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Legends & Lairs: Draconic Lore

Legends & Lairs: Draconic Lore


A compendium of awesome and terrifying dragons of sky, land, and sea. This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the awe-inspiring might of the dire dragon or cower before the minddestroying horror of the chthonian dragon? Perhaps one of them will be lucky enough to acquire the...   [click here for more]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities. But they’re...   [click here for more]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


 The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of new...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


 The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and equipment New...   [click here for more]
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Legwork and Larceny

Legwork and Larceny


Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback...   [click here for more]
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Les Menaces de l’Ombre

Les Menaces de l’Ombre


L'aventure vous attend dans les basfonds malfamés de Passegivre !   La guerre fait rage dans les Royaumes de Terrinoth. Les immondes Uthuk Y’llan ont envahi les Terres Sombres de Ru, brisé les défenses dressées sur leur passage et mis les armées des baronnies en fuite. Les réfugiés ont envahi Passegivre, la Cité Libre située à l’extrême nord, où circulent ces derniers temps des rumeurs...   [click here for more]
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Lesser of Two Evils

Lesser of Two Evils


Lord Yasuki Rama has a terrible secret! He has been accepting tribute and taxes from a shrine illegally located on the outskirts of the Shadowlands! For years he has been accepting easy money and now the shrine and its inhabitants are in need of help. If he calls on his brethren to help the Shrine it will reveal his secret and ruin him. Now he must turn to the Players for help. The duty bound Players...   [click here for more]
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Los Mitos de Cthulhu - Abuelito Serpiente Yig

Los Mitos de Cthulhu - Abuelito Serpiente Yig


Desde el apogeo de su imperio durante el Triásico, los hombres serpiente han sido unos meticulosos planificadores y unos intrigantes taimados. Estas criaturas con cabeza de serpiente parecen humanoides y a menudo cambian de forma mediante la magia para parecer humanoides. Sin embargo, tienen la mente tan fría como la sangre. Si bien ya no gobiernan vastas extensiones del mundo, hay quien dice que...   [click here for more]
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Los Mitos de Cthulhu de Sandy Petersen

Los Mitos de Cthulhu de Sandy Petersen


EL COMPENDIO DEFINITIVO SOBRE LOS MITOS DE CTHULHU La guía más completa de los Mitos de Cthulhu que se ha publicado jamás para la 5ª edición del juego de rol de fantasía más famoso. Una guía escrita por el padre fundador de los juegos basados en los Mitos: Sandy Petersen, autor del revolucionario juego de rol La llamada de Cthulhu. Aquí encontrarás los perfiles de más de 100...   [click here for more]
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Low and Dark Fantasy Careers

Low and Dark Fantasy Careers


This exciting document provides you with all the Low Fantasy and Dark Fantasy Careers you could possibly need to play adventures in grim and dark old worlds or when exploring even the darkest dungeons. Who should buy this? The document does not require Realms of Terrinoth. In fact, it is intended for those, like me, who want to stick to the simplicity of the fantasy setting in the...   [click here for more]
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L’Anneau Unique, Le Jeu de Rôle

L’Anneau Unique, Le Jeu de Rôle


Bienvenue en Terre du Milieu ! L’Anneau Unique™️ c’est le jeu de rôle officiel basé sur les œuvres de J.R.R. Tolkien. Conçu pour évoquer l’atmosphère de Bilbo le Hobbit™️ et du Seigneur des Anneaux™️, cet ouvrage contient les règles pour créer des héros et vivre à travers eux des aventures dans un monde menacé par l’emprise de l’Ombre....   [click here for more]
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L’Appel de Cthulhu - Aux Portes de l’Horreur

L’Appel de Cthulhu - Aux Portes de l’Horreur


La Nécropole Quelles horreurs antiques renferme la tombe récemment découverte au cœur de la Vallée des Rois, en Égypte ? Debout au sommet des marches qui s’enfoncent dans les ténèbres, le moment est mal choisi pour vous laisser troubler par les superstitions locales et les malheureux incidents survenus à l’ouverture du tombeau de Toutankhamon… La Chose de la...   [click here for more]
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L’Appel de Cthulhu - Aux Portes des Ténèbres

L’Appel de Cthulhu - Aux Portes des Ténèbres


Aux Portes des Ténèbres contient cinq scénarios écrits spécifiquement pour les Gardiens et les joueurs débutants à L’Appel de Cthulhu. Vous y trouverez de l’horreur, du mystère, des enquêtes, des monstres hideux, des sortilèges envoûtants et des secrets enfouis, ainsi que de nombreux conseils pour diriger aux mieux ces aventures palpitantes. En plus des scénarios,...   [click here for more]
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L’Appel de Cthulhu - Berlin la Dépravée

L’Appel de Cthulhu - Berlin la Dépravée


La ville la plus dévoyée du monde Après la Grande Guerre, Berlin acquiert une réputation de débauche. C’est l’endroit où l’on peut se procurer n’importe quoi – absolument n’importe quoi – à condition d’y mettre le prix. Les rues débordent de prostitués de tous genres, de vétérans estropiés, d’immigrants sans le sou et d’agitateurs politiques qui côtoient...   [click here for more]
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L’Appel de Cthulhu - Farce Macabre

L’Appel de Cthulhu - Farce Macabre


Deux jours de folie à l’hôtel Shepheard Álex de la Iglesia (réalisateur, scénariste et producteur de films, rôliste expérimenté de surcroît) nous libre sa version personnelle de L’Appel de Cthulhu dans les années 1920. Dans cette aventure, les investigateurs disposent de deux jours pour enrayer les phénomènes inexpliqués dont sont victimes le personnel et...   [click here for more]
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L’Appel de Cthulhu - Le Flambeau des Profondeurs

L’Appel de Cthulhu - Le Flambeau des Profondeurs


Brendan Sterling a cherché des réponses en s’adonnant à l’exploration de vies antérieures par hypnose régressive. Malheureusement, le passé lui a réservé de mauvaises surprises.      Le flambeau des profondeurs est une campagne Pulp Cthulhu qui se déroule en 1935. Au fil du récit, une affaire de disparitions va entraîner la découverte...   [click here for more]
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L’Appel de Cthulhu - Le Règne de la Terreur

L’Appel de Cthulhu - Le Règne de la Terreur


Les horreurs du Mythe sous la Révolution La foule sanguinaire se rassemble dans un concert de quolibets, tandis que la guillotine s’abat sans discontinuer… Une époque de lutte, d’intrigue et d’horreur. Un pays divisé, où les riches jouissent du luxe et de la fortune tandis que les pauvres n’ont pas de quoi se payer un quignon de pain. Où des cris de colère et de rage face...   [click here for more]
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L’Appel de Cthulhu - Le Serpent à Deux Têtes

L’Appel de Cthulhu - Le Serpent à Deux Têtes


Le monde a besoin de héros, maintenant plus que jamais. Le Serpent à Deux Têtes est un tour du monde épique, explosif et débordant de péripéties qui se déroule dans le Pulp Cthulhu des années 1930. Les héros sont confrontés aux sinistres manigances d’une ancienne race de monstres décidée à régner sur un monde qui était autrefois le sien....   [click here for more]
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L’Appel de Cthulhu - Les Demeures de l’Épouvante : Mystères à huis clos

L’Appel de Cthulhu - Les Demeures de l’Épouvante : Mystères à huis clos


Franchissez le seuil de cinq édifices dans Les Demeures de l’Épouvante. Ce supplément pour L’Appel de Cthulhu 7e Édition propose deux scénarios classiques entièrement révisés ainsi que trois autres, tout à fait inédits. Chaque aventure est prévue pour une à six joueuses et leur Gardien, dure entre une et trois sessions, et constitue un tremplin idéal pour celles et ceux...   [click here for more]
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L’Appel de Cthulhu - Les Enfants de la Peur

L’Appel de Cthulhu - Les Enfants de la Peur


Une campagne dans l’Asie des années 1920. Septembre 1923 : un “télégramme urgent et mystérieux envoyé par un aventurier américain lance les investigateurs dans un voyage épique qui les emmènera en Chine, en Asie centrale, dans le nord de l’Inde et dans les régions secrètes du Tibet. Sur les traces du célèbre moine bouddhiste et explorateur...   [click here for more]
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L’Appel de Cthulhu - Manuel de l'Investigateur

L’Appel de Cthulhu - Manuel de l'Investigateur


Saurez-vous repousser les horreurs qui hantent la nuit ? Qu’ils soient professeurs instruits, journalistes indiscrets ou inspecteurs de choc, les investigateurs ont besoin de toute l’aide qu’ils pourront trouver. Le Manuel de l’Investigateur propose des règles détaillées sur la création de personnages, une liste décrivant plus de 100 occupations et compétences, ainsi que...   [click here for more]
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L’Appel de Cthulhu - Manuel du Gardien

L’Appel de Cthulhu - Manuel du Gardien


Les Grands Anciens régnaient sur la Terre une éternité avant l'avènement de l'homme. On trouve encore des vestiges de leurs cités cyclopéennes sur des îles perdues en plein océan, sous les dunes du désert et dans les désolations glacées des pôles. Ils venaient des étoiles. Aujourd'hui, ils sont endormis dans les profondeurs de la terre ou sous les mers. Quand les étoiles s'aligneront,...   [click here for more]
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L’Appel de Cthulhu - Pulp Cthulhu

L’Appel de Cthulhu - Pulp Cthulhu


Action musclée et aventure à l’ancienne dans le monde du Mythe Appel à tous les héros ! Il est temps de passer à l’attaque contre Cthulhu ! Pulp Cthulhu est un jeu plein d’affrontements musclés, d’appareils scientifiques fous, de projets funestes et de héros intrépides. Cet ouvrage, le Manuel du Gardien et quelques dés spéciaux vous suffiront pour partir à...   [click here for more]
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L’Appel de Cthulhu [BUNDLE]

L’Appel de Cthulhu [BUNDLE]


This special bundle product contains the following titles. L’Appel de Cthulhu - Aux Portes de l’Horreur Regular price: $11.35 Bundle price: $9.60 Format: Watermarked PDF La Nécropole Quelles horreurs antiques renferme la tombe récemment découverte au cœur de la Vallée des Rois, en Égypte ? Debout au sommet des marches qui s’enfoncent dans les ténèbres,...   [click here for more]
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L’Île aux Goules - Le Mythe de Cthulhu par Sandy Petersen

L’Île aux Goules - Le Mythe de Cthulhu par Sandy Petersen


L’île de Farzeen, vers laquelle voguent vos héros, semble paradisiaque. Profonds, tempête et mutinerie ne sont que les premiers écueils. Sur la terre ferme, goules, serviteurs des Grands Anciens, ensorceleurs, ghasts et shoggoths mettront à l’épreuve leur courage et leur ingéniosité jusqu’à leur confrontation avec l’horreur tentaculaire qui gît dans les entrailles du volcan, point...   [click here for more]
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Magic in the Unseen World

Magic in the Unseen World


Magic in the Unseen World is an expansion for the Unseen World urban fantasy setting for the Genesys RPG. In this book you will find a deep-dive into the various magic systems of the Unseen World, including the various patrons of the Bound, the infinite possibilities of Ritual spellcasting, a couple new magic talents, new magical implements and implement materials, and the various ways that magic interacts...   [click here for more]
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Magic of Rokugan

Magic of Rokugan


The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation feats and...   [click here for more]
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Magnificent Mounts

Magnificent Mounts


Magnificent Mounts provides information about a variety of lore-supported mounts for the Realm of Terrinoth.   For many characters, a mount isn’t much more than gear…but for others, their mount is a trusted companion, teammate, and even family member! This book is for them! This supplement includes 30 different mounts found in Mennara, both mundane and magnificent! Mounts that run, swim,...   [click here for more]
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Maligned Malcari

Maligned Malcari


Maligned Malcari is a dive into the world of the much-maligned Deep Elves of Mennara. From their ancient misdeeds to their current quest for redemption, they are still often seen as dark and mysterious by others, and often not trusted (especially by other Elves). This product contains: A condensed history of the Malcari (ancient name for the Deep Elves) Information about the subterranean...   [click here for more]
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Manual of Mennara

Manual of Mennara


This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created...   [click here for more]
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Maps of Hell

Maps of Hell


One map of the Great Cavern of Hell and another map of The City of Dis. These maps are intended to be used with The Devils You Know Campiagn Setting for Genesys RPG. Details about many of the maps locations can be found there. ...   [click here for more]
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Martian Mayhem!

Martian Mayhem!


Martian Mayhem! is an exciting collection of equipment, vehicles, and creatures used by the Martians on the Crucible, all derived from the Keyforge card game and brought to life for Genesys! Join Phylyx and Blypyp as they describe personal equipment like the biomatrix backup and brainstem antenna, to weapons such as the Red Planet Disintegrator, or devices like the deep probe or jammer pack. You’ll...   [click here for more]
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Masters of Court

Masters of Court


Silken words carry death as surely as a katana Far from the fields of war, the Great Clans of Rokugan struggle against each other behind the walls of elegant palaces and amidst the theater of great public events. They understand that politics and diplomacy - the arts of the court - are no less important to their ongoing finght for power and influence than the sword and the bow. But as with war, the...   [click here for more]
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Masters of War: The L5R Companion

Masters of War: The L5R Companion


"Do they scoff at the strength of the unicorn? Our three armies will erase their grins." -Moto Chagatai Of the Great Clans of Rokugan, three have always embraced the art of war with a dedication that their peers cannot match: the Crab, who keep the Shadowlands at bay by sheer force of arms; the Lion, whose founder literally wrote the book on military strategy; and the Unicorn, whose...   [click here for more]
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Masterwork Anthology

Masterwork Anthology


  A wide-ranging set of new options for the d20 System!  This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you’ll find: A sampling of exotic, fully developed races from Mythic Races New rules...   [click here for more]
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the valiant Exile...   [click here for more]
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Mechasys

Mechasys


Ready your megawatt beam rifle, fire up your plasma-sword, and prepare to launch off into your own mecha-sized adventures! Mechasys is a Genesys supplement that empowers players to create fantastic, towering robots for use in their campaigns. The mecha construction system parallels that of Genesys character creation. Mecha characteristics, equipment, and talent-like upgrades create a mecha of your...   [click here for more]
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Mechasys Big Guns and Blazing Swords

Mechasys Big Guns and Blazing Swords


You've built your custom mecha, now arm it with its own custom weapons!  Big Guns and Blazing Swords expands on the mecha construction rules found in Mechasys, allowing you to create your own weapons. Starting with basic ranged or close quarter attacks, players can add in styles to change the attack to energy blades, beam attacks, or missile launchers. Enhance those weapons further...   [click here for more]
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Mechasys Character Sheet

Mechasys Character Sheet


This character sheet is for use with Mechasys A Mecha Construction and Campaign Supplement. Check out our Form Fillable version of this sheet. ...   [click here for more]
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Mechasys Fillable Character Sheet

Mechasys Fillable Character Sheet


This fillable character sheet is for use with Mechasys A Mecha Construction and Campaign Supplement. This pdf features: A hidden Clear All Fields button underneath the Mechasys Logo on the pilot sheet. Attributes and skills entered in the Pilot sheet carry over to the Mecha sheet. The large Attribute icons are the greater of the Pilot and the Mecha Attributes on either side of the attribute. ...   [click here for more]
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MegaCity Magic

MegaCity Magic


Add magic to your cyberpunk game! Generations ago, magic returned to the world and the MegaCity was changed forever. MegaCity Magic adds magical fantasy elements to a futuristic cyberpunk setting. Compatable with Shadow of the Beanstalk and the Genesys Roleplaying Game, this supplement includes: 100% Genesys Core Rulebook compatible...   [click here for more]
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Menacing Mistlands

Menacing Mistlands


Menacing Mistlands is a more in-depth look at the Mistlands of Terrinoth, the cursed barony. Just north of the baronies, the fetid swamps and perpetual fog are your first signs you have crossed into the dreaded Mistlands. Vicious monsters and hordes of undead lurk in the mists, yet they pale in comparison to the danger posed by Waiqar the Undying and his many minions. In this tome, you’ll...   [click here for more]
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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by class...   [click here for more]
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Michtim for Genesys

Michtim for Genesys


Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product. This is a simple one page writeup of the Michtim stats for the Genesys Roleplaying System by Fantasy Flight Games (now under license at EDGE Studio). ...   [click here for more]
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Midgard: Genesys Viking Setting

Midgard: Genesys Viking Setting


Midgard A Historical Fiction Viking Setting based on Norse Mythology This book is a supplement to the Genesys game line that lets you use the Narrative Dice System in a world of historical fiction set based on Norse mythology! In Midgard, you'll become a part of the feared Vikings! Helped, or hindered, by the powerful beings of Asgard. Their actions depend on your relationship with them. This supplement...   [click here for more]
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