Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Rule System
Dungeons & Dragons   Remove Search Term
D&D-OGL   Remove Search Term
3.x/d20/OGL   Remove Search Term
d20 System   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest d20 System
 
 Hottest Community d20 System
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)

OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)


OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro...   [click here for more]
Skirmisher Publishing  $3.99

Add to DriveThruRPG.com Order  
d12 Monthly Issue 33 FULL Version - The Arcanists

d12 Monthly Issue 33 FULL Version - The Arcanists


This is the FULL version of issue 33 of the successful zine, d12 Monthly. This issue is all about The Arcanists from OSE.  The FULL version of this issue contains 3 additional articles, for a total of 32-pages. Written with Old School Essentials in mind, these ideas can be used by most editions and hacks.  A zine for fans of the longest-running roleplaying...   [click here for more]
YUM_DM  $4.00

Add to DriveThruRPG.com Order  
Troopers: RedHack

Troopers: RedHack


What is Troopers: RedHack? Troopers: RedHack is a Military SciFi RPG that uses a d20 system and blends modern character customization options with OSR gameplay philosophies. It is complete, concise package that contains Player Rules, a GM Guide, a Bestiary, and a sample adventure. Troopers: RedHack was created to be an easy to use system, familiar...   [click here for more]
TheNatOne  Pay What You Want

Add to DriveThruRPG.com Order  
Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Interplanetary Feats

Interplanetary Feats


This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.  Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
A Rainbow of Slimes

A Rainbow of Slimes


Although green is the most common slime color, there are many others, the products of alchemy, magic, demonic corruption, trickster gods, and a variety of bizarre causes! This mini-supplement describes 20 variations on the classic dungeon hazard, each of which has a different effect on living flesh, some of them using this transformation to power magical or non-magical abilities. “A Rainbow of...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Six Spells: Alchemists

Six Spells: Alchemists


Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
d12 Monthly Issue 32 FULL Version - Classes

d12 Monthly Issue 32 FULL Version - Classes


This is the FULL version of issue 32 of the successful zine, d12 Monthly. This issue is all about Classes.  The FULL version of this issue contains 2 additional lengthy articles, for a total of 28-pages. Written with Old School Essentials in mind, these ideas can be used by most editions and hacks.  A zine for fans of the longest-running roleplaying game,...   [click here for more]
YUM_DM  $4.00

Add to DriveThruRPG.com Order  
A Dozen New Druid Feats

A Dozen New Druid Feats


Druids are the unquestioned masters of the natural world, with the ability to assume animal form and sway the forces of life and death in the wilds. This publication presents a dozen new feats for players and storytellers seeking to improve and customize the capabilities of their Druids, including ones that enhance such characters’ use of Wild Shape and Reincarnate. And, while these Feats...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Men & Monsters of Polynesia

Men & Monsters of Polynesia


One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Alcohol & Other Intoxicants

Alcohol & Other Intoxicants


This supplement puts into d20/OGL game terms the effects of alcohol and a number of other intoxicants, to include cocaine, psychedelic mushrooms, opium, and pipeweed! It is derived from material that appears in Skirmisher Publishing's bestselling "Insults & Injuries" guide to medical maladies, which is available in both d20/OGL and Pathfinder...   [click here for more]
Skirmisher Publishing  Pay What You Want

Add to DriveThruRPG.com Order  
Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.  Material...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Six Spells: Orcs

Six Spells: Orcs


The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s....   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.  This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Steampunk Archaeologist

Steampunk Archaeologist


In a grand age of exploration, there are those willing to risk life and limb to bring the treasures of ancient cultures back home for others to see and study. They use scholarly research and high explosives to unearth the wealth of the past, pack it into boxes, and ship it by train and steamboat for display in museums newly built by their wealthy patrons. Some of these adventurers are studious scholars...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Three Alien Vegetable Monstrosities

Three Alien Vegetable Monstrosities


This publication includes entries for three dangerous and creepy plant monsters that can be used in a wide variety of science fiction, modern, horror, and post-apocalyptic scenarios. They are stat'ed for the Pathfinder RPG but can easily be adapted for use with any d20/OGL system games. Monsters in this supplement include the Chomper, a tough beast that has multiple variants; the Sucker Plant, which...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a magical...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.99

Add to DriveThruRPG.com Order  
Post-Apocalyptic Barbarian

Post-Apocalyptic Barbarian


The wasteland is a cruel place, coddling no weakness and rewarding only strength and tenacity. Out of its blasted terrain ride a people as harsh and deadly as the irradiated land that bore them. Survivors, scavengers, and throwbacks, they are all that remains when warfare and catastrophe burns away the façade of civilization. They are Post-Apocalyptic Barbarians. Born from the ashes of world-shattering...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
The Original Blue Beetle

The Original Blue Beetle


DURING THE DAWN OF SUPERHEROES... In 1940, Fox Features Syndicates entered the exploding field of comic book superheroes with the anthology title, Mystery Men. Among the many heroes in its pages was the Blue Beetle--a rookie cop named Dan Garret by day, and a masked crusader against crime by night! The Blue Beetle went through some visual transformations during the early...   [click here for more]
NUELOW Games  $3.99

Add to DriveThruRPG.com Order  
Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


This download now includes two separate PDF editions of "The Jester Dragon's Guide to Defects," one for the OGL/d20 system and one for the Pathfinder RPG!  Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
10 Reflections on Lovecraft

10 Reflections on Lovecraft


Some time ago, author Michael O. Varhola acquired a comprehensive edition of H.P. Lovecraft’s works of fiction and set out to re-read everything he had previously, see what had slipped through the cracks for him, and gain a different perspective on the stories by reading them in the order in which they had been written. As part of this pursuit, he began selecting one element from each of his stories...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Experts

Experts


Experts takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist, a new...   [click here for more]
Skirmisher Publishing  $9.99

Add to DriveThruRPG.com Order  
The Spider-God's Bride and Other Tales of Sword and Sorcery

The Spider-God's Bride and Other Tales of Sword and Sorcery


Sunken Temples and Serpent-Haunted Vaults Enter the City of Stone and slay the high priest of Jul-Juggah! Plunder the ancient gold of Namthu! Seek the fabled jewel of Khadim Bey, but beware the nameless horrors of the Al-Khazi desert! Fight the dread adepts of the ape-god, or succumb to the pleasures of the Moon-Juice of Yaatana! Or perhaps you will perish by the curses of Ur-Kharra,...   [click here for more]
Xoth Publishing  $10.00

Add to DriveThruRPG.com Order  
Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Romance of the Perilous Land (first edition)

Romance of the Perilous Land (first edition)


ROMANCE OF THE PERILOUS LAND is a game very much inspired by the oldest fantasy roleplaying game created in the 1970s,  but it is also its own creation. Rather than mixing lots of fantasy tropes and world folklore like the original game, Romance of the Perilous Land is firmly set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales found throughout this...   [click here for more]
Trollish Delver Games  Pay What You Want

Add to DriveThruRPG.com Order  
d12 Monthly Issue 31 FULL Version - Tales of Argosa

d12 Monthly Issue 31 FULL Version - Tales of Argosa


This is the FULL version of issue 31 of the successful zine, d12 Monthly. This issue is a special issue focused on Tales of Argosa. A new TTRPG by Pickpocket Press.  The FULL version of this issue contains 6 additional articles, over 28-pages.  A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying...   [click here for more]
YUM_DM  $4.00

Add to DriveThruRPG.com Order  
Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
The Noble Wild (An Animal Player's Handbook)

The Noble Wild (An Animal Player's Handbook)


This download now includes two separate PDF editions of "The Noble Wild," one for the OGL/d20 system and one for the Pathfinder RPG!  This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties,...   [click here for more]
Skirmisher Publishing  $9.99

Add to DriveThruRPG.com Order  
Encounters - Volume I - Skirmishes on Country Roads 5E/3.5E/PF1 - Foundry VTT

Encounters - Volume I - Skirmishes on Country Roads 5E/3.5E/PF1 - Foundry VTT


The Danger Lurks on Every Crossroad Evil fey waiting for easy prey to drown in the depths of a lake. Gnolls collecting toll on the only road between two villages. Guardian of Tree Spirit looking for vengeance. Something lurks on every corner, ready to pounce on unsuspecting heroes. This encounter pack contains 10 carefully designed encounters, with monster tactics, leads, hooks, and new monsters,...   [click here for more]
Dragonshorn Studios  $7.95

Add to DriveThruRPG.com Order  
d12 Monthly Issue 30 FULL Version - Deities & Demi-Gods

d12 Monthly Issue 30 FULL Version - Deities & Demi-Gods


This is the FULL version of issue 30 of the successful zine, d12 Monthly. This issue is about Deities & Demi-Gods.  The FULL version of this issue contains 3 additional articles over 28-pages.  A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying magazines of old. You will find articles...   [click here for more]
YUM_DM  $4.00

Add to DriveThruRPG.com Order  
Romance of the Perilous Land: A Roleplaying Game of British Folklore

Romance of the Perilous Land: A Roleplaying Game of British Folklore


"If you have any interest in British folklore Romance of the Perilous Land is a treasure trove of interesting ideas and fresh takes on old stories. And if you don't - even if you aren't from the British Isles - it's a fun mid-weight fantasy setting to play through; one packed with weird creatures and brave heroes" - Richard Jansen-Parkes, Tabletop Gaming Magazine Romance of the...   [click here for more]
Osprey Publishing  $24.50

Add to DriveThruRPG.com Order  
Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.  Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Steve Ditko's Blue Beetle: The End is a Beginning

Steve Ditko's Blue Beetle: The End is a Beginning


"HE AIN'T THE BLUE BEETLE I ONCE SEEN!" Archeologist and college professor Dan Garrett secretly defended Earth from powerful menaces, be they scientific or supernatural, as the Blue Beetle. Then one day, he suddenly disapeared. But, in the void left by one Blue Beetle, another soon appeared--and he was all-new and all-different! In 1967, Steve Ditko undertook the second Charlton Comics revamping...   [click here for more]
NUELOW Games  $4.25

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did...   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
Bear Wars, an ICRPG World Primer

Bear Wars, an ICRPG World Primer


Ezzerharden Games presents BEAR WARS, an ICRPG World Primer. On the world of Salt, a world war between bears and men is in motion. Years of fighting on desolate ruins and vast wastelands blasted by magical warfare have exhausted lives and hope. Centuries ago, the bears traveled from Umbra. The bears’ ancestral home and second largest land mass on Salt. They used a Psi-Gate to help the remaining...   [click here for more]
Ezzerharden Games  $4.99

Add to DriveThruRPG.com Order  
Mutant Race (Pathfinder Roleplaying Game)

Mutant Race (Pathfinder Roleplaying Game)


Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Monstrous Hybrids: Three Halfbreed Character Races

Monstrous Hybrids: Three Halfbreed Character Races


Presented here are three hybrid races, beings that cannot help but exhibit the dark side of their heritage. Beast-Kin are savage beings that are as much animal as human; Half-Ghouls are the spawn of humans and carrion-devouring undead; and Vardogers are a hybrid race of lesser shape-shifters descended from Doppelgangers. This mini-sourcebook has been specifically designed for use with the Pathfinder...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
~ New Golems of the Labyrinth ~

~ New Golems of the Labyrinth ~


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games


Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of...   [click here for more]
Skirmisher Publishing  $9.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 280 items) Result Pages:  1  2  3  4  5  6  [Next >>] 
Select Page Number

  The Shadow over Providence: Enhanced Edition