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 Title    Publisher    Price  
Gamma World Game Rules (4e)

Gamma World Game Rules (4e)


A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly. Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game! • Play a pure strain human or a mutated human,...   [click here for more]
Wizards of the Coast  $9.99

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Mekton Zeta

Mekton Zeta


MASTER YOUR MECHA! Build it. Fight it. Live it. Screamin' combat, stylish characters, and amazing "mecha" action! It's the world of Japanese animated giant robot shhows, hitting your TV at the speed of light. Build it. Now, create your own super combat machines, with streamlined construction rules for all types of mecha, from humanoid warriors, to transformable...   [click here for more]
R. Talsorian Games Inc.  $15.00

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War Captain's Companion (2e)

War Captain's Companion (2e)


COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a...   [click here for more]
Wizards of the Coast  $7.99

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Rifts® Book of Magic

Rifts® Book of Magic


Rifts® Book of Magic™ The ultimate Rifts® reference on magic This is it, the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, armor, automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected...   [click here for more]
Palladium Books  $26.95 $13.49

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Mekton Zeta Plus

Mekton Zeta Plus


Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all....   [click here for more]
R. Talsorian Games Inc.  $14.00

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Rifts® Sourcebook One, Revised & Expanded™

Rifts® Sourcebook One, Revised & Expanded™


Rifts® Sourcebook One, Revised & Expanded™ One of the best selling Rifts® supplements of all time is back! Updated, revised and expanded. Robot creation rules and robot player characters. 20 robots from Northern Gun, Triax and Titan Robotics. Power armor, vehicles, weapons, miscellaneous equipment and more. Archie Three, the ultimate inhuman villain, his...   [click here for more]
Palladium Books  $24.99 $17.99

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Rifts® World Book Two: Atlantis

Rifts® World Book Two: Atlantis


Rifts® World Book Two: Atlantis The Splugorth and their minions — complete stats & rogue player characters. Over 20 optional player races like the Ancient Atlanteans, Tattooed Men, Sunaj Assassins, Undead Slayers, Zembahk, Adarok, and many optional monster characters, including rogue Minions of Splugorth! The secrets of Rune Magic and...   [click here for more]
Palladium Books  $10.49

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Rifts® Shemarrian Nation™ Sourcebook

Rifts® Shemarrian Nation™ Sourcebook


Rifts® Shemarrian Nation™ Shemarrian warrior women are known throughout North America as some of the deadliest fighters on the continent – eight foot tall aliens from another dimension who include advanced weaponry, bionics, and monstrous war steeds in their arsenal. Are they heroes or barbarous conquerors? The fact is, most people know very little about them, and what is known is steeped...   [click here for more]
Palladium Books  $20.99 $14.99

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Treasures of the Ancients (GWA1)

Treasures of the Ancients (GWA1)


The Ancients are a race of mysterious humans that once revelled in the glories of technology. Suddenly, inexplicably, they were wiped out. Their tools, their vehicles, their weapons, and other devices of interest can be found in the ruins of their former cities, buried in radioactive slag, or submerged under rerouted rivers and lakes. Treasures of the Ancients, a supplement for the Gamma...   [click here for more]
Wizards of the Coast  $7.99

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Rifts® Conversion Book Two: Pantheons of the Megaverse®

Rifts® Conversion Book Two: Pantheons of the Megaverse®


Rifts® Conversion Book Two: Pantheons of the Megaverse® The gods and immortals of the Megaverse®, presented in all their glory and adapted for use on Rifts® Earth. Familiar gods and heroes from myth and legend as well as Alien Intelligences, imposters and demigods from all corners of the Palladium Megaverse®. 150 gods and pretenders; Aztec, Babylonian, Greek, Indian and others. More...   [click here for more]
Palladium Books  $12.49

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SJR2 Realmspace (2e)

SJR2 Realmspace (2e)


Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet in Realmspace:...   [click here for more]
Wizards of the Coast  $4.99

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Rifts® World Book Three: England™

Rifts® World Book Three: England™


Rifts® World Book Three: England™ The return of Erin Tarn. Magic wands and staves. Healing and magic herbs & devices. Temporal Magic, with 25 new spells and O.C.C.s. The Chiang-Ku Dragon – creators of Tattoo Magic! Many new optional player classes and races, including the Temporal...   [click here for more]
Palladium Books  $10.49

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Rifts® Sourcebook Three: Mindwerks™

Rifts® Sourcebook Three: Mindwerks™


Rifts® Sourcebook Three: Mindwerks™ A sourcebook for Triax & The NGR™ Nearly a dozen new O.C.C.s and R.C.C.s, including the Mindwerks™ cyborg, Psynetic Crazy, Psi-Bloodhound, Lycanomorph and others. New M.O.M. implants and powers. New robots, power armor, and weapons. The New German Republic™ outlined and mapped. The mysterious Mindwerks™, the Angels of Death and Vengeance. Gene-Splicers,...   [click here for more]
Palladium Books  $8.49

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Rifts® World Book Five: Triax™ & The NGR™

Rifts® World Book Five: Triax™ & The NGR™


Rifts® World Book Five: Triax™ and the NGR™ The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire – an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany and surrounding...   [click here for more]
Palladium Books  $12.49

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Rifts® Sourcebook Two: The Mechanoids®

Rifts® Sourcebook Two: The Mechanoids®


Rifts® Sourcebook Two: The Mechanoids® Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world! The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure. The prophesies of the Seven Dangers. 20+ Mechanoids and their robot legion. Optional...   [click here for more]
Palladium Books  $20.99 $14.99

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Rifts® World Book Four: Africa™ - Fred Fields Cover

Rifts® World Book Four: Africa™ - Fred Fields Cover


Rifts® World Book 4: Africa Rifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated one at a...   [click here for more]
Palladium Books  $10.49

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Rifts® World Book Four: Africa™ - Kevin Long Cover

Rifts® World Book Four: Africa™ - Kevin Long Cover


Rifts® World Book 4: Africa Rifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated one at a...   [click here for more]
Palladium Books  $10.49

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