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 Hottest Dungeons & Dragons, PDF from Fat Goblin Games
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Behind the Spells: Permanency

Behind the Spells: Permanency


The Behind the Spells series continues with the permanency spell! This series examines those spells from the v3.5 SRD that are listed time and again on character sheets throughout gaming.   These are the spells which, if on your character's class list, will be taken as soon as possible and include such quintessential favorites as magic missile and fireball. Each pdf in this series examines...   [click here for more]
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Behind the Spells: Sanctuary

Behind the Spells: Sanctuary


This series examines those spells from the SRD that are listed time and again on character sheets throughout gaming. These are the spells which, if on your PC's class list, will be taken as soon as possible and include such quintessential favorites as magic missile and fireball. Each pdf in this series examines the spellcaster who created the spell, one or more of the spell's hidden capabilities,...   [click here for more]
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Bestiarum Vocabulum: Freshwater Monsters & Hazards

Bestiarum Vocabulum: Freshwater Monsters & Hazards


Bestiarum Vocabulum: Freshwater Monsters & Hazards In monster design, freshwater habitats (especially the smaller bodies) are one location series that’s often neglected. To help Game Masters looking to add a few little (or not so little) surprises to their ponds, streams, and wells, here is a selection of monsters and living hazards.   Bestiarum Vocabulum:...   [click here for more]
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Bestiarum Vocabulum: Monstrous Plants

Bestiarum Vocabulum: Monstrous Plants


Bestiarum Vocabulum: Monstrous Plants Despite the abundance of plants near and far, the green, growing world hasn’t inspired many menaces for Labyrinth Lord. But this is a world ripe with potential for the truly terrifying. Monstrous vegetation might sprout from many places and causes: manipulation by spells or curses, contamination by alchemical pollution, meddling by the divine, or even unholy...   [click here for more]
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Bestiarum Vocabulum: Nagas & Magics

Bestiarum Vocabulum: Nagas & Magics


Bestiarum Vocabulum: Nagas & Magics Sinuous, powerful, and mysterious, these magic-wielding reptilians are a diverse lot. Nagas might be highly intelligent or nearly bestial, good or evil, monstrously huge or merely man-sized. They may have been divinely molded for a specific purpose, or are simply members of the larger monster community. No single history speaks to every one...   [click here for more]
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Bleeding Hearts and Chocolates

Bleeding Hearts and Chocolates


Bleeding Hearts and Chocolate This Valentine's Day wear your heart on your sleeve and let the romance fly at the gaming table! Bleeding Hearts and Chocolate offers an assortment of goodies from romantic campaign traits, love spells, zombie prostitutes, love potions and charms, seductive npc's, and the Demiplane of Chocolate! ...   [click here for more]
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Call to Arms: Axes & Picks

Call to Arms: Axes & Picks


Call to Arms: Axes and Picks Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Axes and Picks not only includes new axe types and pick types,...   [click here for more]
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Call to Arms: Bracers of Armor

Call to Arms: Bracers of Armor


Call to Arms: Bracers of Armor Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Bracers of Armor includes a review of and expansion...   [click here for more]
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Call to Arms: Fantastic Technology

Call to Arms: Fantastic Technology


Call to Arms: Fantastic Technology Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your...   [click here for more]
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Call to Arms: Fireworks & Primitive Firearms

Call to Arms: Fireworks & Primitive Firearms


Call to Arms: Fireworks & Primitive Firearms Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fireworks and Primitive Firearms...   [click here for more]
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Call to Arms: Horses and Mules

Call to Arms: Horses and Mules


Call to Arms: Horses and Mules Call to Arms: Horses & Mules contains information on how to more accurately use horses, mules and other equids for transport, roleplay information including a horse personality generator and glossary of horse colors, information on when and why you might want a mule rather than a horse as well as stats for new horse "types." You...   [click here for more]
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Call to Arms: Javelins and Throwing Spears

Call to Arms: Javelins and Throwing Spears


Call to Arms: Javelins and Throwing Spears Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Javelins and Throwing Spears...   [click here for more]
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Call to Arms: Mantles of Power

Call to Arms: Mantles of Power


Call to Arms: Mantles of Power Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. While Call to Arms: Mantles of Power includes mantles that are merely made of cloth, the real...   [click here for more]
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Call to Arms: Pistols & Muskets

Call to Arms: Pistols & Muskets


Call to Arms: Pistols and Muskets Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of time...   [click here for more]
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Call to Arms: Powders and Dusts

Call to Arms: Powders and Dusts


Call to Arms: Powders and Dusts Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Powders and Dusts includes a review of and expansion to mundane, magical, cursed,...   [click here for more]
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Call to Arms: Rapiers & Weapons of the Duel

Call to Arms: Rapiers & Weapons of the Duel


Call to Arms: Rapiers & Weapons of the Duel En Garde! Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rapiers & Weapons of the...   [click here for more]
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Call to Arms: Ropes

Call to Arms: Ropes


Call to Arms: Ropes Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rope focuses on one of the most versatile tools available to any adventurer to make rope not...   [click here for more]
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Call to Arms: Shields

Call to Arms: Shields


Call to Arms: Shields Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of...   [click here for more]
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Call to Arms: Ten-Foot Poles (April Fool's Edition)

Call to Arms: Ten-Foot Poles (April Fool's Edition)


Call to Arms: Ten-Foot Poles Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Ten-Foot Poles is an April Fool’s release...   [click here for more]
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Call to Arms: The Magic Satchel

Call to Arms: The Magic Satchel


Call to Arms: The Magic Satchel Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: The Magic Satchel offers new and old methods to help characters...   [click here for more]
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Call to Arms: Tomes of Power (revised)

Call to Arms: Tomes of Power (revised)


Call to Arms: Tomes of Power Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Tomes of Power (Revised) updates one of the original Call to Arms books to...   [click here for more]
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Call to Arms: Torch and Flame

Call to Arms: Torch and Flame


Call to Arms: Torch and Flame Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Torch and Flame focuses on all the ways fire can be used as a weapon in your...   [click here for more]
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Campaign Kits: Maidenhill and Her Many Secrets

Campaign Kits: Maidenhill and Her Many Secrets


Campaign Kits Maidenhill and Her Many Secrets In this book you will find a series of one-page adventures all based around the forestry and logging mecca of Maidenhill. These are short, encounter-based adventures, some of which relate to each other, but not all. Everything is playable as a stand-alone scenario. All of the adventures in this book...   [click here for more]
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Campaign Kits: Tales of Haerigholdt Pass

Campaign Kits: Tales of Haerigholdt Pass


Fat Goblin Games presents: Campaign Kit - Tales of Haerigholdt Pass Campaign Kits are designed to give you enough to get started and let your imagination take over. In this book, you get ten tales intertwined with iconic mountaineering adventure. They serve as the perfect set pieces to break up lengthy travels or as a stopover at a small mountain inn. Each adventure comes complete with an introduction...   [click here for more]
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Campaign Kits: What Lies in the Shadows Under the Trees

Campaign Kits: What Lies in the Shadows Under the Trees


Campaign Kits What Lies in the Shadows Under the Trees In the following pages you will find a series of ten short, encounter-based adventures which are designed to be inserted into any forested setting along the path of your existing campaign or on their own. They range from first to sixth level. Consider throwing one or more of these little side treks in as a way to spice up an otherwise...   [click here for more]
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Campaign Kits:The Mysteries of Hollowfield

Campaign Kits:The Mysteries of Hollowfield


Campaign Kits The Mysteries of Hollowfield Halloween is here and Fat Goblin Games is out to scare the pants off of your players! Campaign Kits – The Mysteries of Hollowfield has eight spooky adventures in a sandbox town ready for you to drop into virtually any campaign setting. The Goblin Hoarde of John Bennett, Kalyna Conrad, J Gray, Garrett Guillotte, Rick Hershey,...   [click here for more]
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Cap'n Kankersore's Pocket Guide to Pirating (RCRF Charity Product)

Cap'n Kankersore's Pocket Guide to Pirating (RCRF Charity Product)


Fat Goblin Games Presents: Cap'n Kankersore's Pocket Guide to Pirating Celebrate Talk Like a Pirate Day wit' this amazin' guide t' all thin's involvin' piratin'! From nautical terms 'n pirate slang t' character options, feats, 'n classes. Ye'll find somethin' in this product t' help ye celebrate! The best part is this is a Roleplaying Game Creators Relief Fund support product! Every...   [click here for more]
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Class Acts: Barbarians for 5th Edition

Class Acts: Barbarians for 5th Edition


Class Acts: Barbarians for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Barbarians introduces one new primal path (the path of the Lunatic) and four...   [click here for more]
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Class Acts: Warlocks for 5th Edition

Class Acts: Warlocks for 5th Edition


Class Acts: Warlocks for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Warlocks introduces a new otherworldly patron (the Dreaming Deep) and six new eldritch...   [click here for more]
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CLASSifieds: Astra (New Occult Class)

CLASSifieds: Astra (New Occult Class)


CLASSifieds: Astra (New Occult Class) Using the mind as a weapon is usually just an expression, but the astra makes it possible, using her innate psychic power to channel energies from the Astral Plane into a magical weapon. The astra is a powerful and exotic warrior who can never be separated from her weapon. She creates a weapon using mantras and by making an emotional link...   [click here for more]
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CLASSifieds: Battlefield Defiler (Magus Archetype)

CLASSifieds: Battlefield Defiler (Magus Archetype)


CLASSifieds: Battlefield Defiler (Magus Archetype) The necromantic arts have long been the domain of Wizards and Clerics of dark gods, who find that it is easier and often more effective to make use of a corpse for combat or menial tasks than to coerce the living into doing one’s bidding. The more battle-focused Magus may also find a use for undead creatures under his control, and...   [click here for more]
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CLASSifieds: Centaurian (Cavalier Archetype)

CLASSifieds: Centaurian (Cavalier Archetype)


CLASSifieds: Centaurian (Cavalier Archetype) Those who have spent significant time with centaurs know them as brutal but efficient hunters who are fiercely loyal to their family unit and tribe. Their speed and strength are coveted by the weaker humanoid races, and some have taken to studying them in hopes of harnessing that strength. While few centaur tribes will accept an outsider,...   [click here for more]
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CLASSifieds: Core Prestige Class Simple Templates

CLASSifieds: Core Prestige Class Simple Templates


CLASSifieds: Core Prestige Class Simple Templates  Have you ever wanted to make a bugbear that can fire magical arrows at your players, but didn’t have the time to build an NPC from the ground up? Have you ever needed a kobold assassin in a pinch? Then this book is for you! Included are simple class templates for each of the prestige classes found in the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
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CLASSifieds: Equipment Archetypes

CLASSifieds: Equipment Archetypes


CLASSifieds: Equipment Archetypes Equipment. That all-encompassing word that draws together everything in the adventurer’s arsenal, from the humblest backpack and the rustiest dagger to the mightiest vorpal blade and floating stones of pure magic. And while every adventurer has a vast range of equipment they call upon, there are those that form a special bond with specific...   [click here for more]
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CLASSifieds: Nature's Shadow (Ninja Archetype)

CLASSifieds: Nature's Shadow (Ninja Archetype)


CLASSifieds: Nature's Shadow (Ninja Archetype) The art of ninjitsu is not used solely by assassins and thieves. Some ninjas eschew traditional teachings to instead restore balance to the natural world or to protect the flora and fauna of the place of their birth. These crusaders for nature are seldom seen by visitors to their lands, and one who would seek to pervert the natural order...   [click here for more]
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CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype)

CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype)


CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype) Scoundrels are the masters of distracting and weakening their foes mid-combat. While there may be no honor among thieves, Scoundrels believe that honor is just a way for the weak to even the odds with the strong. They are also well known for picking up a strange weapon and using it as if having trained with it for years. While some may balk at...   [click here for more]
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CLASSifieds: Shaman of Humanity (Druid Archetype)

CLASSifieds: Shaman of Humanity (Druid Archetype)


CLASSifieds: Shaman of Humanity (Druid Archetype) Some druids believe that human society has been encroaching on the natural order of the world, a cancer that destroys nature. A shaman of humanity sees things differently... he believes that humans are as much a part of nature as the forest, the sea, or the air. In fact, the shaman of humanity’s belief in the natural order of humanity...   [click here for more]
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CLASSifieds: Skinwalking Shaman (Druid Alternate Class))

CLASSifieds: Skinwalking Shaman (Druid Alternate Class))


CLASSifieds: Skinwalking Shaman (Druid Alternate Class) Most Druidic orders include in their teachings at least a basic knowledge of the wild magic that allows one to shift into animal form. It is said that this ability was taught to the first Druids by a group of benevolent lycanthropes who wanted to spread their love of the animal kingdom with others. Over time, though, the ability to “wild shape”...   [click here for more]
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CLASSifieds: The Apothecary

CLASSifieds: The Apothecary


CLASSifieds: The Apothecary  The study of alchemy is as old as the first kiln, as old as the first society, for mixing volatile things together fills a primal need in humans and other races alike. Not all users of alchemical magic use bombs or mutagens, though; some focus even more on the academic study of alchemy. These apothecaries spend their time learning new and exciting ways...   [click here for more]
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CLASSifieds: The Hussar

CLASSifieds: The Hussar


CLASSifieds: The Hussar While the cavalier or paladin tends to ride their opponents down with the force of their weight and their mount, the hussar rides a lighter beast and relies on speed and agility. She relies on her skill as a rider and trusts in her mount rather than heavy armor to stay safe and makes quick, darting hit and run attacks with a sword, polearm, or even ranged...   [click here for more]
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CLASSifieds: The Pyromancer

CLASSifieds: The Pyromancer


CLASSifieds: The Pyromancer (New) The Pyromancer: The discovery of fire is hailed by many as one of the most important discoveries in all the worlds. Those arcane practitioners who “find the fire within” are known as pyromancers. The burning desire to delve further into the pyromantic arts consumes many; stories tell of wild, undisciplined practitioners whose star...   [click here for more]
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CLASSifieds: The Saint

CLASSifieds: The Saint


CLASSifieds: The Saint While Clerics use the power of the gods to their own ends, the Saint is the keeper of the will of her deity, always furthering the beliefs and decrees handed down directly from on high. She preaches the gospel of her church and tries (tactfully) to convince those around her to accept the light (or darkness) of her patron deity. As she grows in strength and favor...   [click here for more]
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CLASSifieds: The Technopath

CLASSifieds: The Technopath


CLASSifieds: The Technopath Artificial intelligences—strange consciousnesses made of code—can lurk in the circuits and processors of robots and other fantastic technologies. When combined with the soul and arcane powers of a technopath, however, an AI can gain new ways to influence the material world around them, transforming into a new sort of entity: a technogeist. Capable of...   [click here for more]
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CLASSifieds: The Time Assassin (New Base Class)

CLASSifieds: The Time Assassin (New Base Class)


CLASSifieds: The Time Assassin (New Base Class) A time assassin is a master of altering her personal movement through time. With her knowledge and understanding of its flux, she can pull duplicates of herself through time and space to aid her in her endeavors and see into the near future of herself and her opponents. The time assassin is a grand manipulator time...   [click here for more]
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CLASSifieds: The Wind-Warrior

CLASSifieds: The Wind-Warrior


CLASSifieds: The Wind-Warrior While many warriors may hold the line with ease, they do little to stop the never ending dance of the wind-warrior. A wind-warrior is a cascade of ceaseless motion and whirling death; moving effortlessly from opponent to opponent dancing among them like leaves on the wind, leaving not but death behind. With effortless grace they caress their...   [click here for more]
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CLASSifieds: Volatile Blade (Alchemist Archetype)

CLASSifieds: Volatile Blade (Alchemist Archetype)


CLASSifieds: Volatile Blade (Alchemist Archetype) While many alchemists enjoy the destruction of throwing bombs in combat as much as they like mixing alchemical reagents into useful concoctions, the Volatile Blade takes a different approach, using his alchemical prowess to enhance his melee weapon attacks and keep himself from damage with special mixtures that coalesce into alchemical...   [click here for more]
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Creature Card Catalogue: Brutal Beasts

Creature Card Catalogue: Brutal Beasts


Creature Card Catalogue: Brutal Beasts Beasts are among the most numerous of creatures in any bestiary, but while most creatures are familiar and recognizable, they need not be so! Fantastic beasts that have evolved side by side with dragons and manticores are sure to have a few tricks of their own. Our short and focused bestiary showcases such terrible beasts for use in your campaigns....   [click here for more]
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Creature Card Catalogue: Canny Constructs

Creature Card Catalogue: Canny Constructs


Creature Card Catalogue: Canny Constructs Constructs are among the most iconic antagonists in the realm of fantasy. Whether a golem, an animated object, or a possessed armor, the construct often incites dread due to their toughness and mechanical relentlessness. And yet, why stop at golems and animated objects? Constructs can come in many flavors and materials, like clockwork machines and strangely...   [click here for more]
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Creatures of Shadows over Vathak (5th Edition) Abyssal Elk

Creatures of Shadows over Vathak (5th Edition) Abyssal Elk


Creatures of Shadows over Vathak (5th Edition) Abyssal Elk From the Patreon of Fat Goblin Games devoted to all things horror, come Creatures of Shadows over Vathak. Twisted Beasts that will haunt the nightmares of players for years to come... The abyssal elk is a creature that can sometimes manifest from a remote plane consisting of an infinite forest. These malevolent beings seem to enjoy occupying...   [click here for more]
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Creatures of Shadows over Vathak (5th Edition) Apex Ram

Creatures of Shadows over Vathak (5th Edition) Apex Ram


Creatures of Shadows over Vathak (5th Edition) Apex Ram From the Patreon of Fat Goblin Games devoted to all things horror, come Creatures of Shadows over Vathak. Twisted Beasts that will haunt the nightmares of players for years to come... The apex ram is an amazingly powerful beast that has adapted to hostile environments and even more hostile predators. Although it is primarily herbivorous, it...   [click here for more]
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