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The Reikland may be considered a civilised land, a Grand Province of the Empire and home of its capital, Altdorf. However, much of the land is a dangerous territory, a wilderness of hilly moorland and trackless forest. The province must be defended from enemies within and without. Her people are ready to form such a defence. Hahnbrandt is one of the province’s more productive mining... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
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From the author of Falkrest Abbey!
LET’S TELL THE TALES OF THE WOLFGUARD!
Blizzard Vale is the northernmost province of the Empire, conquered with great endeavours centuries ago. It’s a frozen, hostile land with sparse patches of conifers, icy rivers, and lakes. The Wolfguard, an old garrison of soldiers and scouts, watches over the vale and protects the town of Ysvindur from... [click here for more] |
Hellwinter Forge of Wonders |
$2.99
|
The greatest city of miracles, gods, and demons,
Unveiled at last in all its darkly radiant glory …
Embark upon an unforgettable journey as you venture through raven-guarded gates to behold the unrivaled majesties of Grimrook, a gothic and labyrinthine fantasy city filled with untold mysteries and endless paths to sword and sorcery adventure.
Grimrook looms... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
A Guide to the Mythic Fantasy World of Glorantha! New 2nd Edition
“Glorantha is my personal North Star as an author of vast fantasy game narratives… a sacred but unattainable goal.” —Ken Rolston, (The Elder Scrolls 3: Morrowind, The Elder Scrolls 4: Oblivion).
What's Inside
RuneQuest: The Glorantha Sourcebook is an introductory guide to the mythical world of Bronze Age fantasy created... [click here for more] |
Chaosium |
$22.99
|
Lands of Shadow for Shadow of the Demon Lord
On a high hill, just north of the Shield Mountains, stands the capital of the Northern Reach. The hill climbs from the relatively flat land in the northeast to a peak at the southwest, where the ground drops away to form a sheer cliff hundreds of feet tall. The towers of the wealthy crown the summit while the rest of the city’s population make... [click here for more] |
Schwalb Entertainment |
$2.99
|
How to Make a Fantasy Sandbox!
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I combined and rewrote these posts into a single book. In addition to advice about creating your setting, the post fleshs out the Isle of Pyade into a small setting that... [click here for more] |
Bat in the Attic Games |
$14.99
|
An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean... [click here for more] |
Shawn Tomkin |
$12.50
|
Gobelins creep through the chill pine forests and loup-garous cry out under the gibbous moon. Villagers shiver within the palisade, only the midnight churchbells to comfort them in the deep winter night. Cruel Fae and grim beasts and fell pagan spears press in on them from every side, but God and the tales of their mighty heroes of old shall preserve them. This is Montfroid, a cold shore on the... [click here for more] |
Sine Nomine Publishing |
$14.99
|
An infinite number of realms are out there. This book unlocks eight of them.
A DM's Directory to Demiplanes, first published in 2004, details eight demiplanes created under the 3.5 edition of the ampersand RPG. The game mechanics are centered squarely in those 3.5 edition rules, but the concepts and flavor are useful in any edition or campaign featuring planar... [click here for more] |
Philip Reed Games |
$9.95
|
IN A DISTANT CORNER OF THE VARLD LIES THE BRECKEN VALE
To secure the Brecken Vale'speace, its adult folk travel to distant lands where they pledge their swords, slings, and spells to the eternal battle against the armies of darkness that threaten the Varld.
With the adults absent, the job of protecting the Vale falls to its brave youngsters; Hero Kids.
Written specifically for GMs, the... [click here for more] |
Hero Forge Games |
$9.99
|
Visits to taverns and coaching inns are a regular feature of Warhammer Fantasy Roleplay, as places to gather information, locate a local person of interest, or spend the night in relative safety.
Adventures and supplements for Warhammer Fantasy roleplay detail several inns, but they are often particular venues in particular locations that serve the needs of the adventure. This supplement is designed... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
A thousand years ago, this island emerged from the Cataclysm as a bare expanse of rock and soil. Whatever existed here prior was obliterated in the chaos. It took a hundred years for it to transform from a barren expanse to a weed-choked landscape and finally back to its original wooded condition. During that time, survivors, both humans and animals, found themselves washed up on its shores. They established... [click here for more] |
Bat in the Attic Games |
$4.99
|
Black Steppes Adventurer's Guide
How to survive in orcish wilderness, written by The Brave Mathias.
An eleven page adventurer's guide filled with full colour illustrations and a town map. Written completely in character, while its author stumbles through comedic misadventures.
Journey to a newly established settlement in a harsh land. Meet humans, dwarves... [click here for more] |
Seafoot Games |
$1.98
|
Masym Bergdesk is an old knight secretly working for the Order of the Vale, posing as a harmless old man.
Each entry in the People of the Vale series focuses on one specific NPC in the region, detailing them, and an encounter. This issue's encounter, Honest Work, focuses on the social pillar of the game, and involves an investigation into unfair business practices... [click here for more] |
T.M. van Dalen RPG |
$1.99
|
First glimpsed in the pages of the Worlds Without Number RPG, an unfathomably far-future world of decadent sorcery and daring blades is now revealed in the Atlas of the Latter Earth. More than two hundred pages of fact and surmise are packed into this gazetteer, a full setting guide trimmed with additional game content for Worlds Without Number... [click here for more] |
Sine Nomine Publishing |
$19.99
|
Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative... [click here for more] |
Mythmere Games |
$10.00
|
WRITE STRUCTURED RPG ADVENTURES
Is this your fastest guide on how to create great, structured adventures for any role-playing game, using simple but powerful techniques? It might be! 11,000+ words, 76 pages—a complete guide to develop, write, and creatively mold your adventures and campaigns.
The book consists of these sections (and a few more):
How to Structure an Adventure
What... [click here for more] |
PenguinComics |
$14.95
|
All proceeds from this journal benefit Extra Life. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!
From the Journal of the Legendary... [click here for more] |
Wizards of the Coast |
$14.95
|
Featuring a blend of creative prompts, practical advice, and customizable rollable charts, this book empowers you to design towns that feel organic, dynamic, and tailor-made for your players' adventures. With hex-based mapping at its core, this guide introduces a structured yet flexible approach to town creation, allowing you to effortlessly weave together intricate landscapes, bustling marketplaces,... [click here for more] |
Loki's Lair |
$2.47
|
A sword and shield, an evil wizard, hordes of undead, and a dragon ravaging the countryside—no genre in roleplaying games is more iconic than medieval fantasy!
The Savage Worlds Fantasy Companion provides all the tools you need to travel to fantasy lands or create your own phenomenal setting… all in the award-winning Savage Worlds rules system!
This 272-page hardcover book updates the original... [click here for more] |
Pinnacle Entertainment |
$24.99
|
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales from the Lone-lands contains six adventures for The One Ring™,... [click here for more] |
Free League Publishing |
$19.99
|
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
Shawn Tomkin |
FREE
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The Secrets of the Council of Nine Mystick Traditions Revealed!
In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War.
Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick... [click here for more] |
Onyx Path Publishing |
$24.99
|
The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expodition generates its route as it explores, resulting in new vistas being unlocked with every visit. Included within:
Systems for generating locations within the garden, including hothouses, memorial gardens, chess lawns, the Mask Gallery, hypnotic gardens, fleshy gardens and of course... [click here for more] |
Dying Stylishly Games |
$15.00
|
This book is not a fairy tale. It is not about heroes and heroines. It is certainly not about standing up to and overcoming evil. This book is about grey morality, personal interests and rivalry. This is Book of Schemes, a Mythras supplement to help you weave scheming and intrigue into your campaigns – and turn your players into Machiavellian masterminds.
Set in the city-state of Guelden, in the... [click here for more] |
Design Mechanism |
$16.99
|
A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE
Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$24.99
|
Welcome to Inverrouge
City of Red Waters is an alternative setting for the bestselling Blades in the Dark RPG, featuring new heritages, backgrounds, vices, crew types and more. Note: This is not a standalone product, you will need a copy of Blades in order to play.
Inverrouge is a bustling colonial metropolis... [click here for more] |
Evil Hat Productions, LLC |
$10.00
|
"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately,... [click here for more] |
Trilemma Adventures |
$15.00
|
The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expodition generates its route as it explores, resulting in new locations being iscovered with every visit. Included within:
Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms, Planetariums, Calculation Engines, Phantom Databanks, Paper... [click here for more] |
Dying Stylishly Games |
$12.76
|
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99 $24.95
|
Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
Welcome to Legendary Locations!
If you’re a roleplaying game referee — whether you call yourself GM, DM, Labyrinth Lord, Crypt Keeper, Storyteller, or whatever — you need resources. You need ready-made stuff for when the players ask what's over the next hill. Okay, there's a village. Who lives there? What's for sale? Is there a place to sleep?
That's what Legendary Locations is... [click here for more] |
Kabouter Games |
$9.95
|
Aldabrook is a comprehensive sourcebook that provides a detailed overview of the fantasy town of Aldabrook and its surrounding region within the Realm of Sabres Bluff. This book is designed to serve as a valuable resource for both Game Masters and players, offering a wealth of information to help create immersive and engaging tabletop RPG campaigns. Key points about the book include:
Setting Overview:... [click here for more] |
Matt Belcher |
$1.79
|
Not sure? Check out the FREE Abbey point of interest PDF, which is just the tip of the iceberg!
What's an Omnibus?
An Omnibus is a massive single volume that compiles multiple other pieces of work into a single book. The Infinite Adventures Omnibus collects Volumes 1 through 6 of the Infinite Adventures: Western... [click here for more] |
Infinium Game Studios |
$29.99 $8.99
|
A Celebration of the Art, Chaos, and Science of Magic!
It’s said that magic is equal parts art, chaos, and science. That it’s a blessing, a curse, and progress itself. Through the notes of escaped Nilfgaardian Director of Magic, Glynnis var Treharne, you’ll put that saying to the test, uncovering the secrets of the primal forces of magic. How will you use this primordial chaos, and how... [click here for more] |
R. Talsorian Games Inc. |
$17.50
|
Summary
Do you struggle with ho-hum wandering monster tables? Do you find yourself--as a D/GM or as a player--dreading any time you have to roll on a random encounter table?
Never fear: the Environmental Encounters tool ensures that you'll rarely have the same encounter twice while on the road between points of interest!
Zero Prep, System-Agnostic
Designed to be immediately... [click here for more] |
Infinium Game Studios |
$4.99 $2.99
|
The city of Nochet is the largest city in all Glorantha. It is an ancient city, yet colorful and vibrant. It is a city of wonders, yet a city of day-to-day life. It is a divine city filled with temples and shrines, yet a city of decadence. It is a city of the familiar, yet a city of mystery where the ghosts of ancestors come annually to see what their descendants have accomplished.... [click here for more] |
Chaosium |
$24.99
|
A Homebrewer’s Guide to Fantasy Cities!
Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this 256 page tome strengthens... [click here for more] |
Kobold Press |
$29.99
|
After Arvedui the North-kingdom ended, for the Dúnedain were now few and all the peoples of Eriador diminished.
This expansion for The One Ring™ RPG is a guide to the peoples inhabiting the Lone-lands of Southern Eriador, the places they dwell in and the hopes they hold for their future in the Twilight of the Third Age. It is intended primarily for Loremasters,... [click here for more] |
Free League Publishing |
$19.99
|
Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
Wizards of the Coast |
$14.99 $10.49
|
HYPERBOREA 3E Player's Manual
++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
Please note that, in addition to new content, this title includes redesigned and corrected content (in whole or in part) from “When Sea Is Calling (legacy)”. If you already own the old version, you can purchase this bundle to get the new version at a lower cost.
***
When Sea Is Calling is a system-neutral OSR-oriented... [click here for more] |
Atelier Clandestin |
$8.00
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 04: WELCOME BACK TO THE BIG RUBBLE — 1620 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color illustrations by Dario Corallo**
The fourth volume in a hugely expanded re-release of the original Companion series. This is an 'old school' campaign, updated to the new rules system... [click here for more] |
Chaosium |
$20.75
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting... [click here for more] |
Wizards of the Coast |
$9.99
|
"By the Nightwalker, get up! These beasts are mere chickens!” Shieldmaiden Armanda pulled her sword from the dragon spawn and wiped the steel on the merchant’s fur collar as he lay there. “Look at that, you’re finally baptized!” she grinned and looked at her companion’s soiled face.
A bestiary you can play. This monster manual for the multiple award-winning Forbidden... [click here for more] |
Free League Publishing |
$19.99
|
(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!)
THE ENDLESS DESCENT
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A... [click here for more] |
Lamentations of the Flame Princess |
$19.99
|
This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
$4.99
|
To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers,... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
A Wealth of Terra Incognita to visit
Realms of Magic & Mystery expands the setting of Scion Second Edition with details about 28 new Terra Incognita, six new Axes Mundi, and a wealth of additional information about otherworlds and how to use them in your series.
Realms of Magic & Mystery requires Scion: Origin and is compatible with all of the other Scion Second... [click here for more] |
Onyx Path Publishing |
$14.99
|
ShadowSun is a dark, apocalyptic, desert setting designed for use with ShadowDark. It presents a bleak world scorched by an angry sun and defiled by powerful Mage-Kings. A land where metal, food, and water are scarce resources. Player ancestries are Elves, Dwarves, Hawkfolk, Humans, Lizardfolk, and Mantisfolk. Class choices are Explorers, Mentalists (psionics), Shamans, Sorcerers, and Warriors. Extensive... [click here for more] |
Chubby Funster |
$8.00
|