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 Hottest Adventures & Modules, Science Fiction, PDF from Palladium Books
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Adventures in the Yucatan

Adventures in the Yucatan


This booklet contains two brief adventures and additional source material for our After the Bomb® adventure/sourcebook Mutants of the Yucatan! It also contains a Quick Roll Villain table for both the TMNT® RPG and After the Bomb®. ...   [click here for more]
Palladium Books  $6.00

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Armageddon Unlimited Sneak Preview

Armageddon Unlimited Sneak Preview


This is a sneak preview of Armageddon UnlimitedTM for the Heroes UnlimitedTM RPG. Armageddon UnlimitedTM is the fifth book in the epic Minion WarTM crossover series, and this sneak preview includes the front cover, the two Contents pages, and the new Demon Hunter character class. Armageddon UnlimitedTM is available now from Palladium Books. For more information,...   [click here for more]
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Century Station™ for Heroes Unlimited™ 2nd Edition

Century Station™ for Heroes Unlimited™ 2nd Edition


Century Station™ A Heroes Unlimited™, 2nd Edition Sourcebook An entire city full of heroes, villains, superhumans, mutants, criminals, aliens and secrets. A playground for crimebusters and superhuman adventurers of all kinds. A great sourcebook for G.M.s and players alike with scores of heroes (optional player characters) and villains. Mega-City of Century Station mapped and...   [click here for more]
Palladium Books  $12.49

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Gramercy Island™ for Heroes Unlimited™ 2nd Edition

Gramercy Island™ for Heroes Unlimited™ 2nd Edition


Gramercy Island™ Penitentiary A Heroes Unlimited™, 2nd Edition Sourcebook The first super-prison in the world, where the most dangerous and powerful criminals are contained. A great sourcebook for G.M.s and players alike, with scores of villains, Mega-Villains, vigilantes and lunatics of every level and stripe. Gramercy Island Penitentiary mapped and described. 98 prisoners....   [click here for more]
Palladium Books  $24.95 $12.49

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Heroes Unlimited Revised - 1st Edition Rules

Heroes Unlimited Revised - 1st Edition Rules


This book uses the first edition revised rules.  Create every type of superhero imaginable: Cyborgs, robots, aliens, mutants (humans and animal), men of magic, super-sleuths, martial artists, weapon masters, psychics, and even crazy heroes! Super-Science includes bionics, robotics, trick weapons, super-vehicles, super-thieves, hardware specialist, gimmick makers and superspies. 70 super-power...   [click here for more]
Palladium Books  $12.49 $10.99

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Heroes Unlimited™ Game Master’s Guide

Heroes Unlimited™ Game Master’s Guide


Heroes Unlimited™ Game Master’s Guide This “guide” to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data. Game Master (and player) tips. Rampage combat rules...   [click here for more]
Palladium Books  $12.49

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Rifts® Adventure Guide

Rifts® Adventure Guide


Rifts® Adventure Guide™ The ultimate Rifts® reference on creating and running adventures Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes. Examples...   [click here for more]
Palladium Books  $24.95 $12.49

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Rifts® Adventure Sourcebook Four: The Vanguard™

Rifts® Adventure Sourcebook Four: The Vanguard™


Rifts® Adventure Sourcebook The Vanguard™ & the Chi-Town ‘Burb of Firetown™ The fourth of several adventure sourcebooks set in and around the Chi-Town ‘Burbs. The latest facts and information on the Coalition States’ dark history – the secret society of pro-CS sorcerers known as The Vanguard. Overview and history of the Vanguard. Vanguard...   [click here for more]
Palladium Books  $4.99

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Rifts® Adventure Sourcebook One: Chi-Town 'Burbs™

Rifts® Adventure Sourcebook One: Chi-Town 'Burbs™


Rifts® Adventure Sourcebook One The Chi-Town ‘Burbs™: An Overview & Firetown™ The first of several Chi-Town ‘Burbs sourcebooks fleshing out the world in the shadow of Chi-Town. Overview and history of the Chi-Town ‘Burbs. Key places in the ‘Burb of Firetown, with an emphasis on the forbidden. Key people, the criminal underground, and intrigue in Firetown. Adventure...   [click here for more]
Palladium Books  $4.99

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Rifts® Adventure Sourcebook Three: The Black Vault™

Rifts® Adventure Sourcebook Three: The Black Vault™


Rifts® Adventure Sourcebook: The Black Vault™ The third of several Rifts® adventure sourcebooks set in and around the Chi-Town ‘Burbs. The latest of the Coalition States' darkest secrets is revealed – the legendary Black Vault! Overview and history of the Coalition’s love-hate relationship with magic. The Black Vault and CS Anti-Magic Recovery Squads. 101 new magic...   [click here for more]
Palladium Books  $9.95 $4.99

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Rifts® Adventure Sourcebook Two: Firetown™ & the Tolkeen Crisis™

Rifts® Adventure Sourcebook Two: Firetown™ & the Tolkeen Crisis™


Rifts® Adventure Sourcebook Two The Chi-Town ‘Burbs™: Firetown™ & the Tolkeen Crisis The second of several Chi-town ‘Burbs sourcebooks fleshing out the world in the shadow of Chi-Town. Overview and history of the Tolkeen Retribution Squads. More of firetown mapped and described. Key people, places and Retribution Squads in Firetown. Adventure ideas...   [click here for more]
Palladium Books  $6.49

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Rifts® Coalition Wars® Book 1: Sedition

Rifts® Coalition Wars® Book 1: Sedition


The Coalition Army is in place and making war on Tolkeen! Chapter One lays the groundwork and offers several avenues of adventure. How and why the war started. Emphasis on the Tolkeen Military and defenses. Ley line magic and magical artifacts. New Techno-Wizard devices, weapons and war machines. Coalition and Tolkeen war plans. Coalition-Tolkeen Time-line. Key people, places and maps. 160 pages. ...   [click here for more]
Palladium Books  $10.49

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Rifts® Coalition Wars® Book 2: Coalition Overkill

Rifts® Coalition Wars® Book 2: Coalition Overkill


The war escalates and turmoil intensifies. A new breed of Coalition Officers begin to come to the forefront, and with them cruelty, murder and genocide. A foul ruthlessness sweeps both sides of the conflict. The monstrous Daemonix. Over 60 Villains and NPCs, with General Drogue leading the pack. Bounty Hunters, and Mercenaries, and their role in the war. Tolkeen's strategies and tactics. The Coalition's...   [click here for more]
Palladium Books  $8.49

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Rifts® Coalition Wars® Book 3: Sorcerers' Revenge

Rifts® Coalition Wars® Book 3: Sorcerers' Revenge


Tolkeen's mages strike back and unleash new horrors upon the Coalition in an effort to destroy the invading army one and for all. Plots thicken, the war escalates and chaos reigns. The secret of the Dragon Kings. Shadow Dragons, the wings of vengeance. Iron Juggernauts of the water and air. Over 25 NPC Tolkeen warriors (heroes and villains). Combat locations, adventures and maps. The Auto-G revealed!...   [click here for more]
Palladium Books  $8.49

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Rifts® Coalition Wars® Book 4: Cyber-Knights

Rifts® Coalition Wars® Book 4: Cyber-Knights


The Cyber-Knights struggle to find their place in a conflict that threatens to tear them apart. The secrets of the Cyber-Knights revealed. The Cyber-Knight O.C.C. and new abilities explored in detail. In-depth examination of the Code of Chivalry. Cyber-Knight factions and rules of conduct. Fallen Cyber-Knights, Robber Knights, Despoilers. The Cyber-Knights' role at Tolkeen. Lord Coake and states for...   [click here for more]
Palladium Books  $8.99

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Rifts® Coalition Wars® Book 5: Shadows of Evil

Rifts® Coalition Wars® Book 5: Shadows of Evil


Shadows of Evil examines the Five Baronies of Tolkeen and key cities, towns, fortifications and people. The 112-page book includes information on the Barrens and its defences, Skelebot graveyards found among the battlefield and the dangers in and around the lakes and rivers of Minnesota. - Mad Town, a haven for adventurers, mercs and spies. - Blueline and the industrial belt. - Prisoner of war...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Coalition Wars® Book 6: Final Siege

Rifts® Coalition Wars® Book 6: Final Siege


The final battle in the war between the Coalition States and Tolkeen is upon us. This massive 224-page conclusion to the Siege on Tolkeen series describes the chronological turn of events and layout of the war. Other highlights of the book include: - The City of Tolkeen mapped and described along with details on the city's defences and armies. - King Creed, Warlord Scard and 42 other notable characters...   [click here for more]
Palladium Books  $24.95 $12.49

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Rifts® Dimension Book™ 14: Thundercloud Galaxy™

Rifts® Dimension Book™ 14: Thundercloud Galaxy™


Rifts® Dimension Book™ 14: Thundercloud Galaxy™ The Thundercloud Galaxy is a where several civilizations are making a mad scramble to claim and colonize thousands of worlds. Colonists flock to the Thundercloud filled with dreams. Space pirates and an array of cutthroats also flock to the galaxy, guns in hand, ready to rob and fleece the colonists. Lawmen and heroes are in great demand,...   [click here for more]
Palladium Books  $11.49

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Rifts® Dimension Book™ 7: Megaverse® Builder™

Rifts® Dimension Book™ 7: Megaverse® Builder™


Rifts® Dimension Book™ Seven: Megaverse® Builder™ Carl Gleba, author of the popular Phase World®: Three Galaxies™, has created a sourcebook and guide to help Game Masters create their own alien dimensions and worlds. A great tool for G.M.s and fun for players. Rules, suggestions and tables for generating dimensions. Dimensional anomalies and other strangeness. The...   [click here for more]
Palladium Books  $8.49

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Rifts® Game Shields and Adventures

Rifts® Game Shields and Adventures


Contains... 2 six-panel game screens for quick reference. 60 page adventure and sourcebook. 9 Rifts Character Sheets. 2 full adventures. 18 Hook, Line & Sinker Adventures. Maps and more. Art by Parkinson, Long, Breaux and others. By Kevin Siembidea, Mike Leonard and others. ...   [click here for more]
Palladium Books  $11.50

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Rifts® Machinations of Doom – Graphic Novel & Sourcebook

Rifts® Machinations of Doom – Graphic Novel & Sourcebook


Rifts® Machinations of Doom™ Graphic Novel & Sourcebook There has never been anything like it in role-playing. A graphic novel that is the introduction to a new crisis and numerous adventures for a Rifts® sourcebook. The graphic novel is a 72 page, black and white tour de force by fan-favorite artist, Ramon Perez. The comic originally appeared serialized in the pages of...   [click here for more]
Palladium Books  $18.95 $9.49

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Rifts® Merc Ops™

Rifts® Merc Ops™


Rifts® Merc Ops™ All the little extras a mercenary campaign might require: Job broker Merc Ops, bounties and how to collect on them, dealing with the Coalition States, preserving one’s anonymity, merc missions, Techno-Wizard weapons, power armor, and scores of weapons and gear from Northern Gun, Golden Age Weaponsmiths, Wellington, MageFire and others. Mercenary Operations – missions...   [click here for more]
Palladium Books  $10.49

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Rifts® Mercenary Adventures™

Rifts® Mercenary Adventures™


Rifts® Mercenary Adventures™ No mamby-pamby sourcebook, here. This is a rockin’ supplement with new, hard-as-nails mercenary O.C.C.s, a class of warrior-mage, new magic, and source material you will definitely want to add to your Rifts® campaign. 7 new mercenary O.C.C.s. Combat Mage O.C.C. and Combat Magic (new). Mercenary Boot Camp! Training, bonuses and adventure. Hook, Line and Sinker...   [click here for more]
Palladium Books  $6.49

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Rifts® Primer - How to Play Rifts® and Create Adventures

Rifts® Primer - How to Play Rifts® and Create Adventures


Rifts® Primer - How to Play Rifts® and Create Adventures Carl Gleba and Kevin Siembieda join forces to create a tour de force of information about Game Mastering games and creating adventures. This primer should help both G.M.s and players enjoy the storytelling experience of role-playing games, as well as helping them better understand the game rules. The second adventure, Rescue...   [click here for more]
Palladium Books  $2.99

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Rifts® Sourcebook - 1st Edition Rules

Rifts® Sourcebook - 1st Edition Rules


This book uses the first edition revised rules. A nightmare villain from Earth's past. Robot monstrosities. Creating Robot Characters (Optional R.C.C.). Weapons and equipment from Triax Industries and others. The Minion of Splugorth and other monsters. More data on the Coalition and the world. Questions and Answers. Adventures, Rifts style!! Compatible with the entire Palladium Books Megaverse! ...   [click here for more]
Palladium Books  $8.49

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Rifts® Sourcebook One, Revised & Expanded™

Rifts® Sourcebook One, Revised & Expanded™


Rifts® Sourcebook One, Revised & Expanded™ One of the best selling Rifts® supplements of all time is back! Updated, revised and expanded. Robot creation rules and robot player characters. 20 robots from Northern Gun, Triax and Titan Robotics. Power armor, vehicles, weapons, miscellaneous equipment and more. Archie Three, the ultimate inhuman villain, his...   [click here for more]
Palladium Books  $24.99 $17.99

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Rifts® Sourcebook Two: The Mechanoids®

Rifts® Sourcebook Two: The Mechanoids®


Rifts® Sourcebook Two: The Mechanoids® Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world! The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure. The prophesies of the Seven Dangers. 20+ Mechanoids and their robot legion. Optional...   [click here for more]
Palladium Books  $20.99 $14.99

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Rifts® World Book 27: Adventures in Dinosaur Swamp™

Rifts® World Book 27: Adventures in Dinosaur Swamp™


Rifts® World Book 27: Adventures in Dinosaur Swamp™ If you thought Dinosaur Swamp was scary before, you ain’t seen nothin’ yet. This World Book presents a host of new and strange dinosaurs and other dimensional misfits, ghosts, Indians, and dinosaurs that use magic and a few who even speak. Plus startling revelations about Deearn Neenok, details on his second expedition to Dinosaur...   [click here for more]
Palladium Books  $10.49

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Sector 57 – A Tournament Game by Erick Wujcik

Sector 57 – A Tournament Game by Erick Wujcik


Sector 57 – A Tournament Game by Erick Wujcik Erick Wujcik’s very first RPG (1980, self-published). He would go on to write the Teenage Mutant Ninja Turtles® & Other Strangeness RPG, Ninjas & Superspies, Amber Diceless, and other RPGs. This is a self-published tournament game written by Erick Wujcik and illustrated by Kevin Siembieda, and yes, it is Erick’s and Kevin’s first...   [click here for more]
Palladium Books  $5.00

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Splicers®: I Am Legion™ Adventure Sourcebook

Splicers®: I Am Legion™ Adventure Sourcebook


Splicers®: I Am Legion™ Adventure Sourcebook Splicers® is a dark world of the future where a nano-plague has made touching metal deadly and humans are forced to use genetically engineered, living weapons and organic war machines to battle N.E.X.U.S., an insane Artificial Intelligence and her legion of robots and monstrosities. This big, 256 page adventure sourcebook for Splicers®...   [click here for more]
Palladium Books  $28.99 $19.99

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The Mechanoid Invasion® Trilogy

The Mechanoid Invasion® Trilogy


Collected into one big volume for the first time ever. The three original Mechanoid books - The Mechanoid Invasion, The Journe, and Homeworld! Great villains, alien races, psionics and more Threeunique levels of adventure. A short history concerning the beginning of Palladium Books and its first RPG, The Machanoid Invasion. Conversion notes for using The Mechanoids in Rifts, Robotech, and Heroes Unlimited. A...   [click here for more]
Palladium Books  $12.49

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The Mechanoids® RPG

The Mechanoids® RPG


High-Tech science fiction adventure from Palladium Books. ...   [click here for more]
Palladium Books  $10.49

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The Rifter® #41

The Rifter® #41


This issue focuses on mutants, monsters, angels, conflict and heroes from Hades to Earth, and beyond. The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and danger to battle, and new ideas to consider. It helps you unlock your imagination...   [click here for more]
Palladium Books  $6.99

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The Rifter® #42

The Rifter® #42


The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and danger to battle, and new ideas to consider. It helps you unlock your imagination by showing you what other gamers, just like you, have created. That's right, many of the articles...   [click here for more]
Palladium Books  $6.99

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The Rifter® #47

The Rifter® #47


This issue of The Rifter® is action-packed and magical with source material for numerous Palladium game settings. The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. And it helps...   [click here for more]
Palladium Books  $6.99

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The Rifter® #48

The Rifter® #48


This issue of The Rifter® focuses on adventure, horror, suspense and monsters for numerous Palladium game settings. The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. And it helps...   [click here for more]
Palladium Books  $6.99

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The Rifter® #63

The Rifter® #63


This issue contains a wealth of source material: Monsters, warriors, characters, history and adventure ideas for the Palladium Fantasy RPG®, Rifts® source material about Psi-Battalion, and a Beyond the Supernatural™ system of tables to generate adventures, plus the latest news, coming attractions, and more. Every issue of The Rifter® is an idea factory that helps players...   [click here for more]
Palladium Books  $6.99

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The Rifter® #64

The Rifter® #64


The Rifter® #64 is our annual horror issue. This one presents chills and monsters for Beyond the Supernatural™, Dead Reign™, Nightbane® and even for the Palladium Fantasy RPG®. There is a ‘Giant’ adventure (as in an adventure about Giants) for Palladium Fantasy® and Black-Malice Legacy Part Two with more details about the Coalition States’ Psi-Division....   [click here for more]
Palladium Books  $6.99

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The Rifter® #65

The Rifter® #65


The Rifter® Number Sixty-Five The Rifter® #65 is all about the secrets of power. In some cases, dark secrets: 60 new Necromancy spells and magic for Rifts® and other settings, the power of the Soul Merchant for BTS™, rising to power within the Black Market for Rifts®, a Chaos Earth® short story, and for Heroes Unlimited™, a band...   [click here for more]
Palladium Books  $7.49

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The Rifter® #66

The Rifter® #66


The Rifter® Number Sixty-Six The Rifter® #66 is about people and exotic places. There are the space pirates of Phase World® and the Three Galaxies™; notable Rifts® Black Marketeers, some contraband goods and a Black Market trade town in Rifts® Black Market Part Two; the Splicers® Ranger O.C.C. and a host of genetically manipulated creatures...   [click here for more]
Palladium Books  $7.49

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The Rifter® #67

The Rifter® #67


The Rifter® Number Sixty-Seven The Rifter® #67 is about secrets, danger and monsters. There is a new, invading Alien Intelligence and its terrible minions, as well as magical and supernatural creatures for Rifts®; a society of mutant bees for the Heroes Unlimited™, After the Bomb® and Rifts® settings; the power behind the throne – a super-secret spy network...   [click here for more]
Palladium Books  $7.49

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The Rifter® #68

The Rifter® #68


The Rifter® Number Sixty-Eight The Rifter® #68 is about monsters, war and dangerous secrets. There is a war about to erupt on Rifts Earth and the fate of all mortal life may hang in the balance. In the dimension of Beyond the Supernatural, a different sort of invading alien intelligence makes its presence known, and on a lighter note, misfit heroes fight for truth, justice and, well,...   [click here for more]
Palladium Books  $7.49

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The Rifter® #69

The Rifter® #69


The Rifter® Number Sixty-Nine The Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue; plus news and a lot...   [click here for more]
Palladium Books  $7.49

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The Rifter® #71-72 Double Issue

The Rifter® #71-72 Double Issue


The Rifter® Number 71 & 72 Double Issue Welcome to the 224 page Double Issue of The Rifter® #71 & #72, packed with source material from across the Megaverse®. There are adventure settings, monsters of Japan, ninjas, superspies, the Town of Semjaw, the floating haven called the Pearl, Game Master tips, and a short story that is a prelude to the Disavowed, two full adventures...   [click here for more]
Palladium Books  $13.49

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The Rifter® #73

The Rifter® #73


The Rifter® Number Seventy-Three The Zombie Apocalypse in Detroit, the Nexus Born gifted with a proclivity for magic, Hidden Nexus Points, Wolfen, Faerie Folk, new Rune Weapons, new monsters, new villains, madness, vengeance, treachery, and more await you inside this issue. And it is ALL “official” source material for your gaming enjoyment. Much of which is easily adapted to any...   [click here for more]
Palladium Books  $13.95 $7.49

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The Rifter® #74

The Rifter® #74


The Rifter® Number Seventy-Four Explore Rifts Earth and visit a couple of unique wilderness towns. Moorcroft is a town few know about due to the influence of its Hidden Rift (see The Rifter® #73), and has more than its share of Nexus Born and secrets. The Town of Karimyo in the wild lands of the Pecos Empire is another place for adventure. The Rifts® short story,...   [click here for more]
Palladium Books  $7.49

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The Rifter® #75

The Rifter® #75


The Rifter® Number Seventy-Five Ever wonder how to be a Game Master? The Rifts® Primer lays it all out for you, along with how to use NPCs (Non-Player Characters), building on ideas, creating adventures, storytelling techniques, and rules explanations and examples. And to help you get going, there are two adventures. One is fully fleshed out, complete with pre-generated player characters...   [click here for more]
Palladium Books  $7.49

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The Rifter® #76

The Rifter® #76


The Rifter® Number Seventy-Six Inside this issue awaits strange and powerful beings, exotic creatures, a dangerous frontier town for Rifts® New West, mystery, villainy and adventure galore. Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready-to-go source material you can...   [click here for more]
Palladium Books  $7.49

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The Rifter® #77

The Rifter® #77


The Rifter® Number Seventy-Seven Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows. Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It...   [click here for more]
Palladium Books  $7.49

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The Rifter® #78

The Rifter® #78


The Rifter® Number Seventy-Eight This issue offers mystery, festering secrets and darkness, villains and adventure. Not to mention dangerous magicks and immortality. The stuff of adventure and unchained imagination. Rifter® #78 Highlights: The Modern Necromancer suitable for use with Nightbane®, Heroes Unlimited™, Ninjas & Superspies™, Chaos Earth®, The Three Galaxies™...   [click here for more]
Palladium Books  $13.95 $7.49

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