Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help.
Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character... [click here for more]
Do you like the idea of characters tracking how much they carry, but aren't super thrilled about having players track every single pound carried? (Because, you know, that's tedious and boring.) If so, this Revised Carrying Capacity ruleset may be just what you're looking for.
My Revised Carrying Capacity system uses the idea of small, medium, and large slots to help players keep track of how much... [click here for more]
My RPG Adventure Idea Collection contains loads of diverse and interesting ideas for adventures that game masters could run in their RPG games. These aren't entire, fully-fleshed-out adventures, but rather the seeds required to spark your own creativity as you design adventures for your players to go on.
~~Download Files Include~~
RPG Adventure Idea Collection, PDF
RPG Adventure... [click here for more]
Are you a new-ish game master interested in creating your own homebrew RPG adventures for your players to run, but you're not sure where to start? Or maybe you're a veteran who just wants a basic adventure template to organize your adventures with? If so, you might find this RPG adventure template helpful.
This template consists of basic prompts for things GMs might include in their adventures--storyline,... [click here for more]
Are you a game master who struggles to get their players to create backstories for their characters? Are you a player looking for a quick and easy way to create backstories for your characters -- and get your GM to stop bugging you about it? If so, this backstory template can probably help you.
This template consists of a short list of questions players answer about their characters to create a basic... [click here for more]