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A Torch in the Dark

A Torch in the Dark


THE DEAD LORDS HAVE ARISEN A socialist revolution has overthrown the nobles of the Imperial capital of Kyneburgh. The Emperor Titan Kyne died cursing the land and all who deposed him. Now the only coin that is left lies buried with the undead Lords who forged the Empire. Cultists, demons, and undead nobles threaten the city! Delve into the dungeons and crypts beneath Kyneburgh, twice-kill...   [click here for more]
Not Writing Games  $15.00

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Dungeon Local 001

Dungeon Local 001


Dungeon Local 001 is a reverse-dungeon crawling game for 1-6 players. Unlike other fantasy games where someone outside the dungeon comes in to kill monsters and get treasure, in Dungeon Local 001 you play those monsters exploring the dungeon and making it a safe and beautiful place to live. You play as dungeon denizens like ogres who built the dungeon, dwarves who make traps, or skeletons who cleaned...   [click here for more]
Not Writing Games  $10.00

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Fine Blueprints

Fine Blueprints


Blades in the Dark is a terrific and collaborative role-playing game. It features a haunted industrialized city, dozens of factions, hundreds of NPCs, and a unique  system of rules that puts the fiction first. It can be very difficult for a game master to run Blades in the Dark, especially with the baggage of playing so many other systems that make very different assumptions about...   [click here for more]
Not Writing Games  Pay What You Want

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Forge Horizons

Forge Horizons


Want to play Ironsworn Starforged but don't want to define the world before you play? Want to hop right into the action every session? Do you want additional oracles for filling out your version of the Forge with machines, supernatural horrors, and precursor remains? Forge Horizons is a series of oracles and optional rules for the Ironsworn Starforged RPG that add details and some streamlined...   [click here for more]
Not Writing Games  $8.00

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Haxen

Haxen


We call them Haxen, those who make incursions into the Requiem, the world of the past. A place and time murdered by the sorcerous rich, those capricious and omnipotent divines who were so desperate to live they killed everything around them. Haxen leave the safety of the communes to hunt the wastelands for salvage, and clues about what killed the world. Will you find answers? Will you defy your fate?...   [click here for more]
Not Writing Games  $5.00

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KILLOTINE

KILLOTINE


We can’t imagine the end of capitalism  END The neglect of the rich is killing us  KILL Cut their cybernetic parts away for credits PARTS They can always afford more MORE You are a CYBERPUNK, a nothing to lose debtor forced to strip the RICH for PARTS. Their cyberware gleams with platinum and gold filigree, full of valuable microprocessors, each piece a fortune in itself....   [click here for more]
Not Writing Games  $5.00

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MERGER

MERGER


MERGER is a single player role-playing game about trying to survive in a world of living predatory corporations. While the game is certainly a metaphor for living in late-stage capitalism, it is also quite literal. Corporations in MERGER are large, faceless, monstrous entities that span time-zones and continents, gestalt organisms built of millions of individuals. We made them but they answer to no...   [click here for more]
Not Writing Games  $10.00

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Mission Marginalia

Mission Marginalia


Worldwide conspiracies, old mysteries in new light, and powerful artifacts from the past. Mission Marginalia is a supplement for the External Containment Bureau RPG. Within is a collection of three missions, unique artifacts, and new paranormal powers. They are inspired by stories like Hellboy, Indiana Jones, and other pulpy stories about chasing ancient artifacts across the world. Sprinkle...   [click here for more]
Not Writing Games  $5.00

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Nasty, Brutish, & Long

Nasty, Brutish, & Long


Revolution in a Fantastical Setting Nasty Brutish and Long is a fantasy RPG about drama, revolution, and class war. It is a game about beliefs, wealth, and relationships. It lets you hit the ground running with a player created setting and starting scenario that gives you a rich and detailed world and compelling characters in the midst of immediate and irrevocable change. Will you side with the status...   [click here for more]
Not Writing Games  $18.00

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Novel Story

Novel Story


Novel Story is a single-player role playing game about the history of a novel. You'll select a character (a fan, academic, biographer, etc.) who is tracing the history of the novel and answer prompts to define the novel's story and themes, as well as publishers, adaptations, and more. By the end you'll have a unique story changed by many characters and through decades of time. Play to create a unique...   [click here for more]
Not Writing Games  $7.00

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Plants Both Monstrous and Useful

Plants Both Monstrous and Useful


Plants Both Monstrous and Useful is a supplement for the Monster Care Squad role-playing game. You’ll likely need that game to make use of this book, or maybe you want to have plants that are big, magical, or useful in another RPG. If that’s the case, you’re in luck! This supplements contains the following: ◆ Three monstrous megaflora ◆ Three fantastical locations, useful in...   [click here for more]
Not Writing Games  $7.00

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RIG

RIG


"You’re alive. Good." "What do you remember? Do you know your Mars songs? Were you born on real ground? Do you remember Earth's hand reaching out to steal from the stars? Hmm. Endocortex must have some rot. Don’t bother with the local infonet, your soft is too old. I’ll find something. I’ll be your Local Admin. You have a rig, a mech. It’s a good one, a Dead Core. Good way to...   [click here for more]
Not Writing Games  $15.00

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Schisms & Sacrilege

Schisms & Sacrilege


Build your own religion! Schisms & Sacrilege is a solitaire role-playing game that breaks down how to make a fictional spiritual movement with basic questions and world building prompts. Create a founder and figurehead, beliefs and prohibitions, symbols and schisms, all with a simple series of questions and prompts.  Take the religion you have made an insert it into your ongoing role-playing...   [click here for more]
Not Writing Games  $5.00

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Spooky Action at a Distance

Spooky Action at a Distance


Spooky Action at a Distance is a single-player tabletop roleplaying game about humanity’s first contact with alien life. You’ll create the circumstances of first contact including the method of interaction and humanity’s base camp. You’ll then create your character, the envoy, who will attempt to interact with the alien. You’ll write about first contact, what the envoy discovers...   [click here for more]
Not Writing Games  $7.00

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The Devil's Almanac

The Devil's Almanac


Bargains! Complications! Consequences! The Devil's Almanac is a collection of Devil’s Bargains to be used in the Blades in the Dark role-playing game. It provides multiple suggestions to fuel the imagination of game masters and players alike. You’ll find Devil’s Bargains for different crews, characters, districts in Doskvol, and more. Each of these are organized into tables...   [click here for more]
Not Writing Games  Pay What You Want

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The Fall of House Prosh

The Fall of House Prosh


BEHOLD A GALACTIC EMPIRE The Emperor Hakkan VI has died without an heir. The Imperial throne world Lecatom Rex is empty. The previous Stewards of the throne, House Kotar, are leaving in shame. Their rivals, House Prosh, have ascended the other noble houses as new Stewards of the throne and the Imperial palace.  Humanity lives on a thousand worlds. Star Witches fold spacetime to navigate the cosmos....   [click here for more]
Not Writing Games  $5.00

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Three Desperate Nights

Three Desperate Nights


Three Desperate Nights is three potential scores or interesting events happening in and around Doskvol designed for the Blades in the Dark role-playing game. Use these to supplement the story of your game as it’s happening, or kick start a new story when things are getting complacent or dull, or if you’re just starting a new campaign. Treat them as individual events, or strong them together...   [click here for more]
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  STORYLINE: Write Structured Adventures | A how to-book on RPG-writing