Title |
Publisher |
Price |
The edge of civilization! Hecate Subsector, Subsector D of Earth Sector, is the edge of civilization. Named for the Greek goddess of magic, crossroads, and entryways, Hecate is the subsector where settled space meets the frontier. From Hecate, spacers can move into Fjarron, Mazzoni, and Yeager Sectors and into the unknown. Hecate Subsector is home to colonial worlds... [click here for more] |
Independence Games |
$19.99
|
The future is here!
Nothing stays the same! Time marches onward and so do technological advances. Clement Sector and Earth Sector are no different.
Though nearly twenty years have passed since the Conduit Collapse event forever isolated Clement Sector from Earth, the pace of research into new technologies continues unabated. On both sides of the long-vanished... [click here for more] |
Independence Games |
$5.99
|
Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector!
The Cascadia Adventures features the original Independence Games adventure series updated for use with Clement Sector:The Rules and The Cepheus Engine! Included are all three of the Cascadia Adventures from our PDF series.
Save Our Ship - A "whale... [click here for more] |
Independence Games |
$12.99
|
The race is on!
The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector. The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors. It is a dangerous proposition for the best of ships and crews.
Ever so often though, the pirates hold a... [click here for more] |
Independence Games |
$9.99
|
Stay informed! In a subsector made up of independent worlds, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the well-prepared rely on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space... [click here for more] |
Independence Games |
$9.99
|
Stay informed!
In an ever-changing universe, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the general public relies on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space navies, the Tim’s... [click here for more] |
Independence Games |
$9.99
|
Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more] |
Independence Games |
$9.99
|
Incoming intelligence! Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information. It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps. Wendy’s Guide to the Fleets of Earth Sector Volume 2 is... [click here for more] |
Independence Games |
$9.99
|
Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more] |
Independence Games |
$9.99
|
Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more] |
Independence Games |
$9.99
|
Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more] |
Independence Games |
$9.99
|
Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more] |
Independence Games |
$9.99
|