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Am I Not Orc Enough?

Am I Not Orc Enough?


Orcs are finicky.  Even their great warriors they may think are not Orc.  Thick Toe, a boot maker, has a hard road ahead of him.  He needs to prove that he belongs with the Orcs or he won't be able to sell them his boots.  "Am I Not Orc Enough?" he asks himself over and over.  Then he learned of True Smasher, an Orc artifact from their gods.  This will prove to them that he belongs, the boot...   [click here for more]
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Tricky Mission: Butchering Basement

Tricky Mission: Butchering Basement


Bogibug has made a bad deal and he isn't getting away with it.  Someone didn't like being ripped off: Bogibug I'm going to get you for this!  Why isn't the coffin upstairs yet?  He doesn't know what's going on but your party is going to find out.  It used to be a nice basement with 3 rooms.  How hard is it to go get a coffin? Egg tells your party that they went to the basement but haven't come...   [click here for more]
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Magic Madness 11: Spells For OSR Games

Magic Madness 11: Spells For OSR Games


Magic Madness 11, 30 great new spells for your spell casters. 11, double ones, double sized Magic Madness  A little off the beaten path... of course it's the right path. When 11 comes up on your d11 roll you know it's time for Magic Madness 11!  Roll your 11 today. (D11 dice NOT required for Magic Madness 11, not a D11 roll in the book) Some short spell descriptions: Tree Top Dinoasaur:...   [click here for more]
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Odd Objects: Magic Items For OSR Games

Odd Objects: Magic Items For OSR Games


Oddness and magic, the same or not?  Odd Objects is a collection of 50 new magic items. Some stuff: Rearrow's Rump Ruiner, a bow whose arrows will most likely end up in the rump.  And then we learn where a foe's true vulnerable spot is. One Day Magical Armor, armor whose bonus will vary depending on how many charges you spend.  Perhaps it will be normal for most of the time but when the tough...   [click here for more]
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Perfectorium Of The Golden Tentacle: An OSR Adventure

Perfectorium Of The Golden Tentacle: An OSR Adventure


A big adventure that will challenge mid to high level characters. People have started to flock to a place called the Perfectorium. They enter and leave with wonderful gifts. Receivers Of The Golden Manifestation they now are. Across the land they walk looking for people to journey to the Perfectorium and become Receivers like them. It all seems so nice and pleasant. Some suspect that there is...   [click here for more]
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Magic Madness 10: Spells For OSR Games

Magic Madness 10: Spells For OSR Games


It came slow, the 10th Magic Madness.  Out of the depths of madness the one eyed book has crawled.  It is here and it is watching you! 30 spells it has been watching over, fuming over their many eyes: Cyclop's Anger, the fury of the one eyed against the many. Pursuit Hook, have trouble chasing a foe... let the hook slow it down. Winged Bullet, a nice bird you have but when it becomes a bullet...   [click here for more]
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Magic Madness: Spells For OSR Games

Magic Madness: Spells For OSR Games


It's Magic Madness!  A collection of 30 spells that will pump up your casters and your game.  Sprinkle the spells in unexpectedly, make them all available from the start... the choice is yours!   Fear the Lich with some of these spells as there may be no escape for your party.   The slime as a fearsome trap monster is a thing of the past.   Much awaits you in these pages... (Magic Madness...   [click here for more]
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Fighting Foolishness: Fighting Ideas For OSR Games

Fighting Foolishness: Fighting Ideas For OSR Games


The first of a new series, Fighting Foolishness, follows in the steps of the Magic Madness series.  Inside are 30 ideas: abilities, skills, etc... .  What they are to you is how you classify them.  Add a couple to an individual Fighter(not just the vanilla Fighter, any Fighter) and you have something new to play with.  Combine a bunch of them and make a new fighting class.  Award them to the good...   [click here for more]
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Magic Madness 3: Spells For OSR Games

Magic Madness 3: Spells For OSR Games


33 new spells.   Magic Madness 3.  My sword will break but you will feel its full bite.  A pit you think you are safe from is right below your feet.  We shall sleep with watchful magic protecting us.  One step closer and I'll knock those spells out of your head. These are good spells.   Might be better than the ones you have. Magic 1. Magic 2. Magic 3 we have lift oft.   Magic Madness 3...   [click here for more]
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Magic Madness 2: Spells For OSR Games

Magic Madness 2: Spells For OSR Games


It's Magic Madness 2!  A collection of 32 spells that will pump up your casters and your game.  The first was a little unbalanced.   The second one has lost it completely!   Your dearest enemies heart will be yours to hold.   The skeleton in you has always wanted to fly.  To mummify or not to mummify that is the question. Time to erase some old spells and fill the blanks in with these! :D...   [click here for more]
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Magic Madness 4: Spells For OSR Games

Magic Madness 4: Spells For OSR Games


30 new spells.   Magic Madness 4.  30 more spells to make the game crazier.  The Ultimate Eye will see what needs to be seen.  Power Of The Dragon Spirit, when does not a dragon's spirit come in handy?  With the Weapon Bow I will never shoot arrows again, only a quiver of Two Handed Swords will do.  Ha ha, more magic madness than an ordinary wizard will be able to handle.  Only the mad will...   [click here for more]
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Magic Madness 6: Spells For OSR Games

Magic Madness 6: Spells For OSR Games


6, this is the sixth Magic Magness.  Magic Madness 6. 30 new spells, My Castle is so far away, maybe I can bring it to me for a day with Castle Call? Ocean Blip was a great place to swim but these stupid Orcs will have a harder time with it when I cast Ocean Blip A Boo Ba.  Maybe Boo Ba will bite them good and hard?  Boo Ba do it! Piezy may be a lazy idiot but he sure knows how to make a doorway...   [click here for more]
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Magic Madness 5: Spells For OSR Games

Magic Madness 5: Spells For OSR Games


5, this is the fifth Magic Magness.  Magic Madness 5. 30 new spells, Bring Beeblas, a sacrifice is made but the party will survive. Rot Winder, a fight in the graveyard is much more fun with a smelly tornado running around. Jelly Man, what can anyone say when it sneaks under your armor. A Junk Smasher, the feeble form of the Iron Golem? Need to talk to someone secretly, surely Weggo's Whisperer...   [click here for more]
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Magic Madness 7: Spells For OSR Games

Magic Madness 7: Spells For OSR Games


7, seven! This is the SEVENTH Magic Madness.  Turn it up, #7! 30 new spells: A ball of fire, earth, water and air that I can explode multiple times, Ball Of Elemental Explosions. Something bad beats in the caster's chest.  Something bad will beat in a foe's chest... Black Heart Beats is that bad thing. Flesh To Machine, at last I can put the stone spell away and turn someone into a mech.... err......   [click here for more]
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Dice Rolling PDF

Dice Rolling PDF


This PDF can roll virtual dice for you.   Dream it up and it might be able to roll it.   Covers regular dice: 1d4,1d6,1d8,1d10,1d12,1d20 and 1d100.   That and stranger dice like 1d3, 1d5, 1d7, 1d14, 1d16, 1d24 and 1d30.  And 1d50 and 1d1000.   Those are just the preset buttons.   It can also do a simple initiative roll for you.   To top it off it has a nifty 6 3d6 button that will produce...   [click here for more]
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What's Wrong With The Woonder Well?: A Labyrinth Lord Adventure

What's Wrong With The Woonder Well?: A Labyrinth Lord Adventure


Good has fallen and the great Woonder Well is chasing even the Labyrinth Lord with his heard of cows away.  Will the Woonder Balls be enough to entice the adventurer's to go down and find what has spoiled it?  Something bad has happened and maybe more evil things are on the way.  Time to climb down to the bottom with a sword drawn and an invicible attitude. Down down DOWN! What's Wrong With The...   [click here for more]
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No Sun For A Wicked Moon: An OSR Adventure

No Sun For A Wicked Moon: An OSR Adventure


A new attack from Pucka-Cruck's minions!  After being introduced to his evil in What's Wrong With The Woonder Well? the party now has a chance to fight it on a weird moon. Up in the sky the moon has been a friendly presence since time restarted.  But now the situation has reversed itself and when one looks at the moon they see the Scorpion, the Snake and the Shark dancing over its surface.  Little...   [click here for more]
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Magic Madness 8: Spells For OSR Games

Magic Madness 8: Spells For OSR Games


Magic Spell book eight times over! 30 magic spells in a Madness book makes: Magic Madness 8. 30 new spells: Mummies With Machine Guns, our rotting foes become friends and know how to use a fast shooting gun.  Summon them up and have em put some hot lead in some foes. Wall Of Skeletons, a wall made of skeletons.  Touch it not, pass through it not for they are there waiting to attack you.  Skeletons...   [click here for more]
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Eat, Drink, Maybe Die: Fantasy Consumables For OSR Games

Eat, Drink, Maybe Die: Fantasy Consumables For OSR Games


Not enough to eat, not enough to drink! This one has plenty to satisfy those cravings.  50 "Consumables" for you.  Things that you eat, drink, crunch, oil your self with, etc... .  Things without charges, things that you just use up and are done with.  They may not be magical but you won't notice the difference. Some Consumables in it: Awakening Oil, put it on your head in the...   [click here for more]
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Magic Madness 9: Spells For OSR Games

Magic Madness 9: Spells For OSR Games


Ninety years after the first Magic Madness we have reached the 9th one: Magic Madness 9! 30 spells to pass the time for another 90 years. Drunk Curse, one learns what having to have a drink all the time does to you. Metal Bar Line, create a line of bars that move and block you from getting through them.  Think that space is big enough to get through, think again! Drill, take your sharp thing and...   [click here for more]
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The Ruined Tower Giant: An OSR Adventure

The Ruined Tower Giant: An OSR Adventure


A nice mid level adventure for Labyrinth Lord.  The party must go to the tower the giant took with him when he ran away.   Something is bugging the Duke and his Necromancer thinks it has to do with the tower.  The tower must be explored and the purgative put in every room.  Will they have an easy time doing this?  Of course not.  The tower is dangerous but someone else has taken residence up...   [click here for more]
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Cacoshox: A High Level OSR Adventure

Cacoshox: A High Level OSR Adventure


The 2nd in the adventure series, the first being Perfectorium Of The Golden Tentacle. The Face Stealer has beaten the Labyrinth Lord and awaits the party! You may have been through the Perfectorium and survived but can you face the master behind it all? Only the powerful will be able to face it, the ones that have been tested by battle. This could be it, the last adventure they will ever have....   [click here for more]
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Broken God's Pain: Labyrinth Lord Edition

Broken God's Pain: Labyrinth Lord Edition


Labyrinth Lord vs The New God.  Another dusty adventure tome dusted off the shelf and rewritten for the Labyrinth Lord enthusiast.  The old description is still true: "The Old God has awoken.  He feels the pain of being broken and wants to be free again.  He has cursed the party to find his body and make him whole again.  They must venture into the caves and face foes who will thwart their every...   [click here for more]
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Deck Of Many Things For Labyrinth Lord

Deck Of Many Things For Labyrinth Lord


Labyrinth Lord lords rejoice!  Once a moon you may need a Deck Of Many Things.   When you do do you grab a deck of cards or this wonderful pdf?  This is the Deck Of Many Things useful once in awhile but FUN!  The cards are the cards from the Advanced Edition Companion.   You can draw cards, read the cards, follow the card drawn strictly as in the book or even alter that! The PDF needs a viewer...   [click here for more]
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Odd Objects 2: Magic Items For OSR Games

Odd Objects 2: Magic Items For OSR Games


The second book of odd magic items continues where the first one left off.  Odd Objects 2 is a collection of 50 new magic items.  Good stuff, bad stuff.  What will this thing do? Inside: Annoying Club.  An item that is swapped with your foe's weapon.  Isn't so good to fight with.  Kind of annoying... Colony Armor.  You are something like a big ant hill.  Great protection but sometimes someone...   [click here for more]
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Eructation Of The Goblin Troll: A Labyrinth Lord Adventure

Eructation Of The Goblin Troll: A Labyrinth Lord Adventure


Again the party is summoned by the Labyrinth Lord.  In their hands is a notice from Blurf.  Come to the Inn Of The Big Beer, the situation is dire.  The party must hall their mid level butts there.  To a dangerous place Blurf is sending them, to bring back the head of The Goblin Troll!  People have stopped drinking his beer and the Goblin Troll is why. Eructation Of The Goblin Troll is a mid...   [click here for more]
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Card Dungeon: An OSR Adventure

Card Dungeon: An OSR Adventure


Labyrinth Lord lords rejoice! An adventure that does not test one's brawn very much but tests the character's wits! Into the Card Dungeon the party must go. A game they will be playing with the Dealer. Something wonderful awaits them if they win. A litle less gold, a few less magic items or even a level or two if the lose. Ha ha ha the Dealer laughs at your futile efforts to open the doors...   [click here for more]
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Fighting Foolishness 3: Fighting Ideas For OSR Games

Fighting Foolishness 3: Fighting Ideas For OSR Games


Fighting Foolishness 3.  Not 3 times the ideas of the first books but again 30 more ideas/abilities.  The Fighter has more stuff, more stuff to make her a little more interesting.  Or fun.  Fun is good. Ha ha, the foes attack and miss the Fighter.  With Futility it will become even harder for them to hit her.  Is trying to hit her not futile? With my 6 swords I will use One Weapon After Another. ...   [click here for more]
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Fighting Foolishness 2: Fighting Ideas For OSR Games

Fighting Foolishness 2: Fighting Ideas For OSR Games


Fighting Foolishness continues!  A 2nd book of ideas for the Fighter to fool around with. As before, you the Fighter or Game Master decides how to integrate them into your character or game.  Don't fool yourself with the plain fighter. Some of the foolishness inside: Burning: unleash the fire in your body by fighting your foes.  The more you hit the more fire is released.  Burn evil foe burn!...   [click here for more]
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Ud: Labyrinth Lord Edition

Ud: Labyrinth Lord Edition


An oldie but goodie adventure updated for Labyrinth Lord. The original is described like so: "Can your party of ordninary adventurers thwart the greed of a devil? Journey into the world of Ud and see if you have the steel to defeat Ud! Many have fallen to Ud, defeated by their own lust for gold. Drive Ud back and take what is his. Fail and he will take what is yours. Ud, a midlevel OSR...   [click here for more]
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Fighting Foolishness 4: Fighting Ideas For OSR Games

Fighting Foolishness 4: Fighting Ideas For OSR Games


Fighting Foolishness 4.  4 times 7.5 means... 30 more ideas/abilities.  The Fighter will never be a victim of the bumble caster again! Whats in the pdf?   Every foe will get an arrow from the Fighter with An Arrow For Everyone.  Arrows arrows arrows, they will know the arrow. An invisible foe wil soon be visible.  Load up a Paint Missile and color the unseen green, yellow, purple or maybe blue. ...   [click here for more]
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The Destruction Contraption: A Low Level OSR Adventure

The Destruction Contraption: A Low Level OSR Adventure


The party barely remember the Labyrinth Lord recruiting them when he sent them to investigate the destruction of the little village Massakra.   What happened here?  There is a trail leading north.  The river acts odd when we get in it.  Over the land we will go.  This crazy looking guy called Oblurn is of little help.  Thankfully nothing seems very tough so far... what is that weird looking...   [click here for more]
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The Dying Sword: A Labyrinth Lord Adventure

The Dying Sword: A Labyrinth Lord Adventure


The Labyrinth Lord has heard the story of Delldrell. A mad man who lead his people away from the water to conquer the land people. A man who was not right for that job! Now his clumsiness has been released again. His final battle he must finish with the party's assistance. The priest will show them where he is. Delldrell is making him do it! The Dying Sword is a short mid level Labyrinth Lord...   [click here for more]
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Floaters In The Mozz Caves: A Labyrinth Lord Adventure

Floaters In The Mozz Caves: A Labyrinth Lord Adventure


We all remember the day when the Labyrinth Lord ate some Mozz. Big fat Labyrinth Lord floated away, never to be seen again. Now we have a new Labyrinth Lord and were going to find out what he ate. The Blimpkith have taken over the Orc's caves. There's no denying the Elves aren't doing so well either. The party, maybe on their first adventure, are walking around looking for the old Labyrinth Lord....   [click here for more]
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Attacks And Saves For Labyrinth Lord

Attacks And Saves For Labyrinth Lord


Attacks And Saves For Labyrinth Lord is a set of 3 PDFs that automate the attack and saves charts in the Labyrinth Lord book.  No dice on hand, then you activate the PDF you need and press the right button.  If you succeed in attacking, the AC and numbers in the corresponding row are highlighted.  Same for the saves except that the saves you succeed against are highlighted. A nice group of tools...   [click here for more]
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Hoard Class Treasurer For Labyrinth Lord

Hoard Class Treasurer For Labyrinth Lord


A tool for the Labyrinth Lord.  Put the dice away and press the buttons!  The Hoard Class Treasurer takes the familiar Treasure Table from Labyrinth Lord, mixes it with the treasure in the Advanced Edition Companion and lets the PDF do the work for you. This has 3 tools in one: * The first one does like the description says, it takes the Treasure Table and turns the work needed into a button press. ...   [click here for more]
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Hit Points, Ammo Or Whatever Tracker

Hit Points, Ammo Or Whatever Tracker


Hit Points, Ammo or Whatever Tracker!   A simple bunch of pages that help you keep track of things like that.  Things you count.   It has circles to fill out, numbers to count, purposes to define, a max number and most important of all: who it is for.  The best explanation is inside the pdf so pick it up and figure it out. :D Have fun! ...   [click here for more]
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Wheelies For Labyrinth Lord Players

Wheelies For Labyrinth Lord Players


The Labyrinth Lord's attack table deviltry is at an end!  Whelies puts that information in one nice... wheel.  Players can now click to their class/race page in the Wheelies book and print a Wheelie out.   Wheelies are divided into 3 sections: Outer ring: AC First inner ring: The 20 sided dice roll to hit that AC Inner circle:  Class/race, saving throws and finally the character/race level....   [click here for more]
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Spell List Maker For Labyrinth Lord

Spell List Maker For Labyrinth Lord


Labyrinth Lord spell users, a tool for you!  The Spell List Maker is here to help you build your spell lists.  The pdf covers 4 classes from the Advanced Edition Companion: Magic User, Illusionist, Cleric and Druid.   You can choose your spells and print up the right page.  Or you can have it randomly build some lists for you... useful for NPCs and Monsters. Pencils, what were they? Browser...   [click here for more]
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Spell List Maker 2 For Labyrinth Lord

Spell List Maker 2 For Labyrinth Lord


The Spell Maker 2 For Labyrinth Lord, another spell list tool. This one does similar things that the 1rst one does but differently. Some highlights: *The different caster pages have been reduced to 1 page where you can select the spells from lists. *Random spell selection exists in this one too. *Wisdom bonuses can now be added in to the number of spells that can be memorized per day. *There...   [click here for more]
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Thief Skills Totaliser For Labyrinth Lord

Thief Skills Totaliser For Labyrinth Lord


The Thief Skills Totaliser For Labyrinth Lord, a simple tool for those who would prefer not to have to write down their thief skills.  A few button presses and the player or Labyrinth Lord has a sheet with the character's thief skills ready to print.  No longer do you have to add in racial bonuses, just press a couple of buttons and its done for you. The PDF needs a viewer that can use PDF Forms. ...   [click here for more]
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Wheelies For Advanced Labyrinth Lord Players

Wheelies For Advanced Labyrinth Lord Players


The ol Labyrinth Lord is running out of tricks. Players have advanced while he sits behind his game screen... Here is the Wheelies For Advanced Labyrinth Lord Players. Based off of what's in the Advanced Edition Companion. This one is just like the Wheelies For Labyrinth Lord Players book. It has in it class/races of: Assassin, Druid, Illusionist, Monk, Paladin, Ranger, Dwarf + classes, Gnome...   [click here for more]
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Cleric Turns For Labyrinth Lord

Cleric Turns For Labyrinth Lord


Cleric Turns For Labyrinth Lord is a set of 2 pdfs.  One automates the Cleric Turns table in the Labyrinth Lord book.  The other lets you make a Wheelie(see the Wheelie PDFs) for Cleric Turns.  Which is better is up to you! ;) The preview is a preview of the automated table.  The Wheelie isn't that different than the other Wheelies, there's just fewer cells in it. The PDF needs a viewer that...   [click here for more]
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Generic Monster Wheelies For Labyrinth Lord

Generic Monster Wheelies For Labyrinth Lord


The Labyrinth Lord stands before a monster he has never seen! He lacks a proper Wheelie for it. What should he do? The Generic Monster Wheelies book is on his laptop... that should help. Generic Monster Wheelies are like the other Monster Wheelies but only has the monster's HD and the numbers it needs to hit an AC. Perhaps the Labyrinth Lord will find them useful. The Generic Monster Wheelie...   [click here for more]
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Wheelie Builder For Labyrinth Lord

Wheelie Builder For Labyrinth Lord


The old Wheelies are only good for so many things. Here is the Wheelie Builder which takes the Wheelie and allows the player or whoever to fill in all their own blanks. Makes a nice Wheelie. You can draw on the existing classes to fill the fields up and modify them to better suit your character. Lots of buttons to press which must be 90% of the fun of having the Wheelie Builder. The Wheelies are...   [click here for more]
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Monster Wheelies For Labyrinth Lord Volume 2

Monster Wheelies For Labyrinth Lord Volume 2


The Labyrinth Lord has been seduced by the Succubus... we will never see him again. We can use these Monster Wheelies in his place. Monster Wheelies are like the other Wheelies but are slightly redesigned for monsters. This one contains all the monsters in the Advanced Edition Companion book. Perhaps the Labyrinth Lord will find them useful or even fun! The Monster Wheelie explained: On top...   [click here for more]
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Monster Wheelies For Labyrinth Lord

Monster Wheelies For Labyrinth Lord


The Labyrinth Lord is being chased by a Monster Wheelie! Monster Wheelies are like the other Wheelies but are slightly redesigned for monsters. This one contains all the monsters in the Labyrinth Lord book. Perhaps the Labyrinth Lord will find them useful or even fun! The Monster Wheelie explained: On top of the circle: monster name The inner circle: This is filled with information about...   [click here for more]
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Monster XP Calculator For Labyrinth Lord

Monster XP Calculator For Labyrinth Lord


Labyrinth Lords should know that they have to calculate every new monster's XP.  The instructions are in the Labyrinth Lord book.  This pdf/tool makes that process a little easier, it does the base xp/special abilities calculation for you. All the Labyrinth Lord has to do is press a few buttons and the new monster's XP will be calculated.  Copy and paste it in your adventure or whatever your writing...   [click here for more]
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