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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been on this...   [click here for more]
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Shadowrun: Artifacts Unbound

Shadowrun: Artifacts Unbound


Unlock the Power Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed—or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to dredge...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Attitude

Shadowrun: Attitude


Eat 'Em Up, Spit 'Em Out! They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out. You’re not them. The world’s not giving you anything, so you’re going to take what you can...   [click here for more]
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Shadowrun: Battle of Manhattan (Boardroom Backstabs)

Shadowrun: Battle of Manhattan (Boardroom Backstabs)


Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money...   [click here for more]
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Shadowrun: Bestial Nature

Shadowrun: Bestial Nature


The Animal Within Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows. Bestial...   [click here for more]
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Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)


Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is stacked against them,...   [click here for more]
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Shadowrun: Blood in the Boardroom

Shadowrun: Blood in the Boardroom


BLOOD IN THE BOARDROOM Sourcebook [FAS7327] Print Price (1998): $12 File Size: 39 MB Killing the competition is no longer a figure of speech… The boardrooms become war rooms as the movers and shakers shift their fights from the stock exchange to the streets. Using everything from military-scale assaults on ultra-secure company compounds to stealth missions and sabotage, the fat cats have...   [click here for more]
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Shadowrun: Bloody Business

Shadowrun: Bloody Business


Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [click here for more]
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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)

Shadowrun: Book of the Lost (A Shadowrun Campaign Book)


No Longer Hidden The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse....   [click here for more]
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Shadowrun: Bottled Demon

Shadowrun: Bottled Demon


Bottle, Bottle, who's got the Bottle?   The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, Bottle, who wants the Bottle?   Now the man is dead, and they don't know why. Bottle, Bottle — what's in the Bottle?   The bottle is a mysterious artifact covered with ancient cryptic runes. Why are...   [click here for more]
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Shadowrun: Boundless Mercy

Shadowrun: Boundless Mercy


The Hunt is On Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we’re not talking about a psychotherapist. She needs shadowrunners, and if they’re willing to take on the job, they’ll encounter fierce gangers, wild critters, and...   [click here for more]
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Shadowrun: Bullets & Bandages

Shadowrun: Bullets & Bandages


Sew ’Em Up, Ride ’Em Out The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical skills in the course...   [click here for more]
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Shadowrun: Chicago Chaos (Anarchy)

Shadowrun: Chicago Chaos (Anarchy)


CHICAGO CHAOS THE DEEPEST DISORDER For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be things...   [click here for more]
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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who...   [click here for more]
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Shadowrun: Corporate Download

Shadowrun: Corporate Download


MEET THE NEW BOSS... The corporate war is over, but the corps need the shadows now more than ever as they scramble for position in the new power structure. Fuchi is dead, Novatech has risen from its ashes, and Wuxing and Cross have elbowed their way onto the Corporate Court. The corps have ceased their open conflict, but the guns are still drawn under the table... Corporate Download...   [click here for more]
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Shadowrun: Corporate Guide

Shadowrun: Corporate Guide


THE CENTERS OF POWER There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks. Corporate Guide helps runners learn what...   [click here for more]
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Shadowrun: Corporate Intrigue

Shadowrun: Corporate Intrigue


The Big Time You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps. The corps have the money, and they’ve got all the power that comes with it....   [click here for more]
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Shadowrun: Corporate Security

Shadowrun: Corporate Security


CORPORATE SECURITY Sourcebook [FAS7118] Print Price (1995): $18 File Size: 38 MB Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your toes. The blackest...   [click here for more]
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Shadowrun: Corporate Shadowfiles

Shadowrun: Corporate Shadowfiles


In the world of 2054, money still makes the world go ‘round, and no one holds more of it than the megacorporations. Unchecked by the laws of any nation and bolstered by private armies of the hottest hitters and cyberjocks money can buy. These giants command commercial empires that span the globe. Constantly competing to increase their all-important profit margins, these behemoths will stop at nothing...   [click here for more]
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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
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Shadowrun: Coyotes

Shadowrun: Coyotes


Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. These...   [click here for more]
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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
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Shadowrun: Cyberpirates!

Shadowrun: Cyberpirates!


Runners may rule the streets, but pirates rule the seas! Forget those old stories of pirates swinging from the rigging with swords. In the 21st century, pirates have guns, cyberware and magic... and they'll use them to take anything from anyone if it'll net them a profit. They'll cut you open to watch the sharks eat you, and film the whole thing just to make a couple more bucks on the black market....   [click here for more]
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Shadowrun: Cybertechnology

Shadowrun: Cybertechnology


THE CUTTING EDGE Want a little edge in that street fight? A little flash? A little chrome in street-light to make the punks think twice? Then take a look inside these pages. Cybertechnology tells you everything you want to know about the latest, wizzest, and handiest cyberware. Learn what works and why. From cybereye laser sights to move-by-wire systems that can make you the fastest...   [click here for more]
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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp...   [click here for more]
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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth. Just what was that corp willing to do to get that recording? Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing. ...   [click here for more]
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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep...   [click here for more]
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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition is putting...   [click here for more]
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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: Toxic Paths, Shadow...   [click here for more]
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Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box


SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and...   [click here for more]
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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around. During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help them get what they want, they’ve...   [click here for more]
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Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)

Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)


Night Music New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.  It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,...   [click here for more]
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Shadowrun: Elven Fire

Shadowrun: Elven Fire


Gang violence strikes at the heart of Seattle. What are they? Night after night, senseless violence and destruction turn the metroplex into a war zone. What do they want? By day, citizens move quickly from place to place, alert for the first signs of danger. By night, they hide where they feel safe, praying that the only death they see before dawn is on the trideo. How can they be stopped? Tonight,...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers...   [click here for more]
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Shadowrun: Euro War Antiques

Shadowrun: Euro War Antiques


The Long Shadows of War This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the war started,...   [click here for more]
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Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
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Shadowrun: False Flag (Denver Adventure 2)

Shadowrun: False Flag (Denver Adventure 2)


The Angry Gaze The ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn’t affect their master plans. But when the chaos gets too out of hand—or the little people start acting too arrogant—then those powers turn their angry gaze to the people they would rather ignore, and the everyday chaos...   [click here for more]
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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets. Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a challenge,...   [click here for more]
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Shadowrun: Fifth Edition Character Conversion Guide

Shadowrun: Fifth Edition Character Conversion Guide


Upgrade to Fifth Edition! Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5. Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble...   [click here for more]
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Shadowrun: First Run

Shadowrun: First Run


First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition IN THE SHADOWS YOU LEARN OR YOU DIE... ...while playing. From a basic gun battle to a run against a corporate research facility to smuggling, this product lets players and gamemasters encounter the unique elements of Shadowrun. First Run! offers...   [click here for more]
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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or hinder those...   [click here for more]
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Shadowrun: Gamemaster Screen: SR4A

Shadowrun: Gamemaster Screen: SR4A


All the important Shadowrun info you need, free! Don't spend time flipping through a book to find the tables you need. When you're on a run, time matters, and this PDF version of the Shadowrun GM Screen gets you that info, fast! Want the high-quality real thing? Get a copy of Runner's Toolkit from BattleCorps.com/catalog. ...   [click here for more]
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Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]

Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]


Roll Out! Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive. This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to reference stats at the...   [click here for more]
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