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Cut Up Solo - Scandal in Bohemia

Cut Up Solo - Scandal in Bohemia


Cut Up Solo Scandal in Bohemia The Adventures of Sherlock Holmes Cut Up Solo Scandal in Bohemia takes the short stories by Sir Arthur Conan Doyle and cuts them into snippets of text typically 4-6 words in length. This cut up book has come out of a recent run of gaming set in the 18th to early 20th century. This started with Pirates! which was set around the mid to late 18th century and will continue...   [click here for more]
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Cut Up Solo - She & Ayesha

Cut Up Solo - She & Ayesha


Cut Up Solo She & Ayesha This book takes the next from two novels by H Rider Haggard, She and Ayesha, and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 53,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built in Find All function to use the spreadsheet...   [click here for more]
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Cut Up Solo - The Case of Charles Dexter Ward

Cut Up Solo - The Case of Charles Dexter Ward


Cut Up Solo The Case of Charles Dexter Ward Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Cut Up Solo - The Count of Monte-Cristo

Cut Up Solo - The Count of Monte-Cristo


Cut Up Solo Alexandre Dumas's The Count of Monte-Cristo. Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - The Scarlet Pimpernel

Cut Up Solo - The Scarlet Pimpernel


Cut Up Solo The Scarlet Pimpernel [Baroness Orczy] This book takes the next from the classicBaroness Orczy novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built-in Find All function to use the spreadsheet...   [click here for more]
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Cut Up Solo - The Thirty-Nine Steps

Cut Up Solo - The Thirty-Nine Steps


Cut Up Solo - The Thirty-Nine Steps Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing...   [click here for more]
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Cut Up Solo - The Virginian

Cut Up Solo - The Virginian


Cut Up Solo Owen Wister's The Virginian. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Cut Up Solo - Through The Looking Glass

Cut Up Solo - Through The Looking Glass


Cut Up Solo Through The Looking Glass This book takes the next from the classic Lewis Carrol novels and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and nearly 14,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can use the...   [click here for more]
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Cut Up Solo - Triplanetary Lensman

Cut Up Solo - Triplanetary Lensman


Cut Up Solo Triplanetary Lensman Triplanetary and First Lensman were the first two novels in the classic Lensman series of books by E. E. "Doc" Smith, the father of Space Opera as a genre. This book takes the public domain text of those first two novels and turns them into a solo roleplaying resource, using the Cut Up technique. Cut Up Solo is a technique that uses random snippets of text that you...   [click here for more]
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Cut Up Solo - Unknown Kadath

Cut Up Solo - Unknown Kadath


Cut Up Solo Unknown Kadath This book takes the text from The Dream-Quest of Unknown Kadath by H P Lovecraft and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 9,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can...   [click here for more]
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Cut Up Solo Fantasy Dialogues

Cut Up Solo Fantasy Dialogues


Cut Up Solo Fantasy Dialogues This supplement is different from my recent Cut Up Solo supplements. It is not a standalone supplement. This add-on gives you 2,000 samples of dialogue (11,600 in the spreadsheet) extracted from six classic texts, from Arthurian legends to Robin Hood to Wizard of Oz. The dialogue has been extracted from the books, randomised and arranged into two d1000 lists, in the PDF....   [click here for more]
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Cut Up Solo The Nine Unknown

Cut Up Solo The Nine Unknown


Cut Up Solo The Nine Unknown Cut Up Solo The Nine Unknown takes the novel by Talbot Mundy and cuts them into snippets of text typically 4-6 words in length. The Nine Unknown is a 1923 novel by Talbot Mundy. Originally serialised in Adventure magazine, it concerns the Nine Unknown Men, a secret society founded by the Mauryan Emperor Ashoka around 270 BC to preserve and develop knowledge that would be...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo [BUNDLE]

Cut Up Solo [BUNDLE]


This special bundle product contains the following titles. Cut Up Solo - 1001 Nights Regular price: $3.99 Bundle price: $2.00 Format: PDF Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together,...   [click here for more]
Parts Per Million  $99.75 $49.88

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Cyberpunk & Corporate

Cyberpunk & Corporate


Cyberpunk & Corporate This is a single page (US Letter) containing six 1d12 random tables. Taken together they should create the outline encounters within cyberpunk corporate office. These tables were created for my Patreon and inspired by the Lone Wolf Solo Jam, Feb 2022. ...   [click here for more]
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d20Solo - Solo Roleplaying d20Modern

d20Solo - Solo Roleplaying d20Modern


d20 Solo Solo Roleplaying d20Modern This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover: What is Solo Roleplay The Oracle Situational Modifiers The Muse Massive Damage Threshold Adrenaline In Medias Res Flashbacks Challenges Three Things Are...   [click here for more]
Parts Per Million  $4.95

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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
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Dead Wedding  A 5e Solo Adventure

Dead Wedding A 5e Solo Adventure


Dead Wedding A 5e Solo Adventure A society wedding goes horribly wrong, and you are caught up in the middle of it! This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking questions like, "Do they charge?", or "Do they retreat?"...   [click here for more]
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Deep Temple - A 5e Compatible Adventure

Deep Temple - A 5e Compatible Adventure


Deep Temple A 5e Compatible Adventure for Tier I This adventure tries to bring everything you could want in a dungeon delve, without it being lethal for a new group, or players new to the game. It gives the DM options on how you drop this into your world. The bandits could be out and out bad guys, or outlawed by a dastardly noble, in the vein of Robin Hood. If your group are reluctant to commit themselves...   [click here for more]
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Descent Revenge I Burning of Novikov - Stars Without Number Compatible

Descent Revenge I Burning of Novikov - Stars Without Number Compatible


Buring of Novikov is a far reaching sandbox style adventure with multiple factions all vying to achieve their own goals. What starts with a simple task of running security during an enforced no-fly turns into a nightmare of conspiracies and schemes. You know what they say, revenge is a dish best served cold! ...   [click here for more]
Parts Per Million  $2.99

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Devil's Staircase Wild West Role Playing Quickstart

Devil's Staircase Wild West Role Playing Quickstart


Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure.  The full DS:WW will be on Kickstarter soon! ...   [click here for more]
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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.  Devil's Staircase uses playing cards in  place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look...   [click here for more]
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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game. The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome. Got...   [click here for more]
Parts Per Million  $14.99

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Dream of Ashes [DSnDS]

Dream of Ashes [DSnDS]


"Dream of Ashes" A One Page Investigation for Dark Streets and Darker Secrets Professor Fox reaches out to the characters, offering a DVD that may interest them. Before the characters can make contact Prof. Fox has disappeared. All that is left behind are the Prof's research papers, the DVD and some strange green powdered salts. The Prof's notes are disturbing and talk of the a dream guide and contacting...   [click here for more]
Parts Per Million  $1.99

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Dreams of Ashes

Dreams of Ashes


"Dreams of Ashes" A One Page Investigation for Eldritch Tales Professor Fox contacts the characters with hints of a strange document, one that may interest them. Very shortly afterwards Professor Fox disappears and Detective Torres in on the case. What did the Prof. want to show the characters? What is the nature of his research? This investigation is steeped in magic, rituals and a creation that...   [click here for more]
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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
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Easier RPG Publishing [DriveThruRPG Edition 2024]

Easier RPG Publishing [DriveThruRPG Edition 2024]


Easier RPG Publishing 2024 Hints, Tips, and Thoughts on Publishing on DriveThruRPG This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry. Someone made a joke that I should write...   [click here for more]
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Easier Sci-Fi Play

Easier Sci-Fi Play


I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek? What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you...   [click here for more]
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Easier Solo Game Journals

Easier Solo Game Journals


You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs...   [click here for more]
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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
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Eldritch Tales Investigations [BUNDLE]

Eldritch Tales Investigations [BUNDLE]


This special bundle product contains the following titles. A Bloody Feast Regular price: $1.99 Bundle price: $1.49 Format: PDF "A Bloody Feast" A One Page Investigation for Eldritch Tales Melodie Magnier is a vampire, and new to the city. What she doesn't realize is that Israel Kemp is both a werewolf and vigilante and has a hatred of vampires. The vampire has no...   [click here for more]
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Empyrean Incarnation - Compatible with D13

Empyrean Incarnation - Compatible with D13


Empyrean Incarnation Compatible with D13 Lester Smith is one of my Patrons, and he requested that I write these solo rules. D13 a great game, but it is not one I have looked at before. I knew of its existence; I didn’t own or read it. Lester reached out to me and has his own solo RPG credentials, and he could easily have created these rules himself or adapted his own Bookmark system. I am flattered...   [click here for more]
Parts Per Million  $4.95

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ERA for Navigator RPG

ERA for Navigator RPG


Navigator RPG brings your character to life for galaxy saving high adventures. ERA (Electronic Roleplaying Assistant) is the digital tool that will keep a record of your characters and their adventures. Players will use ERA to create characters with a step by step flow, choosing stats, species, talents, culture, and profession. The development of the character will then be tracked, including skills,...   [click here for more]
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Evergreen Valley - DW Compatible

Evergreen Valley - DW Compatible


Evergreen Valley A Dungeon World Adventure for Group or Solo Play Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools. Evergreen Valley is an overground adventure where the characters are needed to retrieve the cure for a plague ravaging the town of Evergreen.  The plague is having...   [click here for more]
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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Foul Sewers - DW Compatible

Foul Sewers - DW Compatible


Foul Sewers A Dungeon World Adventure for Group or Solo Play Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools. When teeming humanity, and dwarf and elf-manity, fills a city to overflowing, the impact goes way beyond the city walls. In this adventure, other races join forces to fight...   [click here for more]
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Freelancer!

Freelancer!


Freelancer! Solo Roleplaying Warlock! Warlock is a great, rules-light game that marries Warhammer FRP with Fighting Fantasy. This supplement adds on solo play to the Warlock toolbox. There are three key tools in this solo supplement. The Master Table is a d20 table of different themed aspects, people, places, items, events and so on. You pick the aspects that relate to your situation and then mix...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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Ghostmaster - Solo Roleplaying Ghostbusters International

Ghostmaster - Solo Roleplaying Ghostbusters International


Ghostmaster Solo Roleplaying Ghostbusters International These rules were created to help you play Ghostbusters and Ghostbusters International [West End Games] without a Ghostmaster. They proved to be an interesting challenge. Horror games are fairly easy to solo and get the right feel. Horror games are about scaring the character, and if you can scare the player as well, that is a bonus. Comedy games...   [click here for more]
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GM Screen Solo in an Age of Adventure Landscape

GM Screen Solo in an Age of Adventure Landscape


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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GM Screen Solo in an Age of Adventure Portrait

GM Screen Solo in an Age of Adventure Portrait


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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Grave Error

Grave Error


A Grave Error This is a 'One Page' (both sides) adventure was inspired by Knave and Maze Rats by Questing Beast Games. This is a low-level adventure, but do not be fooled by that. It is certainly no push over! In this adventure, the heroes need to find and investigate a lost shrine, recently rediscovered by a local fisherman. What lies in this mud-filled,...   [click here for more]
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Grim Sci-fi 36 d66 tables

Grim Sci-fi 36 d66 tables


GRIM SCI-FI 36 D66 TABLES These tables are intended to replace or supplement the action/subject tables within Mythic GME, or to be used as add-on additional oracles/muses for any d6-based dark sci-fi game, such as Death in Space, Hostile, Bladerunner, and Alien. The tables are cross-referenced and they are both spread out through the book and condensed into a few pages for easy reference. ...   [click here for more]
Parts Per Million  $4.95

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Guide RPG - Playtest Edition

Guide RPG - Playtest Edition


Guide RPG - Playtest Edition Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art. Cthulhu Investigations and Adventure Built for the Cthulhu Mythos Game Master who wants that Rolemaster feel but doesn't want to have to hack systems together themselves. This game takes Whitebox Eldritch Tales...   [click here for more]
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Hack Solo

Hack Solo


HACK SOLO A Solo Oracle System for The Black Hack You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure. These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers....   [click here for more]
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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
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Heroic Mouse

Heroic Mouse


Heroic Mouse Solo Roleplaying Mausritter This booklet adds some simple solo roleplaying rules, tips, and advice to the core Mausritter rules. These rules co-opt the standard luck roll for the yes-no oracle, usage dots for controlling events happening off-screen, and a d20 table for random idea prompts. The book also includes suggestions for improvisation techniques that lend themselves to role-playing...   [click here for more]
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