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Warhammer 40,000 Roleplay: Imperium Maledictum Chemical Burn

Warhammer 40,000 Roleplay: Imperium Maledictum Chemical Burn


Hive Rokarth is a towering edifice of plasteel, rockcrete, and misery. The city sprawls towards the horizon in every direction; its farthest reaches vanishing in acrid smog, its tallest spires caressing the void itself. As magnificent, as foreboding, as terrible as the hive city is, however, a rot festers at the heart of Rokarth that must be purged, lest it devour all within. Chemical Burn is...   [click here for more]
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Warhammer 40,000: Wrath & Glory, Wretches of the Writ

Warhammer 40,000: Wrath & Glory, Wretches of the Writ


“Only when the fury of war finally subsides and the billow of black smoke and ash clears to reveal the smouldering wastes of Gilead, then… only then… will I cut your strings”  Wretches of the Writ is a standalone .pdf release that expands upon the Chaos Lord Maloquence and his vile presence within the Gilead System. Featuring detailed background information on the Dark Apostle and...   [click here for more]
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Warhammer Age of Sigmar Soulbound: The Grund Operations Manual

Warhammer Age of Sigmar Soulbound: The Grund Operations Manual


The Grund, a venerable Kharadron Arkanaut Ironclad sky-ship captained by the stalwart Brokka Brokkisdotr, takes to the skies in search of adventure and profitable ventures. Yet the skies of the Mortal Realms are far from safe… The renowned sky-vessel The Grund has featured in a number of Warhammer Age of Sigmar: Soulbound adventures, such as Crash & Burn, Faltering Light, and Cities in Flame....   [click here for more]
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Warhammer Age of Sigmar: Soulbound, Great Parch Map

Warhammer Age of Sigmar: Soulbound, Great Parch Map


This intricately designed, high-resolution full-colour A1 (23 x 33 in.) digital map is the perfect addition to any game of Soulbound! The map is crammed full of useful details to inspire games for both players and GM’s alike and is likely to become an invaluable asset for Soulbound fans! The Great Parch has stood at the centre of many of the greatest events in Aqshy’s history, for good and...   [click here for more]
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Warhammer Age of Sigmar: Vossheim's Holdouts

Warhammer Age of Sigmar: Vossheim's Holdouts


As the Necroquake takes hold of Szargarond, the undead rise from their graves and attack the living. In one city, a vampyric overlord called Radhukar the Wolf seizes the opportunity to claim the city of Mournhold for himself. Down in the corpse-riddled streets, a band of desperate soldiers seek to escape the cursed city. As the light dims, they have no choice but find somewhere to hold out until dawn…...   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures - Bait and Witch

Warhammer Fantasy Role Play : Ubersreik Adventures - Bait and Witch


Ubersreik Adventures: Bait and Witch Cordelia Wessenlingh is being stalked. Two strangers, witch hunters she thinks, have staked out her apothecary in the hopes that she will lead them to a friend of hers - a hedge witch by the name of Alex Grün. She needs someone to create a distraction so she can go and warn Alex, and it just so happens that a few likely souls have just walked into her...   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures - Mad Men of Gotheim

Warhammer Fantasy Role Play : Ubersreik Adventures - Mad Men of Gotheim


Ubersreik Adventures: The Mad Men of Gotheim Welcome to the second of our ongoing series of scenarios set in the Duchy of Ubersreik, the primary setting of the WFRP Starter Set. The village of Gotheim is a smouldering ruin. The surviving villagers are wild-eyed and confused, seemingly incapable of understanding what has befallen them. Some have lost their minds completely, gripped by...   [click here for more]
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Warhammer Fantasy Role Play: Altdorf Map

Warhammer Fantasy Role Play: Altdorf Map


Altdorf is the capital city of the Empire, the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of...   [click here for more]
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Warhammer Fantasy Role Play: Between Skarok and a Hard Place

Warhammer Fantasy Role Play: Between Skarok and a Hard Place


Old World Adventures: Skarok and a Hard Place   Those who make their lives in the Empire's scattered villages and hamlets know their existence is often perilous. Roving bands of beastmen, bandits, and even the standing armies of petty lords all threaten these precarious settlements. Few hazards are more feared than Orc Warbands, who often sweep through the Empire leaving death and ruin in their...   [click here for more]
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Warhammer Fantasy Role Play: Blessing That Drew Blood

Warhammer Fantasy Role Play: Blessing That Drew Blood


Ubersreik Adventures: The Blessing that Drew Blood The Blessing that Drew Blood is part of our ongoing series of entertaining scenarios set in the Duchy of Ubersreik, the primary setting of the WFRP Starter Set. Geheimnisnacht — the dreaded night when the Chaos Moon waxes full — is almost upon Ubersreik’s citizens. A foreboding atmosphere permeates the town, and the sense of fear and dread...   [click here for more]
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Warhammer Fantasy Role Play: Blood and Bramble

Warhammer Fantasy Role Play: Blood and Bramble


WFRP Blood and Bramble Before ever Teclis pondered the notion of Human wizards, and long before Magnus the Pious laid the foundation for the Colleges of Magic, there was still magic in the land that would become the Empire. To the Witch Hunter it is all base witchery, and its practitioners worthy of little consideration and a good deal of kindling. Those who know a little better recognise that there...   [click here for more]
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Warhammer Fantasy Role Play: Grey Mountain Gold

Warhammer Fantasy Role Play: Grey Mountain Gold


Like most cities in the Empire, Ubersreik is home to a tight-knit community of Dwarfs. Many of these Dwarfs used to live within the holds of the Grey Mountains, but now a number of the fortresses lie forgotten and abandoned, overrun by Goblins and worse. Terrific tales are told of the vast treasures that can be won by adventurous folk willing to plumb the depths of the lost holds. When a Dwarf...   [click here for more]
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Warhammer Fantasy Role Play: Hirelings of the Old World

Warhammer Fantasy Role Play: Hirelings of the Old World


WFRP Hirelings of the Old World Four ‘Honest’ Hirelings for Warhammer Fantasy Roleplay The Old World is steeped in threat. Death can be found in the unnatural creatures circling at the edge of civilisation, in the whims of a cold hearted noble, or at the blade of a desperate thief. Few can make it alone, and there is no shame in spending good coin for good help. Even the most competent band of...   [click here for more]
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Warhammer Fantasy Role Play: Middenheim Map

Warhammer Fantasy Role Play: Middenheim Map


This full-colour map depicts the great fortress-city of Middenheim, built upon the top of the mighty Fauschlag, a mountain plateau that legends proclaim was formed through the actions of the god Ulric himself. This high resolution map is perfectly suited for use in your WFRP gaming sessions! It is indispensable to groups anticipating a fun packed week of activity and distraction at Middenheim’s world...   [click here for more]
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Warhammer Fantasy Role Play: One Shots of the Reikland

Warhammer Fantasy Role Play: One Shots of the Reikland


Five Rapid-Fire Adventures in the Grim and Perilous Old World One Shots of the Reikland offers five short adventures designed for a single frenetic session of play. Each is designed to be easily slotted into an ongoing campaign or  played as a standalone adventure. One Shots of the Reikland includes: Come Drown with Me: The business of navigating locks is tedious enough, but to...   [click here for more]
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Warhammer Fantasy Role Play: Skeleton Crew

Warhammer Fantasy Role Play: Skeleton Crew


WFRP: Skeleton Crew Geheimnisnacht, the cursed night when the Chaos Moon rises full and the dead do not rest easily, approaches, and violent storms have wracked the northern coasts of the Empire. On the tiny island of Odner the captain of a small trading cog is tasked with delivering a cargo of the unconsecrated dead to a safe harbour before they become restless. The Characters are roped in to assist...   [click here for more]
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Warhammer Fantasy Role Play: The Emperor's Wrath

Warhammer Fantasy Role Play: The Emperor's Wrath


Steam Tanks are mechanical wonders created by the genius Leonardo di Miragliano in 2025 IC and mostly kept in working order by the Imperial College of Engineers in Altdorf. They are enormous war machines, capable of propelling themselves over rough terrain and mounting large pieces of artillery. Whilst the Engineers are able to keep eight of the contraptions in working order, the secrets of their...   [click here for more]
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Warhammer Fantasy Role Play: Ubersreik Adventures 2 - Fishrook Returns

Warhammer Fantasy Role Play: Ubersreik Adventures 2 - Fishrook Returns


Ubersreik Adventures 2: Fishrook Returns This title is an adventure from Ubersreik Adventures 2. You can buy these adventures individually or buy the Complete Collection Recently, near the little Reikland hamlet of Sigmartempel, a spate of daring robberies has occurred. Reports are confused, but the bandits’ ringleader has all the appearance of a dandy highwayman...   [click here for more]
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Warhammer Fantasy Roleplay 2nd Edition: Game Master's Pack

Warhammer Fantasy Roleplay 2nd Edition: Game Master's Pack


This set contains two 32-page booklets originally released as the WFRP GM Toolkit and GM Pack.  Included in the booklets are GM reference sheets, plot hooks and adventure ideas, scores of random encounters, an overview of goods and services, plus common buildings and settings of the Old World, and Pretty Things, an introductory adventure with 4 pre-generated characters....   [click here for more]
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Warhammer Fantasy Roleplay: Taverns of the Old World

Warhammer Fantasy Roleplay: Taverns of the Old World


Visits to taverns and coaching inns are a regular feature of Warhammer Fantasy Roleplay, as places to gather information, locate a local person of interest, or spend the night in relative safety. Adventures and supplements for Warhammer Fantasy roleplay detail several inns, but they are often particular venues in particular locations that serve the needs of the adventure. This supplement is designed...   [click here for more]
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Wrath & Glory - Affliction Ascendant

Wrath & Glory - Affliction Ascendant


The battle for Tora Armis ends here Deep beneath the hive spire of Tora Armis, the Absolvers Space Marine chapter dispatches a squad of Primaris battle-brothers to finally purge all traces of Chaos. They know they’re chasing the Chaos Lord Putradyne Corporis, but breaching an ancient tomb reveals a still mightier foe: the Great Unclean One Botuthrax Clostidia, newly released...   [click here for more]
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Wrath & Glory - On The Wings of Valkyries

Wrath & Glory - On The Wings of Valkyries


On the Wings of Valkyries Rebuke the witch, cleanse the sanctuary, reclaim the spire.  Heretic traitors hold the Hive Spire of Tora Armis, in the heart of Gilead Primus. While the Astra Militarum fight tooth and nail for the outer districts, an elite Imperial strike team forges deeper into the spire in pursuit of the witch Raurok the Herald and his twisted acolytes. In a spire overwhelmed by corruption,...   [click here for more]
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Wrath & Glory: Bloody Gates

Wrath & Glory: Bloody Gates


BLOODY GATES Storm the city, subdue the heretics, win your freedom.  Even Gilead Primus isn’t free of the scourge of heresy. Rebels have taken the Hive City of Tora Armis, and within its walls they preach filth and lies to a captive audience of Imperial citizens. The Astra Militarum and Adeptus Astartes have launched a combined operation to retake the Hive, and a group of Imperial Agents are...   [click here for more]
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Wrath & Glory: The Lord of the Spire

Wrath & Glory: The Lord of the Spire


The Lord of the Spire Breach the palace. Purge corruption. Confront the Plague Lord’s servant.  The corruption runs deep in Tora Armis. The Astra Militarum have pried the gates open and reclaimed the outer zones of the spire, but Lord Van Staten’s palace pumps out poisonous heresy like a bloated heart pumps diseased blood. A team in service to Inquisitor Tytrona Dikaisune must lead an elite...   [click here for more]
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Black Crusade: Binding Contracts

Black Crusade: Binding Contracts


Binding Contracts follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods. Before this portent appears, the Heretics must infiltrate...   [click here for more]
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Deathwatch: Falling Star

Deathwatch: Falling Star


After centuries lost in the Warp, the Ardent Crown has returned in a degrading orbit around the world of Solace. This vessel vanished carrying a number of important relics, and in this Deathwatch adventure, a Kill-team has been assembled to board the derelict as it drifts toward the world of Solace, secure the sacred artefacts, and extract from the voidship.  However, the Battle-Brothers...   [click here for more]
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Only War: Salvaging Solace

Only War: Salvaging Solace


When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation...   [click here for more]
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Rogue Trader: Shedding Light

Rogue Trader: Shedding Light


In this adventure for Rogue Trader, the Explorers delve deep into the ancient secrets of Solace. Solace was colonised by the Imperium in the final hours of the Angevin Crusade to unite the Calixis Sector, but its secrets wind perilously back into times forgotten by all but the most ancient. There have always been dark tales in Solace’s mines about the things that dwell beneath...   [click here for more]
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Rise of The Red God

Rise of The Red God


A chance discovery hurls your characters into a race against time. Pitted against a secret cult with diabolical intentions, time is a precious commodity indeed in the race to prevent the rise of the Red God.   This adventure for Victoriana sends the characters across and under the streets of London in a race against the clock, and will supply your adventuring group with a plethora of sets, scenes...   [click here for more]
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Victoriana - The Dragon In The Smoke

Victoriana - The Dragon In The Smoke


A Tale of Missing Heirs & Misfortunes A missing persons case draws the characters into the convoluted investigation of a crime with no apparent motive. The investigation becomes even more confusing when the only solid clues the characters have refer to a dragon - and dragons don't exist... do they? This introductory adventure for Victoriana sends the characters across all levels...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Doomed Lands

Warhammer Age of Sigmar Soulbound: Doomed Lands


The people of the Mortal Realms have suffered long years of torment at the hands of the forces of Chaos, and such pain is not easily forgotten. The flame of hope is a fragile thing, and though there is belief that Sigmar’s Storm and the return of the Soulbound will bring a better future, a sick feeling remains that all of the fighting is for nothing. Doubt, selfishness, and fear are what once led...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Fateful Night

Warhammer Age of Sigmar Soulbound: Fateful Night


On the Night of Memory the people of Brightspear gather to remember those that were lost during the Necroquake. But as the Spearians mourn their dead, restless spirits rise once again to terrorise the city and claim Brightspear as their own. On this Fateful Night, the light of Brightspear may finally go out.  The city of Brightspear is overrun by spirits and wraiths as a powerful Myrmourn Banshee...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Refuges of the Realms

Warhammer Age of Sigmar Soulbound: Refuges of the Realms


The last safe places in the Mortal Realms are falling. While Sigmar gathers his strength in high-walled cities, raging wars and senseless magical catastrophes consume the sanctuaries beyond. The refuges that still stand have used strange and extreme methods to survive, and while there may be safety within, these places often bear little resemblance to the free cities. Refuges of the Realms presents...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Streets of Brightspear

Warhammer Age of Sigmar Soulbound: Streets of Brightspear


Brightspear is one of the newest of the Cities of Sigmar — bastions of light and civilisation in a world filled with violence and horror. The fledgling city provides those who would make the perilous journey there with opportunities unlike anywhere else in the Mortal Realms. This potential for wealth and new beginnings has brought people from all across the realms, from the airborne Duardin of the...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Trouble Brewing

Warhammer Age of Sigmar Soulbound: Trouble Brewing


Jakkob Bugmansson XI is on tour! After a hard year for Brightspear, the Grand Conclave has decreed that something light-hearted is in order to close out the year, a celebration of hope and everything worth fighting for. It turns out the thing most worth fighting for is a cask of Bugman’s XXXXXX!  Trouble Brewing draws on lighter, more festive themes than other Soulbound adventures, and is perfect...   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures - Slaughter in Spittlefeld

Warhammer Fantasy Role Play : Ubersreik Adventures - Slaughter in Spittlefeld


A vile sickness spreads through the rookeries of Ubersreik. When the source is found by an investigating doktor, the Spittlefeld Tenements are quarantined. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there is little hope of escape unless they can find the source of the infection....   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures 2 - Deadly Dispatch

Warhammer Fantasy Role Play : Ubersreik Adventures 2 - Deadly Dispatch


Ubersreik Adventures 2: Deadly Dispatch This title is an adventure from Ubersreik Adventures 2. You can buy these adventures individually or buy the Complete Collection. The swift Messengers of the Old World valiantly carry their parcels across the length and breadth of troubled lands filled with myriad dangers, in order to safely deliver their charges for a small fee…...   [click here for more]
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Warhammer Fantasy Role Play :Ubersreik Adventures - Guilty Party

Warhammer Fantasy Role Play :Ubersreik Adventures - Guilty Party


Ubersreik Adventures: The Guilty Party The Coachmasters of Ubersreik have a problem - someone is targeting coaches travelling the Altdorf to Ubersreik road. At first it was limited to a few instances of sabotage, the odd scuffle with thugs, or stolen goods and luggage. Now an Imperial Expressways coach has gone missing, and the only thing trying all the events together is that...   [click here for more]
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Warhammer Fantasy Role Play:  Something Knocking

Warhammer Fantasy Role Play: Something Knocking


The Empire is a sea of trees and wilderness, punctuated by all too seldom islands of civilisation and security. Its roads are winding, muddy tracks, plagued by bandits and worse. No wonder then that most who can afford it travel by river barge, and the waterways of the Reikland are alive with trade, travel, crime and adventure. Most major settlements of the Empire are built upon the banks of one of...   [click here for more]
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Warhammer Fantasy Role Play: Cluster-Eye Tribe

Warhammer Fantasy Role Play: Cluster-Eye Tribe


Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with the Black Pit for precious iron weaponry. Those few who know of this corner...   [click here for more]
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Warhammer Fantasy Role Play: Feast of Blood

Warhammer Fantasy Role Play: Feast of Blood


To the east of Stirland lies the cursed land of Sylvania, but Vampires are not the only blood-sucking horror that dwells amidst those haunted pines. A Gheimisnacht feast is planned, and the Characters must provision it, lest they find themselves on the menu. Strange alliances must be struck, and stranger threats navigated, if the Characters are to survive the Feast of Blood. Feast of Blood is a new...   [click here for more]
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Warhammer Fantasy Role Play: Hell Rides to Hallt

Warhammer Fantasy Role Play: Hell Rides to Hallt


Only the damned and damnable fools ride out on Hexensnacht, as the turning of the year wakes the very dead, calling them up from unmarked graves and unhallowed resting places. The priests of Morr alone are safe, their lonely vigil a solitary ward against the restless dead. So which are you to set out so close to Hexensnacht: fool, damned soul, or lonesome priest? Rumour spreads throughout the land...   [click here for more]
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Warhammer Fantasy Role Play: Monuments of the Reikland

Warhammer Fantasy Role Play: Monuments of the Reikland


Five Grim and Perilous Monuments of The Old World Monuments of the Reikland offers five unique memorials, statues, and towers, perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or used to kick start a new adventure. Each one is packed with colour and detail, beautifully illustrated, and laced with intrigue.  Wherever you travel in the Empire, monuments peer down on you. They...   [click here for more]
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Warhammer Fantasy Role Play: No Strings Attached

Warhammer Fantasy Role Play: No Strings Attached


‘Every day I stay alive, you get one gold crown. No strings attached.’ – Ernst Blücher, Cobbler The last surviving member of Ubersreik’s Cobblers’ Guild has a simple request: Figure out who is doing away with the town’s cobblers, and put an end to them before they put an end to Ernst Blücher. Three lie dead already, and it is only a matter of time before whoever is responsible finishes...   [click here for more]
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Warhammer Fantasy Role Play: Patrons of the Old World I

Warhammer Fantasy Role Play: Patrons of the Old World I


Patrons of the Old World I Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted — even with an esteemed mentor to guide you across the Reikland’s rough terrain — there’s no guarantee that some might lead you down a dark alley. Amidst the daily struggle for survival, some remarkable, resilient, and deeply ambitious individuals...   [click here for more]
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Warhammer Fantasy Role Play: Patrons of the Old World II

Warhammer Fantasy Role Play: Patrons of the Old World II


Patrons of the Old World II In Patrons of the Old World part 1, we met a cunning investigator, and Elf diplomat and a talented actress. Part 2 offers another unique set of NPC’s including a once mighty Wizard and wise woman of the woods to include in your next WFRP adventure! Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted —...   [click here for more]
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Warhammer Fantasy Role Play: Shrines of Sigmar

Warhammer Fantasy Role Play: Shrines of Sigmar


Five Shrines of Sigmar The Old World is steeped in staunch spiritual beliefs, some of which have sparked battles and incited wars. Though they may differ in importance and prominence, all ensure reverence and honour. Shrines of Sigmar offers a selection of unique and mysterious shrines from around the Empire. They are perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or can...   [click here for more]
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Warhammer Fantasy Role Play: Spirit of Mondstille

Warhammer Fantasy Role Play: Spirit of Mondstille


To ease the long, harsh days of a relentless winter, folk living in remote, mountainous wild areas seek comfort and joy in the celebration of ancient traditions and the worship of their gods. Often gathering with family and friends, Mondstille is still an important occasion, providing necessary respite from the harsh conditions raging outside.  While the days are short and the dark nights seem interminable,...   [click here for more]
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Warhammer Fantasy Role Play: The Night Parade

Warhammer Fantasy Role Play: The Night Parade


Along the Empire’s roads, the dead walk. Called from their slumber by a necromancer’s profane whispers, or buried where dark magic saturates the ground, these Undead march without rest, adding to their number with each hapless soul they cross. Whether such bands move with a purpose or wander aimlessly, they often find themselves the centre of folk tales. Many a terrified tavern audience has gathered...   [click here for more]
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Warhammer Fantasy Role Play: The Warband of Bayl Many Eyes

Warhammer Fantasy Role Play: The Warband of Bayl Many Eyes


‘Pillaging bands of Chaos Warriors pose a constant and terrible threat to those living closest to the frozen north. Whilst all these reavers are to be feared, the warriors of Chaos who devote themselves to the Plague God Nurgle are particularly loathsome, for they are not satisfied to merely ravage and kill , but delight in spreading blight and disease in the name of their pestilent deity.’...   [click here for more]
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