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Magic Madness 11, 30 great new spells for your spell casters. 11, double ones, double sized Magic Madness A little off the beaten path... of course it's the right path. When 11 comes up on your d11 roll you know it's time for Magic Madness 11! Roll your 11 today. (D11 dice NOT required for Magic Madness 11, not a D11 roll in the book) Some short spell descriptions: Tree Top Dinoasaur:... [click here for more] |
Unbalanced Dice Games |
$6.00
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Orcs are finicky. Even their great warriors they may think are not Orc. Thick Toe, a boot maker, has a hard road ahead of him. He needs to prove that he belongs with the Orcs or he won't be able to sell them his boots. "Am I Not Orc Enough?" he asks himself over and over. Then he learned of True Smasher, an Orc artifact from their gods. This will prove to them that he belongs, the boot... [click here for more] |
Unbalanced Dice Games |
$3.00 $1.00
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Bogibug has made a bad deal and he isn't getting away with it. Someone didn't like being ripped off: Bogibug I'm going to get you for this! Why isn't the coffin upstairs yet? He doesn't know what's going on but your party is going to find out. It used to be a nice basement with 3 rooms. How hard is it to go get a coffin? Egg tells your party that they went to the basement but haven't come... [click here for more] |
Unbalanced Dice Games |
$3.00 $1.00
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Oddness and magic, the same or not? Odd Objects is a collection of 50 new magic items. Some stuff: Rearrow's Rump Ruiner, a bow whose arrows will most likely end up in the rump. And then we learn where a foe's true vulnerable spot is. One Day Magical Armor, armor whose bonus will vary depending on how many charges you spend. Perhaps it will be normal for most of the time but when the tough... [click here for more] |
Unbalanced Dice Games |
$3.50
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It came slow, the 10th Magic Madness. Out of the depths of madness the one eyed book has crawled. It is here and it is watching you! 30 spells it has been watching over, fuming over their many eyes: Cyclop's Anger, the fury of the one eyed against the many. Pursuit Hook, have trouble chasing a foe... let the hook slow it down. Winged Bullet, a nice bird you have but when it becomes a bullet... [click here for more] |
Unbalanced Dice Games |
$3.00
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It's Magic Madness! A collection of 30 spells that will pump up your casters and your game. Sprinkle the spells in unexpectedly, make them all available from the start... the choice is yours! Fear the Lich with some of these spells as there may be no escape for your party. The slime as a fearsome trap monster is a thing of the past. Much awaits you in these pages...
(Magic Madness... [click here for more] |
Unbalanced Dice Games |
$3.00
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The first of a new series, Fighting Foolishness, follows in the steps of the Magic Madness series. Inside are 30 ideas: abilities, skills, etc... . What they are to you is how you classify them. Add a couple to an individual Fighter(not just the vanilla Fighter, any Fighter) and you have something new to play with. Combine a bunch of them and make a new fighting class. Award them to the good... [click here for more] |
Unbalanced Dice Games |
$3.00
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33 new spells. Magic Madness 3. My sword will break but you will feel its full bite. A pit you think you are safe from is right below your feet. We shall sleep with watchful magic protecting us. One step closer and I'll knock those spells out of your head.
These are good spells. Might be better than the ones you have.
Magic 1. Magic 2. Magic 3 we have lift oft. Magic Madness 3... [click here for more] |
Unbalanced Dice Games |
$3.00
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It's Magic Madness 2! A collection of 32 spells that will pump up your casters and your game. The first was a little unbalanced. The second one has lost it completely! Your dearest enemies heart will be yours to hold. The skeleton in you has always wanted to fly. To mummify or not to mummify that is the question.
Time to erase some old spells and fill the blanks in with these! :D... [click here for more] |
Unbalanced Dice Games |
$3.00
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30 new spells. Magic Madness 4. 30 more spells to make the game crazier. The Ultimate Eye will see what needs to be seen. Power Of The Dragon Spirit, when does not a dragon's spirit come in handy? With the Weapon Bow I will never shoot arrows again, only a quiver of Two Handed Swords will do. Ha ha, more magic madness than an ordinary wizard will be able to handle. Only the mad will... [click here for more] |
Unbalanced Dice Games |
$3.00
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6, this is the sixth Magic Magness. Magic Madness 6. 30 new spells, My Castle is so far away, maybe I can bring it to me for a day with Castle Call? Ocean Blip was a great place to swim but these stupid Orcs will have a harder time with it when I cast Ocean Blip A Boo Ba. Maybe Boo Ba will bite them good and hard? Boo Ba do it! Piezy may be a lazy idiot but he sure knows how to make a doorway... [click here for more] |
Unbalanced Dice Games |
$3.00
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5, this is the fifth Magic Magness. Magic Madness 5. 30 new spells, Bring Beeblas, a sacrifice is made but the party will survive. Rot Winder, a fight in the graveyard is much more fun with a smelly tornado running around. Jelly Man, what can anyone say when it sneaks under your armor. A Junk Smasher, the feeble form of the Iron Golem? Need to talk to someone secretly, surely Weggo's Whisperer... [click here for more] |
Unbalanced Dice Games |
$3.00
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7, seven! This is the SEVENTH Magic Madness. Turn it up, #7! 30 new spells: A ball of fire, earth, water and air that I can explode multiple times, Ball Of Elemental Explosions. Something bad beats in the caster's chest. Something bad will beat in a foe's chest... Black Heart Beats is that bad thing. Flesh To Machine, at last I can put the stone spell away and turn someone into a mech.... err...... [click here for more] |
Unbalanced Dice Games |
$3.00
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A new attack from Pucka-Cruck's minions! After being introduced to his evil in What's Wrong With The Woonder Well? the party now has a chance to fight it on a weird moon. Up in the sky the moon has been a friendly presence since time restarted. But now the situation has reversed itself and when one looks at the moon they see the Scorpion, the Snake and the Shark dancing over its surface. Little... [click here for more] |
Unbalanced Dice Games |
$6.00
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Good has fallen and the great Woonder Well is chasing even the Labyrinth Lord with his heard of cows away. Will the Woonder Balls be enough to entice the adventurer's to go down and find what has spoiled it? Something bad has happened and maybe more evil things are on the way. Time to climb down to the bottom with a sword drawn and an invicible attitude. Down down DOWN!
What's Wrong With The... [click here for more] |
Unbalanced Dice Games |
$4.00
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Magic Spell book eight times over! 30 magic spells in a Madness book makes: Magic Madness 8. 30 new spells: Mummies With Machine Guns, our rotting foes become friends and know how to use a fast shooting gun. Summon them up and have em put some hot lead in some foes. Wall Of Skeletons, a wall made of skeletons. Touch it not, pass through it not for they are there waiting to attack you. Skeletons... [click here for more] |
Unbalanced Dice Games |
$3.00
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Ninety years after the first Magic Madness we have reached the 9th one: Magic Madness 9! 30 spells to pass the time for another 90 years. Drunk Curse, one learns what having to have a drink all the time does to you. Metal Bar Line, create a line of bars that move and block you from getting through them. Think that space is big enough to get through, think again! Drill, take your sharp thing and... [click here for more] |
Unbalanced Dice Games |
$3.00
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Not enough to eat, not enough to drink! This one has plenty to satisfy those cravings. 50 "Consumables" for you. Things that you eat, drink, crunch, oil your self with, etc... . Things without charges, things that you just use up and are done with. They may not be magical but you won't notice the difference. Some Consumables in it: Awakening Oil, put it on your head in the... [click here for more] |
Unbalanced Dice Games |
$3.50
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A nice mid level adventure for Labyrinth Lord. The party must go to the tower the giant took with him when he ran away. Something is bugging the Duke and his Necromancer thinks it has to do with the tower. The tower must be explored and the purgative put in every room. Will they have an easy time doing this? Of course not. The tower is dangerous but someone else has taken residence up... [click here for more] |
Unbalanced Dice Games |
$4.00
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The second book of odd magic items continues where the first one left off. Odd Objects 2 is a collection of 50 new magic items. Good stuff, bad stuff. What will this thing do? Inside: Annoying Club. An item that is swapped with your foe's weapon. Isn't so good to fight with. Kind of annoying... Colony Armor. You are something like a big ant hill. Great protection but sometimes someone... [click here for more] |
Unbalanced Dice Games |
$3.50
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Fighting Foolishness 3. Not 3 times the ideas of the first books but again 30 more ideas/abilities. The Fighter has more stuff, more stuff to make her a little more interesting. Or fun. Fun is good. Ha ha, the foes attack and miss the Fighter. With Futility it will become even harder for them to hit her. Is trying to hit her not futile? With my 6 swords I will use One Weapon After Another. ... [click here for more] |
Unbalanced Dice Games |
$3.00
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Fighting Foolishness continues! A 2nd book of ideas for the Fighter to fool around with. As before, you the Fighter or Game Master decides how to integrate them into your character or game. Don't fool yourself with the plain fighter. Some of the foolishness inside: Burning: unleash the fire in your body by fighting your foes. The more you hit the more fire is released. Burn evil foe burn!... [click here for more] |
Unbalanced Dice Games |
$3.00
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Fighting Foolishness 4. 4 times 7.5 means... 30 more ideas/abilities. The Fighter will never be a victim of the bumble caster again! Whats in the pdf? Every foe will get an arrow from the Fighter with An Arrow For Everyone. Arrows arrows arrows, they will know the arrow. An invisible foe wil soon be visible. Load up a Paint Missile and color the unseen green, yellow, purple or maybe blue. ... [click here for more] |
Unbalanced Dice Games |
$3.00
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