Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help.
Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character... [click here for more]
Do you like the idea of characters tracking how much they carry, but aren't super thrilled about having players track every single pound carried? (Because, you know, that's tedious and boring.) If so, this Revised Carrying Capacity ruleset may be just what you're looking for.
My Revised Carrying Capacity system uses the idea of small, medium, and large slots to help players keep track of how much... [click here for more]
Are you a game master who struggles to get their players to create backstories for their characters? Are you a player looking for a quick and easy way to create backstories for your characters -- and get your GM to stop bugging you about it? If so, this backstory template can probably help you.
This template consists of a short list of questions players answer about their characters to create a basic... [click here for more]