Hello everyone, it is Tailz from Studio WyldFurr. In 2014 I hit on the idea of building a system of art assets for adventure map building. These map tiles as I called them are a collection of ready-made art assets that Game Masters can use for to create roleplaying adventure maps.
I wanted a system that any Game Master with a simple set of image editing tools (such as Gimp or Photoshop) could use to fabricate a dungeon design using the standard principles established in the farther of all role-playing games: Dungeons & Dragons.
Classic D&D dungeon maps are all based on a simple 5ft grid system, where the dungeon walls are drawn following the grid lines. Doors were simple squares drawn on a wall, while steps were pen strokes in the middle of a hallway. Thus the Studio WyldFurr map tiles mirror this basic design principle, a map square depicting a photo-realistic texture, with walls and doorways along the edge of the square.
Thus the map tiles were designed as an art resource, with each map tile slotting in with each other to create a seamless mapping experience.
» Back to the Studio WyldFurr Index