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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world.  Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte...   [click here for more]
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Taking Risks: Roleplaying with Flair!

Taking Risks: Roleplaying with Flair!


Flair is an excellent mechanic to keep the descriptions flowing while Heroes take risks. It encourages players to switch tactics and add unpredictability. Unfortunately, while Flair is useful when forming approaches, it doesn't apply to actions within a sequence. Thus, there is little incentive to switch skills during a sequence, especially when the hero is penalized for it. Taking Risks addresses...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.   It’s time to change that. ...   [click here for more]
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Temple Encounter Maps

Temple Encounter Maps


This pack brings you 4 high-quality battle maps designed specifically for facilitating encounters in a temple setting. Each map measures 17x22 in-game squares and is 8.5x11 inches at 300dpi. Each pack comes with different variations such as a watery cult lair, a blood drenched fountain, or with fun bonus goodies like a glyph trap asset. Every pack also comes with a half-resolution...   [click here for more]
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The 7th sea atlas - North and South

The 7th sea atlas - North and South


Embark on a journey through the North, South, and Steppes. Vast open spaces, unique wildlife, and extreme weather conditions Book and 3 Maps ...   [click here for more]
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The Aelyss

The Aelyss


Deep in the woods where the only laws are the laws of nature, there exists a vast pantheon of unseen and unknowable wonders that could grant your deepest wishes or swallow you whole. From the Elven tree-bound villages to the reclusive druidic circles that withhold secrets of the Fae from the world. there are many strange and wonderful things you might find within an undisturbed forest; One such wonder...   [click here for more]
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The Art of Improvisation

The Art of Improvisation


These optional rules replace Dramatic Sequences with freeform Scenes that allow the players to take as many risks as necessary to attain the Scene Goal. This allows for more dynamic play as the players are free to mix and match Approaches and fit Action Sequences comfortably within Scenes without having to switch back and forth between Action and Drama. ...   [click here for more]
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The Blayt Chronicles Quickstarter

The Blayt Chronicles Quickstarter


Welcome aboard The Blayt! The Blayt is a ship full of Heroes that travel Theah and the lands beyond, searching for adventures, solving mysteries and fighting Villains.  Want to start playing to 7th Sea but don't know where to start? In this booklet you will find a collection of pregenerated Heroes that you can use to start to play adventures right away, You will have all the information you need...   [click here for more]
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The Church of St Dunstan of the Keys

The Church of St Dunstan of the Keys


Detailed floorplans of a small church. All floorplans are high-resolution. 5ft = 120 pixels. Included: The Church and Tower: 2181x3619 pixels. The Undercroft: 4814x2064 pixels Brief Descriptions: A pdf with a guide to the floorplans.  ...   [click here for more]
Chaosium  $2.00

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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
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The Dark Journal - Part 2

The Dark Journal - Part 2


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter and folk hero from Eisen. She collected pages about different horrors and bound them into what others collectively refer to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist. This journal is the second of many, with pages originally written by a Kristoff Reichart, and speaks of things the author...   [click here for more]
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The Dark Journal - Part 3

The Dark Journal - Part 3


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks of things...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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The Doctor will see you now

The Doctor will see you now


Heroes get injured, a lot. I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds. So I present a collection of...   [click here for more]
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The Duelists: Set 1

The Duelists: Set 1


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 1 features “Lady” ­Josephine ­d’Ruelles, a thief savvy opportunist from the streets of Montaigne, sparring with Tàhmas O’Denagh, a modern embodiment of a historical Avalonian...   [click here for more]
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The Duelists: Set 2

The Duelists: Set 2


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 2 features Ainsley NicBeth, the strongest warrior in all the Highland Marches, sparring with Giovanni Lucignolo, a Vodacce lover of wine, women, and men. Ainsley is an unstoppable force that seems to get stronger...   [click here for more]
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The Duellist Academy

The Duellist Academy


The one thing I have a bit of trouble with in Seventh Sea is the combat system. Dramatic and action sequences for anything else run great. I just can’t quite manage to make actual combat suit the way I tend to run. This is probably because I’m too entrenched in using First Edition, so I’ve combined the two here to offer a new way to run combat and brute squads. If you fancy using this system,...   [click here for more]
Chaosium  $3.00

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The Era of the Body Snatchers

The Era of the Body Snatchers


On a cold and wet November night in 1830s Ireland, strange things are afoot in a small graveyard in Faithlegg, Co. Waterford. These are troubling times where not even the dead can rest easily… In this Cthulhu by Gaslight scenario, uncover the dark secrets of The Hellfire Club, a clandestine organization shrouded in mystery and steeped in occult rituals. Led by the enigmatic and self-proclaimed...   [click here for more]
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The Fall of Man - Book Four

The Fall of Man - Book Four


After uncovering secrets within secrets and unearthing the parasite that sups upon the Vaticine Church’s veins, the Heroes are forced to ally themselves with the Inquisition to stop an insidious weapon from being unleashed upon the Crescent Empire. What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery...   [click here for more]
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The Fall of Man - Book One

The Fall of Man - Book One


What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas swashbuckling adventure. This is a four-part Mystery Adventure patterned after the likes of books such as Umberto Eco’s Foucault’s Pendulum, Dan Brown’s The Da Vinci...   [click here for more]
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The Fall Of Man - Book Three

The Fall Of Man - Book Three


Secrets long buried unearth a parasitic organization that has been suckling on the Vaticine Church. And in the darkness, the Heroes find themselves at the end of the rainbow. What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas...   [click here for more]
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The Fall Of Man - Book Two

The Fall Of Man - Book Two


From the depths of the Vodacce catacombs to the lair of the Merchant Prince Villanova himself, will the Heroes find the secret behind the Bells of the Merovingians? What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas swashbuckling...   [click here for more]
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The Fall of Man - Free Teaser

The Fall of Man - Free Teaser


This book is an incomplete book. This book is intended to serve as a teaser of The Fall of Man, a four-part conspiracy adventure for 7th Sea, second edition. This free book allows curious groups to get a peek to what sort of story this game would be exploring. Given the overall story is intended to be a Conspiracy Adventure, and conspiracies work best when there is...   [click here for more]
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The Faux Marquess

The Faux Marquess


A woman survives an orderal at sea that leaves her without her voice or memories.  She's taken in by a convent and finds peace in crafting stained glass.  Today a group of soliders arrive and tell her she may be the missing marquess and the key to maintaining Montagne rule of a remote island.  Can these soliders be trusted? Why are the Castillians trying to stop her and why can't she remember. ...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event.  After all, the traveling GM has enough to juggle without having to worry about all the extras.  These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea?  How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most...   [click here for more]
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The Hunt for the Jade Idol

The Hunt for the Jade Idol


The Hunt for The Jade Idol A 7th Sea Adventure Acting as agents for the Explorer's Society the Heroest take a job as caravan guards before becoming embroiled in an artefact smuggling scheme and must overcome fanatics, kobolds, pirates and treachery as they make their way across broken Eisen. This booklet is 11 pages including covers, 9 pages of adventure. ...   [click here for more]
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The Huntsman

The Huntsman


The Devil Jonah is not the only supernatural sailor to stalk the seven seas. Presented here is another Phantasm that the pirates, scoundrels, and swashbucklers whisper into their cups about and do their very best to avoid. ...   [click here for more]
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The KID: a guide to playing a Little Rascal in the 7th Sea

The KID: a guide to playing a Little Rascal in the 7th Sea


The KID is a recurring character in the adventure genre. Jim Hawkins of Treasure Island, Holmes’s Baker Street Irregulars, The Goonies, Alice, Tom Sawyer, and Huck Finn. The list is long, and the character type doesn’t always exist in RPGs, which is a shame because the Plucky KID is such a fun one to play. This guide is intended to create a somewhat whimsical child character: A Little...   [click here for more]
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The Mirror Road

The Mirror Road


The Mirror Road is an organization that crosses lines to help sorcerers who are being hunted by those in power. It is lead by a man that has pushed boundaries that may have been dangerous to push. This includes: Details about the organization known as the Mirror Road Story and sheet for the leader, Matias De La Cruz Details about the Castle Between, the organization's headquarters, haven,...   [click here for more]
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The Night Haunt

The Night Haunt


Embark on a Journey through the Shadows of 1928 Paris with 'The Night Haunt' Delve into the heart of mystery and terror with the latest role-playing scenario - 'The Night Haunt'. Available exclusively on DriveThruRPG.com, this gripping adventure promises to transport you to the enigmatic streets of 1928 Paris, where darkness lurks in every corner. Why 'The Night Haunt' Stands Apart: A Tale...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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The Painter and The Pirate

The Painter and The Pirate


Heartbreak and misfortune have driven one of Vodacce's finest artists into his cups.  Villains plot to steal the Maestro's art school out from under him and keep him separated from his family.  Will the heroes be able to save the Maestro from losing it all? This five to seven step story is for two to five new heroes set in Vodacce with a mixture of intrigue, mystery, sailing, social events, and...   [click here for more]
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The Phthonus Cabinet - A Gaslight-era Scenario for Call of Cthulhu

The Phthonus Cabinet - A Gaslight-era Scenario for Call of Cthulhu


THE PHTHONUS CABINET A Gaslight-Era Scenario for Call of Cthulhu Reviews from R'lyeh - Miskatonic Monday #227 says:  [A] Solidly plotted investigation with great production values Grubbiness and envy combine for a fine addition to any Cthulhu by Gaslight campaign https://rlyehreviews.blogspot.com/2023/10/miskatonic-monday-227-phthonus-cabinet.html ************ Jonathan Adley...   [click here for more]
Chaosium  $9.95

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The Price of the Deal

The Price of the Deal


"Leave the dead alone, let them live in peace." - From ‘Na Ustach Grzechu’ (Speaking Sin) by Magdalena Samozwaniec, trans. MK In the Sarmatian Commonwealth, the demons walk among us. They are our shadows, and they enjoy playing with us, manipulating us. But we are fighting back. The Price of the Deal is a supplement for 7th...   [click here for more]
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The Sarmatian Bestiary

The Sarmatian Bestiary


The Sarmatian Bestiary offers almost 20 new Rzplitan and Curonian monsters for 7th Sea 2ed game. They are based on actual creatures from Polish folk stories and myths: some scary, some funny, and each ready to make your adventures even more interesting, even if you are not playing 7th sea – after all, inspiration transcends game mechanics! Playing a Rzplitan Hero, an Eisen-born monster hunter,...   [click here for more]
Chaosium  $3.95

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The Silent Devushka

The Silent Devushka


Forced to find shelter from a sudden blizzard, you and your companions come upon a cottage surrounded by a lush garden. Can you discover the secrets behind the silent devushka? Will you be able to leave before it is too late? by TOBIE ABAD keywords: Curses, Fairytales, Imprisonment, Tragedy, Revenge ...   [click here for more]
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The Six Silent Circles

The Six Silent Circles


A society of Théan scholars, united by their intellect, their ambition, and their hunger for knowledge, has dedicated itself to a thorough study of the fundamental principles of the universe. These visionaries hope that with the proper application of research and logic, they can truly understand their world. And then conquer it. The Six Silent Circles are a villainous secret society that your Heroes...   [click here for more]
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The Strange and Final Voyage of the Tempest

The Strange and Final Voyage of the Tempest


7 years ago, the bonny crew of the pirate ship Tempest, under the bold command of Captain Jayne Winter, were the greatest adventurers the world had ever seen. The seas of Theah were their home and no ship dared cross the water without a quick prayer to their chosen deities for guidance away from the greatest buccaneers in the known world. When tragedy struck, Captain Winter...   [click here for more]
Chaosium  $2.58

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The Syrneth Codex

The Syrneth Codex


Warren Cassaday, Archæologist from Avalon, has been traveling around Théah for the last fifteen years, in search of Syrneth Ruins. This Codex is the first collection of the items and places he has found. by TOBIE ABAD keywords: Syrneth Artifacts, Explorer’s Society, Invisible College ...   [click here for more]
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The Three Sisters

The Three Sisters


"Life is divided into three terms - that which was, which is, and which will be. Let us learn from the past to profit by the present, and from the present, to live better in the future." ---William Wordsworth If you are born with the mark, your fate is sealed forever. The daughters of Vodacce with the gift are a sign of good fortune and a very valued property that can bring...   [click here for more]
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The True Vagos

The True Vagos


“ I can give you neither gold nor silver, but I can teach you much in the ways of getting a livelihood.” —The life of Lazarillo de Tormes, his fortunes & adversities” This supplement offers a couple of new spins on the Corruption concept, introducing a new background that relays on it while adapting a classical figure of spanish literature, el Pícaro (and offering a...   [click here for more]
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The Weekly Rambler vol. 1: Regency Hooks and Seeds

The Weekly Rambler vol. 1: Regency Hooks and Seeds


Presenting The Weekly Rambler: volume 1, a collection of scenario hooks and seeds for your Regency-era game, laid out in the style of a period newspaper. Whether you're looking for a starting point for an evening of improvised horror, or a diversion for investigators during your ongoing campaign, you will find it in this publication. Either choose an entry that sounds appealing,...   [click here for more]
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The Widow's Secret

The Widow's Secret


There is an undocumented island in the Widows Sea, west of La Motte, Montaigne which is mentioned in songs sung by the old fishermen who sell wares at Les Falaises. The song claims the island appears only when the Widow hungers for company. — Warren Cassaday, Castillian Archæologist and Syrneth Collector A 7th Sea Treasure Hunting Adventure An artificial island rises from the Widow’s Sea...   [click here for more]
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The Wine List

The Wine List


This article is a quick guide to the wines and drinking habits across Théah. It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ...   [click here for more]
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The Winter Wedding

The Winter Wedding


The Winter Wedding is a short mystery adventure designed to be played in a single session or divided into three portions. In it, Heroes will race to uncover the murderer of an Ussuran boyar before his widow is forced to marry again. With multiple possible suspects, clues, culprits, and optional sidelines, no two plays will be the same. ...   [click here for more]
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Theah in 4K for printing or background

Theah in 4K for printing or background


Another version of the Theah map in 4k with borders and some ornaments to use as background in your online sessions or printing. If you notice any mistake pleas let me know to update it. ...   [click here for more]
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Theah Playmat in 8k

Theah Playmat in 8k


A map of Theah in a desk. Created in 8k ideal por print as playmat or to use as a background in online sessions ...   [click here for more]
Chaosium  $2.99

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TOMB of the PLAGUE GOD: A Terrifying Adventure for 7th Sea

TOMB of the PLAGUE GOD: A Terrifying Adventure for 7th Sea


Welcome to a NEW WORLD... of TERROR! The Plague God stalks the City of the Bone Crocodile. Once sealed away in a lost tomb in a long-forgotten era, greedy treasure hunters and power-seekers now threaten to set him loose on the world once more! Faced with uncountable enemies, short on time, can your Heroes survive and save the day? Or will they become just another pile of crystallized...   [click here for more]
Chaosium  $1.00

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Treasures and krakens - some new mechanics for opportunities and consequences

Treasures and krakens - some new mechanics for opportunities and consequences


Opportunity and consequences are one of the most interesting parts of the 7th Sea rules because they make all tests more complex and interesting. Unfortunately in core rulebook we have only some examples of opportunities and consequences for heroes. Also, even if we have ideas on obstacles or rewards for players, we don’t know how they might impact mechanics. This supplement presents the mechanical...   [click here for more]
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