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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re a bright-eyed...   [click here for more]
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A Chronology for the Uther Period

A Chronology for the Uther Period


This free product provides a sneak peek of Book of Uther, a supplement for King Arthur Pendragon that provides more details on the workings of the Royal Court during the tumultuous life and times of King Uther Pendragon. The Chronology provides a year-by-year summary for the years 480-495, which you’ll note pushes the start date of The Great Pendragon...   [click here for more]
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Alone Against the Flames

Alone Against the Flames


An Introductory Solitaire Adventure for Call of Cthulhu This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends,...   [click here for more]
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Argan Argar Atlas

Argan Argar Atlas


The Argan Argan Atlas is the perfect companion to the Guide to Glorantha with all of the regional maps of Glorantha collected in a single reference volume. The enchanted world of Glorantha is fully illuminated with over 120 full page color maps by Colin Driver and Jeff Richard based on Greg Stafford's original hand-drawings. The AAA is the complete atlas of the entire Middle...   [click here for more]
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Artifacts for Pathfinder Vol.1

Artifacts for Pathfinder Vol.1


Artifacts Vol. 1  Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within. These items range from a uncommon to legendary, with original art and Pathfinder rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda ...   [click here for more]
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Cthulhu Invictus Bestiae

Cthulhu Invictus Bestiae


Horror Roleplaying in Ancient Rome Here are new beasts and creatures for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Cthulhu Invictus Fabulae

Cthulhu Invictus Fabulae


Horror Roleplaying in Ancient Rome Here are scenario seeds for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Patrocinium

Cthulhu Invictus Patrocinium


Horror Roleplaying in Ancient Rome Notes on Roman Patronage for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Populus

Cthulhu Invictus Populus


Horror Roleplaying in Ancient Rome Non-player characters for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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RuneQuest 2 Character Sheets

RuneQuest 2 Character Sheets


Character Sheet for RuneQuest 2 (Classic). ...   [click here for more]
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RuneQuest: Roleplaying in Glorantha - Character Sheets

RuneQuest: Roleplaying in Glorantha - Character Sheets


Character Sheet for the Runequest: Roleplaying in Glorantha game. There are three files in this free download: A two-sided character sheet A charracter background worksheet A holdings/family/allies sheet These files are included if you purchase Runequest: Roleplaying in Glorantha. ...   [click here for more]
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The Domestic - Rivers of London RPG Solo

The Domestic - Rivers of London RPG Solo


RIVERS OF LONDON: THE ROLEPLAYING GAME 2023 ENNIE Awards WINNER – BEST RULES (Silver) NOMINEE – PRODUCT OF THE YEAR Magic has returned to our world “I think becoming a wizard is about discovering what's real and what isn't.” —Ben Aaronovitch, Rivers of London The Domestic: An Introductory Solo Adventure...   [click here for more]
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The Marriage of Count Roderick

The Marriage of Count Roderick


Count Roderick seeks a bride. At the request of one of Roderick’s leading diplomats, the Player-knights join a delegation that travels on the Count’s behalf to interview eligible heiresses of Logres. What can the Player-knights learn on these errands? When Count Roderick seeks their impressions, what will they report? Over the course of these years Player-knights may witness the birth of the...   [click here for more]
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The Wine List

The Wine List


This article is a quick guide to the wines and drinking habits across Théah. It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ...   [click here for more]
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[Italian] L’onore e la spada

[Italian] L’onore e la spada


Cinque mini avventure in italiano per immergersi nel mondo di 7th Sea.  Sono state pensate per demo e per sessioni improvvisate, pur mantenendo tutti gli elementi classici di Théah. Gli intrighi e le avventure di 7th Sea vi aspettano! ...   [click here for more]
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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories!  Have fun! ...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Monster Sheet

Monster Sheet


Minimalistic Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Random 7th Sea Dice tables

Random 7th Sea Dice tables


This booklet contains random number tables. In this case D10 rolls for use with 7th Sea First and Second Edition. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.   It’s time to change that. ...   [click here for more]
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The Huntsman

The Huntsman


The Devil Jonah is not the only supernatural sailor to stalk the seven seas. Presented here is another Phantasm that the pirates, scoundrels, and swashbucklers whisper into their cups about and do their very best to avoid. ...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom. ...   [click here for more]
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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there needs...   [click here for more]
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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet.  File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that you...   [click here for more]
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Conditions - A New Way to Handle Combat

Conditions - A New Way to Handle Combat


Have More Fun With 7th Sea Combat! This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own souls?...   [click here for more]
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Fiddler's Green: An Atabean Sea Adventure

Fiddler's Green: An Atabean Sea Adventure


In the Atabean Sea, the fabled sailor's paradise of Fiddler’s Green is real. It is a quiet, sunny isle, full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise, for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story, suitable for 3 – 6 Heroes. It can be used for convention play (playable in 2 to 4 hours), or integrated...   [click here for more]
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Ghosts of the 7 Seas

Ghosts of the 7 Seas


The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter. This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived at...   [click here for more]
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Morlduin, Bane of the Graal

Morlduin, Bane of the Graal


The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers.  ...   [click here for more]
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Queen's Heroes: The Heroes

Queen's Heroes: The Heroes


Presenting, from far-off Numa, Pherenike Owen, docent and Knight of Avalon! Presenting, from Avalon, Quin Llwyd, Explorer and "locksmith"! Presenting, from Borequen, Loquillo, the famous Sylkie-born helmsman! Presenting, from Vodacce, Chiara, expert guide and future merchant noble! Presenting, from Inismore, Finn O'Mór, the fili with a powerful fist! The Heroes of the Queen's Heroes...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything you need...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major character...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea?  How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most...   [click here for more]
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The True Vagos

The True Vagos


“ I can give you neither gold nor silver, but I can teach you much in the ways of getting a livelihood.” —The life of Lazarillo de Tormes, his fortunes & adversities” This supplement offers a couple of new spins on the Corruption concept, introducing a new background that relays on it while adapting a classical figure of spanish literature, el Pícaro (and offering a...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step walkthrough...   [click here for more]
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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly.  This supplement includes tools...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example of this...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless when they met...   [click here for more]
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Destiny Spreads chapter 5 - Eisen Heroes

Destiny Spreads chapter 5 - Eisen Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 5 - Eisen Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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