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Old-School Essentials: Basic Rules
by Necrotic Gnome

Old-School Essentials free Basic Rules PDF!

  • 100% compatible with the beloved 1981 Basic/Expert sets.
  • Meticulous layout focused on ease of use at the table.
  • Modular rules for easy hacking.

100% old-school rules, 100% modern design.

Old-School Essentials: Basic Rules
 
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FLAMES OF FREEDOM Grim & Perilous RPG: Core Rulebook – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Core Rulebook – Powered by Zweihander RPG


Polygon.com Recommends: “Flames of Freedom tabletop RPG mixes Hamilton with Stranger Things … one of the best new TRPGs released this year.” Forbes.com: “Fight The Shadows Of American History With The Flames Of Freedom RPG… For fans of this era of history, or tabletop gamers looking to do something a little different with their...   [click here for more]
Andrews McMeel Publishing  $19.99

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World of Darkness: Ghost Hunters

World of Darkness: Ghost Hunters


The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.   The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.   The serial killer, who never made his tally complete in life, now determined to possess...   [click here for more]
Onyx Path Publishing  $14.99

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Knave

Knave


KNAVE is a rules toolkit for running old school fantasy RPGs without classes. Looking for an adventure for Knave? Try The Waking of Willowby Hall. Features of Knave include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave. Fast to teach, easy to run. If you...   [click here for more]
Questing Beast Games  $2.99

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Legendlore Core Rulebook

Legendlore Core Rulebook


“You are a healer, Marjorie. One of the gods is with you.”   — Silverfawn to Marjorie after her first healing spell   The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor. In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter...   [click here for more]
Onyx Path Publishing  $19.99

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99 $4.99

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Kids on Brooms: Core Rulebook

Kids on Brooms: Core Rulebook


Flying Brooms, Powerful Spells... MAGICAL ADVENTURES! Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jonathan Gilmour (Dead...   [click here for more]
Hunters Entertainment  $12.99

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Player's Guide to the Contagion Chronicle

Player's Guide to the Contagion Chronicle


The Contagion has come; it’s ravaged the world and left you in its wake. The few who are left band together, along lines you never once thought you would agree to. When your enemy becomes the only friend you have left, you make do the best you can. This book includes essays discussing how to combine multiple monster and supernatural types from the Chronicles of Darkness within a Contagion...   [click here for more]
Onyx Path Publishing  $4.99

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Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit

Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit


You are knee-deep in radioactive dust on some colony-world nobody has ever heard of, there are Precursor marines sniping at you whenever you stick your head up and the nano-comms are completely scrambled. The Trailblazer’s Toolkit is here to help you out! The first expansion for the RPG-Lite adventure wargame Five Parsecs From Home 3rd edition gives you 58 pages packed...   [click here for more]
Modiphius  $9.99 $7.99

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Mothership: Player's Survival Guide

Mothership: Player's Survival Guide


Winner of the 2019 Gold ENnie for Best Game! Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award! Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You'll excavate dangerous derelict spacecraft,...   [click here for more]
Tuesday Knight Games  Pay What You Want

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Lunars: Fangs at the Gate

Lunars: Fangs at the Gate


Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength....   [click here for more]
Onyx Path Publishing  $19.99

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Custom Ancestries & Cultures

Custom Ancestries & Cultures


Sixty-Two Custom Ancestries & Cultures To Replace Race in 5e! (And don't miss our new title, Arctic Ancestries & Cultures!) Based on Ancestry & Culture: An Alternative to Race in 5e - 62 new ancestries & cultures - Fantasy classics with, new distinct cultures of dwarf, elf, gnome, & halfling - Anthropomorphic animal ancestries like bat, bear, cat, dog, fox, octofolk,...   [click here for more]
Arcanist Press  $9.95

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Kids on Bikes: Core Rulebook

Kids on Bikes: Core Rulebook


Young Adults, Small Towns... BIG ADVENTURE! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of WinterAtari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light...   [click here for more]
Hunters Entertainment  $9.99

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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [click here for more]
Necrotic Gnome  $15.00 $12.00

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ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)

ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)


EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG. Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character: from professions & advancement, to backgrounds & skills, for intrigue & combat, to exploration & trappings, and magick spells & rituals.   Using...   [click here for more]
Andrews McMeel Publishing  $19.99

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The Lady Afterwards

The Lady Afterwards


"You’ve been summoned to Alexandria, a city of coloured lights and curious histories. An old friend needs you to track down a woman. She’s probably in trouble. Probably trouble herself. Plus ça change. Mirrors glitter at the Cecil, Berbers whisper in the El Bab Cafe, and statues keep their secrets in the cold depths of the bay. Something’s in motion, from...   [click here for more]
Weather Factory  $40.03

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Arkadia - The Greek Setting for 5e

Arkadia - The Greek Setting for 5e


ENNIE Award Winner for the Best Setting of 2020! Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs. 12 New Class Archetypes (One for each...   [click here for more]
Arcana Games  $20.00

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Mysteries of the World: The Scion Second Edition Companion

Mysteries of the World: The Scion Second Edition Companion


Though knowledge, wisdom, and the ability to see the unseen are many Scions’ birthrights, the World holds infinite secrets. Gaze deep into Tezcatlipoca’s mirror or the eyes of an avian bringer of omens, and no matter how sagacious you imagine yourself to be, you’ll learn something new — or something older than time. Scion: Mysteries of the World presents optional rules and new pantheons,...   [click here for more]
Onyx Path Publishing  $14.99 $11.99

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Dragon-Blooded: What Fire Has Wrought

Dragon-Blooded: What Fire Has Wrought


For a thousand years, the Dragon-Blooded have ruled Creation from thrones of jade, secure in their power and authority as Princes of the Earth. Through command of the elements and mastery of every martial discipline, their ruling bloodlines exercise dominion over the wealth and armies of the world. Now, in this time of tumult, their hegemony is challenged by breakaway states, monsters from world’s...   [click here for more]
Onyx Path Publishing  $19.99 $13.39

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion

Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion


So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again? Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here. Your words have power now, so use them. Build a community....   [click here for more]
Onyx Path Publishing  $6.99 $5.59

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Vault of Magic for 5th Edition

Vault of Magic for 5th Edition


A Trove of Powerful New Magic for 5E! The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras. Then she gasped. “What is it?” the warrior demanded, holding the lantern and trying to look over her shoulder. “What do you see?” “Something . . . wondrous!” Inside...   [click here for more]
Kobold Press  $29.99

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Amazing Heroes

Amazing Heroes


Amazing Heroes – Fast-paced superhero adventure Pull on your mask and cape, because it’s time to be a hero! Amazing Heroes builds on the simple and quick Amazing Tales rules to create a superhero game that brings thrilling, and fast paced action to the table for players aged eight and up. With flexible rules that let you create any superhero you can imagine, and straightforward...   [click here for more]
Amazing Tales  $11.99 $7.99

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Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual


"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." — Rob Donoghue, Evil...   [click here for more]
Alligator Alley Entertainment  $24.95

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Building Worlds

Building Worlds


Building Worlds is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. It helps you focus your worldbuilding efforts toward the critical elements needed to run compelling, richly-textured adventures. Understand the problem that you’re solving for before you begin, then spend your time working on the pieces that matter most and have the...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)

MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)


CHAOS IS NOT A PIT—IT IS A LADDER.   MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will be able to:   ·       Add 68 all-new Professions to your grim & perilous game ·       Build fantastic machines, like the Arkwright Cauldron...   [click here for more]
Andrews McMeel Publishing  $19.99

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Building Adventures

Building Adventures


Building Adventures is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. There is a way to create engaging stories and scenarios that don’t require the gamemaster to prep for every possibility, without railroading players into a limited number of actions. It begins with setting a compelling adventure goal, then allowing players to...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Pathfinder® for Savage Worlds Companion

Pathfinder® for Savage Worlds Companion


The Pathfinder for Savage Worlds Companion contains a host of useful information for players and GMs including details and background information about Golarion, new character options, fiendish evil organizations, and more! This item requires the Pathfinder for Savage Worlds core book.   ©2021, Paizo Inc. All rights reserved. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are...   [click here for more]
Pinnacle Entertainment  $14.99 $11.99

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Eclipse Phase Second Edition Condensed Player's Guide

Eclipse Phase Second Edition Condensed Player's Guide


The Eclipse Phase Second Edition Condensed Player's Guide is 112 pages  of material from Eclipse Phase Second Edition aimed towards players, including the setting introduction, character creation rules, basic resolution, combat, and gear rules! Eclipse Phase Second Edition is the post-apocalyptic game of transhuman horror. Humanity is enhanced...   [click here for more]
Posthuman Studios LLC  $9.99 $5.00

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Esoteric Enterprises - Complete

Esoteric Enterprises - Complete


Picture the adventuring party of most old-school games. A band of thugs, occultists, criminals, weirdos and outcasts who, rather than settle into normal society, risk everything exploring the dark, dangerous places of the world. Perhaps they will become rich and powerful, perhaps they die unceremoniously. Keep this same adventuring party, and picture their equivallent in the modern day. A world with...   [click here for more]
Dying Stylishly Games  $12.00

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D100 Dungeon - The Adventurer's Companion

D100 Dungeon - The Adventurer's Companion


The Adventurer’s Companion (Book 2), is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. It is an essential companion to continue exploring your adventures. The Adventurer’s Companion adds the following:...   [click here for more]
Martin Knight  $14.66

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Interface Zero 3.0 Players Guide to 2095

Interface Zero 3.0 Players Guide to 2095


The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American...   [click here for more]
Gun Metal Games  $19.99 $14.99

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $4.95

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Knights & Legends: Dark Ink 3e

Knights & Legends: Dark Ink 3e


Welcome to a lore-rich, vibrant world of knights and legends. Following the popularity of its predecessor, Dark Ink breathes new life into the perilous world of Ezora. Players will find bliss and be endowed with infinite knowledge as they scroll through the core book's highly engaging, original dark fantasy setting. Read it as you would Shakespeare! World immersion, starts the moment you lay eyes...   [click here for more]
Knights & Legends Tabletop RPG  $4.99 $3.99

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C20 Player's Guide

C20 Player's Guide


Autumn Leaves Tumble Down The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark…...   [click here for more]
Onyx Path Publishing  $14.99 $10.04

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Building Characters

Building Characters


Building Characters is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. Explore what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds! This book looks at how characters influence and are influenced by the worldbuilding, adventures, and systems of a tabletop roleplaying game.  What you need...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Teens in Space: Core Rulebook

Teens in Space: Core Rulebook


Impulsive Youths, Vast Cosmos... BIG PROFITS! Teens in Space is a space opera RPG that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jon Gilmour (Dead of WinterKids on Bikes) & Doug Levandowski (Gothic Doctor, Kids on Bikes) with...   [click here for more]
Hunters Entertainment  $8.99

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $4.95

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
Necrotic Gnome  $7.50 $5.03

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Call of Cthulhu Investigator Handbook 7th Edition

Call of Cthulhu Investigator Handbook 7th Edition


A CORE GAME BOOK FOR PLAYERS “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator...   [click here for more]
Chaosium  $22.95

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s...   [click here for more]
Arc Dream Publishing  $19.99

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $4.95

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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HYPERLANES Corebook

HYPERLANES Corebook


Adventure at hyperspeed, smirking at the authorities along the way. Tramp around a hostile galaxy in a starship held together with spit and pluck. You’re a motley crew of misfits, gathered by chance, venting your frustrations through witty barbs and alien howls.   Strap in, kid. We’re gunna burn across the sky ‘til the stars become lines. HYPERLANES is the gaming technology that...   [click here for more]
Scrivened, LLC  $20.00

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Chthonstone Games  $15.00

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Winner for 2018: Best Game (silver), Best Production Values (gold), Best Rules (gold), and Product of the Year (silver)! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often...   [click here for more]
Arc Dream Publishing  $49.98

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