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 Hottest English from Philip Reed Games
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A Dozen More Dungeon Treasures

A Dozen More Dungeon Treasures


After the second wave of A Dozen . . . series PDFs dove deep into specific treasure items with A Dozen Magic Armors, A Dozen Magic Helmets, and A Dozen Magic Shields, we return to a smorgasbord of dungeon treasures. This sequel to the first wave PDF, A Dozen Dungeon Treasures, brings you items that can be scattered throughout your...   [click here for more]
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A Dozen More Strange Locations

A Dozen More Strange Locations


A sequel to A Dozen Strange Locations, this PDF brings you another round of places that you can drop into your campaign as either a destination for the player characters to seek out or as an unusual spot that they come across when journeying across the game world.  The entries that follow are each limited to a single page. If you’re a fan of using paper at the table, you may choose...   [click here for more]
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A Dozen Ominous Rumors

A Dozen Ominous Rumors


Out of the A Dozen . . . series of PDFs, it is difficult to point to any one subline as “the most fun to create!” That said, I would select the various rumors PDFs as my personal favorites to write if my back were ever against the wall. What I enjoy most about the rumors’ titles is the joy that comes from creating new scraps of information for every entry. These loose concepts...   [click here for more]
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A Dozen Peculiar Lizardfolk

A Dozen Peculiar Lizardfolk


Similar in style to A Dozen Goblins and Orcs, this entry in the A Dozen . . . series of PDFs provides you, the gamemaster, with twelve lizardfolk creatures that the player characters may meet during the campaign. A mix of non-player characters – intended to be used for roleplaying encounters – and monsters, the lizardfolk described on the following pages should (I hope)...   [click here for more]
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A Dozen Rumors of Lost Treasures

A Dozen Rumors of Lost Treasures


Adventurers crave riches, treasures that may either be turned into gold coins or items that can aid them in their next adventure. Always on the hunt for undiscovered treasures, the ears of any adventurer will perk up when they overhear the promise of lost treasures. The twelve rumors described herein offer up a possibility at finding treasure . . . if the rumors are true. Each of the rumors that follow...   [click here for more]
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A Dozen Rumors of Other Places

A Dozen Rumors of Other Places


Not all rumors that the player characters may overhear on the busy streets – or in the taverns of the campaign world – are local. At times, the party may hear rumors of distant lands, other places where the promise of riches and ad- venture exceed the opportunities in their current loca- tion. At such times, the heroes may decide that their best course of action comes down to one thing: visit that...   [click here for more]
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A Dozen Sample Rumors

A Dozen Sample Rumors


If there is one thing that gamemasters can never get enough of, it is inspiration. As a GM, you are under constant pressure to entertain the group, bringing them encounter after scene after adventure, all in the name of fun for all. Sure, you can stick to a program of professional adventures, but there comes a point in every GM’s life when they desire to tackle something original.  Thats where...   [click here for more]
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A Dozen Shocking Betrayals

A Dozen Shocking Betrayals


The life of an adventurer is difficult and filled with many expected, unavoidable challenges. Unfortunately, there are also a near-infinite number of unexpected, surprising challenges that plague the player characters throughout their journeys. A Dozen Shocking Betrayals describes twelve acts of betrayal that the party must respond to at the worst moment . . . or possibly lose their...   [click here for more]
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A Dozen Sinister Rumors

A Dozen Sinister Rumors


More like adventure seeds than simple rumors, the dozen entries contained within these pages each offer the GM a starting point and information that could be expanded into a session-length adventure. Or, if they wish, GMs may use these rumors as background flavor to add depth to the game’s world. If used in such a way, none of the rumors are truly meant to be investigated by the player characters....   [click here for more]
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A Dozen Spooky and Strange Hats

A Dozen Spooky and Strange Hats


A dozen mystic hats for use with most fantasy RPGs, as well as a look at a few of those spellcasters who craft these magical items.  This book is intended for those GMs who enjoy tinkering with and modifying the mechanics of their favorite game. The twelve hats are each illustrated, and the work was designed as a 5.5" x 8.5" booklet. This is for most OSR systems and requires the gamemaster's creativity...   [click here for more]
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A Dozen Strange Encounters

A Dozen Strange Encounters


Not all encounters must be the typical “you meet a wizard” or “there are seven goblins” events that we’ve seen played time and time again over the decades. At times, it is up to you, the gamemaster, to remind the players that their characters are adventuring in a world of make believe, fairy tales, and the fantastic. It is for those times that I have created A Dozen Strange Encounters...   [click here for more]
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A Dozen Strange Locations

A Dozen Strange Locations


Adventurers need a steady stream of places to visit. Abandoned fortresses. Long-forgotten dungeons. Haunted woods. Distant villages. All of these and more must exist in your campaign world if the party is to have a near-limitless number of options when it comes time to set off for a new destination, and that is where A Dozen Strange Locations might come in handy. The twelve places that...   [click here for more]
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A Dozen Sugary Rumors

A Dozen Sugary Rumors


Rumors of the growing evil of the gingerbread men should concern any adventurer or citizen of the city. These twisted, destructive creatures were baked in the ovens of the elemental plane of sweets and an invasion of gingerbread men could spell disaster for both the player character adventurers and all of the NPCs who call the city and surrounding lands home. ...   [click here for more]
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A Dozen Terrifying Rumors

A Dozen Terrifying Rumors


Now that there are over thirty entries in the modern series of A Dozen . . . PDFs, I find that some of my favorite to write are the various rumors titles. Why is that? Because they give me the chance to create one-shot, entertaining scenario ideas that – I hope! – gamemasters find useful both as background noise and, at times, the skeleton of a complete game session. Just in case...   [click here for more]
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A Dozen Treacherous Encounters

A Dozen Treacherous Encounters


The number of possible encounters that you may access – either to expand into a larger scene or to use as inspiration for an encounter of your own design – grows by twelve with this latest release in the A Dozen . . . series of PDFs. This time around, I’ve provided twelve encounters you can draw from that each include combat and non-combat options. As always, it is my hope that...   [click here for more]
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A Dozen Troublesome Rumors

A Dozen Troublesome Rumors


The latest in a series of PDFs that are intended to inspire the gamemaster, A Dozen Troublesome Rumors offers much more of what we’ve seen before: snippets of storyline and encounter ideas that are just waiting for the GM to expand them into full-blown encounters or, at times, sprinkle them in during a session to add depth to the campaign. After all, the player characters need not act...   [click here for more]
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A Dozen Troubling Rumors

A Dozen Troubling Rumors


As the gamemaster, you’re very much aware that there is no such thing as too many ideas. Week after week, session after session, it falls on you to keep the campaign moving forward and adventure flowing. The players are in need of action, and it is your duty to provide it. For that reason, I have created the dozen rumors that follow. None of these are complete adventures or encounters, but each...   [click here for more]
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A Dozen Undead Secrets

A Dozen Undead Secrets


In the darkest of campaign settings and the deepest of dungeons, the undead are waiting to strike. Skeletons guarding ancient tombs. Ghosts haunting abandoned houses. Ghouls crouching in wait in the dim alleys of the evil cities of the realms. Everywhere that there are good-aligned heroes, there are evil undead either working to support the will of their masters or to fulfill some wicked goal that...   [click here for more]
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A Dozen Unusual Magic Items

A Dozen Unusual Magic Items


In many fantasy roleplaying games, magic items are gadgets that are as fast-flying and hands-changing as the latest technical gizmo in our real world. Fortunately, your role as gamemaster allows you to take the occasional item and transform it into something more fascinating and wondrous than a simple +1 short sword. It is for the adventurous GMs among us that I have crafted the twelve magic items...   [click here for more]
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A Dozen Unusual Patrons

A Dozen Unusual Patrons


Low-level characters, those just starting out in their careers as dungeon adventurers, need a helping hand every now and then. Even at higher levels, after the PCs have killed a few dozen monsters and stolen – then lost! – a fortune in gems, assistance is always appreciated. What follows are twelve patrons, powerful NPCs who are providing the party (or maybe just one of the members of the group)...   [click here for more]
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A Dozen Vexing Rumors

A Dozen Vexing Rumors


We’re back, gang, with another twelve rumors that are ready to join your GM’s toolkit and wait there patiently until the day that you need them. As you well know, the players are always looking to you when it comes time to adventure, and there can never be enough encounter and adventure ideas in your pocket. As with the other entries in the A Dozen . . . series of PDFs, A Dozen...   [click here for more]
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A Dozen Wanted Criminals

A Dozen Wanted Criminals


In every fantasy city and town, there are those who would break the law in order to improve their own lives. Criminals are found in every corner of every game world, and it is not uncommon for those criminals to be known . . . and wanted.  A Dozen Wanted Criminals is a systemless resource for gamemasters of fantasy roleplaying games. The twelve characters presented within these pages...   [click here for more]
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A Dozen Warriors for Hire

A Dozen Warriors for Hire


As the player characters grow in experience and power, there may come a point in the campaign when they decided that it is time to hire others to assist them in tasks within the game world. While there are almost no limits to the professions of those the PCs may hire, it should not come as a surprise when the party wishes to hire mercenaries – swords for hire – to aid them in a particularly challenging...   [click here for more]
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A Dozen Whispered Rumors

A Dozen Whispered Rumors


As a gamemaster, you can never have enough ideas in your bag of tricks. When the party sets off in a random direction, far from the course you had planned, it is vital that you’re ready with something to keep the action flowing and the group entertained. That’s where A Dozen Whispered Rumors comes into the picture. This set of twelve ideas is ready for you to add the most important...   [click here for more]
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A Wizard's Dying Wish and Other Tales, A Third-Party Mörk Borg Book

A Wizard's Dying Wish and Other Tales, A Third-Party Mörk Borg Book


A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers. Within this hardcover you will find: • A Wizard’s Dying Wish (pp. 4-9). The heroes come across a dying wizard . . . and must face unimaginable evil as they seek to fulfill the wizard’s last request. • The Living Statue of Alk Baum...   [click here for more]
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A Wizard's Dying Wish, A Third-Party Mörk Borg Brochure

A Wizard's Dying Wish, A Third-Party Mörk Borg Brochure


Do you want this adventure in print? Click here for the print-on-demand, A5-sized adventure compilation! NOTE: This is a two-sided 8.5" x 11" tri-fold brochure. The PDF is only two pages. This PDF was released originally as a free bonus for backers of one of my Kickstarter campaigns. It is offered here as a $1 PDF for those who missed the Kickstarter project. The...   [click here for more]
Philip Reed Games  $1.00

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Additional Journeys, A Supplement for Dragonbane

Additional Journeys, A Supplement for Dragonbane


The adventure book included in the game’s core rules provides the gamemaster with random encounter ideas for five different places in the Misty Vale. With six encounters for each of the detailed locations, it won’t take long to exhaust those ideas. Additional Journeyscomes to the rescue with eight to ten new encounter ideas for each of those five places in the Misty Vale . . . plus...   [click here for more]
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Additional Monster Attacks, A Supplement for Dragonbane

Additional Monster Attacks, A Supplement for Dragonbane


As detailed in the core rules, monsters in the game do not make attacks in the way we normally encounter in a fantasy roleplaying game. Instead, most monsters (goblins, orcs, and skeletons are an exception, and as such are not covered in this work) make a special attack that automatically hits.  "Each monster has a unique set of monster attacks, which are summarized in a table. The GM rolls...   [click here for more]
Philip Reed Games  $4.95

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Additional Spellcasting: Necromancy, A Supplement for Dragonbane

Additional Spellcasting: Necromancy, A Supplement for Dragonbane


Greetings, adventurers! Although there are other third-party works in existence that introduce the school of necromancy to the game, I felt it important that I release my own take on the subject to the world. School of Necromancy There is power in death . . . and greater power still in undeath. Necromancers hunger for power and are willing to do anything to satisfy that consuming...   [click here for more]
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Additional Spellcasting: Rare Spells, A Supplement for Dragonbane

Additional Spellcasting: Rare Spells, A Supplement for Dragonbane


Greetings, spellcasters! Within this PDF you will find six new magic tricks and 22 new spells. All of the spells described on the following pages are considered “rare” spells, meaning that finding a teacher or grimoire from which to learn any one of these spells will be as difficult and challenging as the gamemaster wishes. A dozen of the spells directly address the game’s six conditions: Angry,...   [click here for more]
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Additional Threats, A Supplement for Dragonbane

Additional Threats, A Supplement for Dragonbane


As is stated in the core game’s solitaire rules, a threat . . .  “ . . . represents a looming danger, such as an environmental hazard, pursuing foe, or time limit. Each mission summary includes a description of a threat, and you can introduce a new threat in the midst of an expedition if you learn of an imminent peril.”   The core game’s solitaire rules suggest devising...   [click here for more]
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Additional Treasures Five, A Supplement for Dragonbane

Additional Treasures Five, A Supplement for Dragonbane


Additional Treasures Five brings you another 54 illustrated treasure cards (numbered 217 through 270). Building on concepts introduced in the fourth set in this series, some of the included cards are more of a hazard than a reward. Good luck! This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane...   [click here for more]
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Additional Treasures Four, A Supplement for Dragonbane

Additional Treasures Four, A Supplement for Dragonbane


 Additional Treasures Four brings you another 54 illustrated treasure cards (numbered 163 through 216). A few of the cards in this set are special encounters that must be resolved before the PCs can grab the treasure. *** This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. Some...   [click here for more]
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Additional Treasures Nailed It, A Supplement for Dragonbane

Additional Treasures Nailed It, A Supplement for Dragonbane


On this April 1st, it's important to take a moment to reflect on things that are of grave importance. It is a stern day for stern people. Only the most solemn of writings ought to be penned on this formal and humorless holiday. With this in mind, we offer to you our greatest masterpiece yet: Additional Treasures . . . Nailed It! There was nothing more illustrious and coveted than Dragonbane's...   [click here for more]
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Additional Treasures Three, A Supplement for Dragonbane

Additional Treasures Three, A Supplement for Dragonbane


Additional Treasures Three picks up where the first two decks left off. This deck of 54 illustrated treasure cards (numbered 109 through 162) expands on Additional Treasures and Additional Treasures Two. *** This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria...   [click here for more]
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Additional Treasures Two, A Supplement for Dragonbane

Additional Treasures Two, A Supplement for Dragonbane


Find more reward options with Additional Treasures Two!  This deck of 54 illustrated treasure cards may be used alongside, or in place of, those cards found in Additional Treasures and the treasure cards included in the core game. This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License....   [click here for more]
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Additional Treasures, A Supplement for Dragonbane

Additional Treasures, A Supplement for Dragonbane


Expand your reward options with Additional Treasures!  This deck of 54 illustrated treasure cards may be used alongside, or in place of, those treasure cards included in the core game. *** This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. Some artwork...   [click here for more]
Philip Reed Games  $3.95

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Alternate OOPS! Deck 2, a Third-Party Troika! Card Deck

Alternate OOPS! Deck 2, a Third-Party Troika! Card Deck


NOTE: The PDF version includes one card per page, with card back pages between every face card page. The PDF was created for the print-on-demand files and was not designed for use on its own. Use on its own or add to the first deck for even wilder results! A deck of cards for use when a spell is miscast and fails. Instead of rolling on the official OOPS! table in the game rulebook,...   [click here for more]
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Alternate OOPS! Deck, a Third-Party Troika! Card Deck

Alternate OOPS! Deck, a Third-Party Troika! Card Deck


NOTE: The PDF version includes one card per page, with card back pages between every face card page. The PDF was created for the print-on-demand files and was not designed for use on its own. A deck of cards for use when a spell is miscast and fails. Instead of rolling on the official OOPS! table in the game rulebook, draw one card from this deck. When a wizard fails at casting...   [click here for more]
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Anzhela and the Caged Skulls, A Third-Party Mörk Borg Brochure

Anzhela and the Caged Skulls, A Third-Party Mörk Borg Brochure


Do you want this adventure in print? Click here for the print-on-demand, A5-sized adventure compilation! NOTE: This is a two-sided 8.5" x 11" tri-fold brochure. The PDF is only two pages. This PDF was released originally as a free bonus for backers of one of my Kickstarter campaigns. It is offered here as a $1 PDF for those who missed the Kickstarter project....   [click here for more]
Philip Reed Games  $1.00

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Bizarre Blades, D66 Items by Philip Reed

Bizarre Blades, D66 Items by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Use the d66 magic swords and daggers detailed within these pages to add variety and flavor to your next OSR session. Each blade is presented in such a way as to inspire the gamemaster. Where game statistics are listed, they are intended solely as a starting point for the gamemaster’s...   [click here for more]
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Bizarre Chests, D66 Items by Philip Reed

Bizarre Chests, D66 Items by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Treasure chests are always a welcome sight in the dungeon, so long as the container isn’t a trap of some kind. What follows are d66 chests that the gamemaster may scatter throughout the dungeon, either as rewards or as obstacles. Not surprisingly, the chests that follow vary greatly...   [click here for more]
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Bizarre Citizens, D66 Strangers by Philip Reed

Bizarre Citizens, D66 Strangers by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. As a gamemaster, you can never have enough ideas for NPCs. The gateway to a more immersive game session, the non-player characters you drop into your campaign can serve as information sources, threats, nuisances, and – on rare occasions – direct assistance to the heroes’ actions....   [click here for more]
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Bizarre Foes, D66 Freaks by Philip Reed

Bizarre Foes, D66 Freaks by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. These d66 NPCs are ready to use in most OSR or D20-based fantasy roleplaying games. The included NPCs do not include game stats or detailed backgrounds. Use these NPCs as the hook for an encounter or adventure. They may be introduced as one-shot meetings or as continuing characters Thank...   [click here for more]
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Bizarre Goos, D66 Things by Philip Reed

Bizarre Goos, D66 Things by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Use the d66 slimes, sludges, gunges, and goos presented in this booklet to throw more danger at the adventurers. These various hzards are presented with minimal information, each designed more as a source of inspiration than as a definitive and unchangeable ooze-like creature.  Where...   [click here for more]
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Bizarre Seafolk, D66 NPCs by Philip Reed

Bizarre Seafolk, D66 NPCs by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Another d66 NPCs for your game! This time around, the focus is on those characters that are best introduced near your world’s largest bodies of water. The characters that follow are all seafolk, denizens of the oceans and seas of your chosen campaign setting. As always, change these...   [click here for more]
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Bizarre Tomes, D66 Items by Philip Reed

Bizarre Tomes, D66 Items by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Within this booklet you will find d66 strange and wonderful books for use with most any OSR or D20-based fantasy roleplaying game. Each is presented in such a way as to inspire the gamemaster. Where game statistics are listed, they are intended solely as a starting point for the gamemaster’s...   [click here for more]
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Bizarre Torches, D66 Items by Philip Reed

Bizarre Torches, D66 Items by Philip Reed


NOTE: This is a PDF of the 4.1" x 5.8" tiny booklet. Minimalist graphic design and d66 entries. Within this booklet you will find d66 torches for use with most any OSR or D20-based fantasy roleplaying game. Each is presented in such a way as to inspire the gamemaster. Where game statistics are listed, they are intended solely as a starting point for the gamemaster’s imagination....   [click here for more]
Philip Reed Games  $2.00

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Box of Terrors, A Third-Party Mörk Borg Storage Box

Box of Terrors, A Third-Party Mörk Borg Storage Box


NOTE: This only includes the box files. If you want the other material that was created during the Box of Terrors Kickstarter campaign, see Chamber of Screams and D12 Skeletal Encounters. Craft your own storage box! The Box of Terrors is a great way to store your various...   [click here for more]
Philip Reed Games  $1.95

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Calo's Book of Monsters,  A Third-Party Mörk Borg Book

Calo's Book of Monsters, A Third-Party Mörk Borg Book


Welcome, gamemasters! Calo’s Book of Monsters is a tome of monsters created under the third party license for the Mörk Borg roleplaying game by Pelle Nilsson and Johan Nohr. This 64-page book -- designed around 6.25" wide by 11" tall pages -- includes twenty new monsters that may or may not be suitable to your campaign. NOTE: The zip file includes...   [click here for more]
Philip Reed Games  $10.00

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