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The Fate Codex Anthology, Year Three

The Fate Codex Anthology, Year Three


The Fate Codex was a mostly-monthly e-zine—funded through Patreon—that featured essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2016, over 700 backers funded six different issues of The Fate Codex; now we’ve brought all six of those issues together into this new anthology! In addition to those six issues, this third anthology also features...   [click here for more]
Magpie Games  $16.99

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Alteregomania

Alteregomania


The skies above New Olympus are patrolled by caped crusaders, but these superior beings are far from heroes. They wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. You are Klara Koenig, investigative journalist for The Pedestrian newspaper, and you intend to prove the privileged superhuman elite do not yet...   [click here for more]
Pelgrane Press  $14.95

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KeyForge Noir

KeyForge Noir


Dark deeds, criminal acts and temptations of the flesh betray the broken promise of a new beginning, in a city that never sleeps but eternally hungers. Welcome to KeyForge Noir — the joke that went too far. This supplement details the noir genre as an additional setting for Genesys. It contains: A breakdown of the tropes distinguishing noir as a genre. An example setting, KeyForge Noir, set within...   [click here for more]
EDGE Studio  $4.99

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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
Chaosium  $2.99

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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could easily...   [click here for more]
Chaosium  $2.99

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Risky Things to do in the Villain's Fortress

Risky Things to do in the Villain's Fortress


To a Villain, their fortress is the perfect place from which to plot in secret, gather resources to enact Schemes, and hide away kidnapped victims. Of course, it is for all these reasons that their fortress is such a popular target for Heroes, who use stealth and cunning to upset their enemy's plans, without fighting through every soldier in the complex. Sometimes combat is unavoidable, requiring the...   [click here for more]
Chaosium  $2.99

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Risky Things to do with Sorcery

Risky Things to do with Sorcery


Theah is a continent infused with magic. Disciplines of Sorcery inform a nation’s identity as much as its people or their lands. But the Church denounces Sorcery as blasphemous, exposing magicians to superstitious bigotry as dangerous as the dark powers they bargain with. For Heroic sorcerers, this prejudice is rarely justified – they are careful to limit the harmful effects of their magic....   [click here for more]
Chaosium  $5.99

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