As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games.
This volume includes:
13 new Archetypes including, Chemist,... [click here for more]
Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining.
Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything... [click here for more]
Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ... [click here for more]
The Inventor’s Handbook 2 expands on the first Inventor’s Handbook with even more Tech sphere options, including working with AIs, expanded tech item creation, and more, allowing you to do far more with the Tech Sphere and the role of technology in your world. Within these pages you’ll find:
New talents and legendary talents for even more expansive Tech abilities!... [click here for more]
For Pathfinder 1e and the spheres system.
The vault opens again! This tome introduces dozens of new magical items for varying levels of play, ranging from stylish weapons capable of awakening new powers to classbased equipment, powerful radiances that bless their bearers, and more!
Take your game even further with Treasures of the Spheres: Weapons and Tools, the latest trove of items for games using... [click here for more]