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 Hottest Non-Core Books, MOBI
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Fate System Toolkit

Fate System Toolkit


Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life. Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Atrius: A World Remade

Atrius: A World Remade


Enter Atrius, a world built on the ashes of armageddon. A world where ancient war engines rust and rot in farmer’s fields, where the ruins of once-mighty cities bloom in spectacular verdant displays every spring. It is a world where the people wield magic and half-understood technology in great hunts of feral machines, where the miraculous living metal Vitium flows through the cells of every living...   [click here for more]
Laika Small Press  Pay What You Want

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Random Exes

Random Exes


Player characters visit a lot of different places and we don't see every minute of their time "on screen" during the game. Is it strange to imagine that they're getting tangled up in romantic (or casual) relationships? This short document has a few tables for you to roll on to create exes to add in the game. Whether you're a player who wants to see what broken hearts your PC has left behind, or a...   [click here for more]
Devon J. Kelley  Pay What You Want

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Playing the Market

Playing the Market


Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings? Playing the Market may be just what you’re looking for. With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control over. Works...   [click here for more]
Hudspeth Games  Pay What You Want

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used as a treasure item, it can also be used for a...   [click here for more]
Hudspeth Games  Pay What You Want

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Resnet's Spellbook

Resnet's Spellbook


Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and features 8 new bard-only spells. Designed to be used as a treasure item, it can also be used for a la carte spell selection. Released under the Open Gaming License. From the back cover: In...   [click here for more]
Hudspeth Games  Pay What You Want

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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be used...   [click here for more]
Bards and Sages  Pay What You Want

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Caltrops

Caltrops


Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops...   [click here for more]
Hudspeth Games  Pay What You Want

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  RuneQuest - Roleplaying in Glorantha