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The Necromancers Have Done It Again!
A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,... [click here for more] |
Necromancers of the Northwest |
$9.99
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Animate Your Game Today!
A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making.... [click here for more] |
Necromancers of the Northwest |
$9.99
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Close Encounters of Every Kind!
Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of alien... [click here for more] |
Necromancers of the Northwest |
$4.99
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The Stars Are Right!
Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists,... [click here for more] |
Necromancers of the Northwest |
$14.99
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Maximum Horse Power!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
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Guardians of Stone!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
You Gnow You Want to Play a Gnoll!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been... [click here for more] |
Necromancers of the Northwest |
$1.99
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Birds of a Feather!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
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Don’t Mess With the Bull!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Wise Nature Spirit, or Lecherous Drunkard?
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally... [click here for more] |
Necromancers of the Northwest |
$1.99
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No Bones About It!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
A Catalog of Creatures!
While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents that... [click here for more] |
Necromancers of the Northwest |
$1.99
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Oh, What Tangled Webs We Weave!
While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents... [click here for more] |
Necromancers of the Northwest |
$1.99
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Reach New Heights of Depravity
It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some... [click here for more] |
Necromancers of the Northwest |
$6.99
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Patrons Like You’ve Never Seen Them Before
Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class... [click here for more] |
Necromancers of the Northwest |
$7.99
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It Takes More Than Fangs to Be A Vampire!
For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations... [click here for more] |
Necromancers of the Northwest |
$2.99
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Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two.... [click here for more] |
Necromancers of the Northwest |
$5.99
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Master the Power of Fiends
For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the... [click here for more] |
Necromancers of the Northwest |
$17.99
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A Race of Alien Horrors!
They are known only as The Hive. Though intelligent, they rarely deign to communicate with members of other races, instead infusing them with parasitic larvae, using them as incubators until their young burst forth violently from within. First introduced in Pathfinder Roleplaying Game: Horror Adventures, this book takes the existing Hive creatures and gives them... [click here for more] |
Necromancers of the Northwest |
$1.99
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A Tale of Revenge and Blood!
The Trilogy of Blood is a trio of adventures designed for vampiric PCs of 5th level, using the rules for vampire player characters from the free Liber Vampyr: Secrets of the Blood, although the adventures are suitable for any evil characters of roughly 5th level. Originally developed to be run at Paizocon, these adventures put the PCs... [click here for more] |
Necromancers of the Northwest |
$4.99
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You can never have too many friends!
The public playtest of Pathfinder Roleplaying Game: Occult Adventures featured a medium with access to a wide number of very unique spirits, each with a specific name and personality, as well as granting access to various powers and abilities. For the final version of the book, however, the medium’s selection of spirits was scaled... [click here for more] |
Necromancers of the Northwest |
$7.49
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Reap the Wages of Sin
Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally... [click here for more] |
Necromancers of the Northwest |
$9.99
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A Magnum Opus of Masterpieces!
Music and magic have a strong connection, and nowhere is this extraordinary combination more evident in Pathfinder than in the bard. While most bards wield song and spell separately, some combine the magic of the will with extraordinary performances to create something that is truly unique. These are masterpieces, the height of the bard’s craft, and provide a fantastic... [click here for more] |
Necromancers of the Northwest |
$1.99
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Make Your Familiar More Magical!
Ever wish your familiar was a bit more exciting than something you could go out and pick up at the pet shop? Do you ever want something that feels a bit more special, but don’t want to have to spend an entire feat just to have a familiar that feels like it’s worthy of the name. This book presents five new familiars with a more fantastic bent, which combine... [click here for more] |
Necromancers of the Northwest |
$1.99
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Unlock Your Vampiric Potential!
Long ago, before there was a dhampir race, playing a vampire in the Pathfinder Roleplaying Game was a difficult and frustrating task. The vampire template was clearly not designed with player characters in mind, and couldn’t support the wide variety of interpretations of the vampire myth now available in fantasy media. Necromancers of the Northwest proposed... [click here for more] |
Necromancers of the Northwest |
$1.99
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