I wield the might of gods, the powers of the elements, control over the living and the dead, and yet I cannot tell you my name. It is unknown to me, in a darkened corner of my memory, and I do not know when illumination shall reach me.I awoke in this ancient tomb, a crack in its roof introducing fresh air for the first time in what feels like centuries. At my feet, three broken... [click here for more]
Tomorrow’s Heroes Today!TheAdventures of Teen Tomorrow (A Trinity Continuum: Aberrant Jumpstart) introduces you to the world of 2028, where superhumans known as novas have risen to prominence, changing the world with their Quantum powers. Team Tomorrow, a group of superheroes, are among the most popular and well-liked novas on the planet. Young novas hoping to join... [click here for more]
“You are a healer, Marjorie. One of the gods is with you.”— Silverfawn to Marjorie after her first healing spell
The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor.
In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter... [click here for more]
Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.
Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but... [click here for more]
PDF bundle of the Torchbearer 2nd Edition Core Rules: A two-book set with all you need to play the game.
The Dungeoneer's Handbook
256 pages, digest-sized (5.5" x 8.5")!
Revised character creation which includes tighter Nature question results
Revised leveling costs
10 levels for all classes (up from 5), including revised benefits for levels 1-5
New class: Theurge, a mad seer possessed... [click here for more]
The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for... [click here for more]