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FT - Antioch - Kingdom of Nirack

FT - Antioch - Kingdom of Nirack


Welcome to the Port City of Antioch! This sprawling community is the seat of power for the Kingdom of Nirack and has more than a few sights to see! This setting was created for a desert (fore coming) series and was used as a base of operations for the adventurers. Many strange sights await those wishing to visit the area. Note in the player testing version there was a language barrier until a Dwarven...   [click here for more]
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FT - Arcanum College

FT - Arcanum College


Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts! This offering...   [click here for more]
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FT - Barony of Civille

FT - Barony of Civille


Sitting at the mouth of the Saint Torgoth’s Causeway leading to the Newmack Sea is the port city of Civille and home to the baron of the land. This former fishing settlement has grown in the last century to be a stronghold for the Baron Philostratos de Civille as well as a financial boon for the entire area. In growing itself into a small seaport this city has been able to increase income by a factor...   [click here for more]
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FT - Barony of the Knolls

FT - Barony of the Knolls


The Knolls is the second largest city in the Duchy of Bast and a frequent spot for the adventurers going through the Filbar Quest (FQ) series. At over 60 pages this setting can easily appear in any campaign. Welcome to the city that Baron Tamar Wizzel rules and is a safe haven for adventurers of any level. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign for...   [click here for more]
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FT - Bixatel

FT - Bixatel


Set in the Plains of Dorack the large, frontier town of Bixatel offers an oasis in the land of the Plains people. This community offers a safe haven for all travelers including multiple tribe members as long as they maintain the peace. The residents of Bixatel have decreed that the town itself is a neutral location and no tribal hostilities are permitted within the town walls. This town rests between...   [click here for more]
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FT - Borgusburg

FT - Borgusburg


FT32 – Borgusburg is our first offering of November and, as always, free! This is a larger, walled village suitable for any campaign. While no scenarios are included, a variety of opportunities abound in this community. Feel free to use it for depth in your own campaign! This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot...   [click here for more]
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FT - Cappadocia

FT - Cappadocia


Welcome to Cappadocia! This ruined ancient city is home to a group of shipwrecked Gnome adventurers. For the past several years they have tried to make the best of their situation and are starting to feel at home. This is also a side adventure to FP13 - Odie's Staff. Oh yea and two more words.....Gnome Airship! This adventure is part of the Filbar series and it is suitable for a group of adventurers...   [click here for more]
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FT - Cedarwood

FT - Cedarwood


Let’s face after multiple dungeon delves and wilderness encounters you just want to spend some of that hard won loot. If your party has been out in the wilderness a little too long the high walls of a frontier city is a welcome sight. Such is the case with the large community of Cedarwood in the Plains of Dorack. At 46 pages of locales if the PCs can’t find something interesting, they need...   [click here for more]
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FT - City of Filbar

FT - City of Filbar


The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers...   [click here for more]
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FT - Corsair Bay

FT - Corsair Bay


Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate...   [click here for more]
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FT - Earldom of Curwood

FT - Earldom of Curwood


FT – Earldom of Curwood is a companion to this week’s Filbar offering FQ8 – Uprising of the Undead! This supplement gives an overview of one of the major cities in the Duchy of Bast and is the starting place for FQ8. The community is known for its diverse economic structure and makes for a nice respite for weary adventures! This adventure setting was designed for 1st/2nd Edition AD&D for...   [click here for more]
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FT - East Crystal Shores

FT - East Crystal Shores


The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small...   [click here for more]
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FT - Feastelburg

FT - Feastelburg


A moderate sized town perfect for adventurers to relax in and pick up extra supplies and lift a pint or two. This particuliar town is a focal point in several adventures in Filbar including FN6 - Sunken Temple of Bulu and F3 - Adventure in Skull Pass. A larger settlement than Xer, Feastelburg offers a variety of different shops for the well-heeled and 'healed' adventurer. As the Mayor of Feastelburg...   [click here for more]
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FT - Fort Myers

FT - Fort Myers


Sometimes your PCs wander into a town and you just need names and places. No scenarios with this one just a skinned down town for you to add problems to. In our Fartook Campaign we incorporated a gambling ring and murder in Fort Myers. This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember...   [click here for more]
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FT - Free City of Landos

FT - Free City of Landos


A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run by the Caravan...   [click here for more]
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FT - Havendale

FT - Havendale


A medium sized city is situated between Challenge of the Minotaur and Hall of the Dwarf Lords and is centered on the edge of frontier near the Border Hills. The town is walled and populated my mostly Mountain Dwarves although most races are present and welcome. This area provides an excellent respite for those fresh off the trail of adventure! This adventure is for adventurers of any level and can...   [click here for more]
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FT - Hill Valley Community

FT - Hill Valley Community


FT29 – Hill Valley Community is the Filbar free offering for October! This setting centers on a small Motte and Bailey fortification that has grown over the years. Home to Count Elam, a fair and caring ruler. This area was originally home for an FQ series adventure but can easily be dropped in any setting. If you need a small community with a ruler then this freebie is for you! This adventure setting...   [click here for more]
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FT - Kelick's Crossing

FT - Kelick's Crossing


Kelick’s Crossing is a frontier town set on side of the mighty Saint Torgoth’s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and sell their...   [click here for more]
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FT - Kettlespit

FT - Kettlespit


Filbar Friday presents Kettlespit one of the major cities in my 5th edition campaign! Home to a variety of merchants, malcontents, and adventures this city has something for everyone. A group favorite for one-shot adventures my players all enjoy a visit to this city located in the Principality of Lockerbie. This city has a both generalized encounters and open challenges for any numbers of players....   [click here for more]
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FT - Lakedale

FT - Lakedale


Welcome to the village of Lakedale a settlement nestled in the southern lands of Wagovia. This village has been fleshed out and is perfect for a group of adventurers needing a respite from the trail. For those enjoying the Theocracy of Wagovia the community is centrally located. This adventure setting was designed for 5th Edition AD&D for the Filbar Wagovia Campaign for any number of adventurers...   [click here for more]
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FT - Lord Morningstar's Keep

FT - Lord Morningstar's Keep


Sometimes when wandering in the wilderness you just need to find a refuge. Welcome to Lord Morningstar’s Keep, a place of safety and security while in between adventures. The newly promoted Marquis Morningstar is a personable man who spent years on the trail fighting evil. His wilderness outpost suits his personality and his men love him for it. While not officially a “town”, this outpost can...   [click here for more]
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FT - Miles Away - Wynn Bay

FT - Miles Away - Wynn Bay


FT – Miles Away – Wynn Bay is a community setting off a northern sea that is a mining and lumber center. While the town sits off a small bay in an island setting it represents a struggling but growing pocket of “humanity” as it were. This town setting is part of the Numb Island area adventure which has a dragon problem which is only touched upon in this setting. This adventure setting was...   [click here for more]
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FT - Phillipsburg

FT - Phillipsburg


The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the next adventure...   [click here for more]
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FT - Phoenix

FT - Phoenix


FT – Phoenix is our first offering of December, albeit a little early! This major city in Fartook is populated with traders, merchants, and farmers and artisans, sits on the western border of the Pangian Continent. While located in the Fartook group of Filbar offerings, it can be used in any scenario. This adventure setting is easily adaptable to most any game and system. Save yourself some time...   [click here for more]
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FT - Port City of Kak

FT - Port City of Kak


Welcome to the Port City of Kak! A jewel in the Duchy of Starryshade and near the disputed border of Pryston Realm. A mecca for traders and gamblers this city has something for everyone. While the city is under the control of the duke, Lord Fargo Mellathan is the sole voice of law in this city. The 8th Viscount yields to the duke on most issues but does not allow military units inside the city limits...   [click here for more]
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FT - Port Plunder

FT - Port Plunder


Avast me hearties! FT33 – Port Plunder is our first offering of March and, as always, free! This pirate haven is one of two home bases for the Pirate Lords. The community is everything you would expect from corsairs complete with an active tavern district! If your campaign is in need of an island retreat, look no further…grab it, rename it, use it, and enjoy it! This adventure setting is easily...   [click here for more]
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FT - Rapid Point

FT - Rapid Point


We dusted this city off the other day and realized we hadn't posted it. The shopkeepers are sparse on detail but we've included a table for that to "bring the chaos"! We've even included a few scenario ideas for you! This adventure setting was designed for any Edition D&D for the Filbar Campaign for any level of adventurer.  This setting is easily adaptable to most any game and system. Save yourself...   [click here for more]
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FT - Rapid Point

FT - Rapid Point


We recently dusted this old gem off from the Fartook (Pangia) Campaign and noticed we hadn't uploaded it yet. This barebones setting can be used in any campaign or system needing a coastal town! This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for...   [click here for more]
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FT - Ru-Marta

FT - Ru-Marta


The first free Filbar offering of 2016 is FT25 – Ru-Marta. This setting brings the players to a community with a jungle atmosphere. Based offshore the city of Ru-Marta is a trading depot and religious center. Several independent adventures are also available for those PCs needing just a little more experience points to level up! This adventure setting was designed for 5th Edition AD&D for the...   [click here for more]
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FT - Saydown City

FT - Saydown City


Today we present FT30 – Saydown City. This capital of the Denali Monarchy is a tropical paradise with colorful buildings and NPCs. Set on the Inlet Sea, this coastal city is easy to drop into a new or existing campaign! Wander this 48 page guide for free as the first offering of July ’17! This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize...   [click here for more]
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FT - Silvantri

FT - Silvantri


Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
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FT - The Thane's Retreat

FT - The Thane's Retreat


When the land is safe and life is good, substance can sometimes give way to style. In the land of Orack, Thane Tinewiner has recently completed a small lakeside manor. While there is no adventure associated with this scenario, it can be used to introduce PCs to the ruler. The Thane can be used as a provider of information leading to further adventures or just a random member of the hierarchy.   This...   [click here for more]
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FT - Timel

FT - Timel


FT31 – Timel is our first offering of August. This refuge in the wilderness is populated with traders, merchants, and farmers and sits on the border of the Dwarven Kingdom. While located in the first group of Filbar offerings, it can be used in any scenario. This is also the home where a young Bard started his life as a town guard… This adventure setting is easily adaptable to most any game and...   [click here for more]
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FT - Village of Tomore

FT - Village of Tomore


When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN...   [click here for more]
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FT - Village of Xer

FT - Village of Xer


East of the great city of Filbar is the Village of Xer. This large village is the gateway to the Eastern lands and the humanoid tribes. Xer was originally the army base for the Bloodrayne Conflict of 715. After the battle the wounded returned to the serene woods and some remained after that. Since then it has been a comfortable caravan stop for many weary travelers. This town setting can be utilized...   [click here for more]
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FT - Walled City of Vandosia

FT - Walled City of Vandosia


Welcome to the seat of power in the Duchy of Starryshade! This large city is where the Archduke Meldor Gantrius IV rules his land. A walled city on the bay, Vandosia is bustling with activity. A busy seaport sits down the road from the fortified city with regional farmers coming into town every day. Many former adventurers call the city home and training guilds are available for those levelling up....   [click here for more]
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FV0 - Lands of Calentria

FV0 - Lands of Calentria


The Lands of Calentria offers background information on one of the lands in the World of Filbar. Calentria is the world I use for my 5th edition ruleset campaigns but is easily adaptable to the other versions with some work. This source material provides history of some of the areas, the set of deities used, and a prospective from some of my players. With our 5th edition in full swing I offered extra...   [click here for more]
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FV1 - Jeopardy Caverns

FV1 - Jeopardy Caverns


The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level...   [click here for more]
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FV10 - Stronghold of the Venomous Wyrm

FV10 - Stronghold of the Venomous Wyrm


Today we present FV10 - Stronghold of the Venomous Wyrm a higher level adventure for a group of adventurers. Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe? This adventure setting...   [click here for more]
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FV12 - Monteleone Chariot

FV12 - Monteleone Chariot


Sometimes only a hint of an adventure is given to players and more information is required. In FV12 - Monteleone Chariot this is just such a case. As the party reaches town they begin to hear of a mysterious relic from the past civilization and both information and backers must be investigated. Will your party be able to determine facts from fables? Whose interest will they serve in their investigation...   [click here for more]
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FV13 - Temple of Theasn

FV13 - Temple of Theasn


Your party ventures towards the small town of Stoneridge to procure some of the ale reputed to be the finest in the area. As you near the community you meet a caravan group and learn of a problem ahead. A group of miscreants has been creating mayhem in Stoneridge and the party will discover that the brigands are in possession of a strange artifact and are seeking out the Temple of Theasn. Perhaps interviewing...   [click here for more]
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FV2 - Urgoth's Canyon

FV2 - Urgoth's Canyon


Filbar Friday brings you FV2 – Urgoth’s Canyon. This area of adventure is a continuation from FV1 – Jeopardy Caverns and picks up where the party left off. If your party discovered the “back door” this is where it leads. It also offers an opening that flanks Jeopardy Caverns that has a perilous rope bridge to navigate! This area provides multiple smaller adventures and...   [click here for more]
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FV3- Road to Kak

FV3- Road to Kak


For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers. This adventure setting was designed...   [click here for more]
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FV4 - Ziggurat of Narvi

FV4 - Ziggurat of Narvi


As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife, a...   [click here for more]
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FV5 - Xodus Isle

FV5 - Xodus Isle


While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain...   [click here for more]
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FV6 - Sewers of Evil

FV6 - Sewers of Evil


The Walled City of Vandosia sits on the bay and is surrounded on three sides by water. One of the more interesting features of this city is its massive sewer system that keeps water and waste flowing out of the city. Rumors have it that these tunnels are home to special problems of its own. Are your players ready to brave the gritty underside of Vandosia? This adventure setting was designed for the...   [click here for more]
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FV7 - Shipwreck Cove

FV7 - Shipwreck Cove


After leaving a successful venture on Xodus Island you find yourselves being pursued by Captain Gabriel Angel and his pirates! Your escape sends both ships into a hurricane causing you to become lost at sea with waves threatening your ship. Choking on water the next morning you and your fellow adventurers find yourselves at Shipwreck Cove! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
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FV8 - Phasing Abbey of Dora Sin

FV8 - Phasing Abbey of Dora Sin


You have travelled to the westernmost point in the Duchy of Starryshade as you make your way to the borderlands. Your final stop in the duchy is a small roadside inn called the Shepherd’s Spear Inn. While stopping for a respite you hear a few tales including a mysterious abbey nearby. This structure is said to only appear for a short time every three years. Magic and wealth are said to be lost...   [click here for more]
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FV9 - Wingfield Fortress

FV9 - Wingfield Fortress


The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?...   [click here for more]
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FVC1 - Marooned!

FVC1 - Marooned!


At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale...   [click here for more]
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