Title |
Publisher |
Price |
Ancients Of Gaia
Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions.
Use your Magic, perfect your weapon’s form, or utilise your guile to... [click here for more] |
Frontier Gaming |
$4.99
|
Mestoras, once a glowing jewel in the chain of isles comprising the empire of warring Atlantis, has been abandoned for hundreds of years. The final King of this land, Auelius Stormkynd, with his dying breath bid a curse upon those whom he labelled “the defilers”; those who sought to profit from his country upon his demise. Such was the passion of the Windcaller that a great catastrophe struck the... [click here for more] |
Frontier Gaming |
$1.99
|
In the hallowed halls of Troy, far before the time of Priam and his noble sons, a dire threat looms over the fabled city. Imprisoned within the depths of its formidable walls, the valiant Trojan warrior Tohem, once hailed as a champion of honor and valour, now languishes in chains. For beyond the confines of his cell, the sorcerer Maskanas (adept under the Aspect of War) schemes to ascend the throne... [click here for more] |
Frontier Gaming |
$0.50
|
The Myrmidon warriors of the Northern States of the Greek Empire are a pan-Hellenic network founded by Eudoros, one of Achilles’ chief commanders at Troy. Each Chapter of the Myrmidons maintains a presence in every major Greek State. With new threats to the Greek Empire emerging from within and without, the Myrmidons called a summit for all Chapter Commanders to meet at Delphi in the centre of the... [click here for more] |
Frontier Gaming |
$1.99
|
The Kashna Nations, an offshoot of the fractured Macedonian Greek confederation of nation-states, have expanded further North and are now a threat to the Illyrians and their large Kingdom. The Harut, Macedonia’s other major force, have banded with the remainder of Atlantis to regain control of the Ionian Sea and it’s shoreland territories. Thermonad, King of Macedonia, has concocted a plan to break... [click here for more] |
Frontier Gaming |
$0.50
|
The Kayubis people are the descendants of the God-King Kayuxix of the isle of Antuata, a now-derelict isle off the coast of Tyre. Kayuxix was said to have the ability to morph into an apex predator resembling a large feline when entering battle. The God-King went undefeated for centuries, claiming dominion over an Empire which spanned territory from the Aegean to the Caspian. But, it is believed, that... [click here for more] |
Frontier Gaming |
$0.50
|
On the isle of Kos, long thought a desolate place ravaged by the winds of Magic, the Kingdom of Paryus the Gigante is growing in strength. The Gigantes – large, powerful, and keenly attuned to the ways of Universal energy, thrive in their temple-villas built in honor of the God Abadaxus. Some human peoples of the Aegean, jealous of the rise of the Gigantes, pray to their Gods in Olympus for a curse... [click here for more] |
Frontier Gaming |
$1.99
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
During the time of the Extinguishing Mercia (the Midlands of England) is a scene of perpetual warfare, where violence rules and crime and punishment are virtually indistinguishable. Borche la Guerre, the charismatic leader of the Wessex Cohort mercenary company, is no stranger to such conflict. As a child the young Borche was persecuted for his French blood, taken from his parents and tortured into... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$1.99
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$1.99
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
The restored Pendragon line, thriving after the chaos of the Extinguishing, has consolidated power on the South Western coast of England. Camelot now stretches from Cornwall to Dorset, with a loyal protectorate in Caerleon, Wales. The great King Durmorg Pendragon, after a decade of tireless struggle, now lays on his deathbed. His two sons Mandrake and Luthor (known as the Two Wolves), once the most... [click here for more] |
Frontier Gaming |
$0.50
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$0.50
|
The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known.
Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced... [click here for more] |
Frontier Gaming |
$4.99
|
This special bundle product contains the following titles. Ancients Of Gaia - Core Rulebook Regular price: $4.99 Ancients Of Gaia
Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms...Ancients Of Gaia - Solo Adventure - Accursed Legion Regular price:... [click here for more] |
Frontier Gaming |
$86.34 $9.36
|
Ardleby Trail is a five mile stretch of dirt track which runs parallel with the main road from Yeovil to Dorchester, at it’s point equidistant between both towns. It was once the site of a hospital for those affected by the horrors of war – Ardleby House –founded by Sir Walter Raleigh. By the late 17th Century the Trail is believed to be haunted by a highway-woman known as the Ardleby Angel,... [click here for more] |
Frontier Gaming |
$0.50
|
The Azure Ravens are a spy network operating throughout Western Europe. They serve no king, no politician, and ask for no coin. Their main goal is to hold the most powerful people in the land to account by gathering secrets and sewing intrigue. Most Ravens are trained in hand to hand combat and some known to have even dabbled in the art of assassination. They have made many enemies along the way. When... [click here for more] |
Frontier Gaming |
$1.99
|
As you stand amidst the bustling streets of the city, the weight of your mentor's words hangs heavy in your mind. Before their untimely demise, they entrusted you with a cryptic clue about the location of the Scroll of the Sure – a legendary artifact said to bestow unimaginable power upon its wielder. But you're not the only one seeking its elusive secrets. Rival factions, both mundane and arcane,... [click here for more] |
Frontier Gaming |
$0.50
|
Captain Taja Morienti – simply referred to as the “Ghost” or the “Ghost Captain” – is a pirate leader unlike any other. Controlling a fleet of dozens of ships, the Ghost runs her vessels as a private profiteering navy. For the right price Taja prides herself on being able to solve any problem for anyone able to pay. Her Officers, notoriously loyal (and wealthy), have hundreds of sailors... [click here for more] |
Frontier Gaming |
$1.99
|
The year 1749 marked another turning point in Gaia’s history. Magus Pazuzi has unwittingly allowed for the return of Gaia’s connection to Universal Energy, and Species from the Otherworld.
Following the theme of alternate history within the Sabre & Powder setting, Sabre & Powder: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced to the story.
Included... [click here for more] |
Frontier Gaming |
$4.99
|