It's a dangerous world out there. And today's adventurers have a dangerous job. Ransacking ancient tombs, defeating evil sorcerers, voyaging through the remote bandit-haunted wilderness, unveiling the sinister plots of semi-human cultists... this is not a good line of work for the timid or the ill-prepared. Of course, the responsible adventurer always hopes to achieve their goals as... [click here for more]
If you are interested in Codex Martialis, this is the main rulebook for Combat Combat mechanics in the service of narrative
Codex Martialis is designed to engage that feeling of being in a brawl, so that combat can more seamlessly become part of the story. Whether your RPG is about ‘armed hobos’ kicking in dungeon doors, or heroic avatars of good and evil battling it out... [click here for more]
Have you ever wanted to go to another world?
The year is 1456. The place is the Southern Baltic. The Free City of Danzig is in rebellion against the Brother- Knights of the Teutonic Order. Privateers flying the Danzig colors patrol the waters of the Baltic all the way from Reval to Denmark. Bearing letters of marque they will intercept any vessels attempting to reach the Ordernstadt: the Monastic... [click here for more]
It is the very cold night of February third, in the year of 1454 in a region of the far north called Prussia. As the snow falls on the cobblestone streets of the city of Danzig, from the shadow of the 6 story crane in the harbor, to the vast city walls on the Radunia canal, something very unusual is afoot. All over the city, the German-speaking citizens are arming themselves, bucking straps on their... [click here for more]
Codex Adventum: Silesia 1456You've faced dragons. You've faced demons. You may have even faced Beholders. But have you ever stared down a robber knight?
Welcome to the 15th Century! The year is 1456 and you are a weary traveler making your way from the war-torn Balkans back toward the relative security of the Holy Roman... [click here for more]