls of the Dwarf Lord


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes A young but cowardly archaeologist believes he has deduced the location of the lost Fortress of Dûmora; a dwarven hall of the Second Age. He wants someone to comb part of the Viridian Woods looking for it, and report back to him.    Every Adventure Framework is set in a generic medieval or ancient...   [click here for more]
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Adventure Framework 48: Tower of Baal

Adventure Framework 48: Tower of Baal


Danger: Low to Moderate. Pages: 11 (exc cover & credits). Map: Yes The Tower of Baal, high on the Rock of Gorzat, is a monument to fallen warriors of old. Abandoned for long centuries, the dead have begun to rise, resuming their ancient patrols and threatening the nearby outpost of Fronbury. What is causing the necromantic disturbance? Can it be stopped? And precisely...   [click here for more]
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Adventure Framework 01: Tomb of Horutep

Adventure Framework 01: Tomb of Horutep


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes High atop a tall plateau, hidden deep in the elder forest, lies the Tomb of Horutep. Marked by a gigantic, bestial statute, the tomb is said to be the final resting place of a bygone prince.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 02: Riveraxe Village

Adventure Framework 02: Riveraxe Village


Danger: Low to Moderate. Pages: 4 (exc cover & credits). Map: Yes Lord Bergolt of Northgate is dying of the White Ash Rot. He believes the healers of Riveraxe Village in Drelnor Forrest have a cure for him, and is willing to pay handsomely to get it.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
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Adventure Framework 62: Barrow of the Broken

Adventure Framework 62: Barrow of the Broken


Danger: Moderate Pages: 16 Map: Yes Aye, that’s the report from Ol’ Walloc. Some kind of giant reptile, preying on the farm stock, tearing down fencing, you know how it goes. Along the border lands, o’ course; beast’s no threat to the folk sheltering behind Northgate’s walls. Still, we can’t...   [click here for more]
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Adventure Framework 50: Night at the Green Goblin

Adventure Framework 50: Night at the Green Goblin


Danger: Low to Moderate. Pages: 15 (exc cover & credits). Map: Yes "The Green Goblin Inn & Taphouse? Yeah, I ‘eard of it, down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn’t think so. Well, luck o’ the Silver Wolf to you my friend. You’ll be needin’ it."   Night at the Green...   [click here for more]
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Adventure Framework 32: Cultists in Crow's Keep

Adventure Framework 32: Cultists in Crow's Keep


Danger: Low to Moderate. Pages: 9 (exc cover & credits). Map: Yes A missing "orphan", a concerned lord in need of discrete inquiries, and a dark night full of terrors - man made or otherwise. Can the party find their quarry before it's too late?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 46: Fane of the Frog God

Adventure Framework 46: Fane of the Frog God


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes An Elven relic, a wealthy explorer to babysit, and a tribe of frogmen lurking in the flooded tunnels of a lost temple... Will the PCs find and recover the artifact, or perish in the dank waters of the amphibian lair? Time to play and find out :)   Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 04: Caverns of Melusiah

Adventure Framework 04: Caverns of Melusiah


Danger: Low to Moderate. Pages: 7 (exc cover & credits). Map: Yes A historian named Ebernook, a resident of Dol-Karok is seeking the Sceptre of Melusiah, said to be buried in a shallow grave in a cave complex in the northern mountains. Ebernook is willing to pay generously for the sceptre’s retrieval.    Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 42: Whitestone Tower

Adventure Framework 42: Whitestone Tower


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes In the skies above Vorngard, a winged beast is causing trouble, killing messenger ravens and scouts that wander too far west. Scouts say the monster lairs in a fallen tower, once home to a long dead sorceress. But if that's true, what's causing the glow in the highest window by night?    Every...   [click here for more]
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Adventure Framework 05: Ark of Phobos

Adventure Framework 05: Ark of Phobos


Danger: High. Pages: 5 (exc cover & credits). Map: Yes A rare text from the Lost Ages refers to the Ark of Phobos; a once in 433 year planetary alignment that triggers a portal in the Ironhull ranges. The celestial conjunction is due to occur in the next week/month/season/year. It is said that the portal leads to the greatest prize known to man.   Every...   [click here for more]
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Adventure Framework 07: Old Bengart's Mill

Adventure Framework 07: Old Bengart's Mill


Danger: Low. Pages: 4 (exc cover & credits). Map: Yes Unusual numbers of sheep are going missing from farms, dragged away and devoured by ferocious beasts. But the tracks suggest something other than wolves or bears... Solving this mystery is an opportunity to build goodwill with the local villagers.    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 29: Riddle of the Golden Rat

Adventure Framework 29: Riddle of the Golden Rat


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes A cursed idol thrusts the party into a surprise adventure, the likes of which they could never prepare for (namely, being shrunk to tiny size and swallowed by the rat… Can the party escape from the inside out?   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
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Adventure Framework 14: Izranorae's Tree

Adventure Framework 14: Izranorae's Tree


Danger: Moderate. Pages: 5 (exc cover & credits). Map: Yes Rumpod, a portly and avaricious merchant, seeks a prophecy from the hags of the Trackless Moors. He is willing to pay generously for some adventurers to escort him.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise...   [click here for more]
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Adventure Framework 39: A Debt Unpaid

Adventure Framework 39: A Debt Unpaid


Danger: Moderate to High. Pages: 10 (exc cover & credits). Map: Yes When men slew the last unicorn, the Bruhga of Still Dreams reanimated its corpse as a twisted engine of grief and destruction. Every few generations, the fey sends her beast back into the world of mortals; a reckoning for past misdeeds. Will the PCs survive the unseelie's agent of vengeance? Time to play...   [click here for more]
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Adventure Framework 06: Chamber of Eight

Adventure Framework 06: Chamber of Eight


Danger: Moderate to High. Pages: 6 (exc cover & credits). Map: Yes Gusterro the Improbable, an alchemist of moderate renown, is offering a generous bounty for cockatrice beaks. Rumour suggests a flock hunts around the ruins of Stonebrook Castle, deep in the Ulgoth Foothills.   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
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Adventure Framework 44: A Perilous Voyage

Adventure Framework 44: A Perilous Voyage


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes As the PCs sail to another adventure location, this side trek hits them betwixt the eyes with a terrible storm, a washed up corpse, and a horrifying virus. As the crew become infected, madness and mutation follow... Drink up me hearties, yo ho!   Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 37: Shadows & Dust

Adventure Framework 37: Shadows & Dust


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes Ortu Menon; part citadel, part temple, last known resting place of the exiled necromancers of the Old Ramorans, keepers of the Altar of Resurrection. Does the city exist any longer? What about the altar? And if so, what manner of creatures defend it?    Every Adventure Framework...   [click here for more]
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Adventure Framework 49: Nest Beyond the Stars

Adventure Framework 49: Nest Beyond the Stars


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes Master Ballard, scholar and artefact hunter, has a problem. The last expedition he sent searching for the Quotaal Ziggurat in the Suurat Jungle vanished without a trace, and he's in need of a second crew to go find them (and the pyramid, not...   [click here for more]
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Adventure Framework 24: Battle For Rivertop

Adventure Framework 24: Battle For Rivertop


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Without their barbarian allies, the frontier outpost of Rivertop must fend for itself... and things are looking decidedly beastly. Will the PCs save the settlement? Will they get eaten? Will they take the silver and flee like sly dogs? Who knows! Who cares! Let's play and find out :D   Every Adventure...   [click here for more]
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Adventure Framework 33: Folds Between Worlds

Adventure Framework 33: Folds Between Worlds


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes The fauna of Yellow Cliffs grove are growing increasingly aggressive, and the local druid wants to know why. But he's not the only one; a rival priestess also wants to know what's happening, but for very different reasons. Can the party navigate the religious factions, escort the old druid to the cliffs, sort...   [click here for more]
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Adventure Framework 03: Pillar Pass

Adventure Framework 03: Pillar Pass


Danger: Moderate. Pages: 4 (exc cover & credits). Map: Yes A contingent of hill giants have descended from the high mountains and are lurking in the hills, causing trouble for nearby civilization. Workers from the local silver mine are refusing to go back to work until the giants are removed.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
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Adventure Framework 36: Den of Thieves

Adventure Framework 36: Den of Thieves


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes The gangs are going to war, and Jester, bosslady of the Dungart Dukes, needs the PCs' help. Her crew are dropping like flies, and now an assassin is targeting their best lieutenants. Will the PCs find the hitman and keep her alive? Will they take her gold and kill her themselves? Will they wander around frustrated...   [click here for more]
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Adventure Framework 45: Hanging City of Nenchagi

Adventure Framework 45: Hanging City of Nenchagi


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The Mask of Distant Suns, an artifact of mental power, is said to be lost in the underground Hanging City of Nenchagi. But reaching the complex is no easy task - a gruelling five day trek in perfect darkness. Not to mention the cursed urgot residents, and their aberrant "god"...   Every...   [click here for more]
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Adventure Framework 34: Carnifexum

Adventure Framework 34: Carnifexum


Danger: Low to High (depending on what events the PCs enter). Pages: 7 (exc cover & credits). Map: Yes Carnifexum, the Great Games, are upon the shackled city of Melek once more! Perhaps the PCs will compete in the Ogorien Fighting Pits, the chariot races, or brave wild beasts from across the realm? Fame and fortune are up for grabs, not to mention old Rebus' will and...   [click here for more]
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Adventure Framework 38: Curse of the Salt Queen

Adventure Framework 38: Curse of the Salt Queen


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes An exiled witch, trapped in an abandoned mine, awakens from stasis in a strange and terrible form, half human, half serpent, with writhing snake hair and a gaze that renders flesh into salt... Can the PCs prevail against the Salt Queen?    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 41: Vault of Goblin Dreams

Adventure Framework 41: Vault of Goblin Dreams


Danger: Low to Moderate. Pages: 12 (exc cover & credits). Map: Yes A secret dwarven text refers to the Druvtog, or goblins, twisted reflections of the longbeards themselves, slumbering in their underground vault in the depths of Wistwood. Can the PCs sneak into the complex for some stealthy looting, or will they awaken the Jawjacks, the Gryndersnouts, the Eargoffs......   [click here for more]
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