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Add death and destruction - as well as some embarrassing moments - to your BattleSauce adventures! The Monster Horde includes twenty horrible monsters and one ugly boss monster which can be used for random encounters or just picking the worst thing to fight.
For random monster encounters, roll 1D20 and turn to the corresponding page number to see what you're facing!
Use the BattleSauce... [click here for more] |
BattleSauce |
FREE
|
You stumble upon a tavern in Nurenhill where many patrons enjoy good drinks and meat on the bone. A bard plays fantastic tunes with his flutes and sings songs of heroes who once saved the lands. The tavern is packed with various people, as a few dungeoneers choose to rest before setting out on another adventure. Here, you will find various dungeoneers!
In this Demons & Dungeoneers! Dungeoneer... [click here for more] |
Demons & Dungeoneers Gamebooks |
FREE
|
No, it is not easy being a dungeoneer. Just imagine all the pressure you have. You receive a contract from the guild and are expected to complete the quest. It doesn’t matter what the cost is—you MUST complete it! Such quests could include slaying a dragon 50 times larger than you or trying to stop a wraith lord that has existed for thousands of eras! That is a lot of pressure, wouldn't... [click here for more] |
Demons & Dungeoneers Gamebooks |
FREE
|
Clerics of war gods tend towards two archetypes: those who inspire powerful warriors to great deeds, and those who leap into the fray themselves. Does your god reward the strong hero, spattered with the blood of their foes, or the battle commander, leading troops to victory?
This SRD5-compatible take on war clerics comes in two flavors - inspiration and valor. The 'inspiration' version of the war... [click here for more] |
Friendly Flagon |
FREE
|
A canonical adventure set in The Kiynan Chronicles setting, using the 5e-compatible The World of Kiynan supplement.
The World of Kiynan is the high fantasy setting for The Kiynan Chronicles series of books by Eric P. Caillibot. It is a medieval fantasy world peopled by many different... [click here for more] |
Unrealism Books |
Pay What You Want
|
**Join the Epic Frog-Mouse Wars in Mice-at-Arms TTRPG!**
Embark on a thrilling adventure crafted by the Grandmaster Radan Chrobok, the mastermind behind the incredible DMDU! Dive into the conflict between the mighty frogs and cunning mice with this open multi-scenario designed for the Mice-at-Arms TTRPG and all mouse-related tabletop role-playing games.
**Key Features:**
1. **Repaired Rulebook:**... [click here for more] |
DMDU |
Pay What You Want
|
The Panoply of Martak is a priceless suit of Armour which binds with the wearer. The Legend of Martak describes him as “the boy of Formar blood, who fell from the stars”. It seems that Martak was unnaturally preserved by his Armour, which enabled him to rule a mighty Kingdom for nearly two thousand years.
_____________________
This Item Profile is provided for the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
This Creature Profile is provided to expand gameplay and further options for gameplay. The Entombed Crown Core Rulebook is required to play the game.
Some of the background lore for the Creature is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Word is an almost unimaginably vast space, therefore... [click here for more] |
Original Frontiers |
$0.50
|
In The Entombed Crown – Bitter Quarry you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$0.50
|
Doomscar Ridge is one of the places in the Known World where person and beast walk together. Some say that is perhaps owing to the fact that, in Doomscar Ridge, there is very little remaining in society which enables one to distinguish between person or indeed beast. This is the outward perception of the Doomscar Nations. The truth of course is far more complex. Once a persecuted people fleeing the... [click here for more] |
Original Frontiers |
$0.50
|
The Phoenix Cult is a movement gaining traction among those who are seemingly cursed to work the lands of Urathun as best they can. Very little crops grow in the Known, and this has led to the Phoenix Cult, a revivalist movement, yearning for the favour of the Old Gods once more. Thriving on back-to-basics techniques to provide for themselves and their families, those who turn to the Phoenix Cult... [click here for more] |
Original Frontiers |
$0.50
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The Avowed are warriors who are so dedicated to the art of the Longsword they have become attuned to their weapon of choice. The Avowed are capable of delivering a lethal response when they are overwhelmed in strength or number. They are able to counter a rapid series of attacks simply by remaining centred and flexible in the heat of the moment.
The Avowed were started by a group of disenfranchised... [click here for more] |
Original Frontiers |
$0.50
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Some cling to the essence of Magic the way a canine would cling to a bone. To them it is the essence of life. The Azilinar are such a culture. They use Magic to bolster most aspects of their existence and they do not fear it’s consequences, for they are as one with it. They have earned their reputations as effective battle-mages and spell-swords, but there is more to the Azilinar than the mere practical... [click here for more] |
Original Frontiers |
$0.50
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Those who have earned the title of Bezageas have learned how to adapt from merely surviving in combat to thriving in conflict. They are stalwarts of most armies and are valued individually or in large number. They are heavily armoured, at home using their sheer strength of will to clatter into their opponents while wearing all manner of plate and steel. These hulking powerhouses continue to smash forward... [click here for more] |
Original Frontiers |
$0.50
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A Blackjack is a lone rogue, raised on the streets and no stranger to putting their own needs first. Though they do not often use violence to accomplish their goals, they are not above bending and breaking the law should it suit their needs. They do have their uses to society which many leaders are waking up to, including the testing of security measures. Blackjacks in large towns and Cities may work... [click here for more] |
Original Frontiers |
$0.50
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A Calarin is a person who is at one with the wind and the air itself. They are able to manipulate that which governs the way oxygen flows around us, the way skies influence the lands, and sometimes even the winds of time itself.
The first Calarin were outcasts, wanderers, and nomads. They found the only way to survive the harsh climate of Urathun was to band together and rely on the strength of... [click here for more] |
Original Frontiers |
$0.50
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Crimson Sight is the name given to highly experienced archers, or more specifically the killer insight which they possess. Those with Crimson Sight usually go on to become assassins or hunters of large fauna, if they are not already. There is no set path however, and Crimson Sight may be used for a range of purposes.
The first to demonstrate this ability on Urathun was Matimi Khors, the daughter... [click here for more] |
Original Frontiers |
$0.50
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The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
____________________________
This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
|
The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
____________________________
This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The Doomwalker is a gifted Spellsword, capable of manipulating the Spirit Realm and merging the arcane with the Corporeal. Manifestation in the hands of the Doomwalker is for one purpose – to remove an enemy-shaped obstacle. Originally a Tenarn art, nature’s guardians have seen fit to share this path with advanced practitioners from other Species. Doomwalker gifts are a battlefield boon.
____________________________... [click here for more] |
Original Frontiers |
$0.50
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Between survival and greed, existence on Urathun can often become a blurred path. The Knights of the Eagle are a committed and self-appointed Order dedicated to the pursuit of justice and equity for those in need. There are many Lodges where Eagle Knights operate throughout the Known World.
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This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
An Elysian Strider is one who converts the dark matter of Spirit energy into pure light – in essence they are conduit for the filtration of darkness into the sublime. They are known as healers, peacemakers, and teachers. They are not however to be crossed. The soul of the Elysian Strider clings to life, and this makes them incredibly difficult to kill.
____________________________
This Speciality... [click here for more] |
Original Frontiers |
$0.50
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An Extraordinaire is a social chameleon – one who can adapt to and thrive in any given situation. They excel on stage or addressing large groups, captivating many with their presence and with the way they express themselves. Extraordinaires can sometimes be called upon for their services when access to a high-profile audience or person is required.
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This Speciality... [click here for more] |
Original Frontiers |
$0.50
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A Fated Envoy is a person who carries a message and knows how to deliver this in a way that is simply understood, and can challenge opposing viewpoints with ease. They may operate on their own behalf, for another, or for a group. Envoys are valued by small bands of adventurers and large political entities alike. They are diplomats, orators, bards, and consultants. It is a difficult and sometimes dangerous... [click here for more] |
Original Frontiers |
$0.50
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Fell Walkers specialise in a dominant form of Spirit Magic known as the Fell. The Fell requires that a practitioner have access to a willing sentient being (or multiple) from which their life force can be drawn upon to bolster the abilities of the user. These people are known as the Bondsworn. Each time a Bondsworn grants a portion of their life force to the Fell Walker, the overall life span of the... [click here for more] |
Original Frontiers |
$0.50
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The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Flame Zantia is one who has mastered Flame Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
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The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Ground Zantia is one who has mastered Ground Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of... [click here for more] |
Original Frontiers |
$0.50
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Hataera are bards, courtesans, song singers, and power mongers. They move in the higher echelons of society and they see all. They are people who seek fortune by way of the means of services rendered, whether this be given by wit, body, or some other charm.
The term Hataera is an ancient Formar word first used on Urathun by the warrior Hersanda to describe the extent of his devotion to the Diar... [click here for more] |
Original Frontiers |
$0.50
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Herbalists are valued throughout the Known World. Some are seen as legitimate healers and some are viewed as being in league with higher or mystical forces. The art of Herbalism may be used to heal or to hurt, depending upon the concoctions created by the mixer. Under the right circumstances Herbalists can make tremendous wealth, but most see the talent as a calling rather than a way to become rich.... [click here for more] |
Original Frontiers |
$0.50
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A Kastina is a shaper of water and therefore a conductor of that most precious life force. The Sea Mages (as the Kastina are informally known) are sought out by those who wish to calm the seas and lakes of Urathun in order to build bridges or fish in those waters. To be Kastina requires a determined and sustained effort, for the waters of the Known World are notoriously tumultuous and (in Magical terms)... [click here for more] |
Original Frontiers |
$0.50
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The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
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A Lightbringer is one who illuminates that which stands before them. To some it holds spiritual and metaphorical meaning, and to others it can mean the literal act of calling forth the elements to serve them. Lightbringers are said to have visited many worlds – though they always return to Urathun eventually. They are usually high ranking in society no matter their Species, and are particularly valued... [click here for more] |
Original Frontiers |
$0.50
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The Mistral Walkers are among the most feared spellswords in the Known World. They are unique among Magic Users and physical warriors, fusing techniques coveted by both. In order to master their famed Mistral Phase they wear as little armour as possible. This often lures an opponent into a false sense of superiority. The Mistral Walker’s real strength, they say, does not lay with their Magical propensity... [click here for more] |
Original Frontiers |
$0.50
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A Palathor is a warrior of supreme endurance – both mental and physical. They have had their soul weighed and measured in the Spirit World and have returned to the Corporeal Realm. Some do not come back, and some travel to other Worlds. The Palathor requires a Magically bound and custom fitted suit of armour called an Aegis to sustain their life force once they have returned to the Corporeal Realm.... [click here for more] |
Original Frontiers |
$0.50
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The Revena walk a dangerous line as Magic-Users who specialise in the way of the Flame. They are vessels of a simmering fury which, if left unchecked, may consume them entirely. The services of a Revena are usually secured to aid the battlefield stratagems of warlords who are keen to win at all costs. It also means the Revena are prized among most armies as battle-Mages or strategists in their own... [click here for more] |
Original Frontiers |
$0.50
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A Riftblade is a warrior able to connect to the spectral Spirit Realm and draw upon a well of deeper power. Their eyes become glazed with a pale white as their Rift Vision takes over their perception. Seeing with their pineal eye, the active conscious of the Riftblade goes dormant and the instinctive sub-conscious (while connected to the Spirit Realm) provides a reactive understanding. Rift Vision... [click here for more] |
Original Frontiers |
$0.50
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The Roving Blade is a sellsword and a mercenary. They live off the land, growing rich from disputes where diplomacy has broken down. Often a flare for healing and fast-talking is needed when the Roving Blade invariably uncovers a hitherto unmentioned variable in their undertaking.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay and provide... [click here for more] |
Original Frontiers |
$0.50
|
The Mezia are the Known World’s link between the physical Realm and the Spirit Realm. They are adept in the art of Spirit Magic and the experts in manifesting something from nothing. This is the key to their existence and it has not been an easy road for the Mezia. Unlike those who practice the Magic of the elements (Ground, Sea, Sky, and Flame), those who utilise Spirit Magic to further their cause... [click here for more] |
Original Frontiers |
$0.50
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Sathana Mayaz is a title granted to one who has undergone trials of the Spirit in order to transcend their physical being. It is a practice which shapes the practitioner into their own manifest visage. It is also seen as a rejection of physical limitations and embracing the innate connection to Magic which every sentient being possesses. Sathana Mayaz may form covens together or operate entirely alone.... [click here for more] |
Original Frontiers |
$0.50
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The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Sea Zantia is one who has mastered Sea Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
A Sen’Ma is one who has undergone extensive periods of survival and endurance, and is able to make the most of their surroundings. The name is derived from the Sen’Ma Diar Clan who shunned Parla life and retired to the woods and forests. It was there that they found the cure for all known ailments and learned to communicate with the flora and fauna of Urathun.
To a Sen’Ma the usually unforgiving... [click here for more] |
Original Frontiers |
$0.50
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