Title |
Publisher |
Price |
A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Mike Welham
Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty survivors rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Mike Welham
Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty survivors rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Richard Green
The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much worse lurking among... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett
The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Steve Hood
Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Amber Underwood
At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Cahill Abbey was for much of its history a village of no special significance, a small community home to several dozen families who made a good living from the fertile woods and soil around them. But now a mysterious prophecy has brought the king’s men to the village, determined to find and protect... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Christian Alipounarian
Tragedy struck the remote village of Callowright 20 years ago when a great chasm opened up under the village and swallowed nearly half the buildings and folk of the place. The terrible consequence of the sorcerer Jeriaster’s meddling experimentations the disaster irrevocably changed the village. From the chasm emerged... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by David N. Ross
Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Perched high up in the mountains on an isolated plateau, the village of Denhearth long dwelled under the deep shadow of the red dragon Cinderblaze. Established as a base for the red dragon’s army and minions, the residents suffered almost as much as those the dragon terrorised until he was slain by... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett
As twilight bleeds red in the sky, gaily dressed villagers lay out the yellowed bones of their departed loved ones. Teeth clacking, mouldering skulls crowned in garlands of fresh flowers greet the rising moon with cold, hollow voices. Creaking skeletons lurch forward with shuffling steps, arms reaching out eagerly towards the awaiting... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder2nd Edition Roleplaying Game GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Amber Underwood
Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. Founded less than three years ago by Svingal Halfbeard,... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three years ago by... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder 2nd Edition Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks
The residents of Feyhall live barricaded underground within the caverns of an ancient fairy hold in the Fey-Cursed Hills above the Twyll River delta. While the plague infested hungry dead, threaten from without, these rogues and treasure hunters dig deeper looking for the source of the strange lights and music haunting... [click here for more] |
Raging Swan Press |
$3.75
|
A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|
A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob Trier
In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Jeff Gomez and Jacob Trier
In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, the villagers huddle in their homes or gather inside the solid stone walls of the Bell and Whistles. Here they trade stories of the latest gruesome misfortunes to befall those... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Jeff Gomez and Jacob Trier
In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, the villagers huddle in their homes or gather inside the solid stone walls of the Bell and Whistles. Here they trade stories of the latest gruesome misfortunes to befall those... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by David N. Ross
Gloya’s Bridge is a village swathed in secrets. Wearing masks and veils in the streets is normal, giving a chance at unparalleled anonymity and the freedom to indulge in a variety of entertainments with minimal restrictions. Those who want a second chance flock here, in no small part because an unconventional order offers... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Eric Hindley
A decade ago, the thorp of Sunset Valley was a quiet, sleepy place. The discovery of gold in the surrounding hills changed all that, however, and made its finder rich overnight. But Boss Corl, as he is now known, is a greedy man and ruthlessly controls the flow of gold into and out of the now re-named village, Golden Valley.... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation and events of a certain... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks
Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the Sharkrazor... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Robert Brookes
Ringed by a timber palisade, the village of Hjalward comprises wooden lodges and cabins built atop snow-covered hills in the shadow of ancient, giant-crafted architecture of a fallen elder kingdom. Looming over Hjalward like a tombstone, a crumbling stone wall fully 200 ft. high and 60 ft. thick and a yet higher sky-scraping... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their new refuge... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their new refuge... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Second Edition Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett
The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along with... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks
Clustered about a remote oasis hidden in the deep desert, the village of Hulw’ma is a welcome sanctuary from the stifling heat of the shimmering sands that seemingly stretch endlessly in all directions. Sanctuary is not always to be had in the village, however, for here the followers of the Living Water worship their divine... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it?... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the... [click here for more] |
Raging Swan Press |
$3.75
|
A 2nd Edition Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett
The small island of Kennutcat, with its broad natural harbour and bountiful fishing, proved to be a great boon to early colonizers. After subjugating the native inhabitants, the colonizers quickly established a small prosperous village catering to the many merchant ships sailing the nearby trading routes. Yet, at night,... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding waters see... [click here for more] |
Raging Swan Press |
$3.75
|