This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:... [click here for more]
This is a plug and play module for your favorite fantasy tabletop RPG.
Simply open a double spread sheet, pick up a D4 plus a D6, and you are ready to roll!
This supplement contains:
6 amazing steadings - each with their own unique map30 plot hooks36 NPC's36 locations
... [click here for more]
This is the core rulebook for a Live Action Role Playing Game (LARP) based on ninja and samurai. In this game you will design custom characters that can engage in boffer (foam weapon) combat with other players. You can use a variety of foam weapons as well as a number of magical abilities. The background of this game is in an alternative universe where samurai and ninja colonized North America... [click here for more]
For all of those who saw the announcement about a She-Ra RPG but were disappointed by it being an April Fool's Day prank!
Here is a one page campaign guide for running either one-off adventures or ongoing campaigns in a world inspired by the She-Ra cartoons old and new.
A suggested way to run it would be to have the players playing the companions of the chosen warrior, but the rules for inculding... [click here for more]
The OpenDark System Reference Document is an hommage to gothic role-playing games of the 1990's and their dark worlds.
SRD originally published at the very end of 2007 ; some art has been added, some editing has been done. ... [click here for more]
Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World... [click here for more]
The evolution of the Storypath system is tied to our work on the Trinity Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth.
Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale.... [click here for more]
In The House Always Wins, you can’t escape and you can’t win. The twist? You are playing both your character and The House.
Players take turns releasing their creativity in this storytelling game for 2+ players. You construct The House and the various causes of your own demise. You switch between their role as a character trying to stay alive and the role of The House trying to kill you. Only... [click here for more]