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 Hottest Historical from Chaosium
 
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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories!  Have fun! ...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections....   [click here for more]
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7th Sea Ship Creation Index

7th Sea Ship Creation Index


Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks...   [click here for more]
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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness. However,...   [click here for more]
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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and 40...   [click here for more]
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7th Sea: Khitai Quickstart

7th Sea: Khitai Quickstart


Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world’s map, a rich tapestry of kingdoms connected by adventure, intrigue, trade and exploration. It is an intricate world of contemplative warriors, samurai and animistic mystics, all heeding a Call to Adventure resonating out across the world. Your adventure in...   [click here for more]
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7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire


Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic...   [click here for more]
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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles...   [click here for more]
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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal...   [click here for more]
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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Heroes, Villains & Monsters (Swashbuckling Adventures) Regular price: $7.99 Bundle price: $7.99 Format: PDF The corners of Théah hold dangers you can scarcely fathom. Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human...   [click here for more]
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7th Sea: The New World

7th Sea: The New World


Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
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A Cold Fire Within

A Cold Fire Within


A Mind-Bending Campaign for Pulp Cthulhu By Christopher Smith Adair Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isn’t the only one seeking answers in the past. A Cold Fire Within is a campaign for Pulp Cthulhu. Set in 1935, a missing persons case leads to the discovery...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades on the ship, to make them feel like real people, who can evolve and grow alongside them, and whose death or disappearances might mean...   [click here for more]
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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there needs...   [click here for more]
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A Twisted Mirror

A Twisted Mirror


The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure. Keywords: Porte, Violence, Spirit ...   [click here for more]
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All the World's a Stage

All the World's a Stage


There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance. But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night. This supplement details everything you ever dared to...   [click here for more]
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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet.  File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that you...   [click here for more]
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Artifacts for Pathfinder Vol.1

Artifacts for Pathfinder Vol.1


Artifacts Vol. 1  Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within. These items range from a uncommon to legendary, with original art and Pathfinder rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda ...   [click here for more]
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Astounding Adventures

Astounding Adventures


Pulp Adventures for Basic Roleplaying Welcome to the heart-pounding, two-fisted, action-filled world of the Pulps! Throughout this book you will find Basic Roleplayingrules for new character types, skills, combat, magic, mad science, and a plethora of villains, henchmen and monsters. Accompanying the text are several sidebars containing special, optional rules to help...   [click here for more]
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At Sword's Point

At Sword's Point


The Swordsman’s Guild (7th Sea: 1st Edition) remains one of the most sought-after books from the original publishing run of 7th Sea. It told the story of the creation of the guild, helped clear up some of the rules of the legality of duels and collected all of the Swordsman Schools that were part of the guild into one book for easy reference and comparison. Fans of the older...   [click here for more]
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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example of this...   [click here for more]
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Austyn's last friend

Austyn's last friend


Austyn Engelhart retired from the Kreuzritter not long ago, but rumors of deaths and monsters in his area attracted some other agents who have not been seen again. Wilhelmina Rapp, his old partner, is worried about Austyn, not less because he seems more and more faded. Suspecting his daughter's illness to be more serious than expected, she parted to offer what help she could give, but there's danger...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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Bloody Misadventures: Dramatic Battles on the High Seas

Bloody Misadventures: Dramatic Battles on the High Seas


Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. These tools focus on the Heroes and their deeds rather than the tactical minutia of wind velocity and powder charges. Inside you will find: tools designed for easy integration with any Action Sequence, including ship maneuvers...   [click here for more]
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Book of Battle 2nd Edition

Book of Battle 2nd Edition


With the help of the great fans of KAP, we often update the files for our products. Version 1.1 Now Available. A Stunning Update to a 5-Star Rated product! With brand new graphics, layout and design (see below for details on the updates). Deadly, brutal mass mayhem at the behest of his lord is a knight’s duty....   [click here for more]
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Book of Feasts

Book of Feasts


A Feast Fit for a King The smell of roasting meat fills the hall. Gossips whisper. Amours exchange furtive glances. A fight nearly breaks out. But then, with a fanfare of trumpets, the lord and lady enter—the feast is about to begin! The Book of Feasts and the companion Feast Deck bring a a new format (in the form of a mini-game) that elevates feasts to the same level as tournaments and battles,...   [click here for more]
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Book of Sires

Book of Sires


Honor thy forefathers  The Book of Sires  radically expands the Family History system first presented in the King Arthur Pendragon core rulebook to encompass knights from any of the nine realms: from Auitaine to Cornwall to Cumbria, and many points in between! Use this book to generate a rich year-by-year history of your character's parent and grandparent (beginning as early...   [click here for more]
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Book of the Entourage

Book of the Entourage


With the help of the great fans of KAP, we often update the files for our products. Version 1.3 Now Available. This is a huge update from prior versions that brings the book's rules into line with BOOK OF THE ESTATE and BOOK OF THE WARLORD. NOTE: The print edition has not been updated and to...   [click here for more]
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Book of the Manor

Book of the Manor


This 2nd edition of the Book of the Manor presents the revised economic system to use for knightly manors in King Arthur Pendragon. This useful book provides guidelines for players who want to personalize their particular corner of Britain. Is your manor a place to generate income? Book of the Manor offers ways to increase the income from your land, ranging from animal herds to logging the woodlands...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
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Chest of Adventures

Chest of Adventures


Almost 200 pages of some of the most popular content on the Explorer's Society. Dozens of hours of entertainment of the highest possible quality. All for more than 25% OFF (now 33%!) the cover price. If you bought each of these products individually, you’d pay $18! This collection of best-selling titles for 7th Sea 2ed includes: 1) Disadvantages - over 100 disadvantages for both...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless when they met...   [click here for more]
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Conditions - A New Way to Handle Combat

Conditions - A New Way to Handle Combat


Have More Fun With 7th Sea Combat! This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own souls?...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step walkthrough...   [click here for more]
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Destiny Spreads chapter 5 - Eisen Heroes

Destiny Spreads chapter 5 - Eisen Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 5 - Eisen Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 3 - Castille Heroes

Destiny Spreads: chapter 3 - Castille Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 3 - Castille Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Destiny Spreads: chapter 4 - Montaigne

Destiny Spreads: chapter 4 - Montaigne


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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Early Books of Pendragon [BUNDLE]

Early Books of Pendragon [BUNDLE]


This special bundle product contains the following titles. Book of Armies Regular price: $19.99 Bundle price: $13.43 Format: PDF War is universal and eternal. Knights stand between deadly enemies and the good people, offering their lives to protect king and land. Here are thousands of men gathered to kill your knight… or die trying. Here are the enemies...   [click here for more]
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