It's a dangerous world out there. And today's adventurers have a dangerous job. Ransacking ancient tombs, defeating evil sorcerers, voyaging through the remote bandit-haunted wilderness, unveiling the sinister plots of semi-human cultists... this is not a good line of work for the timid or the ill-prepared. Of course, the responsible adventurer always hopes to achieve their goals as peacefully... [click here for more]
This is it, hard core, fast-paced, historical combat for OGL 3.5. Make a character with a real martial skillset that makes a difference when you fight. No more waiting for an opportunity to make one attack... move, defend, attack, and attack again all in the same round, without getting bogged down in charts or arithmetic, and without relying on miniatures. Chose your weapons based on your personal... [click here for more]
In 2008 we put the sword of the Renaissance fencing master into the hands of desktop RPG gamers. Today, we put the grimoire of the Renaissance magus in your hands.“Only for you, children of doctrine & learning, have we written this work. Examine this book, ponder the meaning we have dispersed in various places & gathered again; what we have concealed in one place we have disclosed... [click here for more]
This is a supplement for the Codex Martialis, it includes rules and detailed descriptions for armor, missile weapons such as javelins, bows, and crossbows, and early firearms from the Chinese Fire-Lance to the matchlock musket.
This is the version 3 update.
We have a new website at https://www.codexintegrum.com ... [click here for more]
You've faced dragons. You've faced demons. You may have even faced Beholders. But have you ever stared down a robber knight?
Welcome to the 15th Century! The year is 1456 and you are a weary traveler making your way from the war-torn Balkans back toward the relative security of the Holy Roman Empire. The only thing that stands in your way is the Duchy of Silesia: Three hundred miles... [click here for more]