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 Hottest Pathfinder OGL, English from Fat Goblin Games
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Sidebar #23 - More Hirelings and Followers!

Sidebar #23 - More Hirelings and Followers!


Sidebar #23 - More Hirelings and Followers! Last year Talor Hubler brought you Sidebar #7 - Hireling and Followers. You the gamer voted and what was one of the number one Sidebars of 2015? You guessed it. So here for an encore is Sidebar #23 - More Hirelings and Followers for your reading pleasure. Enjoy!  Expanding upon the hireling and follower rules Taylor presented in a...   [click here for more]
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Sidebar #24 - Equipment Tricks for Helms

Sidebar #24 - Equipment Tricks for Helms


Sidebar #24 - Equipment Tricks for Helms! With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character. The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Sidebar: Equipment Tricks for Helms, you’ll...   [click here for more]
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Sidebar #25 - 14 Non-Adventuring Magic Items

Sidebar #25 - 14 Non-Adventuring Magic Items


Sidebar #25 - 14 Non-Adventuring Magical Items Not all magic items were created to help adventurers. Some were made for royalty or rich patrons to do tasks or grant effects that do little to nothing to help warriors and explorers. These items do not make a man stronger or smarter, they don’t help someone see farther, neither do they scare away goblins. They sweep, they clean,...   [click here for more]
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Sidebar #26 - Equipment Tricks for Alchemical Glue

Sidebar #26 - Equipment Tricks for Alchemical Glue


Sidebar #26 - Equipment Tricks for Alchemical Glue! With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character. The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Sidebar: Equipment Tricks for Alchemical...   [click here for more]
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Sidebar #27 - Equipment Tricks for Swords

Sidebar #27 - Equipment Tricks for Swords


Sidebar #27 - Equipment Tricks for Swords! With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character. The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Sidebar: Equipment Tricks for Swords, you’ll...   [click here for more]
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Sidebar #28 - The Art of the Unorthodox Charge

Sidebar #28 - The Art of the Unorthodox Charge


Sidebar #28 - The Art of the Unorthodox Charge The charge is one of the most iconic sights on a battlefield, whether it be the brutish barbarian hefting his great axe high or the wise paladin riding into battle atop her loyal steed. For years, heroes and fools alike have met face-to-face after a charge. But with all of the rough terrain, cluttered corridors, environmental hazards, and magical mishaps...   [click here for more]
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Sidebar #29 - The Behemoth Corruption

Sidebar #29 - The Behemoth Corruption


Sidebar #29- The Behemoth Corruption Hunger, a primal need to eat in order to stave off death by starvation. It is something experienced by every living creature. However, in some the hunger grows unchecked, driving a creature to consume more than they need. These unfortunates are cursed to become Behemoths, doomed to gorge themselves upon anything.... or anyone in their vicinity. They transform into...   [click here for more]
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Sidebar #3 - Aptitudes

Sidebar #3 - Aptitudes


Fat Goblin Games Presents: Sidebar #3 Aptitudes When players level their characters, they make decisions regarding the new feats and skills they will select. These are conscious choices made by the players, usually to enhance their characters. Even unoptimal choices in a feat or skill are the players’ choice. Some players even select to advance in a different class....   [click here for more]
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Sidebar #30 - Skeleton Tricks

Sidebar #30 - Skeleton Tricks


Sidebar #30 - Skeleton Tricks! Skeletons are the most basic of undead: More sanitary than zombies, less dangerous than ghouls and wights, mostly only useful as part of an undead horde; razing a village without mercy or guarding an ancient miasma choked tomb.  Or are they? Because of the simplistic nature of a skeletons design, they can be modified in many subtle ways to make the optimal use...   [click here for more]
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Sidebar #31 - Non-Combat XP & Non-Monetary Rewards

Sidebar #31 - Non-Combat XP & Non-Monetary Rewards


Sidebar #31 - Non-Combat XP & Non-Monetary Rewards Combat, Coins and Experience Points. All good, but what if you want more out of your game? Here we provide ideas for alternate rewards and experience points from non-combat encounters. The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with...   [click here for more]
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Sidebar #32 - Making the Battlefield Work To Your Advantage

Sidebar #32 - Making the Battlefield Work To Your Advantage


Sidebar #32 Making the Battlefield Work to Your Advantage The Pathfinder Roleplaying Game does a great job at breaking down the various types of terrain and the rules for working through it. Unfortunately it sometimes leaves out the all important “What can my characters do to optimize these rules?” part. Hopefully this Sidebar will take care of that. The Sidebar product line brings you an...   [click here for more]
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Sidebar #33 - Vile Idols

Sidebar #33 - Vile Idols


Sidebar #33 Vile Idols Idols exist in many cultures, even if you don’t recognize them. A bronze bull, a triangle with inset eye, a malformed human body; all of these are representations of ideas worshiped in some way or another. But even among these symbols there exist ones with ties to dark forces and old ways. These vile idols draw power from primal influences, like darkness, the cold, and even...   [click here for more]
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Sidebar #34 - Tools of the Shamed Samurai

Sidebar #34 - Tools of the Shamed Samurai


Sidebar #34 Tools of the Shamed Samurai The lone, resilient samurai is an archetype that has captured the hearts of many through portrayals in modern media. But few have so fascinated us and gained as great a following as the man out of his time, the anachronistic samurai. He is trapped in an alien world where his enemies constantly assail him, a world where absolute evil rules and will not rest until...   [click here for more]
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Sidebar #35 - Clinging

Sidebar #35 - Clinging


Sidebar #35 Clinging Have you ever wanted to climb up a creature so big it doesn’t even know your character is there? Sidebar: Clinging is here to help you fulfill that desire. Climbing is simple, but clinging is more versatile and allows for cinematic experiences to the ascension of the big and tall. Clinging rules give you options for what you can do while trying to cling...   [click here for more]
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Sidebar #36 - Fun with Arcane Mark!

Sidebar #36 - Fun with Arcane Mark!


Sidebar #36 Fun with Arcane Mark Do you like tattoos? How about magical ones? How about magical tattoos that can be invisible or incomprehensible? If you do, then you’re in luck because the arcane mark is exactly that! Presented within Sidebar: Fun with Arcane Mark! are off the- wall ideas for this fun little spell and even a new feat guaranteed to enhance this non-assuming magic into a staple of...   [click here for more]
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Sidebar #37 - Ruinous Runes

Sidebar #37 - Ruinous Runes


Sidebar #37 Ruinous Runes Though runes and symbols are not generally thought of as evil or dangerous, some symbols evoke fear, danger, and ruin. Ruinous Runes are the work of evil forces that have harnessed the power of symbols tied to dark forces. They may use them to spy on enemies, create sleeper agents, subjugate champions of good, or create ticking time bombs. Ruinous Runes are magic items that...   [click here for more]
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Sidebar #38 - Affliction Tracks for Environmental Conditions

Sidebar #38 - Affliction Tracks for Environmental Conditions


Sidebar #38 Affliction Tracks for Environmental Conditions Environmental conditions have always been a great trope of fantasy adventure from the sweltering heat of a volcanic cavern, to the frost-kissed peaks of the highest mountain ranges, to the suffocating depths of an ocean floor. Yet the rule-heavy implementation of these environments can sometimes bog down gameplay—or worse, poorly reflect...   [click here for more]
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Sidebar #39 - Party Themes

Sidebar #39 - Party Themes


Sidebar #31 - Party Themes! While traits help you tie a character to a game, themes help tie characters to their adventuring party. Is everyone in your party refugees trying to find a home? Are they garbage collectors or street sweeps just trying to keep the city clean? Maybe every plays together in a traveling band. Sidebar: Party Themes presents rules for how themes work and five...   [click here for more]
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Sidebar #4 - Forbidden Knowledge and Corruption

Sidebar #4 - Forbidden Knowledge and Corruption


Fat Goblin Games Presents: Sidebar #4 Forbidden Knowledge and Corruption There exist Things-Man-Was-Not-Meant-to-Know. Secular scholars might argue that knowledge, in and of itself, is neutral, but those who have delved the darker mysteries know better. Certain manuscripts contain knowledge so corrosive, that it is toxic to the humanoid mind. From...   [click here for more]
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Sidebar #5 -The Secret Roll

Sidebar #5 -The Secret Roll


Fat Goblin Games Presents: Sidebar #5 The Secret Roll What is a Secret Roll and why would you need one? - When Cordellia is sneaking around the castle and you don’t want to know that she failed her stealth check just yet… - Ephram the Gray walks past the door and notices the small string at ankle height, alerting...   [click here for more]
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Sidebar #6 - 5 Haunted Items

Sidebar #6 - 5 Haunted Items


Fat Goblin Games Presents: Sidebar #6 5 Haunted Items Throughout the world there items haunted by the dead, by evil, and by powerful curses. some are just frightening while other haunted objects are quite dangerous. The following are haunts inspired by real world haunted objects to be used in any campaign. They are great plot hooks for side quest or can be used as...   [click here for more]
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Sidebar #7 - Hirelings & Followers

Sidebar #7 - Hirelings & Followers


Fat Goblin Games Presents: Sidebar #7 Hirelings & Followers Too often players forget that they can pay for the help of hirelings or, if they have the Leadership feat, followers that can aid them. Sometimes these characters are treated as little better than dragon-fodder. This Sidebar introduces a streamlined method of getting clear in-game benefits of...   [click here for more]
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Sidebar #8 - Equipment Tricks for Lanterns

Sidebar #8 - Equipment Tricks for Lanterns


Fat Goblin Games Presents: Sidebar #8 Equipment Tricks for Lanterns With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character. The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file warrior. With Sidebar:...   [click here for more]
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Sidebar #9 - Playing a Sidekick

Sidebar #9 - Playing a Sidekick


The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with the Pathfinder Roleplaying Game. These short and low-priced products are perfect for Game Masters and Players who want to integrate unique new options to their games. Sidebar #9 - Playing a Sidekick explores an interesting concept. What...   [click here for more]
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Sir Reginald Lichlyter's Magical Beers, Tankards, & Other Inebrious Items

Sir Reginald Lichlyter's Magical Beers, Tankards, & Other Inebrious Items


Sir Reginald Lichlyter's Magical Beers, Tankards, & Other Inebrious Items Sir Reginald Lichlyter is back, and this time it's all about magical beer!  With over 30 new magical drinks and nearly 100 items, spells and enchantments, the Guide to Magical Beers, Tankards, and other Inebrious Items will see extensive use in the bars and handy haversacks of Pathfinder. From the jug...   [click here for more]
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Sir Reginald Lichlyter's Trusty Tavern Tome

Sir Reginald Lichlyter's Trusty Tavern Tome


Sir Reginald Lichlyter's Trusty Tavern Tome Sir Reginald Lichlyter, owner of the Wine & Spirit Emporium, is back to bring you hundreds of new alcoholic beverages from standard ales, fantastical wines, and magic liquors! This tome provides expanded rules for drinking (while keeping the mechanics simple), breaks down the various types of beverages (while...   [click here for more]
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Steampunk Musha: The Classes of Rosuto-Shima

Steampunk Musha: The Classes of Rosuto-Shima


Samurai, ninja, ashigaru, sōhei, and a wide variety of other classes exist in the vibrant culture of Rosuto-Shima. Some of these classes are drawn directly from the Pathfinder Roleplaying Game hardcover books, with little or no modification. Others are more tricky, especially some western-inspired character classes that have no clear analogy in an Asian setting. But this is Rosuto-Shima,...   [click here for more]
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Steampunk Musha: The Explorer’s Guide to Rosuto-Shima

Steampunk Musha: The Explorer’s Guide to Rosuto-Shima


Steampunk Musha: The Explorer’s Guide to Rosuto-Shima Where Industrialization and Tradition Collide in an Asian-Inspired Fantasy Setting The Explorer’s Guide to Rosuto-Shima is a short guide to the lands and people of Rosuto-Shima, the fictional setting of Steampunk Musha. While not a complete setting, it offers a taste of the Steampunk Musha world and a few options for those interested in exploring...   [click here for more]
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Steampunk Musha: The Races of Rosuto-Shima

Steampunk Musha: The Races of Rosuto-Shima


Rather than the “standard” blend of fantasy races found in the Pathfinder Roleplaying Game, like dwarves, elves, and orcs, Steampunk Musha includes uncommon races inspired by Japanese, Chinese, and Korean mythology, as well as all new ones. The sentient clockwork ronin, with their spirit-infused Gear The volatile jinteki-oni, with the ability to unbind the beast...   [click here for more]
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Strange Worlds: Dead Planets

Strange Worlds: Dead Planets


Draw a deep breath, it may be your last. Join us on a voyage among the stars to Strange Worlds: Dead Planets. Strange Worlds is a line of Starfinder Roleplaying Game compatible products designed to give you, as both a player and as a gamemaster, all the tools you need to fully explore a classic motif of science fiction with new character options, equipment, and vessels,...   [click here for more]
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Strange Worlds: Desert Planets

Strange Worlds: Desert Planets


If there's a bright center to the universe, you're on the planet that it's farthest from Can you survive the arid heat and shifting sands of Strange Worlds: Desert Planets? Strange Worlds is a line of Starfinder Roleplaying Game compatible products that focus in on a specific type of weird and wondrous world to explore. Written to be world-neutral, Strange Worlds...   [click here for more]
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Strange Worlds: Ice Planets

Strange Worlds: Ice Planets


This may smell bad, kid, but it'll keep you warm until I get the shelter up. Explore ice caves or get lost in a frozen desert with Strange Worlds: Ice Planets! Strange Worlds is a line of Starfinder Roleplaying Game compatible products designed to give you, as both a player and as a gamemaster, all the tools you need to fully explore a classic motif of science...   [click here for more]
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The 11th Hour [PFRPG adventure]

The 11th Hour [PFRPG adventure]


The 11th Hour by Tricky Owlbear Publishing Beset by a strong storm an hour before midnight, the PCs take cover at the first opportunity -- in this case, the Gator's Gullet Inn. But the PCs enter this quaint roadside establishment at just the wrong time... This short (but not necessarily quick) fantasy adventure interlude, written by Bret Boyd, is designed...   [click here for more]
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The Dread Codex: Warlock

The Dread Codex: Warlock


The Dread Codex: Warlock The lure of power is a siren call, singing to the downtrodden and oppressed, the outcast and the exiled. The dregs of society hunger for power; the power to destroy their oppressors, to take vengeance upon those who cast them out, and make a new, better place for themselves in the world. Yet those who have it are not immune to its wiles. Men of wealth and stature, already...   [click here for more]
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The Favored of Skexxiz [PFRPG adventure location]

The Favored of Skexxiz [PFRPG adventure location]


"The Favored of Skexxiz" is a 17-page locale for GMs only and presents a detailed troglodyte lair for use in any campaign.  Besides the normal statistics, descriptions, and detailed map you'd find for any adventure side-trek, "The Favored of Skexxiz" includes a writeup for a new deity of stealth and deception as well as a secret new ability granted by this deity to his faithful troglodytes (greater...   [click here for more]
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The Gamemaster's Star Log

The Gamemaster's Star Log


The Gamemaster's Star Log is perfect for game designers, novelists, and especially gamemasters. Build a solar system, design planets, explore the geography of a moon or space station with this collection of forms, documents, and sheets created to cover all aspects of cosmic design. Use this journal to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and...   [click here for more]
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The King's Trail [PFRPG adventure]

The King's Trail [PFRPG adventure]


The King's Trail by Tricky Owlbear Publishing The city of Archosia has long been ruled over by the Subdina line, a succession of (mostly) human monarchs that have led the settle- ment and indeed the region as a whole to success and prosperity over the centuries. Recent trade anomalies have destabilized the economy there, leading to marketplace prices...   [click here for more]
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The Roleplayer's Arcane Spellbook

The Roleplayer's Arcane Spellbook


Every Magic-user deserves a traveling Spellbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Arcane Spellbook provides a unique journal of comprehensive forms covering all the most important details. 20 spells pages each for 0-9th level spells Detailed cataloging sheets for spell components All your magic equipment, from rings...   [click here for more]
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The Roleplayer's Divine Prayerbook

The Roleplayer's Divine Prayerbook


Every Cleric deserves a traveling Prayerbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Divine Prayerbook provides a unique journal of comprehensive forms covering all the most important details. prayer pages each for 0-9th level spells Detailed forms for tracking deities & demigods Design and note important churches/temples,...   [click here for more]
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The Ultimate Do-it-Yourself Monster Compendium

The Ultimate Do-it-Yourself Monster Compendium


The ultimate do-it-yourself monster compendium contains over 150 color illustrations of ghastly horrors and strange creatures from your favorite roleplaying game. Use the art as inspiration and create game stats, descriptions, ecology, and of course. . . name your creature!!!                       Perfect for any setting or system. This product is systemless and perfect...   [click here for more]
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Trusty Tavern Menus

Trusty Tavern Menus


Trusty Tavern Menus This custom deck is perfect for any game master needing a quick tavern when adventurers go looking for a strong drink, hot meal, and a soft bed.  Each card presents a tavern name, description of the establishment (and price for bed), a sample menu (with prices), as well as a rumor associated with the tavern or town perfect for quick adventure hooks. Perfect for any fantasy game...   [click here for more]
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Vathak Grimoires: Echoes of the Final Heartbeat

Vathak Grimoires: Echoes of the Final Heartbeat


Shadows over Vathak Vathak Grimoires: Echoes of the Final Heartbeat The Echoes of the Final Heartbeat is a collection of texts containing the research of arcane scholar Gretha Heldesmarch (N middle aged romni Wizard [necromancer] 9). The widow of a minor noble from Sileasia, who was also a practitioner in the field of necromancy, Gretha fled to the Colonies after her husband was...   [click here for more]
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Vathak Grimoires: The Drowning Ceremony

Vathak Grimoires: The Drowning Ceremony


Shadows over Vathak Vathak Grimoires: The Drowning Ceremony  Early one chill morning, a fisherman discovered a collection of unusually large scales, dried fins, and flattened pieces of reed strung together with moldy netting washed up on the shore of Lake Pethegas. He believed it to be nothing but flotsam, but as he approached, he noticed faint markings...   [click here for more]
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Vathak Hauntings: Red Rose Manor

Vathak Hauntings: Red Rose Manor


Shadows over Vathak Vathak Hauntings: Red Rose Manor  Red Rose Manor—the weeping, bloody manor—is the stately house of a long dead wizard and a string of former owners. Locally, it has become a storied site, a place for proving courage by staying close to it for as long as possible by older children. It is also a place of shunned fear for the adults and the very young. Vathak...   [click here for more]
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Vathak Terrors: Cured of Ursatur

Vathak Terrors: Cured of Ursatur


Shadows over Vathak Vathak Terrors: Cured of Ursatur Victims of Survival Although the Plague of Shadows ended years ago, Ursatur still bears its terrible scars. Unspeakable prices were paid by those who survived, from the implantation of Plague Cymoths to St. Anna’s human experimentation. Even those who survived those horrible years cannot rest easy, their fears...   [click here for more]
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Vathak Terrors: Denizens of the Silver Tower

Vathak Terrors: Denizens of the Silver Tower


Shadows over Vathak Vathak Terrors: Denizens of the Silver Tower  Monsters from across time and space are drawn to the twisting passages of the Colonies’ Silver Tower. Although beings from countless times and places lurk in the tower, other alien entities threaten the world outside its walls. Zworoam swarms spread through the forest, their mysterious patterns interpreted...   [click here for more]
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Vathak Terrors: Horrors of Halsburg

Vathak Terrors: Horrors of Halsburg


Shadows over Vathak Vathak Terrors: Horrors of Halsburg  An ancient evil turns its eyes to the future in the necromantic mecca of Halsburg, where the servants of Ivar von Houlsmann seek to perfect the already formidable vampire race. Steep is the price of progress, however, and the discarded results of the town’s vile experiments plague its gloomy streets: Parasitic poxiva lurk...   [click here for more]
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Wonders of the Cosmos: Fine & Diminutive Starships

Wonders of the Cosmos: Fine & Diminutive Starships


Though she be but little, she is fierce. Escape in a lifeboat, fly a motorcycle through space, or come across ships built for a 1 foot-tall species — in Wonders of the Cosmos: Fine & Diminutive Starships! Each Wonders of the Cosmos attempts to give players and gamemasters some new and wondrous addition to the Starfinder Roleplaying Game in a single,...   [click here for more]
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Wonders of the Cosmos: Strange Plants Under a Red Star

Wonders of the Cosmos: Strange Plants Under a Red Star


Put the “garden” in “garden planet!” Amaze, challenge, and torture your players with alien plants from a strange world — in Wonders of the Cosmos: Strange Plants Under a Red Star! Each Wonders of the Cosmos attempts to give players and gamemasters some new and wondrous addition to the Starfinder Roleplaying Game in a single, small volume. Be it a new world...   [click here for more]
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