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 Hottest Pathfinder OGL, GMs Day Sale from Kobold Press
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Further North: A PDF Companion to Northlands (PFRPG)

Further North: A PDF Companion to Northlands (PFRPG)


Berserker madness has overtaken designers Dan Voyce and Chris Harris! This is a supplement to the Northlands volume. This 8-page PDF includes: Ten dangerous guests at the feast Adventures at the Thing Reskinned Magic New Artifacts New Wondrous Items Reskinned Monsters Three new monsters: the Frostveil, the Sea Wolf, and the Lindwurm!  Open Design is a trademark of Open Design LLC.Pathfinder and...   [click here for more]
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Monster Chronicles: the Inevitable

Monster Chronicles: the Inevitable


The inevitables are at least as strange as the slaad. Monster Chronicles: the Inevitable takes the tick-tock guardians of order and shows you how to deploy them in an OGL or Pathfinder game. With insight into what makes the inevitable work (and not work), this Monster Chronicles installment is both celestial and totally practical. The Monster Chronicles series provides ecologies...   [click here for more]
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New Paths 8: the Trickster (Pathfinder RPG)

New Paths 8: the Trickster (Pathfinder RPG)


Most tricksters are two steps ahead of the competition. A few know how to win before the race even begins! The trickster is a new Pathfinder Roleplaying Game compatible class which combines arcane magic with roguish skills. Use your special Forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they’re...   [click here for more]
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Real Scroll 1: Fireball (Pathfinder RPG)

Real Scroll 1: Fireball (Pathfinder RPG)


Fwoosh! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fireball scroll -- you'll hand it to them! This beautifully hand-lettered reference has the feel of a real magical item, with all of the game information a player needs to use this classic spell in a Pathfinder Roleplaying Game adventure. The entire text of the spell is...   [click here for more]
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Real Scroll 2: Battleward (Pathfinder RPG)

Real Scroll 2: Battleward (Pathfinder RPG)


Shields Against Magic! With this Real Scroll from Kobold Press, you won't just tell your players they've found a battleward scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this life-saving defensive  spell. Battleward is one of 733...   [click here for more]
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Real Scroll 3: Fire Under the Tongue (Pathfinder RPG)

Real Scroll 3: Fire Under the Tongue (Pathfinder RPG)


Breath of Flame! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fire under the tongue scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this astonishing spell in a Pathfinder Roleplaying Game adventure....   [click here for more]
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Real Scroll 4: Gear Barrage (Pathfinder RPG)

Real Scroll 4: Gear Barrage (Pathfinder RPG)


Deadly Clockworks! With this Real Scroll from Kobold Press, you won't just tell your players they've found a gear barrage scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this favorite weapon of the clockwork school in a Pathfinder Roleplaying Game adventure....   [click here for more]
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Tales of the Old Margreve Paper Miniatures (PFRPG)

Tales of the Old Margreve Paper Miniatures (PFRPG)


Eight monsters for use with the forest monsters of Tales of the Old Margreve, including a fully 3D, three-headed dragon, the Zmey! A full-color forest dragon and a horde of minions! The set is in full color, and usable both for foes in the Tales anthology and in forest adventures of any kind. Creatures include:   Huge 3D Zmey Dragon, with complete assembly instructions Ala hags, creatures...   [click here for more]
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Tyman's Taunting Tower

Tyman's Taunting Tower


Mock Some Silly PCs from High Atop the Tower! Sometimes you want a somewhat silly — but totally playable — adventure: such as the glorious "Tyman's Taunting Tower" by Christina Stiles! This adventure is for PCs of level 9 to 12 using the Pathfinder RPG rules, and it includes a new family of ogre foes, a new golem...   [click here for more]
Kobold Press  $1.99

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Weresheep

Weresheep


Weresheep of the Apocalypse You've heard of black sheep? These are way nastier, true Weresheep of the Apocalypse, dread creatures that are summoned on the darkest nights to bring terror and havoc to decent people of the shire. Baa at the Moon, brothers, the end times are nigh! The weresheep ride beneath a blood-red moon! ...   [click here for more]
Kobold Press  $1.99

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Wondrous Items 1: Armor Made from Monster Hides

Wondrous Items 1: Armor Made from Monster Hides


The best loot doesn’t always come in chests! Few heroes who’ve fought a hell hound or aurumvorax consider the usefulness of their foe after it’s fallen. Using monster bits in the crafting of armor yields items that aren't just uniquely protective—they're stylish too! With Wondrous Items: Armor Made from Monster Hides, you can harvest and craft some element...   [click here for more]
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Advanced Races 13: Werelions (Pathfinder RPG)

Advanced Races 13: Werelions (Pathfinder RPG)


Proud and Deadly Lords! Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt? No one knows for certain—and the werelions themselves don’t particularly care.  These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in the superiority...   [click here for more]
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Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
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Advanced Races 15: Tosculi (Pathfinder RPG)

Advanced Races 15: Tosculi (Pathfinder RPG)


Whir of Wings, Clash of Steel! The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as...   [click here for more]
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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings is your...   [click here for more]
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Alleys of Zobeck (Pathfinder RPG)

Alleys of Zobeck (Pathfinder RPG)


Alleys of Zobeck is a 17-page collection of additional NPCs, locations, and magic for urban adventure expands any city adventure or adventure path with additional NPCs, locations, and magic. Alleys of Zobeck includes the Rampant Roach — possibly the vilest tavern in fantasy — plus the Lust domain and granted powers for priestesses of the Red Goddess, plus much much much more: "Nothing...   [click here for more]
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Demon Cults 1: The Emerald Order

Demon Cults 1: The Emerald Order


The Emerald Order is devoted to the guardianship and understanding of the mysteries of the Emerald Tablet, whereon the greatest arcane secrets of Thoth-Hermes are inscribed. The inner circle has divined the secrets of the tablets, enhancing their already formidable magical abilities with new understanding. Demon Cults: The Emerald Order includes: A new cultist prestige class,...   [click here for more]
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Demon Cults 2: Doomspeakers

Demon Cults 2: Doomspeakers


Vilest of the Vile! Among the worst evils in the multiverse are demons…and those depraved souls that worship them. Darkest among them are the Doomspeakers, antipaladin champions of demon princes that are inducted into the profane secrets of the Book of Nine Dooms. This unholy tome teaches them a corrupt magic that devours its caster as fuel for the misery and destruction it wreaks...   [click here for more]
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Demon Cults 3: The Cult of Selket

Demon Cults 3: The Cult of Selket


The Scorpion’s Sting! The City of Scorpions lies ruined and forgotten in the burning wastes, its goddess Selket forsaken by civilized people. But “she who closes the throat” is still feared and revered by those who lead their lives in sun-scorched lands. Her cult is strong among the desert nomads and her servants work toward the day when she once again takes her rightful place in the world. Those...   [click here for more]
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Demon Cults 4: The Hand of Nakresh

Demon Cults 4: The Hand of Nakresh


No Treasure is Safe! Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other! Demon Cults: The Hand of Nakresh includes: 5 cult...   [click here for more]
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Demon Cults 5: Servants of the White Ape

Demon Cults 5: Servants of the White Ape


The Law of the Ape is the Law of the Jungle! The son of a declining noble house, Josef Kortz sought his fortune in the Southlands and stumbled on an ancient vault of lore deep within a ruined city guarded by fierce white apes. Now, a decade after entering the dark heart of the southern continent, Kortz and his army of apes and magic-devouring undead have conquered the nearby tribes—and the brooding...   [click here for more]
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Larger than Life 1: Thursir Giants

Larger than Life 1: Thursir Giants


Giant smiths and fierce pillagers! Though one of the least powerful of the known giants, thursir have the greatest impact on humanoid settlements unfortunate enough to exist near their enclaves. Most of the time, thursir work at their vast underground forges, creating armor, weapons, and incredible engines of war—interspersed with great banquets that last for days. But there are also...   [click here for more]
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Larger than Life 2: Hill Giants

Larger than Life 2: Hill Giants


Nomad and Raiders! Hill giants don’t make world-dominating plans, but that makes them no less terrifying to their victims. Concerned mainly with finding food and shelter, these giants quickly consume all the game in their territory and start wandering into human settlements looking for easy prey—or enter service as shock troops for dragons and other, cleverer giants. Larger Than...   [click here for more]
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Larger than Life 3: Stone Giants

Larger than Life 3: Stone Giants


Strong as the Mountains and Deep as the Caves! Most stone giants spend their long lives in peaceful pursuits on the rocky peaks of mountain ranges: raising livestock, contemplating the passage of history, and educating captured adventurers about the tribe’s peaceable intentions before releasing them. But hotheaded young stone giants would rather change the world than observe it — and...   [click here for more]
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Larger than Life 4: Frost Giants

Larger than Life 4: Frost Giants


Hammer of the Gods! From the frozen, inhospitable tundras and snow-capped peaks of mountain ranges, the frost giants dominate the regions they inhabit - exerting control over the beasts and all but the most powerful dragons. They wreak utter destruction on their victims, leaving no building standing and no creature alive. Few humanoids dare to challenge these monsters of the icy North. Larger Than...   [click here for more]
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Midgard Adventures 4: Mayhem Beneath Demon Mountain (Pathfinder RPG)

Midgard Adventures 4: Mayhem Beneath Demon Mountain (Pathfinder RPG)


You Are Invited to a Little Mayhem The Master of Demon Mountain is notorious for his strange customs--and his vast wealth and power, concentrated in a fabled keep perched on a mountain overlooking the Rothenian plain. The problem? The wine merchant Korsav’s finest bottle of wine was stolen by his bitter rival--the son of the Master of the Demon Mountain. Korsav convinces the PCs to...   [click here for more]
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Midgard Adventures: The Forgotten King's Tomb

Midgard Adventures: The Forgotten King's Tomb


Treasures Lost in the Sands A decade ago the Dragon Empire suffered a bitter defeat at the edge of Nuria-Natal, and its army was routed into the Sands of Sorrows. There a young officer named Shard and his gnoll warband stumbled through a vicious sand storm and into a long-lost ruin. These ruins provided the small band shelter but also turned out to be the entrance to a well-guarded...   [click here for more]
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Monsters of Sin 1: Avarice (Pathfinder RPG)

Monsters of Sin 1: Avarice (Pathfinder RPG)


The Monsters of Sin epitomize the very worst of our natures, and prey on others’ weaknesses. Designed for GMs, this first book in the Monsters of Sin series for Pathfinder Roleplaying Game is devoted to Avarice: the insatiable lust for wealth. The monsters in this book are powerfully motivated by wealth, or they tempt player characters to make poor choices in the name of greed. Monsters...   [click here for more]
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Monsters of Sin 2: Envy (Pathfinder RPG)

Monsters of Sin 2: Envy (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and prey on others’ weaknesses. This second book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Envy, the desire for what someone else has – whatever that someone has! It includes: The Bone Swarm, mindlessly destroying the object of its desire. The Emerald Eye,...   [click here for more]
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Monsters of Sin 3: Gluttony (Pathfinder RPG)

Monsters of Sin 3: Gluttony (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This third book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Gluttony, the irresistable desire for pleasures of all sorts, so there’s bound to be one to tempt any character. It includes: The Bottomless Pit, a creature that can swallow...   [click here for more]
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Monsters of Sin 4: Lust (Pathfinder RPG)

Monsters of Sin 4: Lust (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This fourth book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Lust, desire that overrules all thoughts, emotions, and primal drives, a sin that can entice any character if played just right.  It includes: The Inbred Orc,...   [click here for more]
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Monsters of Sin 5: Pride (Pathfinder RPG)

Monsters of Sin 5: Pride (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This fifth book in the Monsters of Sinseries for the Pathfinder Roleplaying Game is devoted to Pride, the unshakeable belief in your own superiority, a sin that festers inside many player characters as their adventures become legend. It includes: • The most spectacular...   [click here for more]
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Monsters of Sin 6: Sloth (Pathfinder RPG)

Monsters of Sin 6: Sloth (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This sixth book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Sloth, the willingness to let things get worse because improving them would take too much effort and discomfort. This sin can turn the most dynamic of adventurers into former heroes. It...   [click here for more]
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Monsters of Sin 7: Wrath (Pathfinder RPG)

Monsters of Sin 7: Wrath (Pathfinder RPG)


This seventh and final book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Wrath, the impulse to unrestrained destruction; an easy sin for someone who lives by the sword to fall victim to. It includes: • The Hulking Whelp, a friendly beast who can become a deadly monster without notice – and it knows it. • A cruel and deformed animal that...   [click here for more]
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New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)

New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)


Let the Ki Flow Through You—So You Can Kick Ass! Monks and ninjas are characters of hidden depths and mystic power, balancing speed, strength, and a profound understanding of how to master any situation. The Expanded Monk and Ninja expands this field of play for these classes with new options written by Venture Captain Jerall Toi, and refined in the crucible of playtests with PFS players. The Expanded...   [click here for more]
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New Paths 6: Expanded Gunslinger (Pathfinder RPG)

New Paths 6: Expanded Gunslinger (Pathfinder RPG)


Grit and Gunsmoke! The wind is rising and the enemy's approaching, Pathfinder -- and they're not afraid of swords or spells. But that suits you just fine, because you've got a weapon in your arsenal that they won't be expecting: a lead-throwing, fire-belching boom stick. New Paths 6: The Expanded Gunslinger by Crystal Frasier brings new traits, feats, and archetypes to characters in...   [click here for more]
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New Paths 7: Expanded White Necromancer (Pathfinder RPG)

New Paths 7: Expanded White Necromancer (Pathfinder RPG)


Most necromancers are foul, twisted individuals obsessed with corruption and death. But not all. A few embrace the knowledge that true necromancy involves tapping the powers of life as well as death. These enlightened few are known as white necromancers. New Paths 7: The Expanded White Necromancer gives you everything you need to play a necromancer whose understanding...   [click here for more]
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New Paths 9: the Priest (Pathfinder RPG)

New Paths 9: the Priest (Pathfinder RPG)


Your Faith Shall Be Your Weapon. Like a cleric, a priest is called to serve divine powers. But unlike a cleric, a priest enters the field of battle armed only with the divine might of her god. A priest’s connection to her deity forms the very core of her being—and through this unwavering reverence, she gains her power and her strength. New Paths 9: Priest brings a non-battle, caster-only servant...   [click here for more]
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Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)

Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)


Druids vs. Aliens: Fight! When a mysterious object falls from the night sky, apprentice druid Alosar Emanli stands alone as evil creatures from the stars invade his forest. Can he overcome the many dangers that lurk in the woods and defeat the alien brood? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of Oneadventure is designed for a single...   [click here for more]
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Party of 1: Elgar Fletch and the Dark Army (solo adventure)

Party of 1: Elgar Fletch and the Dark Army (solo adventure)


Arrowed! Elgar Fletch, a backwoods hunter and trapper, finds his life turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of One adventure is designed for...   [click here for more]
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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)

Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)


Dwarf Power! This stand-alone adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book. The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go. As the dwarf hero Kalgor Bloodhammer, you'll use all your might and cunning to protect your home from an...   [click here for more]
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Shadow Planes & Pocket Worlds (Pathfinder RPG)

Shadow Planes & Pocket Worlds (Pathfinder RPG)


Infinity Just Got Bigger! This 25-page supplement for Dark Roads & Golden Hells provides one exotic plane of horror, plus dozens of wondrous items, scads of planar hazards, and 6 clever afflications, and a section on Gamemastering Infinity. It includes: Mora, the Children's Table, a plane of truly disturbing horror 17 magic items from dead man's eyes to the...   [click here for more]
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Tales of the Old Margreve Web Compilation

Tales of the Old Margreve Web Compilation


A 14-page expansion of the Tales of the Old Margreve adventure and gazetteer, this collection includes:  20 forest NPCs, from gnomes to dragons, and from carrion hags to cheerful innkeepers. Some are just what they seem, others are a bit more ... mysterious. All are worthy encounters in the dappled forest shadows. 25 reskinned monsters, including Arboreal Colossi,...   [click here for more]
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Wondrous Items 2: Helmets & Shields from Monster Hides

Wondrous Items 2: Helmets & Shields from Monster Hides


Is that a minotaur horn, or are you just happy to see me? Equipping a helmet or shield made from monster hide, carapace or bones sends a message to the world: “If you mess with me, there’s a good chance you’ll end up as my new hat.” But these items are more than a fashion statement – they confer some of the slain creature’s remarkable abilities. Wondrous Items: Helmets and Shields...   [click here for more]
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Wondrous Items 3: Magic Mirrors

Wondrous Items 3: Magic Mirrors


Mirror, Mirror, Make My Day! These 27 new magic mirrors by RPG Superstar Mike Welham expand the range of magic mirrors tremendously, including easily transported hand mirrors and surprising new mirrors for villains' lairs and treasure hoards. Discover the combat possibilities of the mirror of blades, the relaying mirror, and the infinite mirror! Or let your...   [click here for more]
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Advanced Races 7: Centaurs (Pathfinder RPG)

Advanced Races 7: Centaurs (Pathfinder RPG)


Speed and Thunder! Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor. Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure! Advanced Races: Centaurs gives you everything you...   [click here for more]
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Advanced Feats: Might of the Magus

Advanced Feats: Might of the Magus


Advanced Feats: Might of the Magus Might of the Magus brings you feats of swordsmanship and spellcraft, expanding the range of this already versatile class. Created by Complete Advanced Feats author Sigfried Trent, this 16-page book includes: An insightful breakdown of the magus class 30 new feats for the Magus including Adrenalin Surge, Dancing Strike, and Spellstrike Multishot 3...   [click here for more]
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Advanced Feats: Secrets of the Alchemist

Advanced Feats: Secrets of the Alchemist


The Secrets of the Alchemist gives you insight into the alchemist class and the tools to make an exciting character that is a "blast" to play. Created by Sigfried Trent, this 12-page book includes: A breakdown of the Alchemist class from the Advanced Player's Guide 30 new feats for alchemists, such as Bottoms Up, Fire in the Hole, Primeval Fury, and...   [click here for more]
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Advanced Feats: The Cavalier's Creed (Pathfinder RPG)

Advanced Feats: The Cavalier's Creed (Pathfinder RPG)


The Cavalier's Creed rides forth to battle with an array of new feats for the knightly cavalier and his faithful steed! Created by Sigfried Trent, this 16-page book includes: A short breakdown of the Cavalier class 30 new feats for the Cavalier including Back to Back, Move as One, and Size Doesn't Matter 3 Cavalier character builds: the Green Knight, Tawny Knight, and...   [click here for more]
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Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)

Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)


The Inquisitor's Edge equips this new class to go forth and kick tail for the gods! The inquisitor is incredibly well rounded with strong combat potential, an arsenal of skill options, and a versatile selection of spells. This volume of the Advanced Feats series gives players plenty of options that take advantage of the inquisitor's unique strengths to create an effective and memorable character...   [click here for more]
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