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Dune: Desertfall Adventure (PDF)
by Modiphius

Prepare for the arrival of House Atreides on Arrakis - can your players secure the residence and unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. A 34 page adventure for Dune: Adventures in the Imperium roleplaying game!

Dune: Desertfall Adventure (PDF)
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Rescue of the Starlight Voyager

Rescue of the Starlight Voyager


You become stranded in an abandoned system when an uncharted meteor shower damages the Starlight Voyager. Losing air and power failing, you are in dire need of a rescue. An Initiate Tier Adventure for Five to Seven Characters (Optimized for APL 3) Contains both a full color and printer friendly version.  ...   [click here for more]
Alligator Alley Entertainment  $3.95

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Starships of the Arc I

Starships of the Arc I


Suitable for both PC and NPC ship use, add six more vessels to your Esper Genesis campaign. These are ships PCs might be flying or fighting. Written by contributing EG writer, Christopher Robin Negelein. These twelve stat blocks of medium and large ship designs include: Astrolabe Freighter – A Dendus craft delivering supplies and data across the universe Chisel Breacher – When your elite space...   [click here for more]
Alligator Alley Entertainment  $1.99

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The Doomed Ship

The Doomed Ship


Can you recover the Pride of the Republic from the hands of pirates and something worse? Will you find new allies or meet your end onboard the wreckage of a downed flagship? An Initiate Tier adventure for 4th-level characters. ...   [click here for more]
Alligator Alley Entertainment  $3.95

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The Matokai Engine

The Matokai Engine


Caught up in a strange anomaly, the team drifts through the expanse with little fuel and critical systems failing. The only space station within range, though, looks in even worse shape. Will they be able to find a fix before more trouble finds them? An Initiate Tier adventure for 1st through 4th-level characters. ...   [click here for more]
Alligator Alley Entertainment  $3.95

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The Voruteil Incident

The Voruteil Incident


The Voruteil Incident is a high octane heist that pits the characters up against some of the seediest parts the criminal underworld has to offer.  An Initiate Tier adventure for 1st through 4th-level characters. ...   [click here for more]
Alligator Alley Entertainment  $3.95

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Motobushido RPG: Long Tour Mini-Expansion

Motobushido RPG: Long Tour Mini-Expansion


This special 15-page expansion contains all the original expanded stretch goal additions to the core game, unlocked via the overly successful Kickstarter campaign. Once only attainable by personally asking me, I've decided to add them here for anyone else who wishes to add a few more options to their game. Included within are: Three new character Roles: the Chaplain, the Nomad, and the Man in Black Three...   [click here for more]
Alliterated Games  $1.00

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SolCorps: Colonial War - Second Wave

SolCorps: Colonial War - Second Wave


SolCorps: Colonial War is a gonzo homebrew tabletop game set in a dystopian future where corporations exploit the solar system and war for resources and control of humanity. Second Wave is a supplement that provides some additional units for the two factions introduced in the core rules, Yashuda and ConTek, including a Massive and Medium mech...   [click here for more]
Alpha Strike Games Limited  $1.99

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Creatures of the Galaxy - Banshee Hawk

Creatures of the Galaxy - Banshee Hawk


Evolved in the eternal dusk of the area close to the terminator line of a tidally locked world, the banshee hawk is a near-blind avian predator with exceptionally powerful ultrasonic echolocation, that can be used for both sensing and destruction. Contains flavor text and full stats compatible with Cepheus Engine and other 2d6 products. ...   [click here for more]
Alphecca Publishing  $0.99

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Creatures of the Galaxy - Nidhogg

Creatures of the Galaxy - Nidhogg


A gas-spewing predator living in a vast underground cave system, the Nidhogg is the bane of fellow cave dwellers and unprepared explorers alike.  Contains full stats compatible with Cepheus Engine and other 2d6 products. ...   [click here for more]
Alphecca Publishing  Pay What You Want

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Ka-701 Gonolek Marine Support Fighter

Ka-701 Gonolek Marine Support Fighter


The Ka-701 Gonolek is a light fighter built to support Marines in boarding actions against starships and space stations, frequently used by mercenary companies due its low cost and ease of use. This document contains full stats for the Cepheus Engine, a diagram and crew stats. ...   [click here for more]
Alphecca Publishing  Pay What You Want

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Mako Strike Fighter

Mako Strike Fighter


A common sight among TL 10 and higher mercenary forces, the Mako is a two seat, all-weather multirole strike fighter used primarily in a ground attack role. This document contains full stats for the Cepheus Engine and a short description. ...   [click here for more]
Alphecca Publishing  Pay What You Want

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P-95 Orbital Response Boat

P-95 Orbital Response Boat


The P-95 is a small spacecraft designed as a rapid response boat for spaceborne law enforcement agencies, capable of intercepting suspicious spacecraft in planetary orbit before investigating or - if need be – destroying them. This document contains full stats for the Cepheus Engine, a deckplan and crew stats. ...   [click here for more]
Alphecca Publishing  $1.50

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Peregrine Light Dropship

Peregrine Light Dropship


Designed to rapidly insert small infantry units into hostile territories, the Peregrine is a light spacecraft roughly equivalent to 20th century utility helicopters. While lightly armored,  it can carry up to twelve passengers and packs more than enough firepower to deal with most ground based threats. This document contains full stats for the Cepheus Engine, a short description and a deckplan. ...   [click here for more]
Alphecca Publishing  Pay What You Want

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Neo-City Archives: Corporate Profiles 2040, Q1

Neo-City Archives: Corporate Profiles 2040, Q1


Welcome to Neo-City, the City of the Future! The City of the Dark Future, that is. Before you invest in stocks, you should know a little about the company you're considering. More importantly, before accepting a sketchy job offer, you should know something about the company hiring you or the business you'll be targeting. This quarterly dossier will give you the basics. These quarterly corporate...   [click here for more]
Alternate Realities Publications  $2.00

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Neo-City Archives: Corporate Profiles 2040, Q2

Neo-City Archives: Corporate Profiles 2040, Q2


Welcome to Neo-City, the City of the Future! The City of the Dark Future, that is. Before you invest in stocks, you should know a little about the company you're considering. More importantly, before accepting a sketchy job offer, you should know something about the company hiring you or the business you'll be targeting. This quarterly dossier will give you the basics. These quarterly corporate...   [click here for more]
Alternate Realities Publications  $2.00

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Neo-City Archives: Introduction

Neo-City Archives: Introduction


Welcome to Neo-City, the City of the Future! The City of the Dark Future, that is. Launched in 2035, this floating city is a nation unto itself, built by the corporations for the corporations, a proclaimed utopia in a world settling into dystopia. It is a city where ruthless competition is the order of the day, everyday, where no national government stands in the way of big business seeking its goals....   [click here for more]
Alternate Realities Publications  $1.00

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Neo-City Archives: Law Enforcement Operations: Legal Code

Neo-City Archives: Law Enforcement Operations: Legal Code


Welcome to Neo-City, the City of the Future! The City of the Dark Future, that is. If you're going to do the crime, better be ready to do the time! Neo-City is the center of a new cyberpunk setting for use with D20 Modern, Interlock Unlimited and Moderna. Some may be familiar with it from the days it was content for Cyberpunk 2020, but the material has been completely rewritten and drastically...   [click here for more]
Alternate Realities Publications  $1.50

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Neo-City Archives: Society Bulletin: Slang on the Streets

Neo-City Archives: Society Bulletin: Slang on the Streets


If there is one great thing to celebrate about the cyberpunk gaming community, it is the fact that we celebrate equal opportunity in our slang. We don’t care what book, movie or game the slang came from, as long as it fits the genre, we will welcome it, use it, and abuse it. We even catalog it, with cyberpunk genre slang dictionaries appearing in the early 1990's. But with the web’s nearly living...   [click here for more]
Alternate Realities Publications   FREE 

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OUTSIDERS: an expansion for NOTORIOUS

OUTSIDERS: an expansion for NOTORIOUS


OUTSIDERS is both a sci-fi tabletop roleplaying game for one player and an expansion for NOTORIOUS. In Outsiders, the setting moves away from the intergalactic war of Notorious to the edge of the galaxy; a place known as the Outside. Your story brings you into contact with new factions, who compete to control the...   [click here for more]
AlwaysCheckers Publishing  $10.00

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Infected: First Edition

Infected: First Edition


The eldritch apocalypse is here! Infected is a 264-page all-in-one book presenting an apocalypse where the rising of the shambling dead is only the beginning of your problems.   The contagion does not merely animate the dead; it remakes them into designs posed by some inhuman intelligence.  It transforms living flesh into alien forms, creating the changed.  It obeys...   [click here for more]
Amagi Games   FREE 

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Infected: Stranger Still

Infected: Stranger Still


This is a mini-supplement for Infected, giving further ways that those who have been changed by infection might be altered.  These further alterations are grouped into talent trees, each of which progresses from one or more of the original changed talents: The Handler, building from carrion lord into the ability to control and reshape a huge horror or mangled, mingled...   [click here for more]
Amagi Games   FREE 

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Infected: Trouble

Infected: Trouble


This is a mini-supplement for Infected, giving options to add "Troubles".  These are mechanical additions which can be used as a standard character component, as additional scars, or as 'stigma' - bad reactions to infection.  Troubles include: Personal traits that make it hard to get through the apocalypse. Specific needs (which can be medications, addictions, or the like). Other individual difficulties. ...   [click here for more]
Amagi Games   FREE 

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This Mortal Coil

This Mortal Coil


There's no escape in death, spacefarer. No redemption. No relief. Only a slow, silent, solitary spiral of terror as your spirit tries to escape the clutches of the Great Gaping Maw at the Center of the Negaverse. You can claw and scrape at the fabric of spacetime all you want, but the Maw is inescapable — its hunger insatiable. Eventually you'll be compressed and consumed as it extracts...   [click here for more]
Amalara Game Studio  $20.00

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters would be...   [click here for more]
Amarillo Design Bureau  $2.95

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A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack


Often known simply as “the Federation,” this empire is the strongest and most economically aggressive.  Without a few wars to slow them down, the Federation (due to its booming economy, the result of freedoms not seen elsewhere) might make enough profit to simply buy the other empires in a century or two.  The Federation has never invaded another empire and only fights defensive wars; then again,...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack


The Gorns border both the Federation and the Romulans. The Gorns met (and fought several wars with) the Romulans before discovering the Federation in a famous incident in which two brash young captains shot first and faced embarrassing questions later. After this incident, the Gorns discovered they had much in common with the Federation (including previous wars with the Romulans) and the two empires...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack


Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship.  With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty.  The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty among...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack


The Kzintis look like eight-foot-tall tigers. Their empire is smaller than that of the Klingons and (to hear the Kzintis tell it) about half of Kzinti territory was stolen by the Federation when it first declared its borders 68 years before the General War.   Relying on drones and disruptors more than phasers, the Kzintis build their ships to fight their most deadly foes — each another!   This...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack


The Romulan Empire is run by an emperor, with the support of the great houses (the 21 powerful families who control most of the Romulan economy). This creates a great deal of inefficiencies and waste as each great house is more interested in its own advancement than in progress for the entire empire. The refusal of the great houses to work together (along with a few Gorn commando raids) delayed the...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria.   Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

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A Call to Arms: Star Fleet Christmas Ship Roster Pack

A Call to Arms: Star Fleet Christmas Ship Roster Pack


Back in 2006, ADB decided to produce a Federation Commander ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had ten ships and one base. We decided to convert the ships and base to A Call to Arms: Star Fleet and added two scenarios written especially...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet, Reinforcements One

A Call to Arms: Star Fleet, Reinforcements One


“Captain, reinforcements have just shown up on our sensors!”   Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and...   [click here for more]
Amarillo Design Bureau  $29.95

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About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game.   Here you will find an explanation of what the game entails and...   [click here for more]
Amarillo Design Bureau   FREE 

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Alien Armada Unity

Alien Armada Unity


Dangerous New Enemies on Scanners! New factions meet as Starmada joins the Star Fleet Universe. Alien Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Tholians (with their deadly webs), the Neo-Tholians (you thought the Tholians were bad?), the Seltorians (the faction that threw the Tholians...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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April Fool's Day Ship Pack 2018

April Fool's Day Ship Pack 2018


On April 1, Amarillo Design Bureau, Inc. released four “April 1” ships in our shop on Shapeways. These are the Gorn Bubble Dreadnought, Kzinti Tri-Maran, Tholian “Crown of Tholia” Hexagonal Battleship, and WYN Heavy Auxiliary Mauler. People started asking for the information to play the ships. This ship pack is the answer. In this pack are the ship descriptions and history, as well as information...   [click here for more]
Amarillo Design Bureau  $1.95

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Away Team Log

Away Team Log


Tales of the Away Teams Away Team Log is a compilation of the RPG material published in 19 issues of Captain's Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You'll find this book an enjoyable read!...   [click here for more]
Amarillo Design Bureau  $25.00 $20.00

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Battleships Armada Unity

Battleships Armada Unity


"Captain, that ship is huge!" "Steady on! While the Klingon B10 Invincible is huge, we have enough ships to bring her down."   The most powerful ships in the galaxy have been unleashed and are now free to rain havoc upon their enemies.   The Klingons have set loose the B10 battleship Invincible upon Federation colonies. The Invincible is supported...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.”   “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans.   Also included is a humorous look at life aboard a Klingon cruiser (told from both the Federation...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.”   “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War.   Also included is an article on the officers in the Royal Hydran Fleet. There are reports on conventions and...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #13

Captain's Log #13


"Service in Star Fleet is two years of boredom and an hour of stark screaming terror."   Captain’s Log #13 compiles the best of the material from the old Nexus Magazine.     "The Glory of the Heroes" is about a Federation base that is overwhelmed by a Romulan attack.   Information (which is now the Communications section) includes Convention winners,...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #15

Captain's Log #15


“Admiral Grrav’en sends his regards. ‘Rend your foes. Carry out your orders.’” “Too Close to the Flame” details the conflict between a small group of Kzinti frigates and a Lyran command cruiser. Can a small squadron defeat such a large ship? DATABASE (which became the Communications section in later issues) included conventions, rated...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #16

Captain's Log #16


“Border warning buoy ahead, Captain. Last chance to turn back.” “No, proceed as ordered.” This issue from November 1994 marked a new 112-page format. HISTORY includes the story “A Sense of Obligation” about Tholians and their hostages, and a page of Universe Notes including how to convert warp factors into hexes on the game...   [click here for more]
Amarillo Design Bureau  $14.95 $10.50

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Captain's Log #17

Captain's Log #17


The General War was the largest and longest conflict ever fought in the Milky Way Galaxy. Volumes have been written on every aspect of the war; this brief outline is intended as a general guide for further research into the subject.   When this 96-page issue was published in June of 1995, nobody knew that Task Force was in deep trouble and would soon be reduced to a very dim light before...   [click here for more]
Amarillo Design Bureau  $14.95 $9.00

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Captain's Log #18

Captain's Log #18


Mgroth’s first true memories were of the stars.   This 1999 issue marked the birth of ADB, Inc. as the publisher of the Star Fleet Universe. It was 112 pages long. We didn't even have a company logo yet, and just put the initials in a red box on the cover! Because this issue had to go to press as soon as possible, it has a lot more fiction than normal (and three Victory At articles).  ...   [click here for more]
Amarillo Design Bureau  $14.95 $9.75

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Captain's Log #19

Captain's Log #19


INTRUDER UNIT LOCATED. THIS UNIT ENGAGING.   This October 1999 issue showed that the new ADB, Inc. had hit its stride as the publisher of the Star Fleet Universe. It was 112 pages long. We finally had a company logo (which did not change for 12 years).   HISTORY included the fiction story “Another Point of View” about Kzinti-Federation relations. Also included was an article...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #20

Captain's Log #20


Every Star Fleet ensign dreamed of this moment: command of a starship.   This June 2000 issue was inspired by a piece of cover art that Andy Goodwin submitted. We liked it so much that we had a contest to write a story to match it, and printed the best three stories. It was 112 pages long.   HISTORY included the three stories (and nothing else; the stories took up 21 pages).   COMMUNICATIONS...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #21

Captain's Log #21


The love given and taken from those who faithfully serve to protect our way of life can be seen in the smiles of the children of that society. Only those who have sacrificed to such duty can truly appreciate the art they create. – Captain Huon Yung, Star Fleet.   Released in November 2000, this issue is chock full of good information for Star Fleet Battles and Federation...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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