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 Hottest Space Opera, English from D10 Dimensions
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100 Deep Space Character Goals

100 Deep Space Character Goals


What drives your character? Is it some kind of wealth, achievement, love, revenge, or status? By understanding their key motivation you can explain why a character will wear what they wear, how they act, who they associate with, and why they do the things they do. This list is intended for any Deep Space / Space Frontier adventure setting (like Star Trek, Star Wars, Traveller, Mothership, Alien, Space...   [click here for more]
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100 Escape Pods - Vol 1: In Space

100 Escape Pods - Vol 1: In Space


In the deeps of space, sometimes you need to leave a battle, accident, or situation far behind. Escape pods are small vehicles used to leave spaceships, space stations, and spaceports in a time of need. Each pod is equipped with limited food, water, air, navigation, fuel, tools, and an emergency beacon to make survival possible. This system-agnostic list can be applied to any game system with a space-faring...   [click here for more]
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100 Hobbies for Deep Spacers - Vol 1

100 Hobbies for Deep Spacers - Vol 1


Hobbies are ways to pass the time and pursue an activity or object that is a passion for the character. In deep space this can take on a slightly different angle, as the possibilities of alien worlds, cultures, and situations allow for an even greater diversity of possibility and opportunity. From enjoyable games to useful skills to fringe gigs, hobbies are open to almost everyone without the extreme...   [click here for more]
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100 Kinds of Deep Space Cargo - Vol 1 Science

100 Kinds of Deep Space Cargo - Vol 1 Science


In the endless reaches of deep space, tools and possessions can be hard to come across. Cargo can be found in outposts, storage lockers, warehouses, ships, spaceports, storage rooms and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, save a settlement or even just be used for their intended purpose. This tool contains...   [click here for more]
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100 Kinds of Deep Space Cargo - Vol 2 Medical

100 Kinds of Deep Space Cargo - Vol 2 Medical


In the endless reaches of deep space, medical tools, information, and technology can be hard to come across. Whether the cargo is highly coveted or collecting dust, these items can alter the outcome of a disaster, be sold for needed credits, or even just be used for their intended purpose. This tool contains 100 kinds of cargo intended for any space opera setting (like Traveller, Star Wars, Star Trek,...   [click here for more]
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100 Kinds of Deep Space Cargo - Vol 3 Contraband

100 Kinds of Deep Space Cargo - Vol 3 Contraband


In the endless reaches of deep space, illegal drugs, weapons, and secrets can be hard to come across. Whether the cargo is highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose. This tool contains 100 kinds of cargo intended for any space opera setting (like Traveller, Star Wars, Star Trek, Space...   [click here for more]
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100 Kinds of Deep Space Cargo - Vol 4 Art

100 Kinds of Deep Space Cargo - Vol 4 Art


In the endless reaches of deep space, tools, resources and possessions can be hard to come across. Cargo can be found in outposts, smugglers, cargo crafts, warehouses, ships, space ports, storage rooms and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose. This list contains...   [click here for more]
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100 Kinds of Deep Space Cargo - Vol 5 Personal Effects

100 Kinds of Deep Space Cargo - Vol 5 Personal Effects


In the endless reaches of deep space, tools and possessions can be hard to come across. Cargo can be found in outposts, smugglers, cargo crafts, warehouses, ships, spaceports, storage room and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose. This tool contains 100...   [click here for more]
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100 Methods of Coercion in Cyber City

100 Methods of Coercion in Cyber City


This list is intended for any dark future setting where technology is running rampant, and corporations, military, government and organized crime are common. Use this list on a new punk trading money for some of their freedom, a corporate scientist too important to lose, or to stop a “made man” from becoming a rat. We recommend 2 or 3 rolls on the table, depending on how invested the controlling...   [click here for more]
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100 Planetary Industries in Deep Space

100 Planetary Industries in Deep Space


Travel across the stars has provided humans and other lifeforms with a great deal of open space at the cost of a great deal of travel. This has lead to the formation of focused hubs of industry where significant groups have consolidated together to maximize all of the opportunities that can exist from drawing in similar resources and skilled beings. This list is intended for any deep space setting...   [click here for more]
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100 Space Facility Quirks - Vol 1: Ruins

100 Space Facility Quirks - Vol 1: Ruins


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, disasters and accidents will naturally alter a facility and throw it into disrepair and...   [click here for more]
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100 Space Facility Quirks - Vol 2: Slums

100 Space Facility Quirks - Vol 2: Slums


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality and aesthetic. And over...   [click here for more]
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100 Space Facility Quirks - Vol 3: Hangar Bay

100 Space Facility Quirks - Vol 3: Hangar Bay


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality and aesthetic. And over...   [click here for more]
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100 Space Facility Quirks - Vol 4: Entertainment Sector

100 Space Facility Quirks - Vol 4: Entertainment Sector


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality and aesthetic. And over...   [click here for more]
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100 Space Facility Quirks - Vol 5: Space Bar

100 Space Facility Quirks - Vol 5: Space Bar


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality and aesthetic. And over...   [click here for more]
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100 Space Facility Quirks - Vol 6: Industrial Sector

100 Space Facility Quirks - Vol 6: Industrial Sector


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality and aesthetic. And over...   [click here for more]
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100 Space Facility Quirks - Vol 7: Outer Perimeter

100 Space Facility Quirks - Vol 7: Outer Perimeter


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality, and aesthetic. And...   [click here for more]
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100 Space Facility Quirks - Vol 8: Medlab

100 Space Facility Quirks - Vol 8: Medlab


Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality, and aesthetic. And...   [click here for more]
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100 Spaceship Quirks - Vol 1

100 Spaceship Quirks - Vol 1


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 2

100 Spaceship Quirks - Vol 2


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 3

100 Spaceship Quirks - Vol 3


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 4

100 Spaceship Quirks - Vol 4


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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200 Space Civilization Occupations

200 Space Civilization Occupations


In the deeps of space, there are hundreds of occupations that need to be filled for a functional (or dysfunctional) society. Whether your heroes live at a star port or sprawling shanty town of atmosphere shacks, the fact remains that people will always have occupations that fulfill the needs of their society. This system-agnostic list can be applied to any community that has fully embraced space and...   [click here for more]
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350 Items in a Cyber City Vending Machine - Vol 1

350 Items in a Cyber City Vending Machine - Vol 1


The futuristic vending machines of Cyber City have naturally filled the void that many small stores used to occupy. These new self-contained vending machines commonly dispense goods, and are armed with military grade weapon systems to protect the goods and the machine itself from gangs, cyberpsychos, and all the desperate common citizens. The vendors are filled with newly found products from neglected...   [click here for more]
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350 Names for a Spaceship - Vol 1

350 Names for a Spaceship - Vol 1


In the endless reaches of deep space, spaceships are a lifeline for people and places. Spaceships can be found just about anywhere - with outposts, smugglers, warehouses, spaceports, battlefields, and so on. Whether they are highly coveted or collecting dust, these vehicles of war or exploration can alter the outcome of a battle, or alter the fate of entire worlds... This tool contains 350 spaceship...   [click here for more]
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350 Names for a Spaceship - Vol 2

350 Names for a Spaceship - Vol 2


In the endless reaches of deep space, spaceships are a lifeline for people and places. Spaceships can be found just about anywhere - with outposts, smugglers, warehouses, spaceports, battlefields, and so on. Whether they are highly coveted or collecting dust, these vehicles of war or exploration can alter the outcome of a battle, or alter the fate of entire worlds... This tool contains 350 spaceship...   [click here for more]
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Deep Space Backwater Planetoid Generator

Deep Space Backwater Planetoid Generator


This tool can be easily applied to create a planets with a range of life, civilization, gravity, and features for your players to stumble into. Whether you need an instant planet for the escape pod to land on, the location for a sleepy space port, a rock for those space pirate’s to store their booty, or just a sad dump for the players to get supplies from, this set of lists will help you. This product...   [click here for more]
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