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 Featured Product
The Wyrd of Stromgard
by Lost Dutchman Publishing

A whole world of Norse mythology for Dungeon World- intricate setting, 10 epic playbooks, 7 compendium classes, items, 29 monsters, items, societies, a huge full Campaign Front, and more!

The Wyrd of Stromgard
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Chasing Adventure Full Version

Chasing Adventure Full Version


Hardcover Kickstarter Campaign! Chasing Adventure is currently running a Kickstarter campaign for a hardcover version. If you want a physical copy of the game, or a discounted Full Version PDF, then now is a great opportunity! View Campaign: https://www.kickstarter.com/projects/primarchspencer/chasing-adventure-hardcover-edition - It's a dangerous path the adventurer...   [click here for more]
Smore Productions  $20.00

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A Folio of Followers

A Folio of Followers


A deck of 24 NPCs for Dungeon World, created according to the follower rules written by Jeremy Strandberg for The Perilous Wilds. Each card has a full-body portrait of a follower on one side, and stats on the reverse. Whether you need to come up with a new hireling on the spot or introduce an interesting NPC, these cards will help you do it quickly and in style. From Luci Herisdottir...   [click here for more]
Lampblack & Brimstone  $2.00

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen....   [click here for more]
Awful Good Games  $2.50

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the Sun, The Butcher Bound...   [click here for more]
TakeOnRules  $2.49 $1.97

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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely slay the dragon...   [click here for more]
Awful Good Games  $2.50

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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s just the beginning....   [click here for more]
Awful Good Games  $2.50

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The Last Days of Anglekite

The Last Days of Anglekite


The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh. Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate...   [click here for more]
Magpie Games  $9.99

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No Country For Old Kobolds

No Country For Old Kobolds


Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well No...   [click here for more]
Steve Wallace Art  $12.00

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Playkit Plus

Playkit Plus


A redesign of the Dungeon World playkit (playbooks+basic/special moves+GM section) with a new look, expanded class racial and alignment options, reworked bonds, and more!  Includes both an 8.5x11 and A4 size PDF copy, so those outside the U.S. can print it easily. List of New Features: Complete race names and moves (16 new moves total): be an elf, human, halfling,...   [click here for more]
Laughing Gnoll Games  Pay What You Want

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The Cold Ruins of Lastlife

The Cold Ruins of Lastlife


Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown over...   [click here for more]
Magpie Games  $9.99

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Dungeon World Campaign Playbook

Dungeon World Campaign Playbook


Keep track of your Dungeon World campaign. Its a quick reference tool meant for self-publishing: Campaign Name and Players GM Principles, Agenda, Dungeon Moves, Danger Moves Random table of Instincts, Knacks, Names, Steading Names, Geographic Names Monster, Weapon, Range, General Equipment, Steading tags Rules for Hirelings as well as space to record them Price lists for equipment, services, etc A...   [click here for more]
TakeOnRules  $2.49 $1.97

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Dungeon World CCC - Compendium Class Collection 1

Dungeon World CCC - Compendium Class Collection 1


The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes...   [click here for more]
Fünhaver Industries  $2.99

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The Elf - A Dungeon World Playbook

The Elf - A Dungeon World Playbook


Your people have seen ages beyond mortal reckoning. Shadows of evil have passed over the world time and again, and with each passing age your people grew fewer and feebler until, finally, they retreated from the world. In your wake arose the proud dwarves, arrogant humans, stout halflings and so many others. Most of your kind dismisses their potential, content to sink slowly into obscurity. But you...   [click here for more]
Fünhaver Industries  $3.00

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment.  "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our hobby Dragon Hunter - a...   [click here for more]
TakeOnRules  $2.49 $1.97

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Dungeon World GM Resources Volume 4

Dungeon World GM Resources Volume 4


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose several...   [click here for more]
Awful Good Games  $2.75

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The Dwarf - A Dungeon World Playbook

The Dwarf - A Dungeon World Playbook


You are a Dwarf, one of the oldest races in the civilized world. The words of your ancestors guide you to greatness and protect you from danger. Your people are content to eat, drink, and feast in the sprawling glories of the mountains. But the world has changed, and must be set right. The younger races bring with them new teachings, new magic, new troubles. They are the flame, bright and destructive...   [click here for more]
Fünhaver Industries  $3.00

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Pirates! A Dungeon World Sourcebook

Pirates! A Dungeon World Sourcebook


"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails for ye or even the keelhaul! And don’t...   [click here for more]
Street Rat Games  $3.00

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should you try?...   [click here for more]
Brent P. Newhall's Musaeum  $6.99

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Trilemma Adventures Bestiary Dungeon World

Trilemma Adventures Bestiary Dungeon World


This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for Dungeon World. Inside are: beasts of the wood alien aberrations people of the underworld celestial horrors demonic incursions ghostly remnants of ages past ..and scores of other entries to surprise your players and enrich your campaign. Use them along with the Compendium, or...   [click here for more]
Trilemma Adventures  $8.95

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Minimalist Dungeon World Playbooks

Minimalist Dungeon World Playbooks


By popular demand, here is a full set of the Dungeon World playbooks I prototyped for Thing-a-Day 2012 and have been getting emails about every two or three weeks since then. They are designed to be printed two-sided on US letter and folded into a half-letter booklet. I recommend HP Premium Choice Laser paper, which is more expensive, but as sexy as you can get at a big-box office supply store. These...   [click here for more]
Box Robot  $3.00

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Take on More Magic Items

Take on More Magic Items


"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World. "Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more. "Take On More Magic Items" also includes an essay on...   [click here for more]
TakeOnRules  $2.49 $1.97

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City of Judas

City of Judas


In this dark fantasy, sword&sorcery setting you are a member of the Brotherhood of the Iron Fist, a company of mercenaries who work in the shadows in the City of Judas. The setting focuses around an imaginary Jerusalem, heart of flaming religious crusades between the church of Christ and the cult of Judas, with the new sept of the Book of Q getting stronger each day. Which side...   [click here for more]
Dreamlord Press  $5.00

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The Halfling - A Dungeon World Playbook

The Halfling - A Dungeon World Playbook


As your people say, there is nothing wrong with enjoying the fine things in life. Drink and be merry! Work hard to get food on the table, then eat that food with the joy of one who has earned it. Six times a day, if you can manage it. But just because you prefer a soft life doesn't mean you're soft all the way through. When the time comes to sacrifice comfort for safety, you'll drop the fork and draw...   [click here for more]
Fünhaver Industries  $3.00

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
Awful Good Games  $2.50

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Mounted Combat

Mounted Combat


From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need. This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted...   [click here for more]
Fünhaver Industries  $7.50

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Codex - The Discern Realities Annual

Codex - The Discern Realities Annual


This special edition of Codex features original material featured in the first forty episodes of the Discern Realities Dungeon World podcast! Inside: Five new procedures, techniques, and hacks Thirteen custom moves Thirty-nine magic items Seven Compendium Classes An adventure starter Nineteen original illustrations Custom layout by Oli Jeffery ...   [click here for more]
The Gauntlet  $7.00

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Plague of Storms

Plague of Storms


Grey-black storm clouds hang low over the Redwater Valley, rolling in from the mountains and heading north, following the course of the river, yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks, but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain...   [click here for more]
Certain Death  $3.79

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The Spellsword - A Dungeon World Playbook

The Spellsword - A Dungeon World Playbook


The Spellsword Preview Edition: Available Here Magic has many forms and many purposes, but only one such purpose suits you needs - the hunt. A mercenary, trained in sword and magic, you are the perfect hunter. Nothing can get in your way. Nothing can stop you. Nothing, but a high price. You sell your sword and you sell your spells, and your demands will always be met. You are the Spellsword, and...   [click here for more]
Liberi Gothica Games  $2.49

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Les Pièges de Grimtooth

Les Pièges de Grimtooth

500 Nuances de Geek La Caravelle  $12.99

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The Guest Star - A Dungeon World Playbook for Extra Players on Game Night

The Guest Star - A Dungeon World Playbook for Extra Players on Game Night


Free Preview: Click here! Did too many players show up for game night? Is there someone who can't decide on a single character to play as? Have you ever just wanted to play as an endless stream of near-faceless minions thrown relentlessly into the meatgrinder that is Dungeon World and just keep playing the game? Then the Guest Star is the playbook for you! The Guest Star is a playbook for the Dungeon...   [click here for more]
Liberi Gothica Games  $0.99

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and...   [click here for more]
Dwarfare Games  $6.00

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Codex - Emerald (Jan. 2019)

Codex - Emerald (Jan. 2019)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Emerald Emerald City Drama Club A surreal and dream-like campaign framework for Monsterhearts 2 about putting on a high school production of The Wizard of Oz. BONUS: Download...   [click here for more]
The Gauntlet  $7.00

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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only...   [click here for more]
Awful Good Games  $2.50

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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth; there...   [click here for more]
Awful Good Games  $2.25

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Minimal GM Companion Pack

Minimal GM Companion Pack


This is my ongoing attempt to make the average GMs life a lot easier! This consolidates the most common info into one convenient booklet, with some handy minimal handouts to give to players. Please provide feedback, suggestions, and reviews here or on the Dungeon World Discord server (discord.me/page/dungeonworld) (@Sentinel Greg) included -  -...   [click here for more]
Sentinel Sheets  Pay What You Want

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The Arcane Duelist- A Dungeon World Playbook

The Arcane Duelist- A Dungeon World Playbook


Battle is not a means to an end: It is an art. Where others see nothing but chaos and desperation, you refine an inner poetry of steel and fire that they cannot hope to comprehend, much less match. If you are lucky, you may find a rival able to match your skill. But even these brief connections can end only in victory defeat: The path you walk is ultimately lonely, but it is yours. The arcane duelist...   [click here for more]
Timothy Schroeder  $2.99

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant god. Hydrodæmon...   [click here for more]
TakeOnRules  $2.99 $1.97

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Green Law of Varkith

The Green Law of Varkith


The world is centered around the Jade City. Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue of the...   [click here for more]
Magpie Games  $9.99

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The Green Scar: A Dungeon World Adventure

The Green Scar: A Dungeon World Adventure


Miles from civilisation, a forgotten valley hides an ancient jungle: the Green ScarThis land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries - to say nothing of the terrors of the jungle itself - be more than they can handle? This supplement for...   [click here for more]
Joe Banner  $8.00

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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
Awful Good Games  $2.25

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Dungeon World Play Kit

Dungeon World Play Kit


This fully form-fillable, booklet size Play Kit in was designed for use with Dungeon World. Two Play Kit versions are included (each containing a Moves Reference, Playbooks and GM Reference): one that adheres as closely as possible to the original Dungeon World material, as well as an Enhanced version including many...   [click here for more]
Alpha Core  Pay What You Want

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Terrors of the Ancient World

Terrors of the Ancient World


Terrors of the Ancient World is a collection of monsters to liven up your Dungeon World game. Inside this book you will find over a dozen new monsters, all of them illustrated in glorious full colour. Each monster comes with some combination of adventure hooks, custom moves, traps, fronts and dangers, magical items, and even a couple of maps. Demons can be summoned and bargained with,...   [click here for more]
Chthonstone Games  $15.00

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


Cultist Preview Available Here Ia, Ia! The dark gods of Dungeon World are beholden to you. You know their ways, and you speak their secrets. Those who would listen will find themselves trapped in your spell, brought to linger upon your every word. There is this power you have over the common people, this power that twists their hearts and minds. If you observe the rites and manipulate the whims of...   [click here for more]
Liberi Gothica Games  $2.49

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The Vampire - A Dungeon World Playbook

The Vampire - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You’ve died, come back, and now have a ravenous thirst...   [click here for more]
Awful Good Games  $2.50

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Shadows of Umberto: A Dungeon World Adventure

Shadows of Umberto: A Dungeon World Adventure


They call it “The Fortunate City...” Shadows of Umberto is a desert-themed adventure toolkit for Dungeon World. with new rules for playing in a timeless desert city: Will your characters earn the favour of the Caliph and his people? Or will their actions usher in their doom? New GM principles of play Two new dungeons: Khorzuq Market and The Royal Palace An almanac for the Salhadid desert New...   [click here for more]
Joe Banner  $8.00

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Creature Decks: Dungeon World RPG Humanoids & Monstrous Humanoids

Creature Decks: Dungeon World RPG Humanoids & Monstrous Humanoids


54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics. Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on.  The corners of each card have lines on the edges to help you trim...   [click here for more]
Inkwell Ideas  $4.99 $3.99

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Creature Decks: Dungeon World RPG Dragons, Undead & Outsiders

Creature Decks: Dungeon World RPG Dragons, Undead & Outsiders


54 creatures on 54 cards! Plus a cover/checklist card and license info cards.  The front of each has amazing art, while the back has Dungeon World statistics. Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on.  The corners of each card have lines on the edges to help you trim...   [click here for more]
Inkwell Ideas  $4.99 $3.99

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