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 Hottest English from Adventures in Filbar
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LL2 - Miguelito's Murder

LL2 - Miguelito's Murder


This quick scenario is designed to be played over a lunch hour with some coworkers. A serene urban setting gives way to a bloody corpse in the alley. Is your PC ready to put on their detective hat? This adventure setting was designed for 5th Edition rules for the Filbar Campaign for a single, 2nd  level adventurer and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
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MAR10 - Kraken Reef

MAR10 - Kraken Reef


Your time in Pearl Bay has been restful and just want you needed after months of adventuring. As you sip a drink, you begin to get that itch for adventuring and ponder your options. Rumors swirl in the large city including a shipwreck survivor with an interesting tale... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created...   [click here for more]
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MAR11 - Minions of Habuu

MAR11 - Minions of Habuu


This is the scenario that started our podcasting career. Welcome to Cragwich, a coastal city with something for everyone! In this opening scenario, the party has a run-in with some nasty cultists! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, first level adventurers. Save yourself some time and utilize...   [click here for more]
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MAR12 - Labyrinth Hill

MAR12 - Labyrinth Hill


Merchants fleeing a small town let you know that a community is under duress ahead. The adventuring biz has been somewhat lackluster so now is your chance to shine! In the shadow of Labyrinth Hill you move down the road! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for seven, second level adventurers. Save yourself...   [click here for more]
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MAR13 - Foray Into the Flow

MAR13 - Foray Into the Flow


After proving themselves as heroes, your party is once again called upon to handle a problem. This one gets you dirty as you must descend into the sewers to find a wanted criminal! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for four, second level adventurers. Save yourself some time and utilize it for a one...   [click here for more]
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MAR14 - Gello Grotto

MAR14 - Gello Grotto


The job takes a strange job from the Baker's Guild. Apparently, a Gelatinous Cube in the sewer was recently slain. The 'monster' was responsible for cleaning the sewer area and keeping the smell down. The party must head north along the coastline and find a cave where the creature was originally captured and bring another back in its place! Although set in the Margou Campaign, this adventure setting...   [click here for more]
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MAR15 - Frolic at the Fortress

MAR15 - Frolic at the Fortress


Information has reached your ears about an enchanter skilled in the arts of constructs nearby. The area in question was a haven for wizards and it is said they are all dead which means free magic items for the taking. Right? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party. Save...   [click here for more]
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MAR16 - Chaos Carnival

MAR16 - Chaos Carnival


City life is not for you and the adventuring itch rises yet again. Sadly, this area of the world is rather boring but you hear tell of a carnival coming to town. Perhaps you will find something interesting at that event... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party. Save...   [click here for more]
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MAR17 - Entreaty of Nellis

MAR17 - Entreaty of Nellis


Miners being extorted? Rumors of a Dragon? Looks like it is time for some quality hero work. Is your party up for it? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
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MAR18 - Moonset Mines

MAR18 - Moonset Mines


A missive from the Tortle, Lord Shell, has the party headed to a mine complex that has been taken over by some nasties. Their mission, recover the "Hammerstone" a magical gem! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot...   [click here for more]
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MAR19 - Dwarven Oculus

MAR19 - Dwarven Oculus


An old friend has asked for a favor and she is owed one for helping you early in your careers. The Giant incursion in the south is getting worse and drastic times requires drastic measures. With a Green Dragon at the forefront, you have been asked to retrieve a powerful artifact known as the Dwarven Oculus! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
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MAR2 - Cascadia Caverns

MAR2 - Cascadia Caverns


After starting your adventuring careers, you arrive in Runnymede a small village. A man in the center of the community is spouting something and you quickly discovered a child has gone missing. The citizens are reluctant to send the city watch out and that gives you the opening you to jumpstart your careers! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
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MAR20 - Dungeon of Graf Loden

MAR20 - Dungeon of Graf Loden


You and your associate have found the road to adventure pockmarked with boredom and a sense of hunger. As you move down the road, a local farmer hails you and a conversation reveals some old ruins not too far away. The ruins are said to sit upon an old dungeon rumored to have lost loot...your fortunes begin to turn! Although set in the Margou Campaign, this adventure setting is easily adaptable to...   [click here for more]
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MAR22 - Honeycomb Caverns

MAR22 - Honeycomb Caverns


Hearsay at the local pub has informed you of a bandit group setting up in a nearby cave complex. Groups like this usually come with a reward and a fair bit of loot as well. Perhaps this will be an easy opportunity! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a third level adventurer party of six. Save yourself...   [click here for more]
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MAR23 - Sinking in Snofe

MAR23 - Sinking in Snofe


After Cragwich, the Margou group wanted to expand their horizions and this was the job they picked! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a third level adventurer party of six. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on...   [click here for more]
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MAR24 - Nezumi Ruins

MAR24 - Nezumi Ruins


The Tabaxi homeland boasts an ancient Tortle shrine but it is off limits to almost everyone. Unfortunately for the Tabaxi, they haven't met Margou adventurers! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party of six. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
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MAR25 - Dimbo Point

MAR25 - Dimbo Point


In the Margou Campaign the party made a brief stop in the land of the Tortle including Dimbo Point. This small, backwater community offered the party a brief respite before moving on to the capital. This is a small, sandbox offering to be used a "filler"! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth...   [click here for more]
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MAR26 - Corpus Keep

MAR26 - Corpus Keep


In the Margou Campaign the party has been requested to go to the ruins of Corpus Keep in search of a jewel. The Sisters of the Silver Moon require this item to protect the land from certain doom! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party of six. Save yourself some time and...   [click here for more]
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MAR27 - Hunt for the Hoard

MAR27 - Hunt for the Hoard


What happens when you kill a dragon outside of its lair? The treasure has to be somewhere right? What happens when competitors are also looking? Here's your answer! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party of seven. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
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MAR28 - Serpent Sacrarium

MAR28 - Serpent Sacrarium


Some young adventurers have stumbled upon a group of cultists but weren't strong enough to deal with them. Fortunately, you and your associates are close by to save the day...right? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party of five. Save yourself some time and utilize it...   [click here for more]
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MAR3 - Banshee of Whitestone

MAR3 - Banshee of Whitestone


Today we kick off offerings from Margou Campaign. This scenario takes a group of 3rd level PCs that come upon, with help, an abandoned manor home. Perhaps they will find treasure or maybe death is about to find them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of low-level (3rd level) adventurers....   [click here for more]
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MAR4 - Catacombs of Trey

MAR4 - Catacombs of Trey


After hearing a story of the Trey Triplets, you do a little investigating and discover their tombs may hold a signficant amount of treasure. It took a bit of digging but you think you may know where it is... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (4th level) adventurers. Save yourself...   [click here for more]
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MAR5 - Razor Ridge

MAR5 - Razor Ridge


Years ago the frontier area near Catar was cleared out by Lord Razor. Recent reports indicate that the humanoids on the mountain are on the move to take back the land stolen from them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (4th level) adventurers. Save yourself some time and utilize...   [click here for more]
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MAR6 - Lady Lovibond

MAR6 - Lady Lovibond


When a mysterious ships floats into harbor, you and your friends can't resist a little investigation into the strange craft. You'll need to "borrow" a rowboat though... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of first levell adventurers. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
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MAR7 - Assault of Carma's Tower

MAR7 - Assault of Carma's Tower


While cutting across the frontier you and your group discover a group of Dwarven miners with a problem. A regional enchanter has an army of Flying Apes terrorizing the poor miners who are merely attempting to mine a mountain. They have asked for assistance and an offer of gems or ore is likely! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system....   [click here for more]
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MAR8 – Temple at Wedel Cliff

MAR8 – Temple at Wedel Cliff


Huge piles of food arrive at your tavern table and you are about to dig in just as the doors slam open. "The temple is on fire!!" The man is hysterical and the other patrons spring into action! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of fifth level adventurers. Save yourself some time and utilize...   [click here for more]
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MAR9 - Holding Your Own

MAR9 - Holding Your Own


You have fought through the undead guardians of the Amorian Treasury and recovered a vast store of valuables. As you prepare to leave, you hear noises in the defunct structure... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, fourth level adventurers. Save yourself some time and utilize it for a one shot...   [click here for more]
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MHC22 1 – Confectioner's Conundrum

MHC22 1 – Confectioner's Conundrum


This con scenario was played at MurderHoboCon 2022 and has four, fourth level PCs headed off to an island to figure out what some goodies have stopped arriving at a local candy maker's shop! ...   [click here for more]
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MHC3 - Frosty Heart

MHC3 - Frosty Heart


This con scenario was played at MurderHoboCon 2023 and has four, third level PCs headed to a new land for adventure! This urban sandbox has something for everyone! ...   [click here for more]
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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


 Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 10 Jobus Tombs

MHI - 10 Jobus Tombs


The Amir of Seldos has called upon the quartet of brave adventurers to assist him in an endeavor. His son, and only heir, has recently contracted Lycanthropy and no one has been able to deliver a cure to the young prince.  One cure is known, however it is tucked away in a tomb of former leaders that were...evil. Designed for four, nineth level PCs! This offering was a great time for the Murder Hobo...   [click here for more]
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MHI - 11 Frito's Three Labors

MHI - 11 Frito's Three Labors


You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs! This offering was a great time for the...   [click here for more]
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MHI - 12 Precipitation Problems

MHI - 12 Precipitation Problems


Your party of heroes have arrived in Travers City in a monsoon. Upon arrival you are promptly hired to discover the cause of this days long problem. You quickly discover that there has been a "wizard issue" but at 8th level, your quartet should have no problems resolving it right? This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for...   [click here for more]
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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
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MHI - 14 Tu-Ton Lootin'

MHI - 14 Tu-Ton Lootin'


When one of our scenarios went off the rails, as they sometimes do, we had improvise. The following offering is what became of that. Your PCs have wandered into a desert region of forgotten kings courtesy of a map found in an Orc hoard. You've followed the directions but all you've discovered is sand...and maybe a stone? The scenario was designed for a quartet of fourth level PCs. This offering was...   [click here for more]
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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
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MHI - 16 Barrow of the Bull

MHI - 16 Barrow of the Bull


A party of 4, 3rd level PCs have taken an easy delivery mission to the town of Eagerton and head out for an easy payday. Word reaches them that the road is a haven for bandits and opt to take a shortcut. As luck would have it, they discover the entrance of an old, forgotten tomb! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
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MHI - 17 Transport Detail

MHI - 17 Transport Detail


After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 18 A Girl in the Hood

MHI - 18 A Girl in the Hood


You brave band of future heroes roll into the small town of Odaville and discover the citizens frantically searching for something. An inquiry gives you the information that one of their youth are missing and with humanoids in the area, the citizens are rightfully concerned! Can you assist them in finding the child? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 20 Firebase Khan

MHI - 20 Firebase Khan


A remote outpost has been overrun on the frontier and your help has been requested by the Hill Dwarves. Aerial transportation has been supplied but you and your associates will have to fly in under uncertain conditions and most likely, hostile fire! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series...   [click here for more]
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MHI - 21 Juniper Falls

MHI - 21 Juniper Falls


While trekking across the wilderness you come upon a gap guarded by a city. It doesn't appear on any maps but you need a spot to rest before moving on... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
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MHI - 22 Birthright

MHI - 22 Birthright


Our party of "wizards" are headed off across the desert to give tidings to a newborn ruler. This was our Christmas episode...you can see where it is going! The scenario was designed for a trio of ninth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
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MHI - 23 Boots

MHI - 23 Boots


You and your associates are on the verge of 'graduating' to adventurer status but one of the mentors requires a favor. In order to be released, you have been asked to go across Cathoway (city) and pick up a pair of boot. One easy job away from being on your own... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on...   [click here for more]
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MHI - 24 Tower of Naro

MHI - 24 Tower of Naro


Your group is light on funds but fortunately you've had some good news. Caravan raids along the coastal road have been on the rise. The Merchant's Guild has put out a bounty of 1000 gold pieces for a successful "resolution". Money like that will fund you for a few months! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
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MHI - 25 Fenwick Dungeon

MHI - 25 Fenwick Dungeon


You and your associates have arrived on the bluffs surrounding the port city of Cathway. The bustling metropolis will well known as an excellent jumping off spot for future heroes. The party notices the bluff they are standing on looks a tad bit weird... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
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MHI - 27 Smoking Skull Archipelago

MHI - 27 Smoking Skull Archipelago


A boring sea crossing becomes quite a bit more exciting as a Gnome Airship arrives overhead. The crew comes aboard and points out that they have spotted a previously unknown island chain not too far off. As your voyage is ahead of schedule, the captain agrees to a side venture! This sandbox is sure to please! The scenario was designed for a quartet of second level PCs. This offering was a fantastic...   [click here for more]
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MHI - 28 Urban Renewal

MHI - 28 Urban Renewal


Head of the Adventurer's Guild in Cathoway has graced your presence and actually given your fledgling group a job! The city is undergoing several renovation projects and one troublesome property needs "adventurer" attention as it is believed to be magically trapped. Can you clear the building and build your reputation with one of the more powerful people in Cathoway? The scenario was designed for...   [click here for more]
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MHI - 29 Horac's Tomb

MHI - 29 Horac's Tomb


A pesky vagrant just will not ease up but offers you some interesting information on a missing pirate. Is your duo ready to enter a pirate's tomb? The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
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