Title |
Publisher |
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These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
Onyx Path Publishing |
$39.99
|
The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You must... [click here for more] |
Onyx Path Publishing |
$49.99
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
$34.99
|
You’ve got it into your head that there can’t be much worse than you. You’re a monster, a feral animal, barely controlled and just snapping at unfortunate bastards who cross your path.
Well, newsflash, buster: there’s far worse out there than your hairy hide.
We are mutation. We are forced devolution. We are throwbacks and beings so ancient you wish mommy Luna had kept a lid on us. You’ve... [click here for more] |
Onyx Path Publishing |
$29.99
|
"You! You are the ones that must be destroyed in the name of the Monarchies!"
One-Eyed Molly
A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
“The... [click here for more] |
Onyx Path Publishing |
$7.00
|
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.
Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more] |
Onyx Path Publishing |
$34.99
|
"Out here on the Acid Sea, it doesn’t matter what your house is or what noble family you’re fidescended from. All you need is a sturdy ship, a plastic hull, and a firm wind behind you. And maybe some guns."
— “Stumpy” Sabu Chromachilde, gecko captain of the Pig’s Tale
With the advent of the plastic hull, people of all species took to the Acid Sea to explore, seeking new shores... [click here for more] |
Onyx Path Publishing |
$34.99
|
Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
Onyx Path Publishing |
$39.99
|
The Garou Nature
The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning... [click here for more] |
Onyx Path Publishing |
$24.99
|
The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,... [click here for more] |
Onyx Path Publishing |
$17.50
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$19.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$29.99
|
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until... [click here for more] |
Onyx Path Publishing |
$17.00
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$24.99
|
Pan's Guide for New Pioneers
When a devastating flood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative cats take advantage of the kingdom. Good dogs try to turn the tide, but searching the dangerous wilderness for a way to heal the land is no easy task. If only there existed brave dogs to lay down the way for other intrepid pioneers…
It is time for... [click here for more] |
Onyx Path Publishing |
$16.00
|
POLICIES AND PROCEDURES
The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.
MONKEYWRENCHED!... [click here for more] |
Onyx Path Publishing |
$12.00
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$12.99
|
CATS OF CATTHULHU
Book I: The Nekonomikon (The Book of Cats) — Complete rules for play!
This first volume of Cats of Catthulhu Deluxe contains everything needed to play the game: How to make up cat characters, how to use Cat Dice to meet Challenges, how to scrap with other critters, how to use Treats to get a little edge in play, and how... [click here for more] |
Catthulhu.com |
$9.95 $8.96
|
Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.
But that isn’t their story.
The White Howlers suffered... [click here for more] |
Onyx Path Publishing |
$11.00
|
Cats OF CATTHULHU
Book II: Unaussprechlichen Katzen -- The Cat Herder's Guide
The massive second volume of Cats of Catthulhu weighs in at 128 pages of indispensible cosmic wisdom for the aspiring Cat Herder. With this tome and a copy of the Nekonomikon (Book I), you are set for unlimited adventure exploring the Catthulhu universe! Contents include:
The secret... [click here for more] |
Catthulhu.com |
$14.95 $8.99
|
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen.
We've brought ponies, griffons, felines, and other strange creatures to life in a world... [click here for more] |
Silver Games LLC |
$39.99
|
The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest... [click here for more] |
Onyx Path Publishing |
$23.50
|
“Well that’s the excitement of it all, isn’t it? Meeting new friends, starting new adventures — what’s a better way to live?”
Kayla, Freelance Adventurer
Dive into the world of Pugmire and Monarchies of Mau with this handy compendium.
Inside, you’ll find everything you need to start an adventure of your own. Some... [click here for more] |
Onyx Path Publishing |
$8.50
|
On the hunt, your blood races. When something hunts you, it runs cold. Your blood carries the future of Uratha and the burning fire of kuruth. It’s powerful, but ultimately transient.
You know things in your bones. They change with your forms but stay strong. The power of your teeth and claws comes from your bone. It runs deeper than blood, a slow power that doesn’t fade.
So you hunt.... [click here for more] |
Onyx Path Publishing |
$7.00
|
Nine New Settings for Endless Catventure!
Join nine innovative game writers for a whirlwind tour through fantastic dimensions of feline adventure! In this third volume of the Cats of Catthulhu RPG, find a cornucopia of new settings for rules-light, fun-focused roleplay as clever cats of many kinds.
• Iron Edda: Claws of Metal and Bone: Cats fight side-by-side with Viking... [click here for more] |
Catthulhu.com |
$14.95 $8.99
|
Adventures for Curious Cats is a collection of three adventures for Monarchies of Mau, ranging from an introductory story, “Murder Most Foul,” wherein players unravel a possible conspiracy threatening to undermine the monarchies, to “The Lost Library of Amosen,” an eldritch tale of mystery and Unseen abominations, to “A Lizard’s Tale,” in which players accompany a gecko... [click here for more] |
Onyx Path Publishing |
$9.99
|
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules... [click here for more] |
Onyx Path Publishing |
$12.50
|
Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game... [click here for more] |
White Wolf |
$14.99
|
The world of Everglow survived the coming of the fifth age, it will weather the second edition. Stalwart champions on hooves and paws line side by side with dozens of ancestry feats, new class feats, magic items, a new look at the pony pantheon, and updated beasts to challenge them. Grab your dice and prepare to play Ponyfinder in Pathfinder Second Edition!
... [click here for more] |
Silver Games LLC |
$9.99
|
Bad Moons and Silver Bullets
It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was... [click here for more] |
Onyx Path Publishing |
$10.50
|
Walk through the ages...
As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world.
This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken,... [click here for more] |
Onyx Path Publishing |
$7.99
|
A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer.
The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children... [click here for more] |
Onyx Path Publishing |
$4.99
|
Part of the Werewolf: the Forsaken 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to... [click here for more] |
Onyx Path Publishing |
$6.99
|
Frog God Games has partnered with Dr. B. Dennis Sustare and Dr. Scott R. Robinson to return a venerable and influential piece of tabletop role-playing games to print. This tactical role-playing game contains over 200 pages of full-color adventure in the style of Redwall and Watership Down. In addition to full-color illustrations by Darlene, Moa Wallin, Maggie Vandewalle, Faith Burgar,... [click here for more] |
Frog God Games |
$34.22
|
Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background... [click here for more] |
Onyx Path Publishing |
$4.99
|
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.
Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more] |
Onyx Path Publishing |
$9.50
|
The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions... [click here for more] |
White Wolf |
$19.00
|
The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [click here for more] |
Onyx Path Publishing |
$11.50
|
A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to... [click here for more] |
Nocturnal Media |
$29.99 $21.99
|
Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.
- Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones.... [click here for more] |
Onyx Path Publishing |
$8.49
|
Something Stirs…
The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….
The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his... [click here for more] |
Onyx Path Publishing |
$8.50
|
The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes.
New crafting rules to make the party celebrate the talented artisan.
Extreme item customization rules.
New class archetypes
New equipment
New... [click here for more] |
Silver Games LLC |
$44.99
|
Cute Heroes with Special Powers
Michtims are easily mistaken for hamsters at first glance, yet they have access to magic, technology and nature's allies. They are in constant struggle with human's plans to take down their sacred Immergrummel woods. Nevertheless, they also know how to have a good time, because bakery festivals are an important part of their culture.
Easy to Learn / Fun to Tinker... [click here for more] |
GrimOgre Laboratory |
$20.49
|
The World of Darkness is terrifying, broken place. It has all of the problems and tragedies of our own, familiar world, but monsters also lurk in the shadows. Their presence makes the world more dangerous in a plethora of ways. Some of the supernatural beings prey on people in a literal sense — vampires drink the blood of the unwary, for instance, and crazed beasts hunt down people for their... [click here for more] |
White Wolf |
$9.00
|
Songs of the Sun
Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own.
Songs of the Moon
Each dusk brings new dangers well. The Changing Breeds do not have the strength of... [click here for more] |
Onyx Path Publishing |
$6.99
|
The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and... [click here for more] |
Onyx Path Publishing |
$8.49
|
A detailed look into the minds and societies of all the varied pony tribes of Everglow. See how they view each other and the other races of the world, how they handle birth, life, and death, and their unique perspectives shown in contrast with one another. Now compatible with Pathfinder and 5th edition!
Over a hundred new feats
Class Archetypes
Dozens of Alchemy Discoveries
Rogue tricks
Prestige... [click here for more] |
Silver Games LLC |
$39.99
|
 Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act.
Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative... [click here for more] |
Onyx Path Publishing |
$12.99
|
A Chronicle Companion for Werewolf the ForsakenTM
You come with me, you're on a journey. You leave this safe and boring world and strap into a wild ride. You won't know where you're going. That's okay-because I don't know where I'm taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren't you hungry, too? - Anna Koren, Wild... [click here for more] |
White Wolf |
$11.50
|
It's easy to be distracted by the colorful ponies that have laid dominion over the world of Everglow, but they are far from the only race that has carved out their own portion of things and demands recognition. From the whimsical flutterponies to the despised impure, these lesser races are given a chance to be known, from social mores to combat abilities.
This Book Includes
Two New Races!
Take control... [click here for more] |
Silver Games LLC |
$39.98
|