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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Original Adventures Reincarnated #7: Dark Tower (5E)

Original Adventures Reincarnated #7: Dark Tower (5E)


Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7, Dark Tower.  Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume...   [click here for more]
Goodman Games  $76.99

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Griffin Mountain

Griffin Mountain


The perennial favorite returns, fully remastered! After years trapped in a dark dungeon, and thanks to the support of loyal RuneQuest fans, we are able to release Griffin Mountain into the wilds again! The Book Griffin Mountain details an area 800 kilometers wide. Elder Wilds is where non-humans live and high adventures thrive. Balazar is a wild frontier where anything...   [click here for more]
Chaosium  $15.00

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SJR4 Practical Planetology (2e)

SJR4 Practical Planetology (2e)


Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags....   [click here for more]
Wizards of the Coast  $4.99

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13th Age Glorantha

13th Age Glorantha


Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age Glorantha includes: More...   [click here for more]
Chaosium  $27.95

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Cults of Terror

Cults of Terror


Nine Dangerous Deities for RuneQuest Role-playing! The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults,...   [click here for more]
Chaosium  $9.95

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Deluxe Tunnels & Trolls Gamemaster Screen

Deluxe Tunnels & Trolls Gamemaster Screen


Gamemasters Screen for Deluxe Tunnels & Trolls. 6 pages set up so you can tape them together and stand them up.  ...   [click here for more]
Flying Buffalo  $10.00 $1.50

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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders...   [click here for more]
Wizards of the Coast  $9.99

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Citybook IV: On The Road

Citybook IV: On The Road


13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ...   [click here for more]
Flying Buffalo  $11.95 $4.95

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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99

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The Dragon's Secret (Dungeons of Doom edition)

The Dragon's Secret (Dungeons of Doom edition)


The Dragon's Secret A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. The Dragon’s Secret centers on a mystery from the past: villagers invited a gold dragon to bless and protect the region with her presence… for a little tribute… and a temple… and followers... and perhaps just...   [click here for more]
Fifth Wall Games & Miniatures  $14.95 $9.95

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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook, you'll...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.   For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing fountain,...   [click here for more]
Wizards of the Coast  $4.99

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Back to BasiX - Issue #8

Back to BasiX - Issue #8


The eighth Issue (March, 2019) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary...   [click here for more]
ThrowiGames  $2.00

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GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
Wizards of the Coast  $4.99

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Murphy's Rules

Murphy's Rules


One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has...   [click here for more]
Steve Jackson Games  $8.00

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Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

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MSPE-Stormhaven: GM Adventure

MSPE-Stormhaven: GM Adventure


Stormhaven: An MSPE GM Adventure: Thunder shatters the stillness if the night while hulking monsters walk Savage Island... well paid mecenaries stalk the renegade Tigers in a race to prevent the theft of confidential industrial secrets... a KGB officer is found dead of a strange disease, clutching a note that suggests a unsuspected spy lurks inside Stormhaven... Stormhaven is the setting for contemporary...   [click here for more]
Flying Buffalo  $10.95 $4.95

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Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down at his...   [click here for more]
Wizards of the Coast  $4.99

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Tales From The Magician's Skull #2

Tales From The Magician's Skull #2


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #2 features fiction by John Hocking, James Stoddard, James Enge,...   [click here for more]
Outland Entertainment  $8.00

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Tales From The Magician's Skull #5

Tales From The Magician's Skull #5


Experience the sword and sorcery adventure that is Tales From The Magician’s Skull #5! Behold! I have fashioned a magazine like those from fabled days of yore. It overflows with thrilling adventures. There are swords, and there is sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare you imagine it? Picture this as well — maps to wondrous...   [click here for more]
Outland Entertainment  $8.00

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $4.99

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BattleTech: Mercenary's Handbook 3055

BattleTech: Mercenary's Handbook 3055


No Cash, No Galaxy! Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still...   [click here for more]
Catalyst Game Labs  $7.00

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Tales From The Magician's Skull #4

Tales From The Magician's Skull #4


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #4 features fiction by John C. Hocking, Adrian Cole, James Enge,...   [click here for more]
Outland Entertainment  $8.00

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MA: Warden Adventures

MA: Warden Adventures


Metamorphosis Alpha: Warden Adventures A Series of Encounters This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run individually or connected together as part of a larger game. This...   [click here for more]
Goodman Games  $5.99

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Quack Keep

Quack Keep


Quack Keep by Jennell Jaquays & Darcy Perry For use with any game system, Quack Keep details the Reedy Bend Marshes on the River Cygnus, a vibrant campaign setting populated primarily by the Fowl Folk, sometimes known as ducks, swans, geese, and crows. Reedy Bend is what some call a Nexus Point, a focus point where all the Maybes, Might Bes, and Could Have Happeneds...   [click here for more]
Fifth Wall Games & Miniatures  $14.95

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Torg: Infiniverse Campaign Game Update I

Torg: Infiniverse Campaign Game Update I


When Apeiros the Creator fled from the Destroyer, the Nameless One, worlds beyond worlds were created. Different realities separated and evolved. The Infiniverse was born. Now, some of these Infinite Realities have invaded Earth. Magic, horror, super-tech, and primitive mysticism war for control of the Possibility Nexus. Only the Storm knights, heroes who fight against the Invaders, can save all reality...   [click here for more]
Ulisses Spiele  $8.99

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Torg: Infiniverse Campaign Game Update II

Torg: Infiniverse Campaign Game Update II


The Infiniverse. Uncharted realities were created by Apeiros, with no knowledge of each other's existence, being born, evolving, struggling, and dying all at once and not at all. More than just distance separates them. But now, some realities have begun to discover each other. The Destroyer, the Nameless One made certain that Apeiros' creations could not exist each alone in the Infiniverse, playing...   [click here for more]
Ulisses Spiele  $8.99

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Torg: War's End

Torg: War's End


The final battle has begun For five years, the Possibility Wars have raged across the globe. Now, at last, the Storm Knights face their greatest challenge, the battle that will save the world … or destroy it. From the palace of Dr. Mobius to a mid-air battle with Tharkoldu; from a witch-burning in Boston to a struggle of Nightmares in New Orleans; and finally, the ultimate clash of good...   [click here for more]
Ulisses Spiele  $8.99

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Torg: The Gaunt Man Returns

Torg: The Gaunt Man Returns


The Near Now. Two years ago, a band of intrepid Storm Knights trapped the Gaunt Man within a powerful reality storm. Now the master of the horror realm of Orrorsh, the most powerful High Lord of all, is back! The Gaunt Man has returned in time to learn that a renegade Hellion Court member is planning to destroy a major city in a bid for supreme occult power. But the Lord of Fear knows the perfect...   [click here for more]
Ulisses Spiele  $6.99

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Ursined, Sealed, and Delivered (SW)

Ursined, Sealed, and Delivered (SW)


One of the One Night Stands series, Ursined, Sealed and Delivered is a newly written adventure module, but it's a truly unique window into the early days of the game. The module is written by Dennis Sustare, the designer and author of the original Druid class that has become a key character class in virtually every fantasy game ever written since 1978. I've done almost no...   [click here for more]
Frog God Games  $4.99 $2.99

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Ursined, Sealed, and Delivered (PF)

Ursined, Sealed, and Delivered (PF)


One of the One Night Stands series, Ursined, Sealed and Delivered is a newly written adventure module, but it's a truly unique window into the early days of the game. The module is written by Dennis Sustare, the designer and author of the original Druid class that has become a key character class in virtually every fantasy game ever written since 1978. I've done almost no...   [click here for more]
Frog God Games  $4.99 $2.99

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Bladestorm Bestiary

Bladestorm Bestiary


The Bladestorm Bestiary is the creature compendium for the Bladestorm miniatures system. It introduces beasts, monsters, and other non-humans to your Bladestorm games. It provides complete game stats and descriptions for over 100 beasts and monsters including: Undead, Dragons, Demons, shapechangers, Zephyr Hounds, and many more. Why should Humans have all the fun? Now the monsters can join the fray!...   [click here for more]
Metal Express  $6.50

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  Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]