The printed version of this game is 72 cards in a tuck box All other materials are digital. Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. This is the latest version of Age of Exploration. The downloadable... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them... [click here for more]